Introduction
The tutorial that torn has for new players is pretty terrible. I have been teaching players to play my way for years through factions that I have run. I always encourage a competitive environment, meaning that I have met 1000's upon 1000's of players as my time as a leader and I know exactly what makes a player part of the exceptional 10% of new players that I didn't kick -- and reading this guide will put you in that position. Players that I kept around are spread throughout torn in top factions fighting along side the best players in the game. I want you to challenge yourself as a new player to putting in the effort the ground work towards becoming one of top new players that that surpasses the rest of the new players. You may be small now, but there are still 1000's of new players you can outdo right now by simply educating yourself.
I like to organize guides that I make through sections that have large bold orange text for each section, and then a smaller bold green text explaining if you should read the section or not just to save you as much time as possible and keep things nice and organized. I do not want to overwhelm you with information and there is a lot to learn but I will try to keep things simple and only tell you what you need. Save the guide as a bookmark or hit the subscribe button and come back to it in the future when you need refreshers.
Choose a path (A brief explanation on the importance of an active factions as well as your role in torn between being a cold blooded killer, or a loving doctor handing out Band-Aids and cookies. I do not recommend skipping)
We are playing an online game, so let's be honest, chances are everyone in the game (yourself included) is probably a virgin and the cute girl you met earlier today in the game was actually a dude packing a 12 inch sausage. Despite this, making friends with these strange people should be one of your priorities within the game. The best way to go about doing this is by joining a faction. A faction will bring you game changing perks that you are unable to get elsewhere like a boost of 10-15% or more on stat gains, or an increase of up to +40 to your nerve bar. These are just 2 out of dozens of perks. You also get access to team based crimes called Organized Crimes that award you money and crime experience without using any nerve (significant amounts of money I may add). You will set yourself behind by not joining a faction. More importantly is a faction will also bring you friends and people you can chat and learn with. You do not want to join a faction that does nothing. There are many factions that do not have requirements; these factions do not grow and are full of inactive players. The main contributing factor that will decide if you will stick with the game or quit comes down to surrounding yourself with a bunch of players you can enjoy the game with and that you can befriend as a lot of people on this game are actually pretty cool. Most players that have been active and playing a few years solely continue playing Torn due to the friends they make in the game. Without the social aspect the game can get pretty dull and repetitive over time since goals you set for yourself can take years in this game.
There are sort of two paths you can go. The first path is towards being a fighter and the second path would be a reviver (also known as healers/doctors) which is a more niche path. If you want to grow big and strong and kick peoples teeth in and constantly try your stats out to see how strong you are getting, then you will want to seek out an active warring faction. For those that enjoy playing support in video games, or just love picking their friends ass up off the ground, the healer/doctor role that torn calls "revivers" is for those that want to trade their energy for money and typically avoid hospital time from warring factions (unless it's some hybrid form of faction). If this niche role is something you're interested in I do touch on it a little bit later on as an easy avenue for making money. You can wait until after you go through the next section on Leveling up before you join a faction as leveling will help you gauge where you are at. It is pretty easy for good new players to get into factions that have high respect with a few million respect... the respect a faction has is used for buying perks so joining factions under 1 million respect will hinder your growth... a lot of these also just abuse new players for their money farming from wars with bad or no payouts for your effort or you are just used as a front line meat shield in war.
Leveling up (Hitting level 15 is hugely important! Lets work to get you there!)
Hitting level 15 allows you to fly. Flying is the first form of income for new players that does not require any energy as you can travel for plushies/flowers and resell them. This allows you to earn several million per day and will allow you to gain stats while making money from having nothing.
Hitting level 15 should only take you 14 days (or less) you should be able to get 1 level per day if not more in the earlier levels. This is a way to separate yourself from the rest of the new players. I see a lot of players that are clueless in the game that are level 5 still and are 40 days old. If you want to stand out from the crowd of 100's of new players take your leveling up serious. I see a guy that is level 15 and age 5 and I kid you not, my first thought is that this man has a massive peen.
You can find a community list of leveling targets here: (Clicky link) There are three posts in a row of all of the leveling targets. I've been using my own list for a while but all but these 3 below are already on this larger list
| NAME | LEVEL | STRENGTH | SPEED | DEXTERITY | DEFENSE | TOTAL STATS |
| TwinkleAngel [756389] | 33 | 20 | 20 | 20 | 20 | 80 |
| red_alert [423229] | 21 | 33 | 19 | 10 | 28 | 90 |
| zcoong [383722] | 19 | 170 | 128 | 84 | 12 | 394 |
Link to a level 100 with only 40 total stats: https://www.torn.com/profiles.php?XID=2209950
Link to a level 100 with only 200 total stats: https://www.torn.com/profiles.php?XID=2670154
People that level up extremely fast just hit only these 2 level 100's... the issue is that they are constantly dead and i will get into that in a moment.
The best thing you can do is find targets that you can kill and attack and LEAVE them. LEAVE gives the most experience out of all options. Your best bet is to use some sort of tool like TornTools and to visit the users profile and hit stakeout button that TornTools adds to their profile as you can set this to alert you when the target is OKAY status (meaning alive again and out of the hospital). This is how people power level in 5 or less days by just constantly killing high levels the second they are alive. You will be able to beat stronger targets due to most of these guys being low life since they are constantly killed and just coming out of the hospital. You can buy a cheap weapon like an Enfield and start killing and if needed you can attack and lose one time to afford this (many people are paying 300k for losses in the "Attacking" forums) You can buy some crappy leather armor for minor protection and a Full Body Armor extremely cheap in the item market and be at least somewhat protected in the fight. I would recommend you spend a few days training mostly strength and speed stats and if you have any trouble you can buy a cheap drug called Vicodin that boosts all of your stats by 25% for a few hours. You can download TornTools here (clicky link) and it will be extremely helpful stalking for when your target comes back to life. Find a few that you can manage to beat and spend all of your energy on them when you can and start leveling up. If you do not want to sell a loss to buy some initial weak gear -- you are able to buy 100 items per day in stores that are in the city, you can refresh and aim to buy 100 beers in the Bits 'N' Bobs store in the city and can resell them for 300k total on the item market.
If you can hit level 15 by time you are age 14/15. You will have a very easy time finding a faction with a few million respect and a lot of awesome perks that you can use. Many factions will take in eager new players and it looks really when you can do this, and if you can keep on killing it you have high potential to pass and catch up to top players when you're a few years into the game. A lot of players have a misconception that they can't catch up to the top players, but this is wrong as typically older players get lazy with training and activity.
If it ends up taking you longer than 14 days from finding this thread to hit level 15, don't give up. The truth is you aren't setting yourself apart from 100's of new players and that is perfectly fine... you may just be more of a casual player that can't dedicate as much time or things just aren't clicking with you yet and you may just need more time to improve and get better. If you hit level 15 in the time span you should be looking for a more serious / competitive faction as you will do extremely well and be able to make a lot of money from warring and crimes this way.
Flying (Must know information for first time flyers! Wait until you are level 15 to read this section)
Once you hit level 15, you are going to need a 2 things:
#1 Renting a Private island with an airstrip... now go to customize and hire a pilot staff (this lets you hold +10 items). For a cheap PI 2600 happiness is fine for your first island, but the 4225 max happiness one is what you want as having just about double the happiness gives you an extra 20% to your stat gains when training (roughly).
#2 Suitcase (can buy from item market or hawaii - lets you hold +4 more items with the biggest size)
You may initially have to fly without these things but your goal should be save up to rent an island and then save up to buy a suitcase.
It is very important to use this website for flying so that you know what items are in stock: https://yata.yt/bazaar/abroad/ it also tells you what the items give per hour. You can narrow down your search by flowers and plushies as these are what you will buy on your travels and return back to resell for profit. You never want to travel somewhere that is out of stock or near going out of stock as then you may have to travel back empty handed.
Many players (including myself) use an app called "Torn PDA". This is huge for traveling as you can go to alerts and set traveling to alert you right before you land. This lets you fly very efficiently as you can travel or buy items and get out of a location as soon as possible. Leaving no down time between flying is vital to not getting mugged and for making the most profit.
To Download Torn PDA you can either search it in the store or use the Clicky links below
For Android users: CLICKY LINK.
For Apple users: CLICKY LINK.
It's important to fly back ASAP pretty much as soon as you land as muggers will mug or hospitalize you if you are there too long and then your 30 minute trip turns into a 3 hour one.
If you become a serious flyer your goal should be to be in a 10 star Lingerie Store, as it allows business class flights free (typically they cost several million each business flight) this allows you to DOUBLE your flying income, and fly so much faster with 1/2 or less of the flight speed.
You can either sell your flowers/plushies to traders or sell it yourself in the item market which makes life a lot easier (but selling yourself opens you up for being mugged so it's important to read the "not getting mugged" section below).
Once you are at the point of being comfortable with flying -- players typically will use the money towards 3 Xanax per day (Xanax gives 250 energy so it is great for training) and then save up for a donator pack as well as saving up for the next rent payment and use flying as a way to continuously improve their character through the money earned.
There may be some other profitable items, the yata website that I linked earlier in this section does go over the profit potential but for now flowers/plushies are extremely cheap and profitable which is what a new player needs.
Other items worth flying for outside of plushies and flowers would be xanax, and smoke grenades both located in South Africa as they sell for a decent profit if you can afford to buy them. Xanax will sell quicker than smoke grenades as smoke grenades are really only used for wars during the weekend while xanax is useful for people all week long so it sells quicker. You also risk being mugged as you need over 20m to buy enough xanax for a full trip. There is also the potential of new items being added such as Dog Treat used in Organized Crimes and is consumed to be bought and sold for profit.
Hiding money tips (Below are all of the ways that you can store cash, I've added a red *Recommended* for what would be the easiest simplest ways to store money as a newbie)
In my opinion the piggy bank is not really that good since you have to break and destroy it to get your money out. It is for pure noobs who are figuring things out still but lucky you, we are trying to get you away from being a noob with better options.
Property vaults - you must own or have a spouse that will let you share it that you trust in order to use the vault, renting doesn't work.
Cayman islands - It's a trip but it's a safe bank as long as you dont get mugged there or on the way back. People often expect those that are flying here to be withdrawing or depositing money so you have to be quick as there are always people ready to mug checking this area out... you have to be ready and online the second your plane lands and get out within only a few seconds... either depositing or withdrawing money and flying right back near instantly. It's inconvenient due to being a distance away but it is the safest bank you have available early game.
Faction vault - Use at your own risk. Ideally you can trust your faction but these are not made to be banks -- it can take long times for players to pay you out as well since access to them is limited and it has happened many times... someone with access can just empty the entire vault and run with everyone's money. So you are risking your cash in the hands of others as well are screwed if you need cash quickly.
Company Bank - Companies have infinite banks but without Syscore stock (SYS) then you are open to being hacked by software companies. They can hack 100% of your money over just a few moments so it is too risky to store a lot of money in here unless you can afford the expensive stock benefit of SYS... this is the best and most convenient bank in game if you have the SYS stock benefit block which costs a few billion dollars.
Stocks *Recommended* - You can buy a stock ticketer with points that allows access to buy stocks. The downside is your money could go down and lose several percentage while hiding cash here and there is a sale fee, but on the plus side when you do go to sell some of it no one will know so the chance of being mugged is low. There are times where stocks have dropped 10% so you could potentially be risking a lot but it might not be as bad if you diversify your hiding as some stocks might go down but others might have risen.
City bank - 1-2 week intervals, unable to take it out until it ends It is best to only bank for short intervals until you have 2 billion dollars which is the max amount -- at that point 2-3 months is the best option to pick. YOU SHOULD USE THIS. Every 2 weeks you should add all money you have spare into the city bank to make a small profit. 2 weeks is the best option until you max the bank out (2 billion is the max), once you are maxed out you want to do 2 or 3 months whichever has higher interest rates at the time.
