Baldr's Basic Advice | Tutorials & Guides | TORN

Baldr's Basic Advice

    • Baldr [1847600]
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    Thread created on 01:14:10 - 15/02/18 (7 years ago)
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    Last replied 01:11:39 - 23/03/25 (3 days ago)

    Basic Torn Advice by Baldr


    This is basic Torn advice that everyone needs to know. Many things in Torn are not intuitive, so I'm trying to get you moving in the right direction.


    Reaching level 15 is very important. Level 15 allows you to travel, and when you can travel, it becomes much, much easier to make money. Most people reach level 15, and then start running flowers and plushies. You fly to another country, buy flowers or plushies, and fly home. Then you sell those flowers or plushies to another player. There is a very big market, lots of people want to buy them, and you'll get a very nice profit for it. You can easily make $3M a day or more doing this, more if you are very active. Some make $5M-$6M profit a day doing this.

    To reach level 15, you need to train your gym stats a bit. Hopefully you've been doing some of that, but you may need to do more. (And long term, even the people who have played for years still use most of their energy to train their stats.)

    Once your stats are high enough, there are some targets known as "leveling targets" that you can attack. These are people (inactive now) who have fairly low stats for their level. They are easy to beat in a fight. You attack them, then leave them in the street. That gives you the best experience gains and lets you level up fairly quickly. I have a list of leveling targets in the next msg of this thread.

    Once you can easily win against the leveling targets, you should use all or almost all of your e (energy) attacking them and leaving them in the street, until you reach level 15. If you can't beat them easily (ie, if you lose or if you win but take a lot of damage) then you should train more then try again in a few days. Once you reach level 15, level isn't important any more, and you should go back to gym training with your e. Level always helps, but you don't need to actively work on leveling up past level 15, just let it come naturally, and put your energy into training in the gym.

    Happiness plays a big part in gym gains, especially when you are small. That's why the shack isn't a good place to live. Low happy means low gym gains. I usually recommend renting a mansion or a ranch until you reach level 15. Don't buy a property, and don't rent long term. 30 days is about right.

    Once you reach level 15, you can easily afford to rent a PI (Private Island) and there are several good reasons to do so. Almost everyone rents a PI when they reach level 15, and some who can afford it start renting one sooner. That's why you don't want to buy a cheaper property and you don't want to rent a mansion or whatever for long term if you can help it. PI's with 3600 happy are usually the sweet spot, where you get the most for your money, and they usually rent for roughly $12M for 30 days. But for your first PI rental, the cheapest one you can find that has a landing strip may be your best option, and sometimes a 2550 happy PI will have the landing strip. Be sure to double check for that landing strip upgrade on any PI under 3600.

    But as a brand new player, you probably can't afford to rent a PI, so often a mansion is the best choice you can afford. At a minimum, rent a penthouse with 925 happy. Don't bother with anything with lower happy than that.

    When you first move into your mansion, your happy won't change. It will gradually go up to the max happy the mansion gives you, but it takes a long time. You can buy lollipops at Sally's Sweet Shop, in City, East Side.) Using lollipops will raise your happy. Use them to reach the max happy for your mansion, then stop. If you've moved into a Private Island, then using lollipops won't get you to the max happy right away. You could consider using an ecstasy, which costs around $70,000. Using one will double your happy.

    Your "max" happy isn't really a max. You can go over, even way over, for a short period of time. If you are over your normal max, then Happy resets to that max every 15 minutes. xx:00, xx:15, xx:30, xx:45. Any hour, every 15 minutes, it resets.

    You can use lollipops to raise happy above normal, and then use an ecstasy to double your happy. That gets your happy much higher than normal. Then you use the gym train your e and get much bigger gains than normal. On the next 15 minute mark, happy will reset, but you can train the e away first.

    Once you can afford it, you can do a much more extreme version of that, called a Happy Jump. Those are expensive and take two days to complete, but they give very large gains. I'll explain those in another post further down.

    It's hard to make big money until you are level 15, but you can make smaller amounts of money by going to City, East Side, and shopping at Bits N Bobs or Sweet Shop. Lollipops resell at a high markup. In Bits N Bobs, beer, or any of the basic plushies, will also resell at decent profit. You can buy 100 items a day in the Torn City shops, and reselling those items should make you around 50k to 60k a day in profit. Trading can be profitable, and can be done before level 15, but it takes money to make money, so unless you already have a fair amount of money, it's hard to make much profit. And when you are small and new, you are easy to mug, which makes profitable trading harder. Trading can also be very time consuming, so it may not work for everyone. There is a sub-section of my guide specifically about making money.

    You will get mugged. Everyone gets mugged. Learning to protect your money from muggers is important. There isn't a perfect solution to that. Vaults are great, but very, very expensive. Ghost trades work well - but they have a six hour limit. Some people store money in faction vaults, but there is some risk, and you usually don't have immediate access to get your money back. Some buy items or points, and store there money in those, reselling them when they need cash. Most people will probably need to use a combination of several methods to store money, at least until they can afford to buy a Private Island with a vault, and quite likely after that, too. I have a post in my guide about storing money.


    When you first reach level 15 you're almost ready to start making good money, and you can stop actively trying to level up. Beyond level 15, levels help some, giving you some merit points at certain spots and extra life for each level. But from here on, you should level up naturally and not spend your energy actively trying to level up. Spend your energy training in the gym. Once you can travel, combat stats are much more important than level.


    Rent a Private Island as soon as you are level 15 (if you haven't done it before.) You need a PI with a landing strip and a pilot to travel efficiently. A PI speeds travel by 30%, and allows you to carry an extra +10 items. Those extra items mean more profit on each trip, so the extra profit you can make is more than the cost to rent a PI. The higher happy will also help with your gym training. There are PI's with higher happy, but if you're just getting going, a 3600 happy PI is usually the best deal, the best cost/benefit ratio. Any PI will work, as long as it has a landing strip, and some down to 2550 happy will have them. To rent, visit City, Estate Agent and then click on Rental Market. Once you can afford it, add a large suitcase to carry an additional +4 items, but the PI should come first as it will have a larger impact.

    Put your merit points into education time reduction first, until that is maxed. Then into banking interest rates until it's maxed.

    For education classes, finish any class you are already doing, but then start working on Sports Science courses, and take all of those. Those are highly recommended as the first place to get a bachelors degree.

    If you simply want to read lots of advice on various subjects, the game forums tutorials section has tons of information. This post is a list of various guides/tutorials sorted by category, which may help.

     

    There is a chat area called Global Chat.  I recommend you avoid it.  It is inhabited by trolls, many of which will attack or bounty you for essentially any reason, or even no reason.


    Missions: When you first start, Torn will encourage you do do missions. And the first missions you are given are designed specifically for new players, to help you learn the game. Basic things like buy and equip a weapon, attack a specific (very easy to beat) target, explore the city, and begin doing crimes. It's useful, and helps you get a feel for the game and learn the basics. However, you may want to wait on those missions. Many of them give additional energy when you complete them, and if you hold off on the missions, you can rent a property where you will have better housing, which gives higher happy. And if you train in the gym with higher happy, you get bigger gains. So you may want to wait before accepting the missions, to get a small additional gain from the energy that's given as rewards for these missions. It's entirely your choice, and not a big difference. You can find details on the new player missions here. Once you've completed the new player missions, you will be able to move on to the more "normal" missions. Long term, those let you buy weapon mods and special books, which you can't get any other way. But missions can often use a lot of energy, and shouldn't be considered high priority, especially for newer players. Training is more important. Personally, I tend to do most of the missions I'm given, but there are certain ones that I just skip because I know they tend to waste a lot of energy.


    The next few posts in this thread have more advice, on specific subjects.


    Links to those :

    Good luck.

    Last edited by Baldr on 02:49:17 - 15/03/25 (11 days ago)

    Baldr is Buying

    Image links to my trading thread.

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    • Baldr [1847600]
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    Posted on 01:14:28 - 15/02/18 (7 years ago)
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    Leveling List

    These are well known targets and lots of other players will also be hitting them. Do not bother to mug, they will have little money if any, and mugging gives less experience. Leaving in the street gives the most.

    For best experience gains, you want to beat them and then leave them in the street. Do not mug or hospitalize. Higher level targets give higher experience which helps you level up quicker. How much experience you gain is based entirely on their level and leaving them in the street. Lower stats make them easier to beat, but has no effect on how much experience you gain. Target the higher level ones, as long as you can win.

    The people on this list are inactive, well known targets, and were chosen because they have relatively low stats for their level, making them ideal to gain experience and level up.

    If you're having trouble winning, train your stats a little more, or consider using pepper spray.

    If you are brand new, you should spend some time training in the gym before you attempt to beat these targets.

    I have a separate thread with targets who are a little stronger, in the 1k total to 1m total range. This may be useful for people who are already level 15 and growing stronger.

    ---------------------------------------------------------------------------------------------

    Update : oraN [1778676] has created a tool that will let you use your API key to find which of these are not in the hospital.

    This is a *very* useful tool and will save you a lot of time and trouble. Note that it's set up to break the list into several different lists. Baldr's List 1 are the targets in my first target post. Baldr's List 2 are the targets in the post after that. Baldr's List 3 is the next post after that. I broke the list up due to forum post size limits, and Oran decided to continue that to keep from having too many API hits on the server at once. The API key you use only needs to have "Public Only" access, so you don't risk giving out information about your account. And that key isn't stored anywhere except your computer. I strongly suggest you try out the tool.

    https://oran.pw/baldrstargets/




    Baldr List 1
    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    crazydave 320161 35 990 234 244 257 255
    maverick1972 522960 31 396 106 107 99 84
    Mataifa 488552 31 640 292 39 218 91
    fanpi017 810355 30 654 195 138 146 175
    OwlByNite 1046495 29 450 141 104 101 104
    Luciii 524912 28 579 117 100 262 100
    -----Nick---- 1682111 28 638 197 121 177 143
    russellkill 387822 28 763 437 42 159 125
    themastercheif 566484 27 119 38 35 32 14
    matt007 298167 27 194 113 18 32 31
    babymolly 879148 27 227 94 27 35 71
    Dragon_Reborn 234429 27 470 117 69 173 111
    Sachmo 428732 27 580 289 86 114 91
    tapper85 18798 27 582 305 179 47 51
    james2503 476620 26 129 68 11 34 16
    iBennett 472351 26 131 31 54 21 25
    wilash 807823 26 134 65 14 31 24
    nathwin 1379450 26 249 60 62 66 61
    raysil 796316 26 314 158 13 116 27
    ilekilluall8 316768 26 335 139 33 130 33
    soldierx 153910 26 350 97 56 140 57
    DevilsBlood 76096 26 371 240 57 29 45
    mikeycallin1 659852 26 415 128 82 118 87
    warriorscode 738073 26 445 112 141 114 78
    whiteshadow 284536 26 509 135 114 142 118
    halfblood93 263120 26 805 206 123 371 105
    fortunecookie 729174 26 897 305 199 186 207
    miz_b_haven 251566 25 181 69 46 50 16
    uber44 519062 25 205 43 19 101 42
    Aceraven 1489357 25 221 60 61 55 45
    Boylinger 669996 25 264 95 42 78 49
    nemesis2000 191060 25 294 143 29 90 32
    heva07 454302 25 333 50 136 35 112
    Bob_the_butler 1199189 25 423 100 101 110 112
    ckirklin 485156 25 453 195 76 111 71
    theking99218 1399310 25 468 96 164 95 113
    srfshannon 581300 25 475 119 118 119 119
    RavagedFlamingo 982173 25 520 267 121 96 36
    andre_xavier 211286 25 561 199 149 109 104
    CasterZ 469582 25 622 123 77 228 194
    -Diablo- 652354 25 640 213 107 199 121
    xZULUx 781161 25 648 152 147 198 151
    indo 491724 25 716 285 60 144 227
    kracker65 233040 25 719 299 37 131 252
    terrence_taylor 688148 25 824 347 109 204 164
    Man-u-4-Life 442427 25 846 439 27 366 14
    Morphine2man 588113 25 916 364 165 215 172
    PRlNCE 669588 25 970 56 10 293 611



    More targets in the next post. My original list got too big to fit into one post due to limits set by the forums.


    Domino Effect Targets : There is an award called Domino Effect, which you receive for beating someone else who already has the award and who is using the honor bar itself. These are fairly easy targets that will give you that award (and merit point.) They are mostly lower level, so give less experience than most of the leveling targets, but you should hit one of them while leveling up just to gain the merit point/award. One is higher level, but also higher stats than I normally list as a leveling target.

     
     Domino List
    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    DonEdweezy 943004 38 2,356 588 579 589 600
    faheemd 1978001 20 861 242 202 215 202
    HappyStore 2150020 20 987 239 237 255 256
    Beasto 1893007 16 407 101 107 94 106
    oOLawrenceOo 1747935 15 318 125 50 97 46
    Ghoad 2061354 8 172 53 38 48 33
    fijimarie 1964175 8 479 147 133 137 62
    L3MILK 1999595 4 99 31 20 24 24
    DOMINODOM 1776074 3 164 42 35 60 27

     


    Semper Fortis, Manu Forti and Vae Victis Target : These three awards are received when you beat someone with more total stats than you, 2x your stats, and 5x your stats. And three merit points for beating one easy target is a bargain. This target has a fairly high total, so you can get all three awards (and their merit points) for beating him while you have under 550,000 total stats. He's very low level (so has low total life points) and his stats are extremely unbalanced. If he gets lucky enough to hit you, he'll beat you with that one shot, but chances are, you will hit him every round, and he will never hit you. I'd recommend you have at least 500 total stats before you try, but I suspect he can be beaten much earlier than that by people with a fairly balanced build. One player has reported beating him with 120 total, and I've heard from several who beat him with under 200 total.

     

    Semper Fortis

    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    penguinbob 1636674 5 2,765,275 2,765,212 22 23 18
    Last edited by Baldr on 23:21:51 - 29/01/25 (1 month ago)
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    • Baldr [1847600]
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    Posted on 01:14:43 - 15/02/18 (7 years ago)
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    Leveling list, continued.

    This is a continuation of the same leveling list above. As I have added new targets, the msg got too big for the forums, so I had to split the list into multiple msgs.

     

    Baldr List 2
    Name ID# Lvl Total Str Def Spd Dex
    agreaves 1265642 24 90 34 28 13 15
    killatrone_4000 861978 24 155 17 22 83 33
    natashamarie 993561 24 177 82 21 51 23
    lordzenn 475911 24 197 37 134 11 15
    xVx-Assassin 853558 24 207 94 29 50 34
    transvaaler 1199867 24 226 46 53 60 67
    -SasukeUchiha- 556637 24 235 122 45 25 43
    mroq 318410 24 279 112 30 96 41
    dj95 646007 24 285 74 55 74 82
    AnnabellLee 627612 24 293 144 35 41 73
    DJJR 719349 24 330 73 66 124 67
    jackiboi2k8 969920 24 333 137 73 92 31
    JoeCool555 656275 24 342 90 79 97 76
    sidmire 178235 24 351 190 59 47 55
    silverwings19 587991 24 363 62 20 122 159
    lowlaynsten 586812 24 368 168 122 40 38
    evil-one 590277 24 395 118 37 124 116
    LilPimpinjr 44940 24 406 288 52 34 32
    killer133 983314 24 411 100 101 103 107
    cascao 888467 24 428 66 23 150 189
    xXDannyBoiiXx 567611 24 436 112 98 77 149
    artsmart020 1306114 24 442 94 113 42 193
    Darkstar123 1269587 24 445 131 113 101 100
    trueshot198 553926 24 521 118 58 242 103
    Slim_JIM 782249 24 521 184 120 106 111
    Demon_Lizzard 56712 24 565 164 143 138 120
    kicks 383473 24 621 377 95 99 50
    determanator 894205 24 634 152 177 151 154
    Rurouni 1016568 24 645 204 84 230 127
    Ibrahim1250 874491 24 685 192 159 217 117
    CrayolaCrackers 481648 24 694 201 214 108 171
    DonMc94 1032025 24 738 185 183 185 185
    --KW--DARk 246649 24 738 323 40 305 70
    loppolman 443421 24 796 405 10 371 10
    peacefrog 194310 24 796 630 10 33 123
    MrBensyBen94 573258 24 808 201 201 203 203
    soldier27 104318 24 815 158 532 54 70
    doggydog10 1011379 24 854 212 189 332 121
    siurblys 33084 24 895 280 151 238 226
    dragonman101 1387230 24 966 84 88 207 587
    yaesu001 353299 23 126 36 27 38 25
    Dragon721 542048 23 161 37 15 94 15
    Monica 659243 23 290 70 70 79 71
    night_rider3 670301 23 384 256 24 40 65
    mzwpunk 1104804 23 392 131 67 101 93
    maxrocks 352232 23 403 211 21 51 120
    4fingers 670186 23 463 344 27 82 10
    knucles777 448387 23 857 256 246 203 151
    ministerdeadman 441061 23 976 605 117 130 124
    nuryn 652570 22 268 168 16 55 29
    K00L- 693146 22 285 218 17 32 18
    scottywalker 595042 22 432 361 14 32 25
    63476 63476 22 457 120 112 91 134
    HatchetWarrior 508876 22 594 200 133 202 59
    Pandemic 640180 22 631 159 157 156 159
    kaungkaung3887 1390755 22 701 27 18 97 559
    hotrod 104247 22 940 177 78 445 240
    green_punk768 534510 21 108 56 11 27 13
    Miff99 507739 21 159 70 21 41 27
    CdWilliams101 172402 21 257 186 12 45 14
    Adam12321 508367 21 299 116 60 61 62
    Misspriss 456008 21 323 290 10 14 10
    RockinGamer 591855 21 331 215 26 77 13
    phyzco 247701 21 390 254 28 84 24
    34tiger 470393 21 518 154 115 146 103
    Adrian1221 471778 21 543 448 11 46 38
    323695 323695 21 638 88 281 40 229
    Last edited by Baldr on 15:09:35 - 24/07/24 (8 months ago)
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    • Baldr [1847600]
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    Posted on 01:15:07 - 15/02/18 (7 years ago)
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    Leveling list, continued, part 3.

    The list just keeps growing....

     

    Baldr List 3
    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    livehere 969780 20 80 21 19 13 27
    tutan 1389629 20 89 28 20 17 24
    samartin 685929 20 90 35 10 13 32
    fredie 524902 20 98 68 10 10 10
    Hass101 974933 20 99 57 22 10 10
    sLiPkNoTbOy 497977 20 106 48 22 21 16
    joshymitty 1022737 20 107 56 13 19 19
    tnm021 794755 20 111 77 10 10 14
    nickp36 1171459 20 114 46 18 27 24
    hisham654 422145 20 117 43 16 30 27
    slykid 581343 20 126 86 10 20 10
    fredmonkey 648698 20 128 98 10 10 10
    bighorse 857866 20 134 47 18 52 17
    MRFoxtrot 849660 20 146 31 70 23 21
    qwertypoo 313327 20 147 56 10 66 17
    Jonny4toes 512249 20 149 37 39 42 31
    CHRIS382 904225 20 157 42 38 42 35
    When7Meets7 342880 20 181 63 35 38 45
    omoroxs 1101484 20 184 59 38 42 45
    Joshuaaare 582138 20 189 147 22 10 11
    Marine2015 790460 20 197 31 52 84 30
    wayneker 525298 20 218 114 22 29 52
    mavinny 677104 20 221 95 35 17 74
    mrman 580371 20 222 59 27 39 97
    ken-XXX 921628 20 230 84 41 71 34
    nature95boy 894666 20 247 51 46 43 104
    smw23 1413853 20 266 72 56 127 11
    shaun103 693966 20 266 80 63 59 64
    weerossy 579753 20 268 146 35 71 16
    Mattyea 428350 20 277 156 11 10 101
    Richev12 982909 20 279 42 29 128 80
    leeroydon 671763 20 282 170 15 65 32
    Pyrogod 678613 20 294 109 48 40 9
    Mijumaru 238623 20 323 257 10 46 10
    hoangnhu 469387 20 326 204 38 33 51
    Nikon 96674 20 340 139 76 59 66
    omgitswill 298602 20 355 59 16 91 189
    guppy12345 490998 20 385 269 28 63 25
    SEXYPERSON101 916404 20 403 199 21 42 141
    pimpin 577479 20 419 351 48 10 10
    melinko 323067 20 440 173 86 98 83
    lucy1011 1073189 20 445 285 59 51 50
    zapman119 239449 20 451 290 12 125 24
    ptownboi04 509029 20 482 166 103 109 104
    kashmoney 938020 20 494 216 75 105 98
    AngelOfHealing 331666 20 501 307 46 108 40
    blood2433 1306189 20 501 238 97 43 123
    Mr_Sosa 1151368 20 531 238 95 91 108
    ***htk11lerz 785081 20 558 44 39 391 84
    jackwatkins 640201 20 565 152 141 140 132
    mic1000 999990 20 588 397 29 77 85
    RedArmy92 956400 20 590 155 150 155 130
    JBauer 295976 20 632 187 89 185 171
    RamboX 424049 20 649 427 29 156 37
    smantas 848845 20 668 155 71 224 218
    1Wonder 1003142 20 696 219 14 250 213
    Michelle_Gurl 257120 20 781 293 115 253 120
    LordDragon 279869 20 790 140 173 270 208
    warfarescare 1011214 20 793 240 176 186 191
    jesse_c 865088 20 850 400 122 283 46
    Firestar952 774785 20 889 229 224 239 197
    Mossy 734208 20 898 231 238 200 229
    balbaro 782638 20 912 817 30 37 39
    lordjamman 512111 20 923 231 231 231 230
    aaronyuan 901426 19 54 17 12 14 11
    gogo234 1423394 19 67 16 17 22 12
    dmora 1075217 19 82 26 16 26 14
    dick646 870109 19 136 57 33 23 23
    forgotten_mists 296249 19 174 52 29 53 40
    dillin1333 1183664 19 187 50 36 77 24
    Frozenmalice 789256 19 206 90 29 65 22
    dannieex 430140 19 213 42 50 72 49
    Febreeze 935251 19 246 97 40 50 59
    Foxy-Roxy04 1169008 19 253 52 84 95 22
    cooterjessie 367428 19 296 11 10 73 202
    DarthZannah 555271 19 351 310 13 18 10
    djyoda 750371 19 412 295 12 96 10
    -007 1380052 19 599 219 112 162 106
    beggerboy 477364 19 729 232 54 382 61
    casper619 1442848 19 912 210 221 212 269
    Braskius 430622 17 113 10 10 80 13
    fathead 1394290 17 217 57 52 52 56
    Footballman12 552906 15 451 348 13 79 11
    AbcDragonMaster 91892 15 552 207 98 130 117
    Deathreaper123 849274 14 635 161 158 158 158
    Last edited by Baldr on 15:11:53 - 24/07/24 (8 months ago)
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    • Baldr [1847600]
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    Posted on 01:15:58 - 15/02/18 (7 years ago)
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    Stuff is happening, and I'm excited about it!

    Lots of new leveling targets have been added. I may need room for more, so this is my placeholder. This space could be intentionally left blank, but that's no fun.
    Last edited by Baldr on 13:24:15 - 13/08/21 (3 years ago)
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    • Baldr [1847600]
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    Posted on 01:16:48 - 15/02/18 (7 years ago)
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    How To Store Money

    As much as possible, you want to store your money as soon as you get it. Money in your pocket can be mugged, and mugging is quite common in Torn.

    There is not a simple answer about how to store money. Most people use a combination of several methods, since none of them are perfect.

    Ghost Trades

    Some call these Shadow Trades. You send a trade to a friend, someone you trust. Often a faction mate. You label the trade "ghost" so they know what it is for. Then you add money to the trade. Neither one of you accepts the trade, so no money actually changes hands. If you get mugged, the money is stored in the trade, not in your pocket, so the mugger can't get it.

    Ghost trades work nearly perfect. You can add more money, or take money out, very quickly, as often as you want. You can even access them while you are in the hospital. They are very, very useful.

    But they aren't perfect, because of one big limitation. Trades only last for 6 hours. After 6 hours they "go away", and any money/items that were stored in the trade go back to their original owners. (There may be a 5-10 minute delay before they are returned.) During the day, while you are active, you can use ghost trades to store cash, and every 3 to 5 hours you can cancel the trade and set up a new one, resetting that 6 hour counter. Night time, or any time you are unable to log into Torn for more than 6 hours, is a problem.

    Ghost trades can not be set up with inactive players. To start a trade, the other player must have been active in the past 6 hours. And you should not set up ghost trades with people you do not know and trust. They will be able to see how much money is in the trade, and someone who was unscrupulous could cancel the trade (which puts the money back in your pocket) and mug right away. (Or have a friend mug right after the cancel.) Always set these up with friends or faction mates. You can use me to ghost trade. If you do, please label the trade "ghost". As long as you do that, I do not mind.

    Stock Market

    Once you own a stock ticker, you can store money in stocks. You purchase a stock ticker in the points building for 25 points. (Effectively a little over $2.2m based on current point prices.)

    You can buy and sell stocks in real time, and stocks can't be mugged. That gets the money out of your pocket. When you sell a stock, there is a fee, which is 0.1% of the selling price. (That is 1/10th of a percent. For a $10m sale, it's a $10,000 fee )

    Stock prices will move up and down, so if the price moved up, your profit could be higher than the fee. If the price moved down, you could lose money on the sale, plus have to pay the fee. But it helps avoid the mug risk. Ideally, you want to spend a little time deciding which stock to buy, look at the price history of the stock for the past month or so, and pick a stock that you believe will go up in price.

    When you sell, you receive cash in your pocket, so depending on the amount, you may want to spend it right away, or store it in a ghost trade, or fly.

    Faction Banks

    Most factions will allow their members to store money in the faction vault. You can add money to your account any time you want, but usually to get the money out of the faction, you have to go through faction leadership. Sometimes that means you may have to wait for someone else to be active. There is also at least a small risk. Some factions have had all their money stolen by the faction leader or one of the people who have been given banking rights.

    Items / Points

    Cash can be mugged, but items can not. So some players will store their money by buying items or points. Points resell quickly if they are priced at/near the low end of current prices. Some items sell slowly, but others sell fast, again, assuming they are priced at/near the low price. Items which are commonly used for cash storage are xanax, donator packs, flowers and plushies. You can also buy items you expect to use yourself. For instance, if you are doing happy jumps, you can stock up on edvds and xanax and ecstasy.

    Torn City Bank

    When you invest in the Torn City Bank, you have to choose a time period. 1 week, 2 weeks, 1 month, 2 months, or 3 months. Once you start that investment, you can't touch that money until the time period is over. You can't take money out, and you can't put more money in, until the investment ends. It's similar to a CD in a real world bank. It pays interest (and if you use merit points to upgrade banking, it can be a fairly good interest rate.) Until you can afford to do a $2B investment, I recommend using short term investments, either one or two weeks at a time. Once you can afford to invest $2B at a time, then I recommend using 2 or 3 month investments. Those give the best rate of return. (Sometimes 2 month investments will have the best rate, and sometimes 3 months, so you have to decide based on the current rate.)

    When an investment ends, the money will stay in the bank. It will quit collecting more interest (until you start a new one) but it won't go to your pocket where it can be mugged, either. You have to go to the bank and take it out before it is at risk of being mugged. (Often, you will use it to start a new investment right away.)

    Cayman Islands Bank

    There is no limit at the Cayman Islands bank. Technically, it pays interest, but the interest rate is very, very low, and I recommend you think of it as no interest at all. It is inconvenient to fly to Cayman Islands every time you want to add money or take money out, and lots of muggers will randomly mug in Cayman's hoping to hit someone who just landed and is there to deposit cash, or someone who just pulled cash out of the bank. It's not a place I really recommend to store money, but it's an option you should know about, and there are lots who use it. Since you have to travel, this option only becomes available once you are level 15.

    Piggy Bank

    When you are fairly new to Torn, if you do the torn missions, you will have an opportunity to buy a piggy bank. This will be your only chance to get one. If you don't get it with mission points when it is available, you will not get another chance. It is a one-time use item, and is of limited use. You can store as much money as you would like in it, safe from muggers. You can add more money as often as you want. However, the only way to take the money out is to break it open, at which point you get all the cash at once, and the piggy bank is gone. It's of limited use due to the "one time only" nature, and you may want to simply not put money in it and eventually add it to your display cabinet.

    Private Islands with Vaults

    Renting property is a much better deal than buying, much cheaper, much more feasible. But you can't use the vault in a rented property. So eventually, when you can afford it, you can buy a Private Island with a vault. Vaults come in various sizes, but most people will want the extra large vault. Those hold a maximum of $1 Billion. You will also spend pretty close to $1B to buy a PI. The vaults are expensive upgrades, and so is the airstrip. If you can't afford the vault and the airstrip, you should keep renting, since both of those upgrades are essential. I also don't recommend buying a PI as soon as you can come up with the money. I'd recommend investing that money in the Torn Bank or in the stock market, so that it can help you make more money. IMO, you should only buy a PI when you can spare that cash without depleting your investment money too bad. New players should not consider this a viable option.

    Company Vaults

    For older, richer players, company vaults work well. Unlimited storage. Completely safe if you own the SYS stock block (which is expensive.) I use this, in combination with my PI vault, for everything. I do not recommend running a company until you have completed all the business education and can afford the TGP and TCP stocks, and if you plan to store much cash in the company vault, you also need the SYS stock block. New players should not consider this a viable option.
    Last edited by Baldr on 01:30:29 - 04/09/23 (1 year ago)
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    • Baldr [1847600]
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    Posted on 01:17:14 - 15/02/18 (7 years ago)
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    Torn Jobs



    Right away, take one of the basic Torn jobs. Grocer is my preferred choice, but army or casino will also work well. These are the basic Torn jobs. Those jobs will let your work stats start rising, which will make it easier to get a job with a player owned company later.

    At some point, you will probably want to look for a job in a player owned company. Sweet shop is usually the best place for a new player. Those have low stat requirements. And in a sweet shop, you want the company to have at least a 7* rating. Less than 7 stars doesn't allow you to turn in job points for energy cans, which is the primary benefit of sweet shops. (Those energy cans can be sold for $1.8M to $3.5M each, depending on the type, timing, etc.) Plus, your # of job points gained each day is based on the # of stars, so more is better.

    Companies also get a limited number of trains to give out each day based on # of stars. A 3* company gets 3 trains, a 10* company gets 10 trains, etc. So more stars means you'll get trained more often.

    I would avoid accepting any job from a company with a low # of stars. At least 7* for sweet shop.

    Be willing to work for free, especially in your first job. Some companies pay, some don't, and none pay very much unless you have very high stats. (My company is a 10* fitness center, requires high stats to do the jobs, and still doesn't pay much. But the benefits of working there are awesome. ) Jobs are mostly about the perks of that job, not the money. TV and Oil companies do pay a lot, but have very, very high stat requirements.

    When I go looking for a job, I decide what kind of company I want to work for first, then I list all of those companies. Clicking on Newspaper, Job Listing, Sweet Shop, for instance. They will be listed with the 10* companies first, the others later. Look at the company names for those that include "hiring" in the name.

    Once you find some that say Hiring, don't just apply. Message the directors first. You can only have one application in at a time, so you're better off if you msg directors from several companies, and only apply after they've told you that they'll hire you.

    When you msg them, tell them your work stats. (Manual, Intelligence, Endurance.) And assuming you are active daily, tell them that. Company directors are going to want someone who logs in at least once a day, and they are going to want to know what your stats are, so make sure that info is all in the msg you send. Most companies will train their employees in rotation, but you might want to ask about their training policy in your msg just to be sure.

    When you are brand new, you have essentially no work stats. Working the basic Torn jobs will help bring those stats up. And it shouldn't take long before you can find a company job. Those usually have better perks and usually they will train you.

    Over time, you'll want to do different jobs. At some point, you will probably want to do the basic Torn jobs for education, medical, and law. Those all give permanent perks when you reach the top level. You keep those perks (lower education time, ability to revive, increased crime success rate) after you leave the jobs. And company jobs have lots of different perks, so you'll probably want to do different ones at different times as your goals change.

    I hope this helps. Good luck.
    Last edited by Baldr on 01:05:28 - 16/11/20 (4 years ago)
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    • Baldr [1847600]
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    Posted on 00:38:38 - 19/02/18 (7 years ago)
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    Torn Crimes

    Crimes 2.0 Wiki.
    https://wiki.torn.com/wiki/Crimes_2.0

    Crimes 2.0 Guide by Emforus [2535044].
    https://www.torn.com/forums.php#/p=threads&f=61&t=16385729&b=0&a=0


    ------------------------------------------------------------------------------------------------------


    Everything in this post after this paragraph was written about the old version of crimes. Crimes 2.0 is now available. I recommend you start out with Crimes 2.0, and I have no reason to believe that anything in this post is still useful. I am leaving it entirely because some people are still using Crimes 1.0. New players now start with Crimes 2.0, and the links above should help.



    [ Recently, Torn had a fairly major change to how crimes work. Previously, it was very important to avoid jail. Every time you failed a crime and went to jail, you lost a large amount of CE, crime experience, and it was necessary to avoid that in order to grow your nerve bar, your CE, etc. Now, after the rule change, the amount of CE lost when you get jailed from a failed crime is much, much lower. This means that some crimes which people normally avoided in the past are now feasible. I expect to update the crime guide at some point, taking those changes into consideration, but it's still a useful path to grow your crime experience for now. ]


    People often think that crimes are going to make them big money. But they really don't. Most crimes don't make a lot of money, and the few that do (mostly Hacking crimes) have high failure rates and lead to jail. And you really want to avoid jail.

    So why do crimes? Mostly for the merit points. There are lots and lots of merit points you can get from doing crimes.

    Each time you are successful with a crime, you gain crime experience. (Often abbreviated CE.) There isn't any way to view exactly how much crime experience you have. But as you gain crime experience, your nerve bar will go up. You start off with a maximum of 15 nerve. As you gain experience, that will go up to 20 nerve, then 25, 30, etc. (You can also get more nerve by spending merit points (not recommended) or by joining a faction that has upgraded that perk. The maximum natural nerve bar (not counting merit or faction upgrades) is 60. I reached 60 in about 2.5 years.

    NNB = Natural Nerve Bar. The "natural" part means "not counting merit or faction upgrades".

    If you fail a crime, but don't go to jail, then your crime experience basically doesn't change. Also, if you go to jail because you failed an attempt to bust someone, that will not hurt your crime experience. (Busts get treated differently from crimes.)

    If you fail a crime and go to jail, you lose a percentage of your crime experience. Nobody knows exactly how much, but one failed crime that leads to jail will drop your crime experience by a fairly large amount. So one jail kills the gains from lots of successful crimes.

    Getting jailed for a crime doesn't hurt as much when you are new. You simply don't have as much crime experience to lose. When you've built up a lot of crime experience, it can hurt a lot, and can knock your maximum nerve back down to a lower level.

    Some crimes lead to lots of jailings, and should usually be avoided. Some rarely or never send you to jail, and those are the ones you want to do.

    Each type of crime has one type of crime enhancer. I highly recommend you have one for the type of crime you are doing. It will add about 2% to your success rate, and while 2% sounds small, in the long run it makes a big difference. Until you are level 15 and have good income, you may want to skip that, since they are a bit expensive, but soon after level 15, you should always have the crime enhancer for the crimes you are doing. You don't have to equip the enhancer or do anything with it, just have it in your items list. Some people only keep one crime enhancer, for the type of crime they are currently doing, and if they switch to another type of crime, they get the enhancer for that crime and sell off their old enhancer. Others buy the enhancer when they first start to do that type of crime, and then keep it forever, so eventually you build up the entire set and have the enhancer for every crime. That's the way I did it.

    When you first start, you should do the 2 nerve "search for money" crimes about 200 times. The location you search doesn't matter.

    Then move to the 3 nerve crimes, "sell copied media", and do about 200 of those. Which type doesn't matter. Again, about 200 of those.

    After that, move to the 4 nerve crimes, and do the "Shoplift, Clothes Shop, Jackets" crimes. Do those at *least* until you have 20 NNB. Ideally, after you have 20 NNB, you should keep doing them for another week or so. Speed, one of your combat stats, has an effect on shoplift crimes, so you should have at least 100 speed before you try these.

    Then move to the 7 nerve crime, "Armed Robbery, Thorough Robbery". Do that until you have at least 25 NNB, and then probably another week, to let it get solid.

    The next step is Plant a Computer Virus, a 9 nerve crime. You want to do stealth virus, and you'll need to buy one from the item market. You only need to buy it once and can use it over and over. This crime will have a lot of fails, but no jails, and gives a fairly large amount of crime experience. Do these until you have a 30 NNB, and again, for another week or so to make sure it's solid. Intelligence, one of your work stats, has an effect on the virus crimes, and you should have at least 100 Intelligence before doing these.

    After you reach 30 NNB, Arson, Warehouse. An 11 nerve crime. You will want to have medical items on hand when you do this. Failures are fairly common, and many of the failures will hospitalize you. Going to the hospital doesn't cause you to lose crime experience the way going to jail does, but you'll need meds to get out of the hospital. Do these until you have 40 NNB, and then for a little longer.

    After that, you can do most of the "safe" crimes. You can continue with warehouse arsons, or move to a different type. If your main goal is to continue to grow your NNB and your crime experience, then just stick with the warehouse arsons.

    Kidnapping the mayor is a good crime to do after 40 NNB. It's a 15 nerve crime, and gives high experience when successful. You will have a lot of failures, and sometimes you will get caught. If you have $75,000 on hand, then you bribe the cop that caught you, and therefore avoid jail (and a loss of crime experience.) If you do not have 75k on hand, you go to jail, and lose crime experience. So if you do these, you want to be very careful to *always* have at least $75,000 in cash on you.

    For a very long time, I believed kidnapping the mayor was the crime that gave the highest experience gain for the amount of nerve used, but now, I'm being told that Warehouse Arson will beat it.

    I recommend avoiding all drug crimes. There are no safe drug crimes, so trying to do the drug crimes enough times to get any of the merits will hurt your crime experience a lot. Avoiding drug crimes keeps you from getting those merits, but there are enough other crime merits that you can do crimes for years and still not have them all. If you decide to do the drug crimes, it's usually recommended to do them all while your NNB is in the 35 to 40 range. If you are much lower than that, you'll have lots of failures, and if you are much higher, then the jailings will drag your NNB back down to this range anyway. Personally, I think it's better to skip drug crimes altogether.

    At some point, you'll have to make a decision to do crimes primarily to get the next merit as fast as possible, or to do crimes primarily to gain crime experience as fast as possible, with the goal of getting a full maximum 60 NNB. I choose to go for the max nerve bar first, and once I got there, then I switched to working on crimes based on which merit would be easiest to get. That's probably more of a long term approach than the other, but Torn is a long term game.

    There is a guide in the forums that may be helpful, Nash's Guide to Nerve Bar. It is the most complete, most detailed guide to crimes and nerve bar. It had been deleted at one point, but someone reposted a copy they had saved.

    https://www.torn.com/forums.php#/p=threads&f=61&t=16120850

    Good luck, and avoid jail!
    Last edited by Baldr on 15:02:47 - 03/03/24 (1 year ago)
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    • Baldr [1847600]
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    Posted on 14:36:51 - 08/04/18 (6 years ago)
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    Making Money


    I'm often asked about how to make money.

    Making money is hard when you are brand new. Once you reach level 15 and can travel, it gets much easier, which is why I try to push people to reach level 15 asap.

    Level 15 allows you to travel. Running flowers (or plushies) will make $3M to $5M a day, maybe even $6M if you are super active. You fly to another country, buy flowers or plushies, bring them back to Torn City, and sell them for a big profit. A large part of the Torn economy is based around flowers/plushies. People who have completed the History degree can trade in a full set of either in return for 10 points. Those points can be sold. So many people will buy them to make sets, which they trade in on points. When you are flying for flowers and plushies, it is important to live in a Private Island with a landing strip and a pilot. That will speed travel by 30%, and allow you to carry an extra 10 items on each trip. Those extra items mean extra profit, and the PI will pay for itself, and more, plus you get higher happy which helps with gym gains.

    If you are just starting to fly, Iribuya has a Guide To Flying that helps explain the process.

    Trading can make a lot of money, but requires very high activity. It helps to have a bazaar, too. You can sell items without a bazaar, but a bazaar is usually ideal. The best trading items are usually consumable items, like drugs, alcohol, energy cans, and donator packs. By "consumable" I mean that people use them and they are gone, so flowers/plushies would also qualify. It's hard to make big money on things like guns because people don't need to buy a new gun every day, but they'll need more drugs, or energy cans, or donator packs. Trading will also lead to a lot of muggings. If you are selling big money items, or large quantities of lower value items, muggers will find you and take advantage. Trading also takes some up front money. If you don't have the money to buy donator packs or goodie bags, you can't trade them. If you watch the item market and trade chat, you can often buy items, mark them up a little, and resell at a profit. If you don't have a lot of cash to work with, then beer, plushies, and flowers are items you might want to trade.

    One thing that can be done right away, before you reach L15, is buying 100 items in Torn. You are limited to buying 100 items total in the Torn shops each day, and some of those can be resold for a little profit.

    In Bits-N-Bobs, you can buy beer, and 3 kinds of basic plushies. (kittens, sheep, and teddy bears.) In Sally's Sweet Shop, lollipops are a good choice. These shops will sell out of items, and restock them later (more or less randomly.) Buying 100 of any of those (beer, plushies, lollipops) and reselling them will make you around 50,000 to 70,000 profit a day. It's not a lot, but prior to level 15, it's one of the easiest ways to make money.

    Jobs don't pay a lot, with a few exceptions for people with very, very high work stats. But the benefits of different jobs can be very nice. For new people, the sweet shop job is good. It has low stat requirements, and a 7* or higher sweet shop will allow you to trade in job points for energy cans. Those energy cans can be sold for 1.5M to 2.5M depending on the can. You should always be working, either at a company or at one of the basic Torn jobs like casino, grocery, army. Having some kind of a job keeps your work stats growing, and work stats grow very, very slowly no matter what you do.

    Slutting can make a lot of money. When you're brand new, it's the easiest way to make good money. I'm not a big fan of it long term, because it uses your energy, and if you do it a lot, you'll make a lot of money but you'll miss out on a lot of gym training that you really need to do. That can slow you down from reaching L15. But as a brand new player, it can be a very good way to earn some quick cash to rent your first PI and such.

    Slutting means attacking someone and losing. People will pay you to attack them and lose because it raises their number of times they successfully defended, and there are merit points for that. You can make $250,000 to $300,000 for each attack, sometimes more. I wouldn't do it for less than 250k. If you're going to waste your energy, you should at least make a decent profit.

    You can often find people who will pay you for slutting in this forum : http://www.torn.com/forums.php#!p=forums&f=59&b=0&a=0

    Before you start attacking, read their post, and be sure to follow their instructions. Some people will be very specific about "msg me ahead of time" or "use fists only" or whatever, and if you don't follow the instructions, they'll often use that as an excuse to not pay. You can also look at their age, their networth, and their number of enemies. (You'll find most of this in their stats, by viewing their profile and clicking the button that looks like a bar graph.) Almost everyone will have some enemies, but if it's a high number, they may be scammers. If they have less than $1B networth, or if they are less than 100 days old, you might want to pass, because the people who pay for defends tend to be older and have a lot of money.

    Many will tell you that they pay X amount for defends, and Y amount for runaways. Runaways are always a lot more money. But you'll find it near impossible to get a successful runaway (because their stats are much higher than yours), so base your plans on losing the attack, not on being able to run away.

    If you're going to sell losses, it needs to be short term, and you need to have a goal. Perhaps you want to purchase a donator pack and rent a PI for a month. Both of those would be very useful, and by the time that month passes, you should be level 15 and making money running flowers/plushies so you wouldn't need to go back to slutting. But set your goal, do it enough to reach that goal, then stop. Don't do slutting as an ongoing method of making money. Either don't do it at all, or do it short term, reach your goal, and move on. E (energy) is very important, and you need to use most of it to train.

    If you're planning on slutting for cash, you might consider using xanax. Selling 4 losses should make at least $1M profit, which is a little more than the cost of a xanax. Then buy a xanax, use it, and you have enough energy to do 10 more losses. That turns 100e into a profit of $2.5M or more. You can do this 2 or 3 times a day, plus some other losses using natural energy in between, which means you can make enough money for a PI rental in just a few days. I have a section below on Financing your first Private Island that explains in more detail.

    In theory, mugging can make a lot of money. In practice, most muggers don't make a lot and they waste a lot of energy. Especially when you are very new, and have low stats, it's hard to consistently find mugging targets with a lot of money. I recommend you completely avoid mugging until you know a lot more about the game and have trained your stats a good bit.

    There are various giveaways happening in Torn all the time, and you can make some decent money in those. They can be particularly useful when you are a newer player with few ways to make much money.

    In the Torn forums, the Fun and Games subforum has various ways you can win money or other prizes.

    There are also numerous lotteries which are run on Discord servers. Those are also good places just to find other Torn players to chat with.

    It's not necessary to spend real world money on Torn, but it's an option that can help. You can pay for a monthly subscription or buy a donator pack which will give a month of donator status when used, for roughly $5 a month. Buying the donator packs more than one at a time gives small price breaks. Some players will buy 2 or more donator packs when they start. They will use one, and sell the others to get some working cash. They normally sell for around $23M-$24M (though prices do vary.) If you want to jump start yourself in Torn, this is the way to do it. If this appeals to you, visit City, Donator House. (Link : https://www.torn.com/donator.php )

    For more information, in the Tutorials section of the Torn forums, you'll find several good guides on making money.

    I hope this helps.


    -- -- --



    Financing your first Private Island



    At level 15, you can travel, which is a very important step. But financing your first Private Island (PI) can be hard, and it's another important step.

    Often, when people reach level 15, they haven't rented a Private Island, and don't have the money for it. In order to make good profit flying for plushies and flowers, the PI is very important.

    Using a PI to travel makes each trip 30% faster. It allows you to carry 10 extra items. (So compared to the base 5 items, it brings you to 15 per trip, a very big difference.) That makes a huge difference in profit per trip, or per day. And it gives you higher happy, too, which helps every gym train. Without the PI, there is also a charge for each trip, which you don't have when using the PI.

    Coming up with rent money the first time is often difficult. Until after you are living in a PI, making money is still hard. You can travel, but with only 5 items per trip, slower trips, etc, the profits are still pretty low.

    One option is to sell losses. Many people will pay you to attack them and lose. (The common name for this in Torn is "slutting".) You can usually make $250,000 to $300,000 for each attack/loss. You'll have to spend some of that on first aid kits (so you can attack, med out, attack, med out again, etc.) But it can make money fairly fast, to help you rent that first PI.

    A good place to find people who will pay for losses is this sub-forum.

    https://www.torn.com/forums.php#/p=forums&f=59&b=0&a=0

    If you use 100e (100 energy) to do four attacks, you can make roughly $1M. Then you can spend that money on a xanax, use the xanax, and you have 250e, enough to do 10 more attacks, and make about $2.5M profit. So in just a few minutes, you've turned 100e into about $2.5M. When you're done, you're out of energy, and you can't take another xanax for 6 to 8 hours. If you're already level 15, that's a good time to fly for plushies and flowers while your energy rebuilds and the drug cooldown ends.

    You can do the "sell losses, use xanax, sell more losses" thing two or three times in a day, plus make a little more money while flying for plushies or flowers. A few days of that should let you rent a Private Island. Often the best deals are at 3600 happy, but the one critical, must have upgrade is a landing strip. Any with a landing strip will work starting out, and some PI's have those in the 2550 happy range. Be sure you hire a pilot as part of the staff. Once you've rented your first private island, then you can make a lot more money flying, and selling losses is no longer necessary.

    Long term, you don't want to sell losses, because training your stats in the gym is very important, and selling losses uses your energy. But it's a very useful way to come up with money for that first PI rental.
    Last edited by Baldr on 18:24:12 - 12/04/22 (2 years ago)
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    • Baldr [1847600]
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    Posted on 06:46:02 - 17/06/18 (6 years ago)
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    Happy Jumps.



    I want to explain how to do happy jumps. Some people use different names for them.

    The basics are that you spend around $27M, and 2 days, to build up 1,000 energy, then raise your happy very high, then train all that energy while the happy is high. When you are new, this will give you huge stat gains. The sooner you can do one of these, the better. But many people can't afford to do them until after they are level 15, when your income goes up.

    If you do not have donator status (meaning you have 150 maximum energy) then you should get donator status before you bother with this. It is more cost efficient. Everyone should have donator status anyway.

    A happy jump requires taking 4 xanax, and one ecstasy. And that means there is some risk, because every time you take a drug, there is a small chance of an overdose. (OD.) OD's are random, and happen about 2.5% of the time when you take a drug. Ecstasy might be slightly higher, at 3% or 4% chance. If you OD, it will kill the whole thing. You will lose all your energy, all your happy, and you're just boned.

    It also required 5 edvd's, which tend to be expensive. Depending on your faction perks, you may be able to use more edvd's.

    And while your happy is still boosted very high, after you've trained the rest of your energy, you should do an energy refill. That costs 25 points and gives you another 150e to train.

    Price estimate : The image should auto-update as prices change. If you are in a faction that allows more than 24 hours booster time, you may be able to use more than 5 edvds, and you should use as many as possible.




    Despite the high cost and the risk of an OD, the gains are worth it. Prices vary, but this will give you a reasonable ballpark.

    One mistake I see from time to time is people who try to do half a happy jump. They decide "I can't afford 5 edvd's, so I'll do it, but I'll only use 2 edvds" or something similar. That's a waste of money. Either do it all the way, or don't do it at all. Trying to do it part-way isn't effective.

    One thing you should understand before you start is that your max happy isn't really a max. You can go over your max happy for short periods of time. The *real* max happy is 99,999, and you won't get there without a specific plan (which I won't cover here.) (If you want to reach 99,999 happy, this guide will help.)

    When you are over your max happy, it will reset down to your max every 15 minutes. Every hour, at xx:00, xx:15, xx:30, and xx:45. So our plan is to have you stack energy to 1,000, then while working inside one of those 15 minute windows, you raise happy very high, and train the energy before happy resets.

    To start, buy all the items you need. Four xanax, five edvd's, and one ecstasy. If you can't afford to buy the items, then wait until after you have them to move to the next step. Optional but highly recommended: 25 points so you can do a point refill, allowing you to train an extra 150e while you have high happy.

    You may be able to use more edvd's, depending on your faction perks, in which case you should do that (and the cost will be higher, but the gains will be bigger.) You can ask your faction leaders about "voracity", they should know.

    Once you have all the items, train all your energy so you start with 0 energy. Then take a xanax. That xanax will give you 250e, and your drug counter will be in the 6 to 8 hour range. You'll have to wait for that drug timer to count to 0 before you can take another. Once it does, take another. That adds another 250e, giving you 500e total. Continue this until you have used 4 xanax and have 1,000e.

    After reaching 1,000e, you still need to wait a bit more, until your drug timer has ended. At that point, you're ready to actually do the jump. You should also make sure that you have no booster cooldown time when you start (which tends to work out on it's own, but plan ahead to be sure.) You want to have no drug timer or booster timer when you start raising happy.

    Remember that happy resets every 15 minutes. You want to do this next section starting right after one of those 15 minute reset times, and you have to finish before the next 15 minute period. Every hour, at xx:00, xx:15, xx:30, and xx:45.

    Right after the happy reset time, you start using edvd's. Every edvd will add 6 hours to your booster cooldown time, and will add 2,500 happy. After you've used 4 edvd's, the math adds up to 24 hours, but if you wait just a few seconds, then you're under the 24 hour cooldown maximum, which means you can use one more edvd. Between the 5, you're added 12,500 happy on top of whatever you already had. Assuming you were in a PI, you probably started with roughly 4,000 happy (depending on which PI, staff, etc.) So roughly 16,500 happy total, and much higher than normal. (Once again, if your faction perks give extra cooldown, you may be able to use more edvd's.)

    Now take the ecstasy. Ecstasy will double your happy, putting you around 33,000 happy.

    Then train all your energy. You can train all in one stat (like strength) or you can spread it around. It depends on your situation, but all stats matter, so if your stats are fairly even when you start, then as a general rule, I'd recommend spreading it so that you train all of your stats evenly, or fairly close. Especially if it's your first happy jump, that's probably your best plan. You don't want to be really high in one stat and all the others be weak. Better to be fairly balanced.

    Once you train your energy, then do a point refill. (Optional, but strongly recommended.) That will give you another 150e, and you train it.

    If you have energy refills, or can get energy from the Torn newsletter, you can continue to do the "refill, train" step over and over until you run out of refills, or until the 15 minute happy-reset timer is about to hit.

    There is no way to be positive that you will not OD. An OD at any point ruins the whole thing, and you have to start over. The worst place to OD is on the ecstasy, because you've already done 2 days of prep work, you've already used 4 xanax, and you've already used 5 edvds, which is the most expensive part of this. An OD on the ecstasy really bites. But if it happens, don't give up. Get some more money together, and try the whole thing again. Compared to what you would normally gain in 2 days of training, you'll find that the gains from one happy jump are huge.

    You will not need to do happy jumps forever. Over time, they will be less and less effective. Happy plays a smaller roll later on, when you have higher base stats, you've completed more educations, and you are in better gyms. At some point, doing a happy jump is less effective than simply training your natural energy and using xanax for extra training. And even before that point, the extra expense to do a happy jump makes it not worthwhile. When your individual stats (strength, speed, defense, and dex) are around 150k to 200k each, I would stop doing happy jumps.  I have a more detailed post about why I recommend stopping them at that point.

    For new people though, it can't be beat, and the more often you do them, the stronger you will be.

    If you are able to afford this before you reach level 15, then simply doing one full happy jump will give you stats high enough to easily beat the leveling targets so you can quickly move up to level 15. However, I believe this is only useful if you are given money from a friend soon after starting, or if you spend RL money to buy donator packs to resell. If you do not start a happy jump within the first day or two, then the time the happy jump takes does not really speed up your rush to L15, and in that case, I would wait until after reaching L15 to start the jump. Once you are L15, then you can fly while stacking energy for the jump.

    If you plan to do happy jumps often, and have high enough work stats, you should consider getting a job in a 10* Adult Novelties company. 20 job points can be traded in for an edvd, and in a 10* company, the happy you gain when you use an edvd is doubled, bringing your happy even higher for each jump. If you are working in a 10* Adult Novelties, then you can continue doing happy jumps until your stats are higher than the 150k-200k mentioned earlier, since your trains will be done with higher happy, and can go to around 300k-350k for each stat.

    If you would like some detailed information about stat gains when you train, how happy effects the outcome, and the math behind it, then Vladar's guide "Training Gains Explained" will help. He has a spreadsheet which will let you estimate your gains before you do the jump.

    --

    Choco Jumps

    Due to the high cost to do a happy jump, some players do something called a choco jump instead, based on it's heavy use of Big Box of Chocolates. It isn't as efficient overall as doing a happy jump, but it does give much larger gains than just normal training, and the cost is a lot lower than happy jumps. I will leave it to you to decide which is right for you. I will link to a guide to choco jumps.

    Last edited by Baldr on 20:36:57 - 09/01/25 (2 months ago)
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    • Baldr [1847600]
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    Posted on 06:46:14 - 17/06/18 (6 years ago)
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    Making Money, Long Term Lazy plan
    An Introduction to Passive Income


    This certainly isn't the only way to do it, but this is how I made my money. (And some updates due to changes in Torn rules.)

    This post is to give you a better idea of long term plans. It's not something you can start right away when you are new. But once you have larger amounts of money, you can use that to make passive income from bank interest and stock market payouts.

    When I was new, I made money running flower and plushies, like most people. I wasn't lazy back then. :)

    And I put merit points first into education, until I had that at the maximum, and then into banking, until I had that at the maximum. (No point in doing the banking one first unless you have a lot of cash to invest, which I didn't.)

    Early on, I started doing bank investments, for 2 weeks at a time. Some people prefer 1 week, and I don't think it makes a big difference. You do not want to do long investments, like 2 months, until you have $2B to invest. You're going to want to make money that you can add to your current investment, so 1 or 2 weeks is a good time so you can regularly add more.

    So I would invest all I could afford (keeping money available for various expenses) for 2 weeks, and I'd keep flying for flowers/plushies. I did a little trading and such, too, but mostly flying. Trading *can* make a lot of money if you are super-active, but it takes a lot of time in front of the computer.

    Every 2 weeks, I'd take the money in the bank, add as much as I could, and start another 2 week investment.

    For a long time, the bank wasn't income, it was an expense, since I kept adding money.

    But eventually I hit that $2B goal. That's the max you can invest normally. (Oil Rig job will let you invest $3B at a time.)

    Once I had $2B in the bank, I switched to longer investments. Either 2 or 3 months at a time, whichever has the highest rate. (Usually that is 3 months, but sometimes the 2 month investments can have a better return.)

    Since then, the money rolls in. Every 2 or 3 months, I take the profit and start a new investment with my $2B.

    The interest rate varies a little, but for my current 2 month investment, I'll make just over $319M profit. That works out to just over 5.2M a day, and it requires essentially no effort. It's also risk free. (Interest rates change over time. As I'm writing this update, I have a 3 month investment, making $436m profit, so about $4.8m a day profit.)

    Once the $2B started paying out every 2-3 months, I started using the money it made buying stock blocks that are good for "buy and hold". Stock prices go up and down, and you can see a graph with their history, so you want to buy these while they are at least decently priced, not at the top of a peak. And of course, if you can get them during a dip, that's even better.

    So after I got $2B in the bank collecting interest, those "buy and hold" stocks are what I put my money into next. And those have regular payouts, usually items that can be sold.

    Once I had those, I started doing some investing in the stock market with a "buy low, sell high" plan. There is some risk in this, because the price could drop after you buy it, forcing you to either hold it much longer than you wanted while you wait for the price to come back up (and knowing that it may never do that), or forcing you to sell at a loss. However, if you look at the history of the stocks, you can usually make a profit, and if it works out most of the time, then the profits should be more than the occasional losses.

    Somewhere along the line I quit traveling for flowers/plushies. From a pure "make more money" perspective, I should still do that. It's profitable. But I don't like traveling, and I just stopped. I already have all the merit points for traveling. I have made some money selling points (buying flowers/plushies via trades or from item market, trading the sets in for points, selling the points) but it's honestly not a high profit thing, and it takes a lot of time and trouble.

    Some people have very good luck with trading. To do it well, you need to put in a lot of time, watch Trade Chat closely, watch the item market closely, be available to trade, etc. To really do it seriously, you also need a large amount of capital, because you can't buy if you don't have the money, and can't sell stuff that you didn't buy. Some people, including myself, have made tons of money trading. Over time, I moved to doing a lot of trading. This, however, isn't lazy income, you have to work for it.

    Passive income from bank interest and stock-block payouts are easy money, once you have enough networth to get it all set up. Very little effort, and have a fairly steady source of income.

    - - -

    Colaman32 has created a Google spreadsheet which is very useful for choosing which stock blocks to buy based on current prices of the stock and prices of the items that get paid out.. He has a thread here about it.

    By making a copy of his spreadsheet and using your own API key, it will update based on the current prices (for both stocks, and the items that get paid out) and it will be able to show you which stock blocks you already own.

    But if you simply want a quick look at which have the best rate of return, this image should do that, and it should be auto-updated to remain current. "Bank" at the very top is banking $2b with 10 merit point upgrades. Bank is listed again, just a little lower, and that is for banking $2B based on no merit upgrades. The total payouts will be lower if you don't have the full $2b to invest, but the % will remain the same, so banking is still a very effective way to gain passive income.

    Last edited by Baldr on 17:36:52 - 30/04/21 (3 years ago)
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    • Baldr [1847600]
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    Posted on 06:46:34 - 17/06/18 (6 years ago)
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    Why You Should Not Run A Company



    Most new players should not run a company. Before you start a new company (or buy an existing company) there are some things you should do to prepare.

    Most people tend to think that running a company will be easy, and will let them make money. But as a rule, that isn't true.

    Companies tend to be sinkholes for money, at least until they are very well developed. There are two ways to run a company, and both take a lot of money. One is to start a brand new company, and the other is to buy a company that's already been developed.

    Obviously, buying a company that's already been developed is a lot more expensive. But IMO, it's the best way to go. And if you can't afford that, you probably can't afford to develop a new company either.

    Starting a new company is relatively inexpensive. But to develop it to a high star rating will take a lot of time and effort, and most of that time, you're going to be spending more on the company than you are making. In addition to starting the company, you will need to do upgrades, so that you can hire more staff and things like that, so that's an additional expense.

    But mostly, your cost will be paying employees.

    People work for a combination of perks, trains, and money. Most good Torn jobs don't pay a lot (though there are exceptions for oil rigs and TV stations, which pay a whole lot but require very high work stats.) People mostly work for the perks. Most employees also want to be trained, to help their work stats grow, and training is usually considered one of the advantages.

    My company is a 10* fitness center. My employees make 75k a day, get trained in rotation. It's not a lot of money, but many of them would work for free if I asked them to. (and over time, I started taking them up on that. Now, about half of my employees work for free, the other half get paid $75k a day.) Many make that offer when they hit me up for a job. Why? Because they aren't here for the money, they are here for the 3% gains to every gym train. That's the perk for 10* fitness center, and it's the primary reason that people want to work here.


    So you start a brand new company and try to hire employees. What perks can you offer them? None. You have 0* rating, and therefore you have no perks. You'll start getting perks at 1*, but those aren't usually (ever?) the good perks that people want. Usually, the perks people care about come at 7* or 10*. Sweet shop, people want to be able to trade in job points for energy cans, for instance, which requires 7* rating. Fitness center, they want the 3% gym gains, which comes at 10*.

    You also can not offer much in the way of training. Companies get one train per day, per company star. So a brand new 0* company can't train at all. A 1* company can train one person a day. A 3* company can train 3 a day, etc. That means that with a new company, your employees will not get much training at all. If you have 2* rating, and 10 employees, then it averages out to 1 train every 5 days for each employee. That doesn't do a lot to attract employees.

    So you can't offer much in the way of perks. You can't offer much in the way of trains. What's left? Cash.

    To get good employees with low * rating, you'll usually have to overpay. 9* fitness centers often pay a lot more than 10* fitness centers. The 9* companies are trying to reach a 10* rating, so they can offer that perk. But the best employees, the ones that are active every day and have good work stats, they can already get a job in a 10* company. So the 9* companies have to pay a lot more in order to get good employees.

    In order to run a company well, you also need to own the TCP and TGP stock blocks. Prices vary, but to buy both, you can expect to spend around $700M. One increases results from your advertising (and all companies have to advertise) and the other gives a straight 10% bonus to your income every day. If you have neither, you'll probably make 15% to 20% less in gross income every day, and that makes it harder to maintain a 10* rating or to grow a company from low stars to high stars.

    There is also education to consider. The business classes help a lot. But new players haven't done all those classes, and those shouldn't be the first courses a new player takes. At the very least, the Sports Science courses should come first, and probably two classes to get blood bags.

    So before you try to run a company, I think you need to be able to afford the company (if you purchase) or have enough money set aside to overpay employees (if you try to develop one.) You need to be able to afford at least two stock blocks, TCP and TGP. If you plan to use the vault for storage of large amounts, you might also want the SYS stock block, which keeps people from hacking your company and stealing money. And you should have already done the business education classes.

    I spent 2.1B buying my company. (And now it's worth a lot less, closer to $1B if I were to sell. But at the time, I thought I had a good deal.) I spent another $700M on TGP and TCP. I spent another $1.5B on SYS, since I sometimes store large amounts of money in the company vault. That's a total of 4.3B. And I don't make a lot of money off of it. Even if I sold the company and the stocks, the money I've made wouldn't justify what I've spent, and I could have been working another job where I'd get paid if I hadn't bought it.

    I don't mind. I knew what I was getting into. I decided that I wanted the unlimited vault that comes with owning a company, and I wanted to work in fitness center for the 3% gym gains. I essentially spent over $4B to buy that vault.

    If I had not done so, I'd be using that money to invest, and almost certainly making more profit. I would also be getting paid to work for someone else. It would be easier for me to move around to different jobs, which has advantages. (For instance, the 3% gym gains are best when you look at all stats, but you can get bigger results when training dex or defense in specific jobs that don't give bonuses to all stats you train, just for that particular stat).

    What I see happen, over and over, with new companies being started by fairly new people, is that they think the company will make them a profit, instead of costing them money. They start a new 0* company and go to hire employees. The only employees they can get are new people, with very low stats, and possibly not active every day. Since they can't get good employees, they hire the low stat guys. Even if they manage to fill every employee slot, it only does a little to help them grow and gain company stars. Even if those employees are active every day, the director can't do much to train them and raise their stats, so the natural growth is all they get. So the company tends to sit their, stagnant, and the director can't do anything about it because he doesn't have money for the upgrades, doesn't have money to hire better employees, etc.

    As a director, you also don't get the same growth in your work stats as you would as an employee. The director can't be trained. And he gains 10 in each work stat each day for each company *, up to 5*. After that, you're at the max. So a 5* company, or a 10* company, either way the director gains 50 in each work stat every day. In a 1* company, he gains only 10 in each work stat. If you work for another company and get trained daily or every other day, your stats will grow faster. That doesn't matter much if you *never* plan to work for anyone else, because a directors stats don't impact how well his company does at all. But if you ever decide to sell or shut down the company, and go to work for someone else, then all the time you spent with your own company will mean that you have lower work stats and fewer options.

    Not being able to work for someone else, not being able to move around job to job, is a limitation of owning. Especially if you haven't done the basic Torn jobs of education, medical, and law. All three of those, when you do them to the top level, give permanent perks. Education, lower time in all future education classes. Medical gives the ability to revive. Law gives improved chance of success every time you do a crime. These perks are permanent. Once you have them, you have them forever, even after you change jobs. So most people want to do those at some point. And if you ever plan to do them, you should plan to do them before you start running a company, because it's not easy to go back for them later when you own a company.

    It is certainly possible for a very new player to start a new company, stick with it, and eventually develop it to be a 10* profitable company. But it will take a very long time to do, even in a best case scenario. And many, many people who attempt it are not successful.

    Most players would be better off to play Torn for a year, working for other companies, before they make the attempt.
    Last edited by Baldr on 20:07:35 - 27/09/20 (4 years ago)
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    • Baldr [1847600]
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    Posted on 06:46:49 - 17/06/18 (6 years ago)
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    Miscellaneous

    Factions. Torn has many factions, with up to 100 players in each. It is entirely up to you whether you join a faction, and there are pro's and con's.

    Most factions have various perks that help their members out, such as better gains when you train in the gym, lower chances of overdose when using drugs, lowered addiction rate, lower rehab cost, ability to carry more items when flying etc. There are lots of possible upgrades, and each faction will be different. Depending on the faction, these could be very minor or very advantageous.

    Being in a faction also makes it easier to make friends, gives you a place to ask questions, and gives you more to do in Torn due to faction wars (commonly called chaining), territory wars, etc. There are merit points for being in the same faction for various amounts of time.

    On the other hand, it's not required, and some people prefer not to join. It can make you a target in some cases, sending you to the hospital much more often. There are usually rules you have to follow. It's fine if you want to play solo.

    Many factions have requirements to join. Maybe they require you are level 15. Some they require X total combat stats. Minimum activity levels, living in a PI, and donator status are common requirements.

    If you would like to join a faction, I recommend talking to them first, before you apply. Only apply after they have agreed to accept you. (That same advice goes for jobs.)

    A player named oraN has a post on his website about factions which accept new players. The second post in the thread may help you find one to join. There is also a faction recruitment subforum which may help.

    Racing. Racing is not a major part of Torn, and isn't particularly important. That didn't stop me from writing a guide about it. :)

    Racing does lead to six different merit points and gives you another option on things to do. If you want to learn more about racing, I wrote a Racing FAQ which is posted in the racing sub-forums.

    Missions. Long term, missions are worth doing, but they aren't important early on, and they can use a lot of energy. I wouldn't focus on them much until after you are level 15. Long term, the mission credits can be used to buy special books and weapon upgrades, which can't be purchased with cash. You should always save mission credits for these special items and never use them to purchase things that you could buy with cash. Some of the books are very useful, and some are essentially useless, so it depends on the book whether it's worth it.

    Read, Read Read. Torn is a big game, with lots to learn. You can't learn it all at once, but since it's also a long term game, you have lots of time to learn. Often, you may have a question, and a little research will give a detailed answer. The more you learn about the game, the better you will do. Lots of guides have been written on various subjects and can be found in the Tutorials section of the Torn forums. One of the most useful things is a list to many of the more popular guides. You'll find it here.

    I Buy Lots Of Items. This is just a plug for myself. I buy flowers, plushies, donator packs, edvd's, energy cans, and much more. I have a buying thread with prices and can offer better than average prices and safe trades. I would be happy to have your business.
    Last edited by Baldr on 09:06:54 - 20/03/23 (2 years ago)
    • Baldr [1847600]
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    Posted on 01:14:28 - 15/02/18 (7 years ago)
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    Leveling List

    These are well known targets and lots of other players will also be hitting them. Do not bother to mug, they will have little money if any, and mugging gives less experience. Leaving in the street gives the most.

    For best experience gains, you want to beat them and then leave them in the street. Do not mug or hospitalize. Higher level targets give higher experience which helps you level up quicker. How much experience you gain is based entirely on their level and leaving them in the street. Lower stats make them easier to beat, but has no effect on how much experience you gain. Target the higher level ones, as long as you can win.

    The people on this list are inactive, well known targets, and were chosen because they have relatively low stats for their level, making them ideal to gain experience and level up.

    If you're having trouble winning, train your stats a little more, or consider using pepper spray.

    If you are brand new, you should spend some time training in the gym before you attempt to beat these targets.

    I have a separate thread with targets who are a little stronger, in the 1k total to 1m total range. This may be useful for people who are already level 15 and growing stronger.

    ---------------------------------------------------------------------------------------------

    Update : oraN [1778676] has created a tool that will let you use your API key to find which of these are not in the hospital.

    This is a *very* useful tool and will save you a lot of time and trouble. Note that it's set up to break the list into several different lists. Baldr's List 1 are the targets in my first target post. Baldr's List 2 are the targets in the post after that. Baldr's List 3 is the next post after that. I broke the list up due to forum post size limits, and Oran decided to continue that to keep from having too many API hits on the server at once. The API key you use only needs to have "Public Only" access, so you don't risk giving out information about your account. And that key isn't stored anywhere except your computer. I strongly suggest you try out the tool.

    https://oran.pw/baldrstargets/




    Baldr List 1
    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    crazydave 320161 35 990 234 244 257 255
    maverick1972 522960 31 396 106 107 99 84
    Mataifa 488552 31 640 292 39 218 91
    fanpi017 810355 30 654 195 138 146 175
    OwlByNite 1046495 29 450 141 104 101 104
    Luciii 524912 28 579 117 100 262 100
    -----Nick---- 1682111 28 638 197 121 177 143
    russellkill 387822 28 763 437 42 159 125
    themastercheif 566484 27 119 38 35 32 14
    matt007 298167 27 194 113 18 32 31
    babymolly 879148 27 227 94 27 35 71
    Dragon_Reborn 234429 27 470 117 69 173 111
    Sachmo 428732 27 580 289 86 114 91
    tapper85 18798 27 582 305 179 47 51
    james2503 476620 26 129 68 11 34 16
    iBennett 472351 26 131 31 54 21 25
    wilash 807823 26 134 65 14 31 24
    nathwin 1379450 26 249 60 62 66 61
    raysil 796316 26 314 158 13 116 27
    ilekilluall8 316768 26 335 139 33 130 33
    soldierx 153910 26 350 97 56 140 57
    DevilsBlood 76096 26 371 240 57 29 45
    mikeycallin1 659852 26 415 128 82 118 87
    warriorscode 738073 26 445 112 141 114 78
    whiteshadow 284536 26 509 135 114 142 118
    halfblood93 263120 26 805 206 123 371 105
    fortunecookie 729174 26 897 305 199 186 207
    miz_b_haven 251566 25 181 69 46 50 16
    uber44 519062 25 205 43 19 101 42
    Aceraven 1489357 25 221 60 61 55 45
    Boylinger 669996 25 264 95 42 78 49
    nemesis2000 191060 25 294 143 29 90 32
    heva07 454302 25 333 50 136 35 112
    Bob_the_butler 1199189 25 423 100 101 110 112
    ckirklin 485156 25 453 195 76 111 71
    theking99218 1399310 25 468 96 164 95 113
    srfshannon 581300 25 475 119 118 119 119
    RavagedFlamingo 982173 25 520 267 121 96 36
    andre_xavier 211286 25 561 199 149 109 104
    CasterZ 469582 25 622 123 77 228 194
    -Diablo- 652354 25 640 213 107 199 121
    xZULUx 781161 25 648 152 147 198 151
    indo 491724 25 716 285 60 144 227
    kracker65 233040 25 719 299 37 131 252
    terrence_taylor 688148 25 824 347 109 204 164
    Man-u-4-Life 442427 25 846 439 27 366 14
    Morphine2man 588113 25 916 364 165 215 172
    PRlNCE 669588 25 970 56 10 293 611



    More targets in the next post. My original list got too big to fit into one post due to limits set by the forums.


    Domino Effect Targets : There is an award called Domino Effect, which you receive for beating someone else who already has the award and who is using the honor bar itself. These are fairly easy targets that will give you that award (and merit point.) They are mostly lower level, so give less experience than most of the leveling targets, but you should hit one of them while leveling up just to gain the merit point/award. One is higher level, but also higher stats than I normally list as a leveling target.

     
     Domino List
    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    DonEdweezy 943004 38 2,356 588 579 589 600
    faheemd 1978001 20 861 242 202 215 202
    HappyStore 2150020 20 987 239 237 255 256
    Beasto 1893007 16 407 101 107 94 106
    oOLawrenceOo 1747935 15 318 125 50 97 46
    Ghoad 2061354 8 172 53 38 48 33
    fijimarie 1964175 8 479 147 133 137 62
    L3MILK 1999595 4 99 31 20 24 24
    DOMINODOM 1776074 3 164 42 35 60 27

     


    Semper Fortis, Manu Forti and Vae Victis Target : These three awards are received when you beat someone with more total stats than you, 2x your stats, and 5x your stats. And three merit points for beating one easy target is a bargain. This target has a fairly high total, so you can get all three awards (and their merit points) for beating him while you have under 550,000 total stats. He's very low level (so has low total life points) and his stats are extremely unbalanced. If he gets lucky enough to hit you, he'll beat you with that one shot, but chances are, you will hit him every round, and he will never hit you. I'd recommend you have at least 500 total stats before you try, but I suspect he can be beaten much earlier than that by people with a fairly balanced build. One player has reported beating him with 120 total, and I've heard from several who beat him with under 200 total.

     

    Semper Fortis

    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    penguinbob 1636674 5 2,765,275 2,765,212 22 23 18
    Last edited by Baldr on 23:21:51 - 29/01/25 (1 month ago)

    Baldr is Buying

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    • Baldr [1847600]
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    Posted on 01:14:43 - 15/02/18 (7 years ago)
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    Leveling list, continued.

    This is a continuation of the same leveling list above. As I have added new targets, the msg got too big for the forums, so I had to split the list into multiple msgs.

     

    Baldr List 2
    Name ID# Lvl Total Str Def Spd Dex
    agreaves 1265642 24 90 34 28 13 15
    killatrone_4000 861978 24 155 17 22 83 33
    natashamarie 993561 24 177 82 21 51 23
    lordzenn 475911 24 197 37 134 11 15
    xVx-Assassin 853558 24 207 94 29 50 34
    transvaaler 1199867 24 226 46 53 60 67
    -SasukeUchiha- 556637 24 235 122 45 25 43
    mroq 318410 24 279 112 30 96 41
    dj95 646007 24 285 74 55 74 82
    AnnabellLee 627612 24 293 144 35 41 73
    DJJR 719349 24 330 73 66 124 67
    jackiboi2k8 969920 24 333 137 73 92 31
    JoeCool555 656275 24 342 90 79 97 76
    sidmire 178235 24 351 190 59 47 55
    silverwings19 587991 24 363 62 20 122 159
    lowlaynsten 586812 24 368 168 122 40 38
    evil-one 590277 24 395 118 37 124 116
    LilPimpinjr 44940 24 406 288 52 34 32
    killer133 983314 24 411 100 101 103 107
    cascao 888467 24 428 66 23 150 189
    xXDannyBoiiXx 567611 24 436 112 98 77 149
    artsmart020 1306114 24 442 94 113 42 193
    Darkstar123 1269587 24 445 131 113 101 100
    trueshot198 553926 24 521 118 58 242 103
    Slim_JIM 782249 24 521 184 120 106 111
    Demon_Lizzard 56712 24 565 164 143 138 120
    kicks 383473 24 621 377 95 99 50
    determanator 894205 24 634 152 177 151 154
    Rurouni 1016568 24 645 204 84 230 127
    Ibrahim1250 874491 24 685 192 159 217 117
    CrayolaCrackers 481648 24 694 201 214 108 171
    DonMc94 1032025 24 738 185 183 185 185
    --KW--DARk 246649 24 738 323 40 305 70
    loppolman 443421 24 796 405 10 371 10
    peacefrog 194310 24 796 630 10 33 123
    MrBensyBen94 573258 24 808 201 201 203 203
    soldier27 104318 24 815 158 532 54 70
    doggydog10 1011379 24 854 212 189 332 121
    siurblys 33084 24 895 280 151 238 226
    dragonman101 1387230 24 966 84 88 207 587
    yaesu001 353299 23 126 36 27 38 25
    Dragon721 542048 23 161 37 15 94 15
    Monica 659243 23 290 70 70 79 71
    night_rider3 670301 23 384 256 24 40 65
    mzwpunk 1104804 23 392 131 67 101 93
    maxrocks 352232 23 403 211 21 51 120
    4fingers 670186 23 463 344 27 82 10
    knucles777 448387 23 857 256 246 203 151
    ministerdeadman 441061 23 976 605 117 130 124
    nuryn 652570 22 268 168 16 55 29
    K00L- 693146 22 285 218 17 32 18
    scottywalker 595042 22 432 361 14 32 25
    63476 63476 22 457 120 112 91 134
    HatchetWarrior 508876 22 594 200 133 202 59
    Pandemic 640180 22 631 159 157 156 159
    kaungkaung3887 1390755 22 701 27 18 97 559
    hotrod 104247 22 940 177 78 445 240
    green_punk768 534510 21 108 56 11 27 13
    Miff99 507739 21 159 70 21 41 27
    CdWilliams101 172402 21 257 186 12 45 14
    Adam12321 508367 21 299 116 60 61 62
    Misspriss 456008 21 323 290 10 14 10
    RockinGamer 591855 21 331 215 26 77 13
    phyzco 247701 21 390 254 28 84 24
    34tiger 470393 21 518 154 115 146 103
    Adrian1221 471778 21 543 448 11 46 38
    323695 323695 21 638 88 281 40 229
    Last edited by Baldr on 15:09:35 - 24/07/24 (8 months ago)

    Baldr is Buying

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    • Baldr [1847600]
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    Posted on 01:15:07 - 15/02/18 (7 years ago)
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    Leveling list, continued, part 3.

    The list just keeps growing....

     

    Baldr List 3
    Name (clicks to profile) ID# Lvl Total Str Def Spd Dex
    livehere 969780 20 80 21 19 13 27
    tutan 1389629 20 89 28 20 17 24
    samartin 685929 20 90 35 10 13 32
    fredie 524902 20 98 68 10 10 10
    Hass101 974933 20 99 57 22 10 10
    sLiPkNoTbOy 497977 20 106 48 22 21 16
    joshymitty 1022737 20 107 56 13 19 19
    tnm021 794755 20 111 77 10 10 14
    nickp36 1171459 20 114 46 18 27 24
    hisham654 422145 20 117 43 16 30 27
    slykid 581343 20 126 86 10 20 10
    fredmonkey 648698 20 128 98 10 10 10
    bighorse 857866 20 134 47 18 52 17
    MRFoxtrot 849660 20 146 31 70 23 21
    qwertypoo 313327 20 147 56 10 66 17
    Jonny4toes 512249 20 149 37 39 42 31
    CHRIS382 904225 20 157 42 38 42 35
    When7Meets7 342880 20 181 63 35 38 45
    omoroxs 1101484 20 184 59 38 42 45
    Joshuaaare 582138 20 189 147 22 10 11
    Marine2015 790460 20 197 31 52 84 30
    wayneker 525298 20 218 114 22 29 52
    mavinny 677104 20 221 95 35 17 74
    mrman 580371 20 222 59 27 39 97
    ken-XXX 921628 20 230 84 41 71 34
    nature95boy 894666 20 247 51 46 43 104
    smw23 1413853 20 266 72 56 127 11
    shaun103 693966 20 266 80 63 59 64
    weerossy 579753 20 268 146 35 71 16
    Mattyea 428350 20 277 156 11 10 101
    Richev12 982909 20 279 42 29 128 80
    leeroydon 671763 20 282 170 15 65 32
    Pyrogod 678613 20 294 109 48 40 9
    Mijumaru 238623 20 323 257 10 46 10
    hoangnhu 469387 20 326 204 38 33 51
    Nikon 96674 20 340 139 76 59 66
    omgitswill 298602 20 355 59 16 91 189
    guppy12345 490998 20 385 269 28 63 25
    SEXYPERSON101 916404 20 403 199 21 42 141
    pimpin 577479 20 419 351 48 10 10
    melinko 323067 20 440 173 86 98 83
    lucy1011 1073189 20 445 285 59 51 50
    zapman119 239449 20 451 290 12 125 24
    ptownboi04 509029 20 482 166 103 109 104
    kashmoney 938020 20 494 216 75 105 98
    AngelOfHealing 331666 20 501 307 46 108 40
    blood2433 1306189 20 501 238 97 43 123
    Mr_Sosa 1151368 20 531 238 95 91 108
    ***htk11lerz 785081 20 558 44 39 391 84
    jackwatkins 640201 20 565 152 141 140 132
    mic1000 999990 20 588 397 29 77 85
    RedArmy92 956400 20 590 155 150 155 130
    JBauer 295976 20 632 187 89 185 171
    RamboX 424049 20 649 427 29 156 37
    smantas 848845 20 668 155 71 224 218
    1Wonder 1003142 20 696 219 14 250 213
    Michelle_Gurl 257120 20 781 293 115 253 120
    LordDragon 279869 20 790 140 173 270 208
    warfarescare 1011214 20 793 240 176 186 191
    jesse_c 865088 20 850 400 122 283 46
    Firestar952 774785 20 889 229 224 239 197
    Mossy 734208 20 898 231 238 200 229
    balbaro 782638 20 912 817 30 37 39
    lordjamman 512111 20 923 231 231 231 230
    aaronyuan 901426 19 54 17 12 14 11
    gogo234 1423394 19 67 16 17 22 12
    dmora 1075217 19 82 26 16 26 14
    dick646 870109 19 136 57 33 23 23
    forgotten_mists 296249 19 174 52 29 53 40
    dillin1333 1183664 19 187 50 36 77 24
    Frozenmalice 789256 19 206 90 29 65 22
    dannieex 430140 19 213 42 50 72 49
    Febreeze 935251 19 246 97 40 50 59
    Foxy-Roxy04 1169008 19 253 52 84 95 22
    cooterjessie 367428 19 296 11 10 73 202
    DarthZannah 555271 19 351 310 13 18 10
    djyoda 750371 19 412 295 12 96 10
    -007 1380052 19 599 219 112 162 106
    beggerboy 477364 19 729 232 54 382 61
    casper619 1442848 19 912 210 221 212 269
    Braskius 430622 17 113 10 10 80 13
    fathead 1394290 17 217 57 52 52 56
    Footballman12 552906 15 451 348 13 79 11
    AbcDragonMaster 91892 15 552 207 98 130 117
    Deathreaper123 849274 14 635 161 158 158 158
    Last edited by Baldr on 15:11:53 - 24/07/24 (8 months ago)

    Baldr is Buying

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    • Baldr [1847600]
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    Posted on 01:15:58 - 15/02/18 (7 years ago)
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    Stuff is happening, and I'm excited about it!

    Lots of new leveling targets have been added. I may need room for more, so this is my placeholder. This space could be intentionally left blank, but that's no fun.
    Last edited by Baldr on 13:24:15 - 13/08/21 (3 years ago)

    Baldr is Buying

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    • Baldr [1847600]
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    Posted on 01:16:48 - 15/02/18 (7 years ago)
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    How To Store Money

    As much as possible, you want to store your money as soon as you get it. Money in your pocket can be mugged, and mugging is quite common in Torn.

