[Request] Fac Info (CE Relative & Chain Report) - Page 2 |…
[Request] Fac Info (CE Relative & Chain Report)
  • Ðé Chedburn [1]Chedburn [1]
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    Posted on 10:13:28 - 02/09/21 (1 month ago)
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    MaGnO [51498]

    What about the the relative CE? You forgot it?
    Happy to figure out something, but the original suggestion felt a bit awkward. I also didn't really understand the benefit of why this was important information via the API - I.e. What use it'd have.
  • NUKE A_Mean_Person [1631303]A_Mean_Person [1631303]
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    Posted on 10:23:41 - 02/09/21 (1 month ago)
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    MaGnO [51498]

    What about the the relative CE? You forgot it?

    Chedburn [1]

    Happy to figure out something, but the original suggestion felt a bit awkward. I also didn't really understand the benefit of why this was important information via the API - I.e. What use it'd have.
    I would assume it is so you don't actually need to have the whole faction parked and waiting to start any OC to have a full picture of the CE.

    Having a way to always access that information without such limitation would indeed be great, regardless if via the API or not.

  • Ðé Chedburn [1]Chedburn [1]
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    Posted on 10:27:26 - 02/09/21 (1 month ago)
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    Chedburn [1]

    [API] Added selection 'faction' -> 'chainreport' to view your faction's live or most recently completed chain
    [API] Added selection 'torn' -> 'chainreport' to view any chain report via its ID

    Please take a look, hopefully that's all good!

    Anxiety [2149726]

    Can the faction ID be added to the response? It's needed in the "torn" call at least
    That's added! Also fixed retaliations typo. Thanks.
  • PT MaGnO [51498]MaGnO [51498]
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    Posted on 16:50:19 - 02/09/21 (1 month ago)
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    MaGnO [51498]

    What about the the relative CE? You forgot it?

    Chedburn [1]

    Happy to figure out something, but the original suggestion felt a bit awkward. I also didn't really understand the benefit of why this was important information via the API - I.e. What use it'd have.
    One benefit was already showed by A_Mean_Person. Also if some new member joins the faction we have to wait for all OC's to finish to check where he stands.
    Another possibility is to make the PA planning easier, there are plenty of factions that use a rule to match members for PA's.
    Example, 2 PA teams are matched in terms of CE, PA 1 with #1, #4, #6, #8, PA 2 with #2, #3, #5, #7 (figurate numbers).
    This would automate their process in ranking and planning.
  • PM Helcostr [1934501]Helcostr [1934501]
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    Posted on 00:07:35 - 03/09/21 (1 month ago)
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    MaGnO [51498]

    What about the the relative CE? You forgot it?

    Chedburn [1]

    Happy to figure out something, but the original suggestion felt a bit awkward. I also didn't really understand the benefit of why this was important information via the API - I.e. What use it'd have.

    MaGnO [51498]

    One benefit was already showed by A_Mean_Person. Also if some new member joins the faction we have to wait for all OC's to finish to check where he stands.
    Another possibility is to make the PA planning easier, there are plenty of factions that use a rule to match members for PA's.
    Example, 2 PA teams are matched in terms of CE, PA 1 with #1, #4, #6, #8, PA 2 with #2, #3, #5, #7 (figurate numbers).
    This would automate their process in ranking and planning.
    To branch off of this... it's not a sure fire way to make planning easier, especially since the actual value of CE is still a mystery. But it does save brain-space if we stick to a templated way of assigning people to crimes.
  • TuS™ Nexus [105937]Nexus [105937]
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    Posted on 20:29:59 - 15/09/21 (1 month ago)
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    MaGnO [51498]

    What about the the relative CE? You forgot it?

    Chedburn [1]

    Happy to figure out something, but the original suggestion felt a bit awkward. I also didn't really understand the benefit of why this was important information via the API - I.e. What use it'd have.

    MaGnO [51498]

    One benefit was already showed by A_Mean_Person. Also if some new member joins the faction we have to wait for all OC's to finish to check where he stands.
    Another possibility is to make the PA planning easier, there are plenty of factions that use a rule to match members for PA's.
    Example, 2 PA teams are matched in terms of CE, PA 1 with #1, #4, #6, #8, PA 2 with #2, #3, #5, #7 (figurate numbers).
    This would automate their process in ranking and planning.
    Just wanted to give this an aul bump-a-rooney. 

    Be totally useful to have, and relatively trivial to add (if the API codebase isnt a total mess)...

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