Mission Tasks | Missions | TORN

Mission Tasks

    • Grif [882958]
    • Role: Civilian
    • Level: 100
    • Posts: 4,696
    • Karma: 5,840
    • Last Action: 1 day
      • 0
    • Reason:
      Are you sure you want to report this post to staff?
      Cancel
    Thread created on 00:47:04 - 19/12/15 (8 years ago)
    |
    Last replied 03:15:13 - 21/12/15 (8 years ago)
    so with the missions released, and duke getting his tasks done, im curious to see what type of tasks players would like for missions

    obviously dukes are mainly attacking with some different tasks in place aswell, obviously we havent seen all of them, and other agents will be implemented with their own tasks

    but im curious to see what players would like for different tasks

    so as that statement suggests

    what ideas for tasks would you like to see, not looking for rewards or story or anything im just intrigued as to what people think would be a good task, that perhaps isnt in the system

    an example would be per say, defeat a player then send him a box of tissues to rub it in( not a real idea obviously just an example)

    what would you like to see as tasks, given alot of you dont necessarly want all attacks, or no attack tasks, what would be interesting tasks for you to do?
    Last edited by Grif on 00:47:27 - 19/12/15 (8 years ago)

    • venevox [1940308]
    • Role: Civilian
    • Level: 21
    • Posts: 34
    • Karma: 0
    • Last Action: 8 years
      • 0
    • Reason:
      Are you sure you want to report this post to staff?
      Cancel
    Posted on 01:21:26 - 21/12/15 (8 years ago)
    Post link copied to clipboard Copy post link
    How about a mission where we have to persuade an active player with stats lower than us(real low, like 40-70% of our total) to attack us and it's OUR responsibility that the attacker wins ? Something titled "Cheerleader" or similar ?
    • Grif [882958]
    • Role: Civilian
    • Level: 100
    • Posts: 4,696
    • Karma: 5,840
    • Last Action: 1 day
      • 0
    • Reason:
      Are you sure you want to report this post to staff?
      Cancel
    Posted on 01:23:14 - 21/12/15 (8 years ago)
    Post link copied to clipboard Copy post link

    venevox [1940308]

    How about a mission where we have to persuade an active player with stats lower than us(real low, like 40-70% of our total) to attack us and it's OUR responsibility that the attacker wins ? Something titled "Cheerleader" or similar ?
    so make a weaker player attack you, and you have to lose the defend ?, sounds interesting

    • Jorgy411 [145507]
    • Role: Civilian
    • Level: 100
    • Posts: 1,345
    • Karma: 1,700
    • Last Action: 40 minutes
      • 0
    • Reason:
      Are you sure you want to report this post to staff?
      Cancel
    Posted on 03:11:44 - 21/12/15 (8 years ago)
    Post link copied to clipboard Copy post link
    I'll post my ideas from the thread in the PC's forums.

    Attacking Tasks:

    Task Idea:
    Trick someone into losing a RR game
    Mission Briefing: Duke is tired of his "client" losing all his money in a stupid RR games. He wants the player to "beat him at his own game" so to speak.
    Mission Goal: The player has to win at least $100,000 from a specefic target (an NPC so they could automatically accept RR invite?)

    Task Idea: Mug a special item off of a target for an agent
    Mission Briefing: Duke wants you to collect his "prize possession item" that was wrongfully stolen from him. Get it back to him
    Mission Goal: Attack and mug the target to gain special item. No real item will be given to the player, it's automatically turned into the agent.


    Misc Tasks:

    Task Idea: Test out this prototype weapon from Big Al's shop on 10 people.
    Mission Briefing: Big Al's shop wants to try and get into the "Special Weapon's" business. Help him test out his newly created weapons!
    Mission Goal: Player spends money at Big Als to buy a special weapon and use it on a set amount of people (this could variety depending on the item/difficulty). The weapons disappear (or get turned back in to Big Al) after they player has attacked 10 players or if the mission timer expires.

    Task Idea: Obtain 15,000 Happiness and use a drug specified by the agent
    Mission Briefing: The scientist wants to see how certain drugs effects a player that's significantly happy.
    Mission Goal: Use items to improve one's happiness and take the drug the agent is requesting. Depending on difficulty, a player could need to test out multiple drugs. At least one drug in the line-up should trigger the player to OD or send them to the hospital.

    Task Idea: Physically have the character rob the the museum to turn in an artifact. Mission could be called "The Big Heist!"
    Mission Briefing: The player is tasked by an agent (a thief agent perhaps?) to plan out a planned robbery on the museum to steal a high valued artifact (Egyptian Amulet). Once the player obtains the item, it's automatically turned in to complete the mission.
    Mission Goal: The player is tasked with doing the following; 1) scope out the scene(go to the museum in the city and click on the "scope out the scene" link) 2) find the item the agent is looking for (click on the "artifact in question" after scoping the area for threats) and plan how you will return to this place after hours 3) and wait till 01:00 TCT to rob the place (this could be changed depending on the player i suppose). Once the item has been lifted from the museum, the mission will automatically complete.

    Firestarters - Jorgy411

    • Jorgy411 [145507]
    • Role: Civilian
    • Level: 100
    • Posts: 1,345
    • Karma: 1,700
    • Last Action: 40 minutes
      • 0
    • Reason:
      Are you sure you want to report this post to staff?
      Cancel
    Posted on 03:15:13 - 21/12/15 (8 years ago)
    Post link copied to clipboard Copy post link
    Here is Frejya's ideas that I thought was interesting:



    Some drug related missions


    Task Idea:
    Find a combination of drugs that will anesthetize an NPC guarding an item or artifact
    Mission Briefing: Player is tasked to acquire an item that is guarded by a beer-drinking thug. When the player gets the item, it is turned in to complete the mission.
    Mission Goal: The guard asks for a beer when the player approaches him. If you give him a bottle of beer, he drinks it, but won't let you near the item. Player will be given a choice to add a drug to the beer (depending what's in the player's inventory). Different drugs will affect the guard in different ways, but will not grant access to the item until the correct combination is used. Incorrect combinations may result in a violent reaction (and hospitalization). The correct combination can vary from player to player. The NPC can give hints when a wrong drug is added to help narrow down the choices. When the correct combo is added to a beer and given to the guard, he falls asleep so you can grab the item.


    Task Idea: Taking a new drug will cause hallucinations that give you clues to collect items
    Mission Briefing: Player is told to travel to Argentina to carry some contraband back to Torn. He/she meets with a contact there and is given some ayahuasca to transport, and is encouraged to try it for special insight into how to find their contact in Torn.
    Mission Goal: Player takes the drug and hallucinates a random plushie, clothing and item, such as "a sheep wearing a tank top swinging a hammer". Player then collects those three things (sheep plushie, tank top and hammer) and is able to combine them and hide the drugs within. They then report to a specified location, where the contact sees the odd item and collects the drugs. If you show up without the correct combo, you are spotted by the cops, go to jail and have to start over.

    Firestarters - Jorgy411

Reply
Thread Title: