The Role
Torn is huge, with hundreds of features and millions of lines of code. We assign developers where they can be most productive, to areas that best suit their knowledge and expertise.
Initially, the majority of the work may be fixing long-standing bug reports and completing fresh rebuilds on areas of Torn that need refurbishment. When familiar with Torn’s structure and codebase, working on brand new features and updates may be expected.
For those who are creative, we’re very open to discussing new ideas and improvements they have in mind, and even setting time aside to work on personal projects for Torn.