Reviving allows a player to get another player out of the hospital, no matter how long they are in the hospital for, or what their medical cooldown is. A Revive will also replenish the revived player's life by 25% of their normal life. (Note: Revives are ineffective against any level of radiation poisoning)
You gain the ability to revive once you achieve the rank of Brain Surgeon in the Medical Job. You keep this ability even if you leave the job, and it is listed as a Perk on your homepage. The most common reasons for revives are faction wars, Xanax overdoses, muggings and for getting out of hospital abroad.
A successful Revive results in a loss of 75 Energy to the reviver. If the reviver is a member of a faction with a Fortitude branch set, plus Hospital Time upgraded to level 13; With each reviving upgrade set, there is a reduction in the amount of energy a revive costs of 5 energy per upgrade (To a minimum of 25 energy per Revive)
You can choose if you want to receive Revives from players by changing your Preferences/Settings between 'Allow everyone', 'Allow friends and faction' (people on your friends list and in your faction) and 'Nobody'. Trying to revive a player with their settings disallowing this gives the message 'This player does not want you to revive them'.
By performing enough successful revives, a player can can sometimes change their title to: 'Healer'.
There are honour bars 'Florence Nightingale' and 'Second Chance' for 500 and 1000 revives done, respectively. The rank 'Healer' corresponds to how highly ranked you are in revives compared to other players.
Some players use this skill to supplement their income.
Potential Revivers should be aware: Not everybody appreciates an unexpected Revive.