Damn, looks like we're in the subscription era of Torn! All these subscription scripts popping up lol
Did you code it or is this one AI vibe coded? Have you checked with staff to confirm (this current version) it's legal before sharing publicly?
[SCRIPT] RWARFF - RW TRAVEL TIMERS
| DATA STORAGE | Persistent – until account deletion. Faction travel data is stored on rwarff.com servers. API keys and temporary FF stats are stored locally in your browser. |
| DATA SHARING | Service owners & their customers. Your raw API key is never shared and is restricted to site admins only. The travel data gathered during wars is only distributed to authorized members of your faction who are using the script. |
| PURPOSE OF USE | Competitive advantage [Ranked War tracking & Stat Scouting]. Used for travel overlays, hospital timers, bounty scanning, and FF estimates. |
| KEY STORAGE | Stored / Shared with other services. Torn key is encrypted on rwarff.com for war data and member travel statuses and used locally. FF Scouter key is shared securely with ffscouter.com |
| ACCESS LEVEL | Limited. Used for basic user profile, faction member lists, travel status, and user bounties. |
Damn, looks like we're in the subscription era of Torn! All these subscription scripts popping up lol
Did you code it or is this one AI vibe coded? Have you checked with staff to confirm (this current version) it's legal before sharing publicly?

Damn, looks like we're in the subscription era of Torn! All these subscription scripts popping up lol
Did you code it or is this one AI vibe coded? Have you checked with staff to confirm (this current version) it's legal before sharing publicly?
I actually made it as part of my assessment for tafe 😂
And I haven't as of yet but I'm pretty familiar with the terms of service as this is my 6th or 7th script I've released with zero issues so far but I did check it using omanpx's post here
When you say view travel timers are you referring to enemy faction travel timers or the users own faction?
Both.
Once you register your faction at RWARFF.com the system uses the Torn API to monitor whether your faction enters an active ranked war. As soon as one is detected, it begins checking the status of members in both factions every 30 seconds. When a player is found to be travelling, the system reads their plane type and destination, calculates an estimated landing time using a fixed travel-time map, saves that ETA, and the userscript then reads that value and displays it as a live countdown in your war table.
Both.
Once you register your faction at RWARFF.com the system uses the Torn API to monitor whether your faction enters an active ranked war. As soon as one is detected, it begins checking the status of members in both factions every 30 seconds. When a player is found to be travelling, the system reads their plane type and destination, calculates an estimated landing time using a fixed travel-time map, saves that ETA, and the userscript then reads that value and displays it as a live countdown in your war table.
Okay that's what I thought too and it's likely why you have to have it on a website with a database.
That's pretty powerful tbh, nice work!
so just to check the other side DOESNT need to be registered or use your script to see their flight time?
so just to check the other side DOESNT need to be registered or use your script to see their flight time?
the other side doesnt need to be registered. when you register it will check the member status for both sides
Never mind figured out