Missons are live! - Page 13 | Missions | TORN

Missons are live!

    • aurel1 [1046304]
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    Posted on 11:06:20 - 21/12/15 (8 years ago)
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    decomposer [1331516]

    Sorry if I am being a noob... I still can't activate the mission. I tried to talk with Duke and still got no mails from him. Pls kindly enlighten me what to do....
    You simply need to visit missions page and accept Anonymous mission.
    • decomposer [1331516]
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    Posted on 11:08:18 - 21/12/15 (8 years ago)
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    decomposer [1331516]

    Sorry if I am being a noob... I still can't activate the mission. I tried to talk with Duke and still got no mails from him. Pls kindly enlighten me what to do....

    aurel1 [1046304]

    You simply need to visit missions page and accept Anonymous mission.
    Where is the accept button or how do I do ?

    I do visit to mission page and at anonymous tab, I only saw "Introduction: Duke"... I didn't see anything I can do...
    • aurel1 [1046304]
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    Posted on 11:14:30 - 21/12/15 (8 years ago)
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    decomposer [1331516]

    Sorry if I am being a noob... I still can't activate the mission. I tried to talk with Duke and still got no mails from him. Pls kindly enlighten me what to do....

    aurel1 [1046304]

    You simply need to visit missions page and accept Anonymous mission.

    decomposer [1331516]

    Where is the accept button or how do I do ?

    I do visit to mission page and at anonymous tab, I only saw "Introduction: Duke"... I didn't see anything I can do...

    https://gyazo.com/c003e05053f8298b794a7c1cb8e0a0f0
    • decomposer [1331516]
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    Posted on 11:21:42 - 21/12/15 (8 years ago)
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    decomposer [1331516]

    Sorry if I am being a noob... I still can't activate the mission. I tried to talk with Duke and still got no mails from him. Pls kindly enlighten me what to do....

    aurel1 [1046304]

    You simply need to visit missions page and accept Anonymous mission.

    decomposer [1331516]

    Where is the accept button or how do I do ?

    I do visit to mission page and at anonymous tab, I only saw "Introduction: Duke"... I didn't see anything I can do...

    aurel1 [1046304]


    https://gyazo.com/c003e05053f8298b794a7c1cb8e0a0f0
    I got it....

    Thanks :)
    Last edited by decomposer on 11:23:46 - 21/12/15
    • JustJanet [911066]
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    Posted on 12:18:04 - 21/12/15 (8 years ago)
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    I have had no problems accomplishing my missions so far. When it came to getting 12 hours of hosping the same person, I revived him twice... I was pissed because the first two times I hosped him for over 4 hours each so I assumed if I revived him again then I would be done with the mission... after the third attack I was as 11.80 hours! X( So not cool for my "I want it done now" attitude!

    • Beerstein [1322136]
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    Posted on 13:08:07 - 21/12/15 (8 years ago)
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    critch [507888]

    Well Im still stuck on the second mission of attacking the same player 3 times as he is constantly in hospital, this is fun.

    Beerstein [1322136]

    I'm stuck on the mission beat 3 diff players and I can't beat (or even hit) the second one with a flashbang+vicodin, this is fun. Clearly "easy" I think I'm done with missions. Whoever decided how to calculate "easy" opponents for a player clearly f**ked up. If it gets harder I don't even want to see what opponents pop up later. Basically the only mission I was able to beat (not counting the 3 starter missions) was defeat 5 opponents of my choosing and spend 250 energy training.

    What a waste of energy 0/10 on this update. You all can keep wasting energy my ass is going back to training, this update is pointless.

    Korten [290467]

    They didn't make you level hold.
    Are your stats even balanced?

    Beerstein [1322136]

    No they didn't but that is an option in the game, same as being a non druggie (who are also f**ked by this update). Those players made choices based on pluses and minuses at the time, they're considered a viable option (there's even a gym for non druggies) so there's no legitimate reason to exclude them in the update.

    It's fine though I also don't have to play the game anymore, that too is an option. So yeah I think the update was a pile of shit for me and for non druggies and yeah that's my choice to level hold, it's also my choice to play less or even quit if I want. Sometimes a game just isn't for you anymore, shit happens I'll move on. To omit a feature for a play style previously supported (in specific non druggies) before the fact is one thing, after the fact there's no excuse other than being too lazy to care.

    The fact is missions "difficulty" level scales differently for every player, so for it to work for some and not for others is just a flawed system. If easy were identical regardless of individual that'd be another story. But again this is just lazy and ignoring a portion of the community they can afford to ignore, well that's on them. In much the same way they ignored balanced stat players when they released the special gyms (minus non druggies). As far as my stats they were balanced before the gyms inherent system forced me to change or be even weaker.

    End of the day it's Cheds game and he can do what he want, that wont stop me from voicing my honest opinion, or if I feel like it simply playing less or leaving the game. The irony? What got me more than anything was the ignoring non druggies more so than level holders, a group that was previously stated that they'd have long term advantages being straight shafted in this update after FINALLY giving them their gym. What good are long term benefits of not drugging up when missions scale only off current stats and require short term drug benefits.

    Again when you're scaling difficulty level off the individual player there's no excuse to not cater to everyone other than simply being too lazy to care about that group of people as it impacts no one else. This update shows that the development team cares only about the majority and income rather than the whole player base.

    Butters [34298]

    I've said it in another thread and I'll say it here - why the hell should level holders be given far easier targets to hit than those who aren't holding their level?

    After all that is what you're after is it not - weaker players who hit you back for less damage that you do them, which would be the only solution to make it "fair" on level holders because they can't tank damage - we know there aren't many level holders especially with your stats (if there are any at all) and I suspect that would be a common theme for active level holders with good stats.

    There still are things you can do though - perhaps a combo of sero / epi / melatonin as needed might help?
    It's not about being given easier targets it's about being given targets based on how strong they are same as everyone else. In ignoring what I wrote I see you also ignore the fact that I'm more bitchy about the non druggies than I am level holders part of it. At least if those were considered at all in the update I'd know it wasn't just about laziness.

    Both level holding and playing as a non druggie are considered valid play styles but both are very unpopular simply because they're widely considered the harder or lesser of the two options. If they're already considered the weaker style of play what's the sense in releasing new content that by choice makes it harder? They chose the tough role but the mission release was an active decision to make it even harder on those players simply because it's the easy route for the devs.
    Last edited by Beerstein on 13:41:59 - 21/12/15

     

    • Butters [34298]
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    Posted on 17:32:34 - 21/12/15 (8 years ago)
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    critch [507888]

    Well Im still stuck on the second mission of attacking the same player 3 times as he is constantly in hospital, this is fun.

    Beerstein [1322136]

    I'm stuck on the mission beat 3 diff players and I can't beat (or even hit) the second one with a flashbang+vicodin, this is fun. Clearly "easy" I think I'm done with missions. Whoever decided how to calculate "easy" opponents for a player clearly f**ked up. If it gets harder I don't even want to see what opponents pop up later. Basically the only mission I was able to beat (not counting the 3 starter missions) was defeat 5 opponents of my choosing and spend 250 energy training.

    What a waste of energy 0/10 on this update. You all can keep wasting energy my ass is going back to training, this update is pointless.

    Korten [290467]

    They didn't make you level hold.
    Are your stats even balanced?

    Beerstein [1322136]

    No they didn't but that is an option in the game, same as being a non druggie (who are also f**ked by this update). Those players made choices based on pluses and minuses at the time, they're considered a viable option (there's even a gym for non druggies) so there's no legitimate reason to exclude them in the update.

    It's fine though I also don't have to play the game anymore, that too is an option. So yeah I think the update was a pile of shit for me and for non druggies and yeah that's my choice to level hold, it's also my choice to play less or even quit if I want. Sometimes a game just isn't for you anymore, shit happens I'll move on. To omit a feature for a play style previously supported (in specific non druggies) before the fact is one thing, after the fact there's no excuse other than being too lazy to care.

    The fact is missions "difficulty" level scales differently for every player, so for it to work for some and not for others is just a flawed system. If easy were identical regardless of individual that'd be another story. But again this is just lazy and ignoring a portion of the community they can afford to ignore, well that's on them. In much the same way they ignored balanced stat players when they released the special gyms (minus non druggies). As far as my stats they were balanced before the gyms inherent system forced me to change or be even weaker.

    End of the day it's Cheds game and he can do what he want, that wont stop me from voicing my honest opinion, or if I feel like it simply playing less or leaving the game. The irony? What got me more than anything was the ignoring non druggies more so than level holders, a group that was previously stated that they'd have long term advantages being straight shafted in this update after FINALLY giving them their gym. What good are long term benefits of not drugging up when missions scale only off current stats and require short term drug benefits.

    Again when you're scaling difficulty level off the individual player there's no excuse to not cater to everyone other than simply being too lazy to care about that group of people as it impacts no one else. This update shows that the development team cares only about the majority and income rather than the whole player base.

    Butters [34298]

    I've said it in another thread and I'll say it here - why the hell should level holders be given far easier targets to hit than those who aren't holding their level?

    After all that is what you're after is it not - weaker players who hit you back for less damage that you do them, which would be the only solution to make it "fair" on level holders because they can't tank damage - we know there aren't many level holders especially with your stats (if there are any at all) and I suspect that would be a common theme for active level holders with good stats.

    There still are things you can do though - perhaps a combo of sero / epi / melatonin as needed might help?

