Revision as of 22:24, 21 April 2014 by TheDarkLegacy (Talk | contribs)

Key Details

  • Drug effects are never exactly the same - they tend to vary.
  • You cannot take another drug while you are still under the after-effect of a previous drug. You can tell how long the effect is going to last by hovering your mouse over the weed symbol.
  • Any effect given that increase your Happiness above the maximum is reset back down to the maximum at the regeneration point, it mean at every quarter hour mark i.e. XX:00/15/30/45.
  • Passive stat increases/decreases gained through drugs such as Ketamine, PCP, and Speed may slowly be decreasing during the course of their after-effects.
  • Opium will remove all hospital time, unless the cause is radiation sickness.
  • There are honour bars awarded for taking 50 of each drug.
  • Overdosing drugs may increase the after effects time.
  • If you get too addicted to drugs, you will start getting negative effects:
    1. your company effectiveness will drop.
    2. you may get kicked out of your Education.
    3. you may lose access to the Gym. You can get around this restriction by taking any other drug. As long as you are under the influence of drugs you can use the gym.
    4. Also it is a commonly held belief that every drug taken passively lowers your battle stats by a small %, depending on your addiction.
  • You can get rid of your addiction by:
    1. going to Rehab in Switzerland
    2. waiting for the addiction to wear off naturally (extremely slow)
    3. spending job points on specials: "R and R" in Cruise Line Agency or "Herbal Cleansing" in Flower Shop (both are available in 5* companies)

Drug Effects After effects Overdose
Cannabis - Increased Crime success rate (throughout after effects)

- Increase of 0-3 Nerve

60-90 minutes - 300-330 minutes Hospital time

- 100% Energy, Happiness and Nerve loss
- Awards 'Spaced Out' honour.

Ecstasy - Doubles Happiness

- Substantial Awareness increase

200-220 minutes - 100% Energy and Happiness loss
Ketamine - Passive increase to Defence, Passive decrease to Speed and Dexterity (throughout after effects) 50-90 minutes - 1000 minutes Hospital

- 100% Energy/Happiness/Nerve loss
- Increased after effects (24-26 hours)
- Greatly decreased speed and dexterity during after effects
- Turns your screen red for a few minutes

LSD - +50 Energy

- +20-50 Happiness
- +5 Nerve
- Massive Awareness increase

400-450 minutes - 100% Energy/Happiness/Nerve loss
Opium - Removes all standard Hospital time
- Increases Happiness by 67-90
200-250 minutes - No overdose
PCP - Passive increase to Strength and Dexterity (throughout after effects)

- +250 Happiness

340-400 minutes - 1000 minutes Hospital

- Permanent loss of 400 Speed

Shrooms - +400-500 Happiness

- -25 energy (Will not go below 0)

200-? minutes - 100% Energy/Happiness/Nerve loss

- 100 minutes in Hospital

Speed - Passive increase to Speed, Passive decrease to Dexterity (throughout after effects) Unsure - 450 minutes in Hospital

- Permanent loss of 420 Strength

Vicodin - Energy required to attack reduced to 25

- +75 Happiness

300-350 minutes - 150 Happiness loss
Xanax - +250 Energy

- +75 Happiness

360-480 minutes - 5000 minutes in Hospital

- After effect and addiction is increased as triple as normal (equal to take 3 Xanax)
- 100% Energy/Happiness/Nerve loss
- Permanent loss of 50 life

Historical Notes

It used to reset any Energy/Nerve above the maximum limit back down to the maximum at the regeneration point. That effects were removed in Oct 2. 2011 (Energy) and Jul 21. 2012 (Nerve).

Other changes, not related to above:

  • An overdose on Ecstasy used to also remove everyone on your friends list.
  • The energy loss from using Shrooms used to take your energy into negatives if you had less than 25, now it will not drop below 0 but will still take up to 25 energy.
  • Opium used to restore 50% of your HP.