Item*Recommended*- You can store your cash buying things such as xanax or cheap donator packs because these things sell very fast so when you need your cash you can resell it quickly, however you risk being mugged when you go to resell it and losing to the market's 5% fee so diversifying in stocks may be better. Points bought off the Point Market are another option to hide your money but point prices can fluctuate and slowly crash over time so this is better for short term hiding of cash.
6 hour trades / "Ghost trades" - This is an important method to know as you need it will need it for selling items. You can start a trade with a friend or faction member/leader you trust. Torn calls these "ghost trades" you can temporarily if you need to hide your cash, you start a trade with someone you trust and put your money up. Trades last for 6 hours and can be canceled (this is why you want to do it with someone you can trust) and once they end via being canceled or expiring all money goes on hand. You can do this while hospitalized so you can sell stuff while dead to avoid muggers and then trade a friend and hide all of the cash in a ghost trade before healing yourself up and coming back to life to ensure that if someone does mug you as soon as you med out... the money is still safe.
Not getting mugged tips (A must know for trading/gambling/selling items. Skip this section if that's something you do not care to do -- you could always just go to a trusted trader and avoid being mugged to sell your flowers/plushies if you wanted)
Kill yourself and turn revives off - (you can turn revives off in Settings (HERE) > General Settings > Who can revive you: NO ONE)
If you are alive people will mug you if they see items for sale. Trust no one. People will trade you and mug you after or mug you if you're gambling. If you are dead and no one can revive you, you are safe temporarily from being mugged. Once you are dead you can hide the money in a trade with someone you trust as mentioned in the section above... and then come back alive mug free and hide the money elsewhere when the threat of muggers wears off.
1) Russian Roulette (losing a cheap game = 15 mins hospital time)
2) attack and lose to someone (~15 mins hospital time)
3) small explosive device (5 hours hospital, expensive item -- you can put this item into a parcel and blow yourself up)
4) have friend bounty or hospitalize you (2-3 hours hospital time)
5) *BEST OPTION* use wrong bloodbag (1 hour hospital time -- unlocked from education -- read the education section)... you can also use ipecac syrup to self hospitalize as this does the same exact thing as taking the wrong bloodbag.
6) You can fail the 15 nerve Kidnap Cop crime (this has massive negatives as you lose like 400-500 nerve worth of crimes [more accurately ~40 arson warehouse crimes worth of XP], but you can get 7-8 hours of hospital time so if you are desperate or do not care about your nerve you can do this for 7-8 hours of hospital time)
Easiest way to do this is to have biology done, fill a blood bag to damage yourself (the point of filling a empty blood bag is to damage yourself and so that you can figure out what your blood type is... if you are already damage you can skip filling an empty blood bag), then take a blood bag that you are not compatible with which will give you 1 hour to 1 hour and 30 minutes of hospital time. As long as you are hurt still you can keep taking the wrong blood bag to reset the time back to 1+ hour.
Blood type compatibility below: (Yes you are pretty screwed if you are AB+ and have to use one of the other lesser options since there is no blood you can't take)
Flying to attempt avoiding mugs - It can be a lot harder to get mugged when you are flying, and many players will do this but you need to be instantly returning the second you land. Someone in torn can buy from you and a friend can track you down with a faster flight (with business class flights that massively reduce flight time at a large cost) to mug you. People will stalk and track your flights so be careful if you are traveling with points/items/anything listed for sale. Some people will fly to caymans because of the bank that you can instantly deposit into but if it takes you longer than 5 seconds to put the money into the bank - you risk being mugged. You 100% need your phone with you and the TornPDA app if you are going to hide from muggers using this technique. Players are very good at stalking you and figuring out an estimate of your landing time and will arrive before you and have a friend buy and clean you out with a mug.
Education (There is a specific order of Education that you should take so I do recommend giving this section a read)
1) Biology - I suggest that the first course you ever take is in the biology section. You want to start with introduction to biology and then do the course called: Intravenous Therapy. This will unlock blood bags and allow you to use them as well as fill empty blood bags which is the best healing item in the game. It can also be used to hospitalize yourself taking a blood bag that you are not compatible with from the above section. You can figure your blood type out by filling an empty blood bag and seeing what item you get. After you finish these two courses and have the ability to make blood bags you can go into #2 sports science.
2) Sports Science - This course gives extra gym gains and this will add up in your torn lifetime, you want to get it started on these courses ASAP. It normally is best to finish all of these extra gym gains unless if you plan to run a company which I will hit more on later then it is okay to cut it short a little bit and do a mix of sports science and business courses.
From here you have three paths:
War path: (Recommended)
3) Combat Training - This should be your second ever education. Finishing this bachelor gives you weapon experience points with every attack. 100% experience gives like 25% accuracy and damage, it's a HUGE difference in fights. The sooner you finish this education the more weapons you can start to level up.
4) Math Bachelor - The very last course reduces ammo used, this lets you use your weapon more before having to reload or switch weapons. These extra shots can add up to a win. The longer you can use your best weapon before they runs out of ammo -- the better off you are.
5) Biology bachelor - Since these perks cost a lot of money so it's the last one you should do. The temporary weapons you get MASSIVELY boost a single stat. Having trouble hitting someone? not anymore when you use melatonin temporary weapon to massively boost speed. These boosters are very expensive but allow you to fight players way out of your league.
Business Owner Path:
3) Business MGMT - If you plan to run a company it's a must have to do this as your company will do literally 100% better instead of making 200m a week youll make 400m a week that's the difference between 0/13 business courses done and 15/13 courses done. I say 15 out of 13 because there is one course under Law education for a boost to advertising, and one course under Math education for productivity that also are company educations that are needed for running a 10 star company... the bachelor itself is not needed and should be the 15th course you do just for the merit. Without this education, it's VERY HARD to maintain 10 stars and I am warning you if you try to buy any company you will lose stars and your money you spent for a long time until you can get the stars back when this education is done with.
Trader:
3) History - The only good thing is that you can unlock the museum, allowing you to trade plushie and flower sets for points. This allows you to buy these things up cheap and flip the flowers and plushies as points.
Merits (Merits can be confusing, if you need help figuring out what to put them in give this section a read)
7 out of 10 merits costs 28 merits; meanwhile, 8, 9 and 10 by themselves is 27.
This typically means that unless something is extremely important that you should only have 7 merits in it. I will list off all of the decent merits and it is up to you on which ones you end up putting merits into.
Education Length - This is a temporary merit as eventually one day youll get rid of it, it's up to you to decide how many merits you want to dump into it but as a new player this is actually one that I recommend focusing on at first as it is going to help a lot early on getting through important education courses quicker (see education guide above)
Nerve & Crime XP - If you are not big on fighting these are fine options. The crime XP will fall off on usefulness a lot faster than nerve points. Youll also probably get more XP from the extra nerve since it allows you to lose less nerve regen and have better nerve refills. The only reason to put points into this in my opinion is #1 you are a reviver, or #2 you have a lot of spare merits.
Critical Hit Rate - In terms of fighting, a slight chance to deal more damage is a no brainer. However Life and Weapon mastery come above this, so only 7/10 until your more important merits are 10/10, then you can bring this one up towards 10/10 slowly.
Life Points - This is a must have for fighting, life is a 5th stat being able to take an extra hit or two is huge. One of the few merits you will go for 10/10 in. Extra life can literally swing fights in your favor when you're able to take more hits.
Weapon Mastery (just one for whatever weapon you use the most) - This is a must have for fighting and will increase how good you are in fights by almost double, it is way better to have 10/10 in this then 10 in every single stat passive. This is something you want 10/10 in more then anything else. The difficulty here is that you want to specialize in a weapon that is good and with legendaries you can end up finding better weapons quite frequently. Make sure you will use the weapon long term before picking a mastery. For non-legendaries an Armalite/enfield (rifles) are the best weapons... but you may end up getting a sword that is legendary and really good. Try not to seek upgrades too often as we only get 1 free merit reset every christmas and the cost increases with each reset.
Passive Stats - 7 out of 10 for these. After crit you can work them up higher. If you whore a stat heavier then the rest then choose to get that one to 7 out of 10 or higher first.
Masterful Looting - Increases mugging by 5% per merit. 10/10 gives a 50% boost on what you would of mugged without the merits. If you are a mugger, getting this is a must, and having 10/10 is also a must.
Bank Interest - Banking if you don't have 2b in there you should bank once every 2 weeks, but Once you have 2b in the bank you should bank it for 2 months long (sometimes 3 months if the APR is better). Each merit will give something like +22m. While it's extra money it probably isn't worth the merit slots to go past 7 merits unless if you need the extra 60m every 2 months that badly.
How do I escape the life of flying for money? (Flying is pretty necessary while building up cash; there are players that still fly that have billions of cash, but I get the common question of how can I build up enough cash where I can stop flying or stop relying on flying)
To me there are 4 big ways you can do early on to supplement flying income. You're still going to need to fly for a while but these are a few options you can aim for.
#1 Running a company (remember that education for business management)
#2 Rank Wars with payouts
#3 Reviving
#4 Organized Crimes
Running a company is typically not a good idea. Most companies lose money daily. I highly advise against buying a company or starting one from scratch until you finish the business management 15 courses (or at least 75% of them) that are mentioned in the Education section. You can when you have 100-300m saved up buy a company that is cheaply run (5-7 stars) and sell the trains that the company gets daily for 300-500k price range. Companies get 1 train per star (unless some job position gives more trains per day) If you are getting 5 trains a day that is 1.5m to 2.5m per day all the way up to 3 to 5m per day if you get the company to 10 stars one day. This is exactly how much flying makes. So if you are doing this and flying, you're slowly getting ahead of everyone that is just flying. You will likely need ~500m++ of stocks (TGP and TCP) in order to hit 10 stars or the higher star levels in most cases on top of the educations. Companies are very competitive. It is normally not worth starting a company from scratch and better to buy one already with a few stars. Most companies run at a loss due to paying employees so it's important to find a cheaply run company or a company with really nice perks (like a 7 star sweet shop, 7 star candle store as sweet shops give free energy cans and candle gives free energy these are highly desired perks so people will join for free just for the perks the company gives -- you can find a list of company perks on the torn wiki). There is a very active forum thread for buying and selling trains here (clicky link) where you can easily make yourself a few million a day and find clients looking to buy trains... as i mentioned the standard amount is 300-500k per day but you could sell in the lower range like 250-300k to get clients easier in a company that doesn't have as many stars/trains per day. The more amount of companies that exist of a specific company means the more competitive a company is -- so if you can get a company with not many active companies (above 0 star) then it will be easier to maintain the stars without the education/stocks. Cafe is a good example there are literally like a dozen cafes total and like 3 that are 10 star, like 8 total that are above 5 star... there is a severe lack of competition and that means these companies are easier to not lose stars in. Meanwhile a candle shop has like 150 that are 7 stars alone ... 150 more that are 8 stars... the likely hood that you need the stocks and 100% of education is a lot higher and youll probably lose stars down to 4-6 stars without having them because the competition is massive. if you are smart and use this information you can end up making a few million a day from just selling trains which helps and adds up.
Rank Wars with payouts is a way of making money through factions. Specific factions will pay you for doing hits in wars. There are many types of factions and right now is an extremely good time to make money. Some factions will open the loot they get for Rank Wars (RW for short) but others will sell their RW rewards and pay members out. You want to be one of those players that is established with flying and chomping down 3 Xanax a day working hard on your battle stats. You can find factions in the Faction Recruitment forums and find ones that advertise RW payouts. I will admit this is probably the best way to make money right now but it does take a lot of work because you need to be one of the top fighters in the faction to actually make really good money -- it can be hard as a new player to beat other players up which may deter you from considering this option, but some factions, our war faction included, will also pay out group fight assists. I have seen first hand that even though a player is young they are still able to get in on making RW cash if they are determined.
Reviving makes it really easy to afford the things you need. Revivers use a lot of their energy training their revive stat and making money so they won't gain as much stats as fighters, but being able to afford their daily needs is normally not much of an issue. If you can get paid 1 Xanax for 25energy for your revive you just traded 25e to gain 250e from that drug which is a profit of 225e. I have never seen a reviver run into issues affording the things they need when people toss Xanax at them for revives. If this is something you are interested in feel free to message me and I can give you some guidance on how to go this route and mail you some of the reviving specific guides that our revive groups use for becoming a reviver. Revive factions after Jan 1st 2025 raised prices to 1.8m per revive during contracts (agreements to revive for their faction) this can be competitive to be the first to get the revive but the potential for money is pretty high... people will toss you a xanax or 1m semi often for reviving them if they overdosed on drugs, and sometimes buy them in trade but most money is through contracts every week that revive factions have. It's a calm playstyle in comparison to warring.
Organized Crimes are massive now. On Feb. 4th 2025 organized crimes released and most factions will be paying out for every crime done... the ability to make money is pretty high from crimes now. You should take your crimes and using energy serious... you should take beer at the very least every single day making sure to constantly keep your booster cooldown maxed out in order to gain as much nerve as possible towards crimes. It makes joining a faction absolutely necessary because this is a large amount of income that will add up over time through faction payouts. You really want a faction the usefulness of one to you is absolutely huge. We are talking about players that have 45-50 natural nerve bars making 1m a day or around that which adds up a lot with the max you can make being 32m per day (factions normally take 20% towards faction funds but still organized crimes in factions can make some serious cash if you take crimes serious) [as a side note natural nerve bar is what size your nerve bar is without any merits in nerve increase and without any faction perks and without any company perks if any increase nerve bar size -- your raw nerve bar is your natural nerve bar]. Around age 200-250 or so is when you can start to get into these crimes as long as you work on doing your crimes to level your nerve bar size up (also called your crime experience or CE). Make sure to check out the pinned post as it goes over crimes briefly so you can maximize your CE and get into good crimes.
Take your Nerve bar and Crimes serious... there is potential to make 100's of millions a month when you reach the end game faction organized crimes.
ALSO take Racing serious from a young age... alot of the high paying crimes require a driver that scales success with racing skill.
You should be investing any of the money that you earn into things like stock benefit blocks (dividends that pay out items are typically a really good return) and towards filling your bank to 2b cash. When you get to the big leagues the end game companies that cost 1b++ can allow you to make 10-30m daily if you put in hard work with hiring a good staff.
Easy links (Here is a section of essential outside sites/apps/scripts, I have used all 4 and I at the very least highly recommend Torn PDA and TornTools as they are both something I could never play this game without -- the websites are also amazing but I do not use them as much personally)
Torn PDA - I have mentioned this for traveling. This is the best app for Torn that you can install on your phone. You can have this app push notifications to your phone for flying so that you know when you land, setting it to watch stocks and tell you when they hit a certain price, it can tell you when your drug cooldown is over, your energy or nerve is maxed out, it can be used to tell you if your faction chain is dying. There is so much more you can do on this app and it is absolutely essential for a serious torn player. Torn PDA To Download Torn PDA you can either search it in the store or use the Clicky links below
For Android users: CLICKY LINK.
For Apple users: CLICKY LINK.
YATA - This is a great website and it's main use for me personally is for seeing stock abroad so I know where to travel. https://yata.yt/bazaar/abroad/. There are a handful of other functionalities that YATA has and going to the main page makes everything pretty self explanatory as there is a list of functionality https://yata.yt/
TornTools - This is pretty much the must have for your PC browser extension and you can find it here (clicky link). This will give you alerts while at your PC on if you get an mail or event, if your chain is dying, if your energy is full. A huge feature already mentioned is the Stakeout feature that allows you to stalk players which is super helpful for finding alive leveling targets when working to hit level 15. TornTools has tons of quality of life improvements or "ease of use" features that it adds into the game. It is actually impossible for me to not play the game with the features it gives... I turn off notifications and use Torn PDA to notify me on phone and then use all of the quality of life improvements that TornTools adds. If you are a serious Torn player this like Torn PDA is an absolute requirement.
Tornstats - Tornstats is a website much like YATA where it's main use is tracking statistics of torn. You can track your stats and progress you are making on this website and see graphs of how your stats have improved over the last 30 days. It allows your faction to track your stats and share player stat spies between you and your faction mates so if you get into a big faction you pretty much will have access to see most players stats if the faction has a good database built up. You can check statistics on your stock playing, how your company is doing, and a bunch of other things. A lot of factions will require you to use this for the stat tracking so leaders can check on your stats and it's well worth it since faction spy databases help a ton in war with sharing information of enemy stats with you before you get into battle. You can find the tornstats site here (Clicky Link)
I wish I knew that tip (These don't really fit into any section that I have and just think they are great things to know)
1) Speed Run Nerve Bar - With the release of Organized Crimes 2.0 on Feb. 4th 2025. All crimes pay out money, the higher level crime you qualify for will allow you to make more money so you really want to get your nerve bar up to increase your success rates at doing higher crimes. Joining a company called a pub early on in the game can speed run you to being able to get into a high tier organized crime teams where you are making several million daily. This company gives extra nerve and refills to nerve free as well as increasing the effect of alcohol. There has been a player that went from a noob to being able to make 4m+ a day within a year (normally this probably would have taken several years but due to pub's giving massive amounts of nerves they are able to join level 7 and higher tier organized crimes). People that can do the high tier crimes become extremely desirable in factions. The max level is 10, and trust me if you can do at least level 7 you will have factions begging you to join. It could be an option if you want to become an extremely desirable player to go spend 1-2 years sitting in a 10 star pub so that you can make some serious money. Level 10 makes a faction around 32m according to the announcement (while the system may be tweaked in the future that is some massive money, likely a faction will take a cut but you are still looking at most likely 20-25m per day if you can ever get to being strong enough to be in a level 10 crime). If you want to make some serious money it's something to consider taking crimes extremely serious as they can make insane money. I don't know exactly but it probably takes you around 250 days to reach the point of making 1m a day or doing the crime that makes around that... with a pub and using alcohol daily, the refills it gives on nerve, and the boost to total nerve which improves the free refill... any actual refills you pay for with points... you could be looking at it taking half of the time like 125-150 days... by time you are a year of being in the company you will without a doubt be able to do the big level 7+ crimes that are 4 to 32m per day (again factions will take a cut for their funding but it will be massive amounts still for you)
2) Maximizing newbie gym gains - You should while unlocking gyms train the best stat that the gym gives. Each gym will have dots showing the stat gains and you should always aim to go for the highest while you are unlocking them all just to maximize your gains. When you finally unlock the best gym, then worry about how you will train. I wouldn't read it yet but when you do have the max gym unlocked I do have another guide that takes a very extensive look into fighting (and it includes mention of training) which you can find a link to in my profile signature or forum signature.
3) Potentially easy money - Lottos/giveaways are a great way to get a little jump start in the game. I don't think they are super popular anymore but I actually got my start through lottos/giveaways. Getting a little bit of help through winning some prizes can make a huge difference. I had won a few million in prizes and it started off my addiction to building my networth. You can find discord channels that do giveaways/lottos/raffles or wahtever you want to call it here in the Discord forums section here (clicky link).
If you are a fighting player and finished this guide and are looking to take your game to the next level, check out my fighting guide posted in my forum signature or in my profile signature. I go into stat training after the max gym is unlocked (I would not suggest reading it until this point unless if you're hardcore as you have plenty of time to just take things easy and not overwhelm yourself) and many tips for completely maximizing your character in every single aspect of battle.
I have a pinned messaged below in post 2 that goes into different training methods and a little bit about your nerve bar and a brief mention of each crime! Be sure to read that too so you are able to get ahead with your stat gains/crime experience for high tier organized crimes!
