    Beerstein [1322136]

    It's not about being given easier targets it's about being given targets based on how strong they are same as everyone else. In ignoring what I wrote I see you also ignore the fact that I'm more bitchy about the non druggies than I am level holders part of it. At least if those were considered at all in the update I'd know it wasn't just about laziness.

    Both level holding and playing as a non druggie are considered valid play styles but both are very unpopular simply because they're widely considered the harder or lesser of the two options. If they're already considered the weaker style of play what's the sense in releasing new content that by choice makes it harder? They chose the tough role but the mission release was an active decision to make it even harder on those players simply because it's the easy route for the devs.
    I ignored the non druggie part of your post simply because it was irrelevant - they would also get matched against players with similar battle stats if that is indeed the criteria for target matching in mission contracts, so whether they take drugs or not makes no difference when it comes to completing contracts at this stage.

    Feel free to enlighten me as to how what I said above was inaccurate in any way though as you failed to do so above - right now you are being matched against players with similar battle stats and you're not liking it, so given the lack of level holders with similar battle stats / life the only possible solution would be to match you against weaker players with far less battle stats (ie ones that don't hit you anywhere near as hard as you hit them) to cater for your lack of life would it not?

    p.s. I noted there was a bug that was acknowledged by aurel regarding a couple of specific contracts not matching up players against targets properly (ie. the target had stats in the hundreds of millions while the player in question had less than 1 mil iirc) - if you're in a similar situation then perhaps check with aurel?
    Last edited by Butters on 17:42:28 - 21/12/15

    I like apples doo doo doo...

    • Cyrax [249578]
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    Posted on 20:05:55 - 21/12/15 (8 years ago)
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    I'm a non druggie level holder weak af though. I've done alright in the missions, in fact several players have lost to me. I guess I got lucky in this draw.

    cy.gif

    • aerozol [15400]
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    Posted on 22:03:06 - 21/12/15 (8 years ago)
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    I'm sure in a year or so skipping a few hard missions will be commonplace, depending on who you get matched to, and more importantly, how your stats happen to compare.

    No need to get annoyed about a single mission this early on, the feeling of 'HAVE TO DO EVERY MISSION OR NONE AT ALL' will soon pass.
    Last edited by aerozol on 22:05:43 - 21/12/15
    • LysergiX [1517643]
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    Posted on 00:02:08 - 22/12/15 (8 years ago)
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    Completed tenth contract for Duke and received an honor bar! Protege! Plus:


    • 100 Mission credits received
    • $25,000 received
    Last edited by LysergiX on 00:03:35 - 22/12/15
    • Proxima [1879587]
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    Posted on 00:03:25 - 22/12/15 (8 years ago)
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    LysergiX [1517643]

    Completed tenth contract for Duke and received an honor bar! Protege! Plus:


    • 100 Mission credits received
    • $25,000 received
    ^5!
    xghFJLH.gif
    • Adamantium [1896181]
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    Posted on 00:09:29 - 22/12/15 (8 years ago)
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    Introduction: Duke
    A fine start my young noble stallion, I see you have acquired quite a reputation within Torn already. I personally cannot abide by such places; I passed through the city briefly two summers past, che schifo! Never again.

    I also see you have developed an agréable repartee with Mister Duke have you not? This is good. His errands may be rather egregious, but the game is just beginning. Continue with your work in this manner, for the pawn has made his first foray into battle, and before nightfall draws, he may have the chance to become a formidable delinquent king.


    • Complete 10 contracts for Duke (10 / 10)

    • Agent standing increased
    • 100 Mission credits received
    • $25,000 received


    Nu Merit FTW...!!! XD

    • Toxic [1725903]
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    Posted on 00:21:02 - 22/12/15 (8 years ago)
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    extremely rare award. By the time I log back in tomorrow it will be common
    • EmperorGarm [1682299]
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    Posted on 00:31:09 - 22/12/15 (8 years ago)
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    Toxic [1725903]

    extremely rare award. By the time I log back in tomorrow it will be common
    Of course. This is the easy one. I had fun getting it. Hopefully more will be released soon.

    [img]http://i.imgur.com/F4ACZPa.png[/img]

    • 1945959 [1945959]
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    Posted on 03:57:14 - 22/12/15 (8 years ago)
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    I got the mission "Rolling in it" where Duke promises that your mugging target is loaded and you can keep all the money you mug off of him. I naively assumed that the engine would provide an untouched target for your consumption. Nope.
    ccwy mugged F3V3R for $2,551
    Total waste of good energy. At least I didn't burn a vicodin on him. Sorry, the payouts in missions just aren't worth it. I'll finish up Duke, but if the next round (our physicist) doesn't provide missions that are at least somewhat interesting or lucrative, then I'll wander off and do something else. Running flowers is more fun than this, and running flowers is pretty boