OC 2.0 - Role Scaling Info & Discussion | General Discussi…

OC 2.0 - Role Scaling Info & Discussion

    • Verzo [3111590]
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    Thread created on 10:10:10 - 14/08/25 (11 months ago)
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    Last replied 09:07:41 - 04/07/26 (17 days ago)

    I haven’t found any forum dedicated to discussing the scaling of each role—only scattered bits of information—so I thought it would be a good idea to start one.

    I’ve gathered information from various sources and put together a table that can help people train for specific roles. The table shows:

    • Each role’s skills, working stat, and battlestats that contribute to increasing CPR (Checkpoint Rate)

    • How frequently each role is used across all existing scenarios


    61d117db-f41c-411e-82ac-e8b3d22822cc-3111590.png

    Edit: Frequency updated with the new roles form: Manifest Cruelty (lvl 8), Gone Fission (Lvl 9), Crane Reaction (Lvl 10), Plcuking the Lotus Petal (Lvl 4) and First Aid and Abet (Lvl 1). Graffiti added as possible for Sniper

     

    Important info:

    • Busting, poker score, and viruses coded may slightly increase CPR for Tier 5+ OCs.

    • CE skills appear to have a higher weight and can continue increasing CPR beyond CS100.


    If you want to know the weight of each role for specific scenarios, I recommend this forum from Emforus [2535044]:

    https://www.torn.com/forums.php#/p=threads&f=67&t=16484762&b=0&a=0&start=0&to=26171336

    Last edited by Verzo on 13:33:30 - 07/03/26 (4 months ago)
    • Berserkr [2360544]
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    Posted on 10:19:13 - 14/08/25 (11 months ago)
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    I remember seeing this one around ef3b7250-8921-4848-bb7d-e2f3b34899c2-2360544.png

    not sure how accurate it is. 

    for the lvl9 chain, cat burglar i believe is burglary or that + shoplifting. robber should also be influenced by shoplifting. this are not confirmed info, just observations.

    edit: also, just wanted to add that regardless of the individual skills that increase cprs, CE is still absolutely king. high CE with low stats and low skills will always beat the opposite. this can be noticed in the driver position where people with abysmal driving skill but high CE have higher CPRs

    Last edited by Berserkr on 10:23:37 - 14/08/25 (11 months ago)
    • Verzo [3111590]
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    Posted on 10:43:30 - 14/08/25 (11 months ago)
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    Berserkr [2360544]

    I remember seeing this one around ef3b7250-8921-4848-bb7d-e2f3b34899c2-2360544.png

    not sure how accurate it is. 

    for the lvl9 chain, cat burglar i believe is burglary or that + shoplifting. robber should also be influenced by shoplifting. this are not confirmed info, just observations.

    edit: also, just wanted to add that regardless of the individual skills that increase cprs, CE is still absolutely king. high CE with low stats and low skills will always beat the opposite. this can be noticed in the driver position where people with abysmal driving skill but high CE have higher CPRs

    The table you sent was the basis for mine; I just added the extra info I found.
    Regarding CE, I’ve read that it usually puts more weight on CPR increases, and you can even raise your CPR if you have CS100 and keep working on that crime. I’ve also read that the CPR provided by battlestats is capped at 1B, though I’m not sure if all of this is 100% accurate.

    • Berserkr [2360544]
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    Posted on 10:54:51 - 14/08/25 (11 months ago)
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    Berserkr [2360544]

    I remember seeing this one around ef3b7250-8921-4848-bb7d-e2f3b34899c2-2360544.png

    not sure how accurate it is. 

    for the lvl9 chain, cat burglar i believe is burglary or that + shoplifting. robber should also be influenced by shoplifting. this are not confirmed info, just observations.

    edit: also, just wanted to add that regardless of the individual skills that increase cprs, CE is still absolutely king. high CE with low stats and low skills will always beat the opposite. this can be noticed in the driver position where people with abysmal driving skill but high CE have higher CPRs

    Verzo [3111590]

    The table you sent was the basis for mine; I just added the extra info I found.
    Regarding CE, I’ve read that it usually puts more weight on CPR increases, and you can even raise your CPR if you have CS100 and keep working on that crime. I’ve also read that the CPR provided by battlestats is capped at 1B, though I’m not sure if all of this is 100% accurate.

    The crime skill bit was confirmed by staff. The skill level does indeed go up after you reach 100. It just doesn't increase your success chance in that specific crime anymore and isn't visually represented

    • Emforus [2535044]
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    Posted on 11:24:12 - 14/08/25 (11 months ago)
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    I remember TheProNoob [574046] was working on a CPR contributions thing months ago. Haven't kept up with the guy so I'm not sure how far along he ended up getting or if he got responses in a consistent enough basis to get actual results. You could ask him, for a start.

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    • Verzo [3111590]
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    Posted on 11:56:50 - 14/08/25 (11 months ago)
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    Emforus [2535044]

    I remember TheProNoob [574046] was working on a CPR contributions thing months ago. Haven't kept up with the guy so I'm not sure how far along he ended up getting or if he got responses in a consistent enough basis to get actual results. You could ask him, for a start.

    Didn't know about that one. I've just checked it and it seems he hasn't posted any report yet, so not much help.

    • sharx [1927463]
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    Posted on 12:30:02 - 14/08/25 (11 months ago)
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    makes sense, but are those assumtions or was this figured out somehow?? 

     

     

     

    • Verzo [3111590]
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    Posted on 12:53:51 - 14/08/25 (11 months ago)
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    sharx [1927463]

    makes sense, but are those assumtions or was this figured out somehow?? 

    All the info I got are mostly assumptions, wish we had some insight from staff.

    • Chunky [3502730]
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    Posted on 13:10:04 - 14/08/25 (11 months ago)
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    Really like this, great idea hopefully enough information is gathered. 

    • EigenGrau [3278579]
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    Posted on 13:42:38 - 14/08/25 (11 months ago)
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    Verzo [3111590]

    I haven’t found any forum dedicated to discussing the scaling of each role—only scattered bits of information—so I thought it would be a good idea to start one.

    I’ve gathered information from various sources and put together a table that can help people train for specific roles. The table shows:

    • Each role’s skills, working stat, and battlestats that contribute to increasing CPR (Checkpoint Rate)

    • How frequently each role is used across all existing scenarios


    61d117db-f41c-411e-82ac-e8b3d22822cc-3111590.png

    Edit: Frequency updated with the new roles form: Manifest Cruelty (lvl 8), Gone Fission (Lvl 9), Crane Reaction (Lvl 10), Plcuking the Lotus Petal (Lvl 4) and First Aid and Abet (Lvl 1). Graffiti added as possible for Sniper

     

    Important info:

    • Busting, poker score, and viruses coded may slightly increase CPR for Tier 5+ OCs.

    • CE skills appear to have a higher weight and can continue increasing CPR beyond CS100.


    If you want to know the weight of each role for specific scenarios, I recommend this forum from Emforus [2535044]:

    https://www.torn.com/forums.php#/p=threads&f=67&t=16484762&b=0&a=0&start=0&to=26171336

    Imitator (formerly, Impersonator) is strongly affected by Hustling. The effect is a bit less than on Negotiator, but difference seems minimal (80%-90% of Negotiator). I've verified this myself when I was raising Hustling from 4 to 100. CPR of both roles improved by ~10 points.

     

    I'm also suspecting that Forgery improves Picklock. However, I'm not certain of this yet, as I hadn't finished levelling Forgery.

    • Emforus [2535044]
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    Posted on 14:37:56 - 14/08/25 (11 months ago)
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    Oh, yeah, fun stuff but it seems like Imitator for the tier 5 OCs (Stacking The Deck and Ace In The Hole) might be tied to both busts done as well as poker score.

     

    The former is a more believable link as far as I could tell, the latter is more circumstancial and there's not much evidence to support it.

     

    The same applies for tier 5's Hacker being tied to viruses coded (pretty much confirmed by now), capping at 100.

     

     

    None of these provide a massive boost in CPR, but even small increases can help you increase your payout ever so slightly :p

     

    Another sidenote, the Thief role for Break The Bank doesn't appear to be impacted by Burglary, or at least not to a significant extent. Had someone go from 0 to 100 in Burglary CS and their CPR increased by exactly 1. Would need more evidence to confirm this, but for the time being I'll write that down as "fact".

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    • Bravotitan [2423520]
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    Posted on 14:57:49 - 14/08/25 (11 months ago)
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    i did my own not very broad do it my best research on the thief role, i found that it seemed cracking boosted the thief role
    Guess thats not so or is it

    hmm

    • Rollock [3416468]
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    Posted on 15:01:18 - 14/08/25 (11 months ago)
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    Does anyone have an idea on what to work on for the driver role in level 9 OCs?

    I'm trying to collect a million drivers licenses - can you help?

    • Allenone [2033011]
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    Posted on 15:04:45 - 14/08/25 (11 months ago)
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    Rollock [3416468]

    Does anyone have an idea on what to work on for the driver role in level 9 OCs?

    Racing Skill. basically 100% confirmed but that alone won't carry you to being able to do that role well. You also need pretty good CE.

    • dunmugmeh [538353]
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    Posted on 15:11:05 - 14/08/25 (11 months ago)
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    Its good to share knowledge in the game.

     

    A lot of it is quite obvious and easy to see. But a lot of players literally cant see what is in front of their faces.

     

    get all the crime skills up to 100%. after that build crime experience.

     

    Nerve refills in the points shop is COMPULSARY for every established player in the game.

     

    grind away clicking crimes everyday. it makes you a better member of the  organised crimes you join.

    Forum signatures make my eyes hurt so i have turned them off.

    My tornography

    https://www.torn.com/newspaper.php#!/articles/285 

    • SexxySweety [671797]
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    Posted on 00:29:03 - 15/08/25 (11 months ago)
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    I am not sure where you got your data but these are roles I think you are off on. This is based on the crimes i focus on and wich roles increase first.

    Disposal, Crackin g & Forgery FTW!

    • Pholder [3623374]
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    Posted on 00:43:51 - 15/08/25 (11 months ago)
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    I had the bomber role on the last OC and can confirm that forgery increases your CPR for that role.

    • Verzo [3111590]
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    Posted on 06:18:38 - 15/08/25 (11 months ago)
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    SexxySweety [671797]

    I am not sure where you got your data but these are roles I think you are off on. This is based on the crimes i focus on and wich roles increase first.

    Disposal, Crackin g & Forgery FTW!

    I think you forgot to mention the roles.

    • Purson [3092328]
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    Posted on 07:19:07 - 15/08/25 (11 months ago)
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    I think something else affected Bomber role cuz my CPR has been steadily increasing for the past months and ive barely done Disposal. Also havent done any Forgery since its newest merit dropped.

    Last edited by Purson on 04:25:08 - 16/08/25 (11 months ago)

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    • Verzo [3111590]
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    Posted on 08:17:13 - 15/08/25 (11 months ago)
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    Purson [3092328]

    I think something else affected Bomber role cuz my CPR has been steadily increasing for the past months and ive barely done Disposal. Also havent done any Forgery since its newest merit dropped.

    Could you give some info about your trainings and the crimes you've been doing to see those increments?

     

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