    There is not a simple answer about how to store money. Most people use a combination of several methods, since none of them are perfect.

    Ghost Trades

    Some call these Shadow Trades. You send a trade to a friend, someone you trust. Often a faction mate. You label the trade "ghost" so they know what it is for. Then you add money to the trade. Neither one of you accepts the trade, so no money actually changes hands. If you get mugged, the money is stored in the trade, not in your pocket, so the mugger can't get it.

    Ghost trades work nearly perfect. You can add more money, or take money out, very quickly, as often as you want. You can even access them while you are in the hospital. They are very, very useful.

    But they aren't perfect, because of one big limitation. Trades only last for 6 hours. After 6 hours they "go away", and any money/items that were stored in the trade go back to their original owners. (There may be a 5-10 minute delay before they are returned.) During the day, while you are active, you can use ghost trades to store cash, and every 3 to 5 hours you can cancel the trade and set up a new one, resetting that 6 hour counter. Night time, or any time you are unable to log into Torn for more than 6 hours, is a problem.

    Ghost trades can not be set up with inactive players. To start a trade, the other player must have been active in the past 6 hours. And you should not set up ghost trades with people you do not know and trust. They will be able to see how much money is in the trade, and someone who was unscrupulous could cancel the trade (which puts the money back in your pocket) and mug right away. (Or have a friend mug right after the cancel.) Always set these up with friends or faction mates. You can use me to ghost trade. If you do, please label the trade "ghost". As long as you do that, I do not mind.

    Stock Market

    Once you own a stock ticker, you can store money in stocks. You purchase a stock ticker in the points building for 25 points. (Effectively a little over $2.2m based on current point prices.)

    You can buy and sell stocks in real time, and stocks can't be mugged. That gets the money out of your pocket. When you sell a stock, there is a fee, which is 0.1% of the selling price. (That is 1/10th of a percent. For a $10m sale, it's a $10,000 fee )

    Stock prices will move up and down, so if the price moved up, your profit could be higher than the fee. If the price moved down, you could lose money on the sale, plus have to pay the fee. But it helps avoid the mug risk. Ideally, you want to spend a little time deciding which stock to buy, look at the price history of the stock for the past month or so, and pick a stock that you believe will go up in price.

    When you sell, you receive cash in your pocket, so depending on the amount, you may want to spend it right away, or store it in a ghost trade, or fly.

    Faction Banks

    Most factions will allow their members to store money in the faction vault. You can add money to your account any time you want, but usually to get the money out of the faction, you have to go through faction leadership. Sometimes that means you may have to wait for someone else to be active. There is also at least a small risk. Some factions have had all their money stolen by the faction leader or one of the people who have been given banking rights.

    Items / Points

    Cash can be mugged, but items can not. So some players will store their money by buying items or points. Points resell quickly if they are priced at/near the low end of current prices. Some items sell slowly, but others sell fast, again, assuming they are priced at/near the low price. Items which are commonly used for cash storage are xanax, donator packs, flowers and plushies. You can also buy items you expect to use yourself. For instance, if you are doing happy jumps, you can stock up on edvds and xanax and ecstasy.

    Torn City Bank

    When you invest in the Torn City Bank, you have to choose a time period. 1 week, 2 weeks, 1 month, 2 months, or 3 months. Once you start that investment, you can't touch that money until the time period is over. You can't take money out, and you can't put more money in, until the investment ends. It's similar to a CD in a real world bank. It pays interest (and if you use merit points to upgrade banking, it can be a fairly good interest rate.) Until you can afford to do a $2B investment, I recommend using short term investments, either one or two weeks at a time. Once you can afford to invest $2B at a time, then I recommend using 2 or 3 month investments. Those give the best rate of return. (Sometimes 2 month investments will have the best rate, and sometimes 3 months, so you have to decide based on the current rate.)

    When an investment ends, the money will stay in the bank. It will quit collecting more interest (until you start a new one) but it won't go to your pocket where it can be mugged, either. You have to go to the bank and take it out before it is at risk of being mugged. (Often, you will use it to start a new investment right away.)

    Cayman Islands Bank

    There is no limit at the Cayman Islands bank. Technically, it pays interest, but the interest rate is very, very low, and I recommend you think of it as no interest at all. It is inconvenient to fly to Cayman Islands every time you want to add money or take money out, and lots of muggers will randomly mug in Cayman's hoping to hit someone who just landed and is there to deposit cash, or someone who just pulled cash out of the bank. It's not a place I really recommend to store money, but it's an option you should know about, and there are lots who use it. Since you have to travel, this option only becomes available once you are level 15.

    Piggy Bank

    When you are fairly new to Torn, if you do the torn missions, you will have an opportunity to buy a piggy bank. This will be your only chance to get one. If you don't get it with mission points when it is available, you will not get another chance. It is a one-time use item, and is of limited use. You can store as much money as you would like in it, safe from muggers. You can add more money as often as you want. However, the only way to take the money out is to break it open, at which point you get all the cash at once, and the piggy bank is gone. It's of limited use due to the "one time only" nature, and you may want to simply not put money in it and eventually add it to your display cabinet.

    Private Islands with Vaults

    Renting property is a much better deal than buying, much cheaper, much more feasible. But you can't use the vault in a rented property. So eventually, when you can afford it, you can buy a Private Island with a vault. Vaults come in various sizes, but most people will want the extra large vault. Those hold a maximum of $1 Billion. You will also spend pretty close to $1B to buy a PI. The vaults are expensive upgrades, and so is the airstrip. If you can't afford the vault and the airstrip, you should keep renting, since both of those upgrades are essential. I also don't recommend buying a PI as soon as you can come up with the money. I'd recommend investing that money in the Torn Bank or in the stock market, so that it can help you make more money. IMO, you should only buy a PI when you can spare that cash without depleting your investment money too bad. New players should not consider this a viable option.

    Company Vaults

    For older, richer players, company vaults work well. Unlimited storage. Completely safe if you own the SYS stock block (which is expensive.) I use this, in combination with my PI vault, for everything. I do not recommend running a company until you have completed all the business education and can afford the TGP and TCP stocks, and if you plan to store much cash in the company vault, you also need the SYS stock block. New players should not consider this a viable option.
    Last edited by Baldr on 01:30:29 - 04/09/23 (1 year ago)

    Baldr is Buying

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    • Baldr [1847600]
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    Posted on 01:17:14 - 15/02/18 (7 years ago)
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    Torn Jobs



    Right away, take one of the basic Torn jobs. Grocer is my preferred choice, but army or casino will also work well. These are the basic Torn jobs. Those jobs will let your work stats start rising, which will make it easier to get a job with a player owned company later.

    At some point, you will probably want to look for a job in a player owned company. Sweet shop is usually the best place for a new player. Those have low stat requirements. And in a sweet shop, you want the company to have at least a 7* rating. Less than 7 stars doesn't allow you to turn in job points for energy cans, which is the primary benefit of sweet shops. (Those energy cans can be sold for $1.8M to $3.5M each, depending on the type, timing, etc.) Plus, your # of job points gained each day is based on the # of stars, so more is better.

    Companies also get a limited number of trains to give out each day based on # of stars. A 3* company gets 3 trains, a 10* company gets 10 trains, etc. So more stars means you'll get trained more often.

    I would avoid accepting any job from a company with a low # of stars. At least 7* for sweet shop.

    Be willing to work for free, especially in your first job. Some companies pay, some don't, and none pay very much unless you have very high stats. (My company is a 10* fitness center, requires high stats to do the jobs, and still doesn't pay much. But the benefits of working there are awesome. ) Jobs are mostly about the perks of that job, not the money. TV and Oil companies do pay a lot, but have very, very high stat requirements.

    When I go looking for a job, I decide what kind of company I want to work for first, then I list all of those companies. Clicking on Newspaper, Job Listing, Sweet Shop, for instance. They will be listed with the 10* companies first, the others later. Look at the company names for those that include "hiring" in the name.

    Once you find some that say Hiring, don't just apply. Message the directors first. You can only have one application in at a time, so you're better off if you msg directors from several companies, and only apply after they've told you that they'll hire you.

    When you msg them, tell them your work stats. (Manual, Intelligence, Endurance.) And assuming you are active daily, tell them that. Company directors are going to want someone who logs in at least once a day, and they are going to want to know what your stats are, so make sure that info is all in the msg you send. Most companies will train their employees in rotation, but you might want to ask about their training policy in your msg just to be sure.

    When you are brand new, you have essentially no work stats. Working the basic Torn jobs will help bring those stats up. And it shouldn't take long before you can find a company job. Those usually have better perks and usually they will train you.

    Over time, you'll want to do different jobs. At some point, you will probably want to do the basic Torn jobs for education, medical, and law. Those all give permanent perks when you reach the top level. You keep those perks (lower education time, ability to revive, increased crime success rate) after you leave the jobs. And company jobs have lots of different perks, so you'll probably want to do different ones at different times as your goals change.

    I hope this helps. Good luck.
    Last edited by Baldr on 01:05:28 - 16/11/20 (4 years ago)

    Baldr is Buying

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    • shaz1 [270923]
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    Posted on 01:23:31 - 15/02/18 (7 years ago)
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    REF #LEVAGE*NameIDLinkSTRSPDDEXDEFTOTSpy date
    1464072Carrot276687https://www.torn.com/profiles.php?XID=2766871984215423736243127542017-02-23
    2423334Rowdy793660https://www.torn.com/profiles.php?XID=7936607382203343214232017-02-23
    33444473325733257https://www.torn.com/profiles.php?XID=33257195212211601034872017-02-23
    4294150Oedaa2228161https://www.torn.com/profiles.php?XID=2281612732271238913875132102017-02-23




    Maybe can add some of these targets as well to your long list of easy leveling targets.

    Anyway R+ all post.
    Last edited by shaz1 on 01:31:14 - 15/02/18 (7 years ago)

    My threads -->

     

    • Baldr [1847600]
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    Posted on 01:31:42 - 15/02/18 (7 years ago)
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    I removed Carrot and Rowdy because they are still active. Carrot is also well over 2,000 total stats, which I used as a cut off. Rowdy may be by now, too.

    I see I double-posted the Making Money section. grrrr.

    Baldr is Buying

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    • metalkarmak [1901801]
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    Posted on 01:34:23 - 15/02/18 (7 years ago)
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    nice advice for the newbies
    • Cryptic [2059197]
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    Posted on 01:59:58 - 15/02/18 (7 years ago)
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    Baldr [1847600]

    Basic Torn Advice by Baldr


    This is basic Torn advice that everyone needs to know. Many things in Torn are not intuitive, so I'm trying to get you moving in the right direction.


    Reaching level 15 is very important. Level 15 allows you to travel, and when you can travel, it becomes much, much easier to make money. Most people reach level 15, and then start running flowers and plushies. You fly to another country, buy flowers or plushies, and fly home. Then you sell those flowers or plushies to another player. There is a very big market, lots of people want to buy them, and you'll get a very nice profit for it. You can easily make $3M a day or more doing this, more if you are very active. Some make $5M-$6M profit a day doing this.

    To reach level 15, you need to train your gym stats a bit. Hopefully you've been doing some of that, but you may need to do more. (And long term, even the people who have played for years still use most of their energy to train their stats.)

    Once your stats are high enough, there are some targets known as "leveling targets" that you can attack. These are people (inactive now) who have fairly low stats for their level. They are easy to beat in a fight. You attack them, then leave them in the street. That gives you the best experience gains and lets you level up fairly quickly. I have a list of leveling targets in the next msg of this thread.

    Once you can easily win against the leveling targets, you should use all or almost all of your e (energy) attacking them and leaving them in the street, until you reach level 15. If you can't beat them easily (ie, if you lose or if you win but take a lot of damage) then you should train more then try again in a few days. Once you reach level 15, level isn't important any more, and you should go back to gym training with your e. Level always helps, but you don't need to actively work on leveling up past level 15, just let it come naturally, and put your energy into training in the gym.

    Happiness plays a big part in gym gains, especially when you are small. That's why the shack isn't a good place to live. Low happy means low gym gains. I usually recommend renting a mansion or a ranch until you reach level 15. Don't buy a property, and don't rent long term. 30 days is about right.

    Once you reach level 15, you can easily afford to rent a PI (Private Island) and there are several good reasons to do so. Almost everyone rents a PI when they reach level 15, and some who can afford it start renting one sooner. That's why you don't want to buy a cheaper property and you don't want to rent a mansion or whatever for long term if you can help it. PI's with 3600 happy are usually the sweet spot, where you get the most for your money, and they usually rent for roughly $12M for 30 days. But for your first PI rental, the cheapest one you can find that has a landing strip may be your best option, and sometimes a 2550 happy PI will have the landing strip. Be sure to double check for that landing strip upgrade on any PI under 3600.

    But as a brand new player, you probably can't afford to rent a PI, so often a mansion is the best choice you can afford. At a minimum, rent a penthouse with 925 happy. Don't bother with anything with lower happy than that.

    When you first move into your mansion, your happy won't change. It will gradually go up to the max happy the mansion gives you, but it takes a long time. You can buy lollipops at Sally's Sweet Shop, in City, East Side.) Using lollipops will raise your happy. Use them to reach the max happy for your mansion, then stop. If you've moved into a Private Island, then using lollipops won't get you to the max happy right away. You could consider using an ecstasy, which costs around $70,000. Using one will double your happy.

    Your "max" happy isn't really a max. You can go over, even way over, for a short period of time. If you are over your normal max, then Happy resets to that max every 15 minutes. xx:00, xx:15, xx:30, xx:45. Any hour, every 15 minutes, it resets.

    You can use lollipops to raise happy above normal, and then use an ecstasy to double your happy. That gets your happy much higher than normal. Then you use the gym train your e and get much bigger gains than normal. On the next 15 minute mark, happy will reset, but you can train the e away first.

    Once you can afford it, you can do a much more extreme version of that, called a Happy Jump. Those are expensive and take two days to complete, but they give very large gains. I'll explain those in another post further down.

