(Key Details: layout/bullets, numerous spelling/grammar/punctuation fixes, hyperlinks to Gym and Cruise Line)
m (Key Details)
Line 115: Line 115:
<td>- +250 [[Happiness]]
<td>- +250 [[Happiness]]
<td> Unsure </td>
<td> ?-200 minutes </td>
<td>- 100% Loss of [[Energy]]/[[Happiness]]/[[Nerve]]
<td>- 100% Loss of [[Energy]]/[[Happiness]]/[[Nerve]]
- 100 minutes in [[Hospital]]
- 100 minutes in [[Hospital]]

Revision as of 14:54, 5 June 2012

Key Details

  • Drug effects are never exactly the same - they tend to vary.
  • Increased drug addiction will passively decrease the effectiveness of your battle stats during battle.
  • You cannot take another drug while you are still under the after-effect of a previous drug. You can tell how long the effect is going to last by hovering your mouse over the weed symbol.
  • Any effects given that increase your Happiness/Nerve above the maximum are reset back down to the maximum at the regeneration point. For Happiness that is at every quarter hour mark i.e. XX:00/15/30/45, and for Nerve at every 5 minute mark i.e. XX:X0/XX:X5/etc.
  • Passive stat increases/decreases gained through drugs such as Ketamine, PCP, and Speed may slowly be decreasing during the course of their after-effects.
  • If you get too addicted to drugs, you will start getting negative effects:
    1. your company effectiveness will drop.
    2. you may get kicked out of your Education.
    3. you may lose access to the Gym. You can get around this restriction by taking any other drug. As long as you are under the influence of drugs you can use the gym.
    4. Also it is a commonly held belief that every drug taken passively lowers your battle stats by a small %, depending on your addiction.
  • You can get rid of your addiction by:
    1. going to Rehab in Switzerland
    2. waiting for the addiction to wear off naturally (extremely slow)
    3. using the 5* Cruise Line Special "R and R" by spending all your job points to reduce any addiction levels.

Drug Effects After effects Overdose
Cannabis - Increased Crime success rate

- Increase of 1-2 Nerve (Sometimes)

60-90 minutes - 300-330 minutes Hospital time
Ketamine - Passive increase to Defence, Passive decrease to Speed and Dexterity

(throughout after effects)

50-90 minutes - 17 hours Hospital

- 100% Happiness loss - Increased after effects (24-26 hours)

- Turns your screen red for a few minutes.

Opium - Removes 500 minutes Hospital time

- Restores 50% HP

- Increases Happiness by 67-90
200-250 minutes - No overdose
Ecstasy - Doubles Happiness

- Substantial Awareness increase

200-220 minutes - 100% loss of Happiness and Energy
Xanax - +250 Energy

- +75 Happiness

360-480 minutes - 5000 minutes in Hospital

- Permanent loss of 50 life
- 100% Happiness/Energy/Nerve loss

LSD - +50 Energy

- +50 Happiness

- +5 Nerve

- Massive Awareness increase

400-450 minutes - 100% Happiness/Energy/Nerve loss
PCP - Passive increase to Strength and Dexterity (throughout after effects)

- +250 Happiness

340-400 minutes - 999 minutes Hospital
Shrooms - +250 Happiness  ?-200 minutes - 100% Loss of Energy/Happiness/Nerve

- 100 minutes in Hospital

Speed - Passive increase to Speed, Passive decrease to Dexterity (throughout after effects) Unsure - 450 minutes in Hospital
Vicodin - Energy required to attack reduced to 25

- +75 Happiness

300-350 minutes - Minus 150 Happiness

Historical Notes

  • An overdose on Ecstasy used to also remove everyone on your friends list.
  • An effect of Shrooms used to be -25 Energy.