well, ranks are here.... - Page 3 | Faction Discussion | TORN
well, ranks are here....
  • 39X PimpChu [1284243]PimpChu [1284243]
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    Posted on 10:56:14 - 03/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.
    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead. 

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    https://i.imgur.com/rBf01UD.gif

  • DP DeathInnit [2659803]DeathInnit [2659803]
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    Posted on 11:17:48 - 03/09/21 (1 month ago)
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    gnarkills [2268922]

    these look fancy!

    metal:
    bronze:
    silver:
    gold:

    platinum:
    diamond:
    KSI after watch this
    https://www.youtube.com/watch?v=RTpIRRP2-Vw

  • Butt JussiJernkuuk [1874922]JussiJernkuuk [1874922]
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    Posted on 11:23:16 - 03/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.
    Valid points, but as far as I remember the ladder system wasn't that great either, and at the end of the day a faction's rank meant nothing except for bragging rights. Obviously almost nobody is going to want to fight every week though, so a lot of tweaking might be needed, but I think the proposed new system has at least more potential than the old system.

  • 39X PimpChu [1284243]PimpChu [1284243]
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    Posted on 13:13:58 - 03/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    JussiJernkuuk [1874922]

    Valid points, but as far as I remember the ladder system wasn't that great either, and at the end of the day a faction's rank meant nothing except for bragging rights. Obviously almost nobody is going to want to fight every week though, so a lot of tweaking might be needed, but I think the proposed new system has at least more potential than the old system.
    yeah it wasnt great, but it gave everyone something to actually fight for. the introduction of territories and the wall mechanic absolutely killed that.

    the new system definitely has more potential, they just need to make sure its not as structured as it claims to be. bonuses for wins consumate with your rank would definately motivate factions

    https://i.imgur.com/rBf01UD.gif

  • TuS™ mug [553318]mug [553318]
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    Posted on 17:00:29 - 03/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.
    It’s a different style of ranks by the sounds of Ched explaining it in that old newsie.  New torn.  While I like ranks and being able to declare at will and gain ranks and see actual numbers of where everyone is.  We will have to get used to being unknown in placement.  Where much like there are 100s of csgo and league of legend top ranks, we will forever for the end of time speculate who is the best out of all of them and who is actually top ranks in torn.
    Last edited by mug on 17:01:52 - 03/09/21

    image0.png

  • JUX themainman [1629262]themainman [1629262]
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    Posted on 17:22:48 - 03/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.
    The idea of the new ranks is that there will be rewards for winning depending on your rank e.g. if you win a war in diamond you get 100 FHCs something like that 

    Factions wont be forced to war every week, you will be able to toggle in and out of joining it too

    That what was planned previously hopefully he sticks to it as that would be fun

    3NgioX0.gif

  • 39X PimpChu [1284243]PimpChu [1284243]
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    Posted on 02:15:11 - 04/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    mug [553318]

    It’s a different style of ranks by the sounds of Ched explaining it in that old newsie. New torn. While I like ranks and being able to declare at will and gain ranks and see actual numbers of where everyone is. We will have to get used to being unknown in placement. Where much like there are 100s of csgo and league of legend top ranks, we will forever for the end of time speculate who is the best out of all of them and who is actually top ranks in torn.
    honestly, thats one thing that worries me, that he is going to introduce a kind of Overwatch ranking system, where you have your tier, but not an actual rank as such. 

    i wouldnt mind the idea of each rank having a set number of slots (EG: Diamond is 1-10, Plat is 11-100 etc) and metal is unranked with no numbered ranking, kind of like the wild west.

    And then make it the only way you can move between tiers is by winning a war against a faction in the tier above (EG: #11 beats #10)

    https://i.imgur.com/rBf01UD.gif

  • NITE Matty_h [48911]Matty_h [48911]
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    Posted on 09:15:00 - 04/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    mug [553318]

    It’s a different style of ranks by the sounds of Ched explaining it in that old newsie. New torn. While I like ranks and being able to declare at will and gain ranks and see actual numbers of where everyone is. We will have to get used to being unknown in placement. Where much like there are 100s of csgo and league of legend top ranks, we will forever for the end of time speculate who is the best out of all of them and who is actually top ranks in torn.

    PimpChu [1284243]

    honestly, thats one thing that worries me, that he is going to introduce a kind of Overwatch ranking system, where you have your tier, but not an actual rank as such.

    i wouldnt mind the idea of each rank having a set number of slots (EG: Diamond is 1-10, Plat is 11-100 etc) and metal is unranked with no numbered ranking, kind of like the wild west.

    And then make it the only way you can move between tiers is by winning a war against a faction in the tier above (EG: #11 beats #10)
    Problem with that is if 1-10 don’t want to war nobody else enters and if you force them to war people are then forced to war constantly to stay at the top and never train.

    Leader

  • HT D3vl [710249]D3vl [710249]
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    Posted on 10:13:53 - 04/09/21 (1 month ago)
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    Bottom line, whatever this ranked warring is it needs to be set up so a diamond league faction cant assault/war a gold league faction.
    Factions need to fight their own sizes.

    A good old game star craft 2 has this similar league system. You cant really smurf for long in a lower league because the system
    reads your performance and automatically promotoes you to the next tier league if lets say your micro is 240 APM vs a bronze player who only has like 40 APM.

    If we can get some sort of statistic reading in Torn to help balance the Ranked warring tier system that be great. Im expecting to see some sort of Penalty from declining a war in a try to stay in any lower league. But will territories be linked up with ranked warring? Thats the biggest question. From Cheds post in 2017 it sounds just like another wall farming bullshit all over again.
  • HT D3vl [710249]D3vl [710249]
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    Posted on 10:23:40 - 04/09/21 (1 month ago)
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    PimpChu [1284243]

    honestly, the whole being "assigned" a faction to compete against each week sounds f**king lame.

    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    mug [553318]

    It’s a different style of ranks by the sounds of Ched explaining it in that old newsie. New torn. While I like ranks and being able to declare at will and gain ranks and see actual numbers of where everyone is. We will have to get used to being unknown in placement. Where much like there are 100s of csgo and league of legend top ranks, we will forever for the end of time speculate who is the best out of all of them and who is actually top ranks in torn.

    PimpChu [1284243]

    honestly, thats one thing that worries me, that he is going to introduce a kind of Overwatch ranking system, where you have your tier, but not an actual rank as such.

    i wouldnt mind the idea of each rank having a set number of slots (EG: Diamond is 1-10, Plat is 11-100 etc) and metal is unranked with no numbered ranking, kind of like the wild west.

    And then make it the only way you can move between tiers is by winning a war against a faction in the tier above (EG: #11 beats #10)

    Matty_h [48911]

    Problem with that is if 1-10 don’t want to war nobody else enters and if you force them to war people are then forced to war constantly to stay at the top and never train.
    Not really a problem if you cant decline a war. Say a Top Platinum ranked faction wants a spot in the Diamond tier, they can once a week initiate a war with the lowest ranked faction in diamond challanging them for that spot. If theyr refuse to figth or loses the war, they get demoted and the faction in Platinum tier gets promoted.

    This is How SC2 does it.. You also had to grow a certain hidden win experience bar to be able to trigger this promotion fight, so climbing the ranks was a hard grind but once u where up there it was easier to stay all u needed was to win more then the others to stay out of the bottom of the tier to avoid being decleared upon.

    Now, you only fight your own size in your league/tier and only promotion fights is a David vs Goliath scenario where one has to prove themselfs to be gifted a promotion.
  • NITE Matty_h [48911]Matty_h [48911]
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    Posted on 10:49:05 - 04/09/21 (1 month ago)
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    JussiJernkuuk [1874922]

    What's so lame about it? It's too early to tell until we know the specifics of course, but sounds a lot better than farming or endless negotiations about termed wars.

    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    mug [553318]

    It’s a different style of ranks by the sounds of Ched explaining it in that old newsie. New torn. While I like ranks and being able to declare at will and gain ranks and see actual numbers of where everyone is. We will have to get used to being unknown in placement. Where much like there are 100s of csgo and league of legend top ranks, we will forever for the end of time speculate who is the best out of all of them and who is actually top ranks in torn.

    PimpChu [1284243]

    honestly, thats one thing that worries me, that he is going to introduce a kind of Overwatch ranking system, where you have your tier, but not an actual rank as such.

    i wouldnt mind the idea of each rank having a set number of slots (EG: Diamond is 1-10, Plat is 11-100 etc) and metal is unranked with no numbered ranking, kind of like the wild west.

    And then make it the only way you can move between tiers is by winning a war against a faction in the tier above (EG: #11 beats #10)

    Matty_h [48911]

    Problem with that is if 1-10 don’t want to war nobody else enters and if you force them to war people are then forced to war constantly to stay at the top and never train.

    D3vl [710249]

    Not really a problem if you cant decline a war. Say a Top Platinum ranked faction wants a spot in the Diamond tier, they can once a week initiate a war with the lowest ranked faction in diamond challanging them for that spot. If theyr refuse to figth or loses the war, they get demoted and the faction in Platinum tier gets promoted.

    This is How SC2 does it.. You also had to grow a certain hidden win experience bar to be able to trigger this promotion fight, so climbing the ranks was a hard grind but once u where up there it was easier to stay all u needed was to win more then the others to stay out of the bottom of the tier to avoid being decleared upon.

    Now, you only fight your own size in your league/tier and only promotion fights is a David vs Goliath scenario where one has to prove themselfs to be gifted a promotion.
    But imagine you’re number 11….. challenges coming in weekly from all the up and coming faction. Potentially 5-6 factions pushing for your spot and you can’t decline wars.

    So either you’re forced to fight them back to back to back, or the system is designed to give you a “rest” and factions end up waiting and we get month long backlogs.

    However you know what would stop all this speculation? If devs didn’t just drop the first glimpse of an update and then fall of the face of the earth and leave people not knowing what, where or when.

    Leader

  • |X| REDROCKETREV [2155045]REDROCKETREV [2155045]
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    Posted on 10:51:19 - 04/09/21 (1 month ago)
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    If you're hard over this.. Wait till you meet a lady of the night in Amsterdam

    Bring something to clean yourself with

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    Posted on 12:12:27 - 04/09/21 (1 month ago)
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    PimpChu [1284243]

    the problem (as i see it) there is no incentive to have a real war right now. that the only reason warring is dead.

    for all of its shortcomings, we didnt have rackets during the last iteration of ranked warring, so our incentive was the rank.

    being forced to be matched up against a different faction ever week simply adds too much structure to a system that, at its best, is pure chaos. thats what made warring fun in the first place. you didnt know when or where someone was going to come at you, even with ranked wars.

    structuring it like its some kind of sport is boring, and imo goes against the nature of the game as a whole.

    mug [553318]

    It’s a different style of ranks by the sounds of Ched explaining it in that old newsie. New torn. While I like ranks and being able to declare at will and gain ranks and see actual numbers of where everyone is. We will have to get used to being unknown in placement. Where much like there are 100s of csgo and league of legend top ranks, we will forever for the end of time speculate who is the best out of all of them and who is actually top ranks in torn.

    PimpChu [1284243]

    honestly, thats one thing that worries me, that he is going to introduce a kind of Overwatch ranking system, where you have your tier, but not an actual rank as such.

    i wouldnt mind the idea of each rank having a set number of slots (EG: Diamond is 1-10, Plat is 11-100 etc) and metal is unranked with no numbered ranking, kind of like the wild west.

    And then make it the only way you can move between tiers is by winning a war against a faction in the tier above (EG: #11 beats #10)

    Matty_h [48911]

    Problem with that is if 1-10 don’t want to war nobody else enters and if you force them to war people are then forced to war constantly to stay at the top and never train.

    D3vl [710249]

    Not really a problem if you cant decline a war. Say a Top Platinum ranked faction wants a spot in the Diamond tier, they can once a week initiate a war with the lowest ranked faction in diamond challanging them for that spot. If theyr refuse to figth or loses the war, they get demoted and the faction in Platinum tier gets promoted.

    This is How SC2 does it.. You also had to grow a certain hidden win experience bar to be able to trigger this promotion fight, so climbing the ranks was a hard grind but once u where up there it was easier to stay all u needed was to win more then the others to stay out of the bottom of the tier to avoid being decleared upon.

    Now, you only fight your own size in your league/tier and only promotion fights is a David vs Goliath scenario where one has to prove themselfs to be gifted a promotion.

    Matty_h [48911]

    But imagine you’re number 11….. challenges coming in weekly from all the up and coming faction. Potentially 5-6 factions pushing for your spot and you can’t decline wars.

    So either you’re forced to fight them back to back to back, or the system is designed to give you a “rest” and factions end up waiting and we get month long backlogs.

    However you know what would stop all this speculation? If devs didn’t just drop the first glimpse of an update and then fall of the face of the earth and leave people not knowing what, where or when.
    And? If you dont want to war, then get off the map. Why would you be "allowed" to sit cozy half dead on a good spot on the map, just because you have a decent strong faction who barely plays.

    No, the meaning of competitive is just that, competitive warring. I believe its healthy for the community and game itself that you have a system like this. Factions will come and go, at least this gives everyone a shot at evolving without having 20 other factions joining one side because their friend is being attacked. This sort of cowardness needs to be strong armed.
  • NUKE Dbeer [2043567]Dbeer [2043567]
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    Posted on 12:56:57 - 04/09/21 (1 month ago)
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    Maybe allow the terretories perks to not spawn randomly but be bought based on tier of the faction and maybe some other form of points you gain through warring? You could buy from a pool of available perks in a given terretory and would expire after a certain time or could upgrade degrade like it does now.
  • 39X PimpChu [1284243]PimpChu [1284243]
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    Posted on 13:10:42 - 04/09/21 (1 month ago)
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    REDROCKETREV [2155045]

    If you're hard over this.. Wait till you meet a lady of the night in Amsterdam

    Bring something to clean yourself with
    what can i say? im pretty easy

    https://i.imgur.com/rBf01UD.gif

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    Posted on 11:59:37 - 09/09/21 (1 month ago)
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    Penicillin [1517799]

    From the Spring 2017 newsletter (yes, 2017!):

    An absolute mastermind

    Joe sits back and looks at this massive undertaking

    Says - ya know what. Im gonna write 1 page about it and that should get me by another 5 years of pineapple vodkas
    Maybe look at it again in 2022


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