    It's hard to make big money until you are level 15, but you can make smaller amounts of money by going to City, East Side, and shopping at Bits N Bobs or Sweet Shop. Lollipops resell at a high markup. In Bits N Bobs, beer, or any of the basic plushies, will also resell at decent profit. You can buy 100 items a day in the Torn City shops, and reselling those items should make you around 50k to 60k a day in profit. Trading can be profitable, and can be done before level 15, but it takes money to make money, so unless you already have a fair amount of money, it's hard to make much profit. And when you are small and new, you are easy to mug, which makes profitable trading harder. Trading can also be very time consuming, so it may not work for everyone. There is a sub-section of my guide specifically about making money.

    You will get mugged. Everyone gets mugged. Learning to protect your money from muggers is important. There isn't a perfect solution to that. Vaults are great, but very, very expensive. Ghost trades work well - but they have a six hour limit. Some people store money in faction vaults, but there is some risk, and you usually don't have immediate access to get your money back. Some buy items or points, and store there money in those, reselling them when they need cash. Most people will probably need to use a combination of several methods to store money, at least until they can afford to buy a Private Island with a vault, and quite likely after that, too. I have a post in my guide about storing money.


    When you first reach level 15 you're almost ready to start making good money, and you can stop actively trying to level up. Beyond level 15, levels help some, giving you some merit points at certain spots and extra life for each level. But from here on, you should level up naturally and not spend your energy actively trying to level up. Spend your energy training in the gym. Once you can travel, combat stats are much more important than level.


    Rent a Private Island as soon as you are level 15 (if you haven't done it before.) You need a PI with a landing strip and a pilot to travel efficiently. A PI speeds travel by 30%, and allows you to carry an extra +10 items. Those extra items mean more profit on each trip, so the extra profit you can make is more than the cost to rent a PI. The higher happy will also help with your gym training. There are PI's with higher happy, but if you're just getting going, a 3600 happy PI is usually the best deal, the best cost/benefit ratio. Any PI will work, as long as it has a landing strip, and some down to 2550 happy will have them. To rent, visit City, Estate Agent and then click on Rental Market. Once you can afford it, add a large suitcase to carry an additional +4 items, but the PI should come first as it will have a larger impact.

    Put your merit points into education time reduction first, until that is maxed. Then into banking interest rates until it's maxed.

    For education classes, finish any class you are already doing, but then start working on Sports Science courses, and take all of those. Those are highly recommended as the first place to get a bachelors degree.

    If you simply want to read lots of advice on various subjects, the game forums tutorials section has tons of information. This post is a list of various guides/tutorials sorted by category, which may help.

     

    There is a chat area called Global Chat.  I recommend you avoid it.  It is inhabited by trolls, many of which will attack or bounty you for essentially any reason, or even no reason.


    Missions: When you first start, Torn will encourage you do do missions. And the first missions you are given are designed specifically for new players, to help you learn the game. Basic things like buy and equip a weapon, attack a specific (very easy to beat) target, explore the city, and begin doing crimes. It's useful, and helps you get a feel for the game and learn the basics. However, you may want to wait on those missions. Many of them give additional energy when you complete them, and if you hold off on the missions, you can rent a property where you will have better housing, which gives higher happy. And if you train in the gym with higher happy, you get bigger gains. So you may want to wait before accepting the missions, to get a small additional gain from the energy that's given as rewards for these missions. It's entirely your choice, and not a big difference. You can find details on the new player missions here. Once you've completed the new player missions, you will be able to move on to the more "normal" missions. Long term, those let you buy weapon mods and special books, which you can't get any other way. But missions can often use a lot of energy, and shouldn't be considered high priority, especially for newer players. Training is more important. Personally, I tend to do most of the missions I'm given, but there are certain ones that I just skip because I know they tend to waste a lot of energy.


    The next few posts in this thread have more advice, on specific subjects.


    Links to those :

    Good luck.

    Nice post. A couple of things to add: tissue paper, and Ecstasy use on top of candy use, also might shed light into buying bricks or beer for profit from the city on day 2+ after you have mansion rented and your full happy.
    • Baldr [1847600]
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    Posted on 02:03:46 - 15/02/18 (7 years ago)
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    I do cover ecstasy, in the first post and again in the Happy Jump section. I'm not really familiar with tissue paper and why you would use it.

    Baldr is Buying

    Image links to my trading thread.

    • MadTitan [2095797]
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    Posted on 05:35:30 - 15/02/18 (7 years ago)
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    Everyone, This is pure gold! If your new or below level 15 ,I beg you to use these gold nuggets shared here for a proper direction and faster levelling up.

    I wish i had met mr baldr on the first day,but i met him pretty late and using his advice i levelled to lvl 15 within a week ( without spending real money). There were days before that where i would only make $5K now i easily make average of 3mil to 4mils thanks to him. Plus his advice has helped me a lot from avoiding muggers and losing money. Man has a bloody big heart and is always available to help. I vote and urged him to run for The United States presidential election of 2020 - But he declined :-(


    Pay special attention to leveling info and save the dam levelling list - that is the heart of growth to level up faster then another advice here on this forum

    @Baldr [1847600]


    Dear Obi Wan Baldrnobi, Thank you very much for consolidating such guides for noobs.To be honest im jealous i didn't get such guide earlier. Forum info is all messed up. Most of them written 2 years ago. This is fantastic! I have saved ur crime guide that is awesome!
    • Kapten_KIitoris [2093737]
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    Posted on 06:33:04 - 15/02/18 (7 years ago)
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    In the mugging part, it pays sometimes and I can recommend mugging anyone working in Medical, especially those inactive player and those who appear in Mission target, my least mug is 80k+ pey day in a single target
    • Baldr [1847600]
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    Posted on 06:55:03 - 15/02/18 (7 years ago)
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    I'd argue that mugging for 80k is a waste.  People will pay you $250k to $350k to attack them and lose.

    Some of these targets, since they've just now been published in the list, may have money on them, but that won't last long.  Once the list is no longer "new", the money that they may have built up will be mugged away, and they'll never go long enough without being mugged for it to build very much.

    And mugging gives less experience, so it takes you longer to reach level 15 where you can make good money without using your energy.
    Last edited by Baldr on 11:28:06 - 24/05/18 (6 years ago)

    Baldr is Buying

    Image links to my trading thread.

    • Lokapanda [2101566]
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    Posted on 18:53:19 - 15/02/18 (7 years ago)
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    Big thanks to Baldr ! Helpful and friendly, i am following this guide !
    • Cryptic [2059197]
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    Posted on 02:54:41 - 16/02/18 (7 years ago)
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    Baldr [1847600]

    I do cover ecstasy, in the first post and again in the Happy Jump section. I'm not really familiar with tissue paper and why you would use it.
    The initial jump up to your max happy from renting. It does not use booster cool down, so it'll get you to your max happy faster. If memory serves it's around 20% of your max happy before it don't help. But I was meaning on a standard players choice the best cheap case is using several tissues, max booster cool down with candy, then Ecstasy for the day after renting a property. Personally, I wouldn't do it as I'm doing the SSL route; but the drug user route has the easier options. I'd instead just rent a property the day before the other rental is over. Worst case: I lose 500k-1mil if it's a pi.
    • Lunac [2092155]
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    Posted on 00:19:57 - 19/02/18 (7 years ago)
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    Bump

    Great info for those of us who live drug free, i wish there were bigger rewards
    • Baldr [1847600]
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    Posted on 00:38:38 - 19/02/18 (7 years ago)
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    Torn Crimes

    Crimes 2.0 Wiki.
    https://wiki.torn.com/wiki/Crimes_2.0

    Crimes 2.0 Guide by Emforus [2535044].
    https://www.torn.com/forums.php#/p=threads&f=61&t=16385729&b=0&a=0


    ------------------------------------------------------------------------------------------------------


    Everything in this post after this paragraph was written about the old version of crimes. Crimes 2.0 is now available. I recommend you start out with Crimes 2.0, and I have no reason to believe that anything in this post is still useful. I am leaving it entirely because some people are still using Crimes 1.0. New players now start with Crimes 2.0, and the links above should help.



    [ Recently, Torn had a fairly major change to how crimes work. Previously, it was very important to avoid jail. Every time you failed a crime and went to jail, you lost a large amount of CE, crime experience, and it was necessary to avoid that in order to grow your nerve bar, your CE, etc. Now, after the rule change, the amount of CE lost when you get jailed from a failed crime is much, much lower. This means that some crimes which people normally avoided in the past are now feasible. I expect to update the crime guide at some point, taking those changes into consideration, but it's still a useful path to grow your crime experience for now. ]


    People often think that crimes are going to make them big money. But they really don't. Most crimes don't make a lot of money, and the few that do (mostly Hacking crimes) have high failure rates and lead to jail. And you really want to avoid jail.

    So why do crimes? Mostly for the merit points. There are lots and lots of merit points you can get from doing crimes.

    Each time you are successful with a crime, you gain crime experience. (Often abbreviated CE.) There isn't any way to view exactly how much crime experience you have. But as you gain crime experience, your nerve bar will go up. You start off with a maximum of 15 nerve. As you gain experience, that will go up to 20 nerve, then 25, 30, etc. (You can also get more nerve by spending merit points (not recommended) or by joining a faction that has upgraded that perk. The maximum natural nerve bar (not counting merit or faction upgrades) is 60. I reached 60 in about 2.5 years.

    NNB = Natural Nerve Bar. The "natural" part means "not counting merit or faction upgrades".

    If you fail a crime, but don't go to jail, then your crime experience basically doesn't change. Also, if you go to jail because you failed an attempt to bust someone, that will not hurt your crime experience. (Busts get treated differently from crimes.)

    If you fail a crime and go to jail, you lose a percentage of your crime experience. Nobody knows exactly how much, but one failed crime that leads to jail will drop your crime experience by a fairly large amount. So one jail kills the gains from lots of successful crimes.

    Getting jailed for a crime doesn't hurt as much when you are new. You simply don't have as much crime experience to lose. When you've built up a lot of crime experience, it can hurt a lot, and can knock your maximum nerve back down to a lower level.

    Some crimes lead to lots of jailings, and should usually be avoided. Some rarely or never send you to jail, and those are the ones you want to do.

    Each type of crime has one type of crime enhancer. I highly recommend you have one for the type of crime you are doing. It will add about 2% to your success rate, and while 2% sounds small, in the long run it makes a big difference. Until you are level 15 and have good income, you may want to skip that, since they are a bit expensive, but soon after level 15, you should always have the crime enhancer for the crimes you are doing. You don't have to equip the enhancer or do anything with it, just have it in your items list. Some people only keep one crime enhancer, for the type of crime they are currently doing, and if they switch to another type of crime, they get the enhancer for that crime and sell off their old enhancer. Others buy the enhancer when they first start to do that type of crime, and then keep it forever, so eventually you build up the entire set and have the enhancer for every crime. That's the way I did it.

    When you first start, you should do the 2 nerve "search for money" crimes about 200 times. The location you search doesn't matter.

    Then move to the 3 nerve crimes, "sell copied media", and do about 200 of those. Which type doesn't matter. Again, about 200 of those.

    After that, move to the 4 nerve crimes, and do the "Shoplift, Clothes Shop, Jackets" crimes. Do those at *least* until you have 20 NNB. Ideally, after you have 20 NNB, you should keep doing them for another week or so. Speed, one of your combat stats, has an effect on shoplift crimes, so you should have at least 100 speed before you try these.

    Then move to the 7 nerve crime, "Armed Robbery, Thorough Robbery". Do that until you have at least 25 NNB, and then probably another week, to let it get solid.

    The next step is Plant a Computer Virus, a 9 nerve crime. You want to do stealth virus, and you'll need to buy one from the item market. You only need to buy it once and can use it over and over. This crime will have a lot of fails, but no jails, and gives a fairly large amount of crime experience. Do these until you have a 30 NNB, and again, for another week or so to make sure it's solid. Intelligence, one of your work stats, has an effect on the virus crimes, and you should have at least 100 Intelligence before doing these.

    After you reach 30 NNB, Arson, Warehouse. An 11 nerve crime. You will want to have medical items on hand when you do this. Failures are fairly common, and many of the failures will hospitalize you. Going to the hospital doesn't cause you to lose crime experience the way going to jail does, but you'll need meds to get out of the hospital. Do these until you have 40 NNB, and then for a little longer.

    After that, you can do most of the "safe" crimes. You can continue with warehouse arsons, or move to a different type. If your main goal is to continue to grow your NNB and your crime experience, then just stick with the warehouse arsons.

    Kidnapping the mayor is a good crime to do after 40 NNB. It's a 15 nerve crime, and gives high experience when successful. You will have a lot of failures, and sometimes you will get caught. If you have $75,000 on hand, then you bribe the cop that caught you, and therefore avoid jail (and a loss of crime experience.) If you do not have 75k on hand, you go to jail, and lose crime experience. So if you do these, you want to be very careful to *always* have at least $75,000 in cash on you.

    For a very long time, I believed kidnapping the mayor was the crime that gave the highest experience gain for the amount of nerve used, but now, I'm being told that Warehouse Arson will beat it.

    I recommend avoiding all drug crimes. There are no safe drug crimes, so trying to do the drug crimes enough times to get any of the merits will hurt your crime experience a lot. Avoiding drug crimes keeps you from getting those merits, but there are enough other crime merits that you can do crimes for years and still not have them all. If you decide to do the drug crimes, it's usually recommended to do them all while your NNB is in the 35 to 40 range. If you are much lower than that, you'll have lots of failures, and if you are much higher, then the jailings will drag your NNB back down to this range anyway. Personally, I think it's better to skip drug crimes altogether.

    At some point, you'll have to make a decision to do crimes primarily to get the next merit as fast as possible, or to do crimes primarily to gain crime experience as fast as possible, with the goal of getting a full maximum 60 NNB. I choose to go for the max nerve bar first, and once I got there, then I switched to working on crimes based on which merit would be easiest to get. That's probably more of a long term approach than the other, but Torn is a long term game.

    There is a guide in the forums that may be helpful, Nash's Guide to Nerve Bar. It is the most complete, most detailed guide to crimes and nerve bar. It had been deleted at one point, but someone reposted a copy they had saved.

    https://www.torn.com/forums.php#/p=threads&f=61&t=16120850

    Good luck, and avoid jail!
    Last edited by Baldr on 15:02:47 - 03/03/24 (1 year ago)

    Baldr is Buying

    Image links to my trading thread.

    • UcanTeneke [10611]
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    Posted on 10:46:39 - 19/02/18 (7 years ago)
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    Very useful for newcomers, rated +
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