RD_'s Racing Guide "2.0" | Tutorials & Guides |…
RD_'s Racing Guide "2.0"
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    Thread created on 03:21:19 - 31/10/19 (1 year ago)
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    Last replied 05:48:36 - 12/10/21 (7 days ago)
    I contemplated updating the original guide to keep up with changes and I did update it to a certain extent. As I did more testing it was clear that all the updates to racing required me to make a new 
    Racing guide 2.0

    RD_'S Original Racing Guide

    Abbreviation Key for this guide: (T) Tarmac Track: Track Tires, Paddleshift Gearbox, Adjustable Coil-over suspension, (D) Dirt Track: Rally Tires, Rally Gearbox, Group N Rally Suspension, (LR) Long Ratio, (SR) Short Ratio, (T2) Turbo 2,(T3) Turbo 3.

    If you are aiming to get all your merits the quickest and that's it this guide will help.
    If you are interested in racing long term and want to be a competition racer then this guide should help a lot.

    The most important thing will be to have the ability to win more official races. The basic idea is to win the most points possible and have the ability to add any car you want to get the most out of racing. You won't win as many points in the lower classes if you just decide to go with the top global record holding cars as your choices because they are not necessarily the most consistent race winners until you have all the points you need to fully upgrade all them. This guide goes over how I believe some of the top global record-holders are still not the most consistent race winners and the records allure can fool you. Last URT ChristmasBazaar [1352251] won the title with the Honda NSX (D)(SR)(T2) what I believe to be a more consistent race-winning car in Stone Park and he beat Data [1610898] who holds at that time the best global record with the Audi R8, The NSX isn't even on global records for that track but it won the most important race there is. Theoretically, you could set the best global time and still lose the race if your other laps average out to less then the winners.

    Tips and Tricks
    It seems when joining official races the program automatically matches you up with the closest racers to your skill level or perhaps point accumulation. I always keep a new un-upgraded car enlisted so when I choose to join official races I pick a car with no upgrades and no wins thinking the program may match me up with other players with fewer upgrades and/or wins. After the official race has been started I change to the most suitable car for that track as you normally will have to do with official races, the program doesn't just automatically select the track your car is best suited for.

    Racing Script to see actual skill levels

    You can also now check and compare racing stats with others when viewing stats


    Has my opinion changed on what cars to get going through the racing classes from the original guide?

    A little.
    E Volvo, D Toyota MR2, C Corvette Z06, B Cosworth
    , A Ferarri 458. (T) (SR) (T3) for all

    Best Upgrades to get 1st (E-B starting out)
    1) Aerodynamics as these increase multiple stats at once. 2) (T3) as this adds the most top speed and acceleration of all other upgrades at the same time. 3) Tires as these increase multiple stats at the same time. 4) Exhaust and Weight Reduction, the ones that increase 2 or more stats the most at once. That's all that's going to be upgraded in E-B classes or your spending too many points to early.


    Why the Ferarri 458 if it will eventually not be used? It's going to be your best point winning car as it is able to compete on the most tracks while you build your individual track car fleet. If racing is the most important thing to you then a racing friendly company will cut your time in half to get to your ultimate goal of 15 maxed A class cars or so and it will also speed up racing skill gain by 50% with 10* Mechanicshop company perks. In my opinion, especially for newer players, these racing friendly companies are not the best company choices if you're trying to grow net worth and battle stats.

    The cars that were the leaders when I started racing all the way at the beginning where the shine through cars as all racers were at that time were all about the same skill. The records set now are from players who graduated A class and went back to fully modify cars, these players also with much higher and more diversified skill levels. When you start out you cant fully upgrade all your cars as you pass through the classes as it's necessary to save some points for your next class car to upgrade. You cannot compare apples to oranges. When you start you need the most consistent point winners at their limited upgradeability. My 1st guide outlines the upgrades you should get 1st and about how many points you should spend on each class as your passing through.


    Here is the best A-class car for each track now after all the current updates.

    (T) Tarmac Track: Track Tires, Paddleshift Gearbox, Adjustable Coil-over suspension
    (D) Dirt Track: Rally Tires, Rally Gearbox, Group N Rally Suspension
    (LR) Long Ratio
    (SR) Short Ratio
    (T2) Turbo 2
    (T3) Turbo 3


    Uptown (T) Lamborghini (LR) (T3)

    Withdrawl (T) Lexus LFA (LR) (T3)

    Underdog (T) Honda NSX (SR) (T2)

    Parkland (D) Honda NSX (SR) (T3)

    Docs (T) Ford GT40 (LR) (T3)

    Commerce (T) Honda NSX (SR) (T2)

    Two Islands (D) Honda NSX (LR) (T3)

    Industrial (T) Honda NSX (SR) (T3)

    Vector (T) Honda NSX (SR) (T3)

    Mudpit (D) Sierra Cosworth (LR) (T3)

    Hammerhead (D) Honda NSX (SR) (T2)

    Sewage (T) Honda NSX (SR) (T2)

    Meltdown (T) Honda NSX (SR) (T3)

    Speedway (T) Lexus LFA (LR) (T3)

    Stone Park (D) Audi R8 (SR) (T3)

    Convict (T) Mercedes SLR (LR) (T3)

    A class cars to get: 1st to last in sequence to gain points to complete your fleet in as short a time as possible by covering the most tracks and winning the most points.
    1) Ferarri 458 (T) (SR) (T3) allows you to compete in all the tarmac tracks and be able to win points from the start.
    2) Lexus LFA (T) (LR) (T3) All tarmac long ratio tracks
    3) Honda NSX (T) (SR) (T3) covers 3 tarmac tracks (T3) as the best car
    4) Honda NSX (T) (SR) (T2) covers 3 tarmac tracks (T2) as the best car
    5) Honda NSX (D) (SR) (T3) covers 2 dirt tracks (T3) as the best car and can be used for all dirt tracks until you acquire other dirt cars
    6) After that, all the remaining choices are all best for "one track each car's" which are listed above so, you can add to your fleet in any order you want in relation to your preferences.

    Other cars that perform well but are slightly under the best can be used and win for those who want more diversity listed below. Also, these cars like Ferarri and Lexus fill in the gaps for the tracks you don't have cars for yet as you build your fleet. Ferarri 458 is the most diverse car and the Lexus LFA is the 2nd most diverse car available.

    Uptown (T): Lexus LFA (LR) (T3)
    Underdog (T): Ferarri 458 (SR) (T3)
    Parkland (D): Audi R8 (SR) (T3)
    Docks (T): Aston Martin-One (T) (LR) (T3) / Ferarri 458 (SR) (T3)
    Commerce (T): Honda NSX (SR) (T3) / Ford GT 40 (SR) (T2) / Ferrari 458 (SR) (T3)
    Two Islands (D): Audi R8 (SR) (T3) / Nissan GTR (SR) (T2)
    Vector (T): Ferarri 458 (SR) (T3)
    HammerHead (D): Audi R8 (SR) (T3) / Nissan GTR (SR) (T2)
    Sewage (T): Ford GT40 (SR) (T2)
    Stone Park (D): Honda NSX (SR) (T2) Aston Martain-One (SR) (T2) / Nissan GTR (SR) (T2)
    Convict (T): Aston Martin-One (LR) (T3) / Lexus LFA (LR) (T3)
    Bugatti Vernon (T) (LR) (T3): Speedway / Convict (obviously best car for Speedway and Convict if you can own one)


    Gaining skill
    Data believes time racing is the key which he says 100 laps in the docks builds the most XP per race. I'm not 100% sure if its time or laps. I always did speedway 100 lap races for skill as you complete 100 laps the fastest and can join another race so with that method you can complete more laps in a day than any other track. I don't have a clear answer on this as I do not have a sophisticated script or anything to accurately measure how much skill is being gained and each progression in skill takes longer and longer so it's hard to gauge with my methods of testing. To build racing skill, you need to race a lot and keep entering as many races as you can as often as you can. There is no harm in racing longer races while your sleeping.

    Official or custom races?
    Official get you points, the custom races are a great way to do 100 laps at a time for skill growth. Custom races you can set the wait time to as low as 1 minute so you can obviously get more races complete faster this way for skill. Setting wait times longer to allow more racers to join could potentially result in more skill gain so, I say race diversely.


    Remap 2 with Turbo 2 (T2)
    I have tried to match up the stage 2 remap upgrade in the "engine" section to accent the Turbo 2 (T2). (R2) has always lowered my times in every test I have done with many cars & classes A & B. It makes sense that remap 2 may work better with (T2) but in this game, it's just simply a lower stat upgrade compared to the (R3)

    What's new with crashes?
    There is a merit if you crash now. Before crashes were very basic and the safety items did not seem to change the chance you would crash or upgrade loss cost or amount on the way or the other as it is random. I observed before all the updates crashes would always go in order, 3 parts lost, 2 parts lost, 1 part lost, 3 then 2 then 1 in a repetitive pattern and the upgrades lost were always random not seeming to be higher or lower-cost parts. Now I have heard of people getting 1 lost part then one lost part again so there may have been some changes that its almost impossible for me to extensively test and get an opinion about. I have like 15 maxed A class cars and only a few of them have max safety upgrades. I crash very seldom to the point for me safety items are still a waste of points. Racing skill also may be a factor in fewer crashes over time as skill get higher.

    You cant win races and cant progress
    I did cover this in my 1st guide. The best advice I have is to save 50% of your points to upgrade your next class car, the goal is to have one fully upgraded A class car so you can accumulate points. If you made a mistake in this part then you will need to join a Mechanic Shop or Car Dealership company, the Gas Station has racing points too but not as good of perks as these 2 companies depending on your playing style.

    Mechanic Shop
    1 star: Machinist - Racing point (5 jp)
    3 star: Discount Parts - 75% cost discount on car parts
    5 star: Junkyard Dog - Random car (10 jp)
    7 star: Refurbish - Lose no car parts after crashing
    10 star: Driver - 50% driving skill gain
    Car Dealership
    1 star: Test Drive - Racing point (5 jp)
    3 star: Discount parts - 75% cost discount on car parts
    5 star: Salesman - No item market fees
    10 star: Getaway car - 95% increased run away chance

    T.V. company is the best for gaining skill quickly. You can get 0.5 skill randomly for using job points. All the higher skill racers use this method to get were they are.

    Cosworth
    For B class you could choose to get the Cosworth as your 1st B class car as you will eventually want to own one if you are going to race long term. In class A the Cosworth is needed eventually if your aim is to have the best car for each track but in the end. New racers shouldn't have a problem competing with the Cosworth in all tracks to get through class B, just stick with the recommended 1st upgrades to get listed above ^

    Upon changing from (T3) to (T2) on my Cosworth for testing in Mudpit the Cosworth initially took a dive in performance. I had decided 1,000 laps minimum for each upgrade change should be performed. Toward the 9th and 10th 100 lap race, I saw slight increases in performance with the (T2) but still not as good as the (T3) results. I decided 1,000 laps was not enough to get an accurate assessment. Continuing to test the (T2), the performance steadily began to increase, eventually, I finally passed one of my previous personal records. This led me to believe this car was building an invisible individual car exp. I wanted to test my theory about the exp so I changed back to (T3) and the performance once again tanked initially the same way it had when I switched it to started to test (T2). A lot of people ask (T2) or (T3) for Cosworth? I believe it's whatever one you have the most established exp with. There seemed to be more consistency in faster overall race time with the turbo 3 so that's what I'm going to recommend. My best personal individual lap time with the Cosworth in Mud Pit was with the (T2) but I eventually passed it with the turbo 3 as I raced with (T3) more. At the time this guide was published I was focused more on other testing as this Cosworth is good for only one track and the (T2), (T3) dilemma could actually work either way. It's about a big of a decision as choosing either the Lexus LFA or Lambotgini for your Uptown car, perhaps to close to call. Another example of this is Honda NSX at Commerce is recommended (T2) but (T3) is very close. Individual players who have more individual car XP either (T2) of (T3) will have varying opinions. The data determined in this guide was through extensive testing and collaboration with other interested racers.

    Individual car experience:
    This is a theory of mine I have because of the experiences I have had with testing and changing upgrades on cars.
    In my opinion, it seems that a car builds an invisible exp I feel works like crime exp. Cars build this invisible exp with one configuration of upgrades and when you change the upgrades a car previously had, it looses some of your accumulated individual car exp. When you enlist a new car it has no accumulated individual car exp yet. Even adding safety items randomly or losing upgrades in a crash and not restoring them to the original configuration before the car is raced again will effect this invisible individual car XP.

    How in the heck did I come up with this theory?
    Upon testing several cars and upgrade configurations Iv experienced many subtle changes in overall race times. When the ability to add multiple of the same cars was introduced I enlisted multiple of the same cars to have all the cars and configurations I wanted but couldn't have before with the previous version of racing when the 1st guide was written. A peculiar thing I noticed right away was these global record winning cars were not performing as well as my original cars. I have been in contact with most of the global record-holders for a long time discussing their setups and they were all using the same configurations as I have listed on my original guide so, I knew it wasn't my configuration. I continued to test. After about 1,000 laps or so the new cars I enlisted based on the global records, that indicated was the fastest lap record holders did begin to increase there performance gradually. The new cars eventually beat a few of my previous best personal records with the cars I used per the old racing version. This indicated to me cars individually needed time to either accumulate races entered or laps completed to sorta break-in I was guessing. I couldn't just flip back and forth between upgrades and see instant results. Races are random but they operate within a consistency of percentages.

    You can't just buy the best car, follow an upgrade guide and just be #1 on your first few races. Individual car exp is gained per races joined I believe and this XP is accumulated while the car is configured one specific setup so, if you change upgrades back and forth it looses this accumulated XP. This XP can be built back up, changing upgrades has the same effect as getting a red on a crime losing crime exp, temporarily losing effectiveness in a company from drugs or inactivity or having to rebuild new weapon XP exp when changing a weapon. These beliefs I acquired from observation and testing. I believe you should have multiple of the same cars when applicable so you can set them one way, leave them alone and let them accumulate this max individual car XP they can. I don't think crashes affect this XP as long as the car is returned to its original upgrades before the next race.


    There was no haste in making this guide. 1st guide released Thread created on 22:01:54 - 05/02/15 (4 years ago) Racing Skill 21.7. 2.0 Guide released Thu 02:05:02 - 31/10/19 Racing Skill 26.2
    You're not going to become rich or gain anything from racing that you can't gain without it. Racing is a novelty and liability really, it's not going to help you beyond the merits, it's for people who enjoy it.

    My personal records as of Thu 02:05:02 - 31/10/19:
    Uptown, Withdrawal, Underdog:
    Parkland, Docks, Commerce:
    Two Islands, Industrial, Vector:
    Mudpit, Hammerhead, Sewage:
    Meltdown, Speedway:
    Stonepark, Convict:

    All the information in this guide I perceive to be true and accurate. I want to give a special thanks to all that contribute information to make the release of this guide possible. I would ask everyone who thinks this guide was helpful or if you feel there was a lot of time and effort put into accumulating all this information please go add the contributors as friends. Some of these players have massive amounts of net worth so they don't need gifts but for the lower stature players who contributed information no matter how large or small did so in the name of contributing to the Torn society with no expectation reward or for thanks. Feel free to send these players a message of thanks in chat or mail to express your appreciation for their services.

    Zynfire [1631210]
    Data [1610898]
    KRobert [2038773]
    ChristmasBazaar [1352251]
    Broly [1613023]
    ScHiZoPhReNiC [535496]
    miro [1689701]
    RD_
    ToxicMonkeyMZC [712861]
    SmudgeSr [2098801]

    Take the time now to forgive and forget all your grievances in Torn, especially players you always wanted to thank or apologize to for whatever reason and never did. In retrospect to our existence here, our time together is short and it's better to have respect and gratitude then spite and ignorance. Special thanks to Mentos & Cola and the Natural Selection organizations that have helped me become an overall better and more respectful Torn citizen.

