[SCRIPT] RWARFF - RW TRAVEL TIMERS | Tools & Userscripts | TORN

[SCRIPT] RWARFF - RW TRAVEL TIMERS

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    • ANITABURN [2203192]
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    Thread created on 20:05:17 - 17/03/26 (6 months ago)
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    Last replied 04:04:17 - 17/08/26 (1 month ago)
    NEW_RELEASE
    RWARFF TRAVEL TIMERS
    [ status: OFFLINE ]
    This script is built for ranked war visibility and combines travel tracking, hospital timers, online status and FF Scouter estimates into one package.
    01_current_features
    > Hospital timers displayed directly on the war page
    > Landing countdown timers for active war travelers when confirmed through the backend
    > FF Scouter battlestat badges
    > Live travel backend polling for active ranked war travel data
    02_what_youll_need
    > A Torn LIMITED API key for standard script features
    > A FF Scouter LIMITED API key for fair fight and battle stat estimate features
    03_terms_of_service
    DATA STORAGE Persistent – until account deletion. Faction travel data is stored on rwarff.com servers. API keys and temporary FF stats are stored locally in your browser.
    DATA SHARING Service owners & their customers. Your raw API key is never shared and is restricted to site admins only. The travel data gathered during wars is only distributed to authorized members of your faction who are using the script.
    PURPOSE OF USE Competitive advantage [Ranked War tracking & Stat Scouting]. Used for travel overlays, hospital timers, bounty scanning, and FF estimates.
    KEY STORAGE Stored / Shared with other services. Torn key is encrypted on rwarff.com for war data and member travel statuses and used locally. FF Scouter key is shared securely with ffscouter.com
    ACCESS LEVEL Limited. Used for basic user profile, faction member lists, travel status, and user bounties.
    04_download
    Ready to dominate your next ranked war?
    Requires a userscript manager such as Tampermonkey or Violentmonkey.
    Last edited by ANITABURN on 18:31:27 - 13/07/26 (2 months ago)
    • ANITABURN [2203192]
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    Posted on 19:30:08 - 19/03/26 (6 months ago)
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    01_update_log
    Version 3.5.0 [04/08/2026]
    [ Polling & Resilience ]
    - Updated the script to the newer 3.5.0 build
    - Added backend token recovery when the server rejects the saved install token
    - Added a grace window so the war-member set is not immediately cleared during short backend failures
    - Changed API polling to rediscover the current left and right faction ids each cycle instead of relying on one-time startup values
    - Improved backend polling resilience and startup recovery behavior
    02_update_log
    Version 3.5.1 [08/04/2026]
    [ Connections & Matching ]
    - Tuned polling and scan intervals for the current live setup
    - Adjusted colour handling for warning and ETA states
    - Changed backend travel matching so faction id decides which faction's data is used, while the page layout decides whether it is drawn on the left or right war table
    - This update aligns the userscript with the current dual-war server model where war data can be handled correctly when both factions in an active war are registered 
    Last edited by ANITABURN on 05:43:14 - 08/04/26 (5 months ago)
    • Anton [422812]
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    Posted on 19:58:12 - 19/03/26 (6 months ago)
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    Damn, looks like we're in the subscription era of Torn! All these subscription scripts popping up lol

     

    Did you code it or is this one AI vibe coded? Have you checked with staff to confirm (this current version) it's legal before sharing publicly?

    cd961a39-8e90-40ab-b5d7-6d35363fe8f4-422812.png

    • ANITABURN [2203192]
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    Posted on 20:10:42 - 19/03/26 (6 months ago)
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    Anton [422812]

    Damn, looks like we're in the subscription era of Torn! All these subscription scripts popping up lol

     

    Did you code it or is this one AI vibe coded? Have you checked with staff to confirm (this current version) it's legal before sharing publicly?

    I actually made it as part of my assessment for tafe 😂

     

    And I haven't as of yet but I'm pretty familiar with the terms of service as this is my 6th or 7th script I've released with zero issues so far but I did check it using omanpx's post here

    • ANITABURN [2203192]
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    Posted on 07:33:16 - 26/03/26 (6 months ago)
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    BUMP

    • Roksonic [3831099]
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    Posted on 21:45:03 - 26/03/26 (6 months ago)
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    When you say view travel timers are you referring to enemy faction travel timers or the users own faction?

    Last edited by Roksonic on 21:47:39 - 26/03/26 (6 months ago)
    • ANITABURN [2203192]
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    Posted on 03:24:18 - 27/03/26 (6 months ago)
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    Both.

     

    Once you register your faction at RWARFF.com the system uses the Torn API to monitor whether your faction enters an active ranked war. As soon as one is detected, it begins checking the status of members in both factions every 30 seconds. When a player is found to be travelling, the system reads their plane type and destination, calculates an estimated landing time using a fixed travel-time map, saves that ETA, and the userscript then reads that value and displays it as a live countdown in your war table. 

    Last edited by ANITABURN on 03:44:23 - 27/03/26 (6 months ago)
    • Roksonic [3831099]
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    Posted on 05:25:18 - 27/03/26 (6 months ago)
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    ANITABURN [2203192]

    Both.

     

    Once you register your faction at RWARFF.com the system uses the Torn API to monitor whether your faction enters an active ranked war. As soon as one is detected, it begins checking the status of members in both factions every 30 seconds. When a player is found to be travelling, the system reads their plane type and destination, calculates an estimated landing time using a fixed travel-time map, saves that ETA, and the userscript then reads that value and displays it as a live countdown in your war table. 

    Okay that's what I thought too and it's likely why you have to have it on a website with a database.
    That's pretty powerful tbh, nice work!

    Last edited by Roksonic on 05:26:36 - 27/03/26 (6 months ago)
    • Meri_the_Unmade [3576486]
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    Posted on 20:50:33 - 28/03/26 (6 months ago)
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    so just to check the other side DOESNT need to be registered or use your script to see their flight time?

     

    • ANITABURN [2203192]
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    Posted on 22:42:03 - 28/03/26 (6 months ago)
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    Meri_the_Unmade [3576486]

    so just to check the other side DOESNT need to be registered or use your script to see their flight time?

     

    the other side doesnt need to be registered. when you register it will check the member status for both sides 

    • ANITABURN [2203192]
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    Posted on 15:05:48 - 26/04/26 (5 months ago)
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    01_rwarff_announcement
    Milestone Reached [26/04/2026]
    *** 50+ FACTIONS REGISTERED ***
    [ Network Growth ]
    - We are incredibly proud to announce that the RWARFF network has officially surpassed 50 registered factions!
    - Over 50 factions are now actively synced with our backend to receive live travel timers/landing time estimates during their Ranked Wars.
    - A massive thank you to the people who have registered for the incredible support, and for trusting RWARFF to give your faction the competitive edge.
    02_download
    Ready to dominate your next ranked war?
    Requires a userscript manager such as Tampermonkey or Violentmonkey.
    • DeeOooGee [4401031]
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    Posted on 04:04:17 - 17/08/26 (1 month ago)
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    Never mind figured out

    Last edited by DeeOooGee on 10:03:35 - 19/08/26 (1 month ago)
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