    Worlds Greatest Drag Race!
    Last edited by AngryVGNerd on 12:45:39 - 15/08/21
  • IBB VitaGreta [1867016]VitaGreta [1867016]
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    Posted on 07:04:17 - 31/10/19 (1 year ago)
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    Good stuff! Great job :)
  • HAKA Phool [2176935]Phool [2176935]
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    Posted on 08:54:30 - 31/10/19 (1 year ago)
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    Thanks so much for this! All contributors added as friends =)
  • |X| anghel [1644935]anghel [1644935]
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    Posted on 10:18:38 - 31/10/19 (1 year ago)
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    Great work guys! This guide was really needed.

    BTW, one of the 10* TV company specials gives you on average 5 driving skill per year which is a great gain especially when your driving skill goes over 20.
  • NS Wild_Husky [2104424]Wild_Husky [2104424]
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    Posted on 11:01:49 - 31/10/19 (1 year ago)
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    SR seems to be better for dirt tracks based on the upgrade page, so how come for the Mudpit track, you are using LR? Curious to know your reasoning for recommending LR.

    Great guide overall. I used your first guide for racing too. R+
    Last edited by Wild_Husky on 11:03:07 - 31/10/19
  • |X| AngryVGNerd [1530413]AngryVGNerd [1530413]
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    Posted on 20:02:09 - 31/10/19 (1 year ago)
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    Wild_Husky [2104424]

    SR seems to be better for dirt tracks based on the upgrade page, so how come for the Mudpit track, you are using LR? Curious to know your reasoning for recommending LR.

    Great guide overall. I used your first guide for racing too. R+
    Some of the things in racing don't make sense as its a simple program that determines everything. I thought how you did, tested and test but came to the conclusion I did. If it needs to make sense I suppose its because Mudpit doesn't have any sharp turns therefore, no stops and starts so (LR) takes the cake. I suppose this is also why (T3) works better as well.
  • PoP Travis_McGee [2098801]Travis_McGee [2098801]
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    Posted on 22:40:34 - 31/10/19 (1 year ago)
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    Thanks RD! Things look great overall. I think lots of us do very well with our Cos setup SR T2 at Mudpit and that is why there may be continued confusion about that track.  Just had another guy PM asking if i thought RD had made a typo on Mudpit but i reassured him that you didn't make a typo as i asked the same question to you directly last night when the guide came out.  The Docks might be controversial as well.  Great work with all the testing and putting together the post.  You are a real asset to Torn Racing and weapons sales as well.

    Read the 21 book series about Travis McGee series by John D. Macdonald  for incredible entertainment.  The first book is titled "The Deep Blue Goodbye".

  •   Kupe [2198270]Kupe [2198270]
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    Posted on 22:52:55 - 31/10/19 (1 year ago)
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    Thanks for this.  Baldr's guide is good for getting through the classes, but I appreciate the more advanced advice about class A cars.  I also like the theory of individual car experience, mostly because I don't want to change cars that I have become attached to.

    Andyman did a good study on racing skill gain from time raced (in a slower car) versus plain distance raced.
  • C2C Prezze [2121612]Prezze [2121612]
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    Posted on 23:17:44 - 31/10/19 (1 year ago)
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    I disagree with the class B remark about the cossworth. I didn't upgrade the dirt adjustements on the car yet. Just went for the upgrades i didn't need to replace when hitting class A. and used all my points i got after going frmo C to class B.

    My cossworth had a win rate of 60% in class B

    tF0XQF9.jpeg

  • BT Seba_Nile [1782274]Seba_Nile [1782274]
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    Posted on 23:21:59 - 31/10/19 (1 year ago)
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    Is it possible to see the track before entering the race? Or is it random?

     

  • NS Wild_Husky [2104424]Wild_Husky [2104424]
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    Posted on 23:43:05 - 31/10/19 (1 year ago)
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    Wild_Husky [2104424]

    SR seems to be better for dirt tracks based on the upgrade page, so how come for the Mudpit track, you are using LR? Curious to know your reasoning for recommending LR.

    Great guide overall. I used your first guide for racing too. R+

    AngryVGNerd [1530413]

    Some of the things in racing don't make sense as its a simple program that determines everything. I thought how you did, tested and test but came to the conclusion I did. If it needs to make sense I suppose its because Mudpit doesn't have any sharp turns therefore, no stops and starts so (LR) takes the cake. I suppose this is also why (T3) works better as well.
    Looks like I'll need to make some adjustments on my cosworth. Really appreciate all the testing you all have done to come up with this guide.
  • QnK Wiber [2065939]Wiber [2065939]
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    Posted on 00:13:27 - 01/11/19 (1 year ago)
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    Great upgrade to the guide. In particular appreciate you sharing your theory of car experience. Do you think or have you observed any correlation between track familiarity and performance? IE If I race exclusively on one track for a while will my performance on that track be any better than if I drive a track I have not used for a long time?
  • HAKA Phool [2176935]Phool [2176935]
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    Posted on 00:23:33 - 01/11/19 (1 year ago)
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    Does this mean ideally we need four NSX? Two for dirt and two for tarmac?
  • JFK™ Andyman [471591]Andyman [471591]
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    Posted on 00:30:48 - 01/11/19 (1 year ago)
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    Nice work.

    Racing skill gain is definitely not correlated to time racing. Here's my testing.
    Last edited by Andyman on 00:31:02 - 01/11/19
  • |X| AngryVGNerd [1530413]AngryVGNerd [1530413]
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    Posted on 04:01:29 - 01/11/19 (1 year ago)
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    Wiber [2065939]

    Great upgrade to the guide. In particular appreciate you sharing your theory of car experience. Do you think or have you observed any correlation between track familiarity and performance? IE If I race exclusively on one track for a while will my performance on that track be any better than if I drive a track I have not used for a long time?
    I believe so.
  • |X| AngryVGNerd [1530413]AngryVGNerd [1530413]
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    Posted on 04:01:46 - 01/11/19 (1 year ago)
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    Seba_Nile [1782274]

    Is it possible to see the track before entering the race? Or is it random?
    Random
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    Posted on 04:02:06 - 01/11/19 (1 year ago)
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    Phool [2176935]

    Does this mean ideally we need four NSX? Two for dirt and two for tarmac?
    Yes
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    Posted on 04:17:00 - 01/11/19 (1 year ago)
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    Prezze [2121612]

    I disagree with the class B remark about the cossworth. I didn't upgrade the dirt adjustements on the car yet. Just went for the upgrades i didn't need to replace when hitting class A. and used all my points i got after going frmo C to class B.

    My cossworth had a win rate of 60% in class B
    I tried to explain the best I could that every player is going to have a slightly different experience and my suggestions are my opinion. If you don't do it they way I think is best it absolutely doesn't make you wrong. This guide is a lot of my opinions based on my experiences and testing. I had a long comment section on the Cosworth as the T2 T3 and  other opinions on it do vary a lot with this and 2 other cars. Take what you can from what I wrote and ignore what doesn't work for you. This guide wasnt released until I tested all my theorys extensively but as for the 1st B class car you get I obviously couldn't go back and do it over so it is in fact my opinion. If more people tell me the same as you I'll edit the section to add the opinions of others. I appreciate your input on it and I'm sure other people appreciate the different experiences of players comments.
    Last edited by AngryVGNerd on 05:03:47 - 01/11/19
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    Posted on 04:25:22 - 01/11/19 (1 year ago)
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    Andyman [471591]

    Nice work.

    Racing skill gain is definitely not correlated to time racing. Here's my testing.
    Awesome work on this, if we ever reach a definitive answer I'll update it into the guide. Obviously custom races with shorter wait times is better then  waiting several hours of the day for a races to start in official races but it's mostly speculation if the number of drivers is a factor. As for now like I posted, just keep joining as many races a spossible throuought the day, stay consistent and that's your best bet. I do join 100 laps at docs at night before bed and allow some extra time for more racers to join because why not. 
    Last edited by AngryVGNerd on 04:36:21 - 01/11/19
  • NUKE CockyNudist [2209950]CockyNudist [2209950]
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    Posted on 10:30:49 - 01/11/19 (1 year ago)
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    I went through B class fairly recently, and if you have a fully maxed cosworth (due to saving points in previous classes) you will get 1st place on pretty much all of your races, even on Tarmac tracks due to lack of competition.
    Last edited by CockyNudist on 10:40:31 - 01/11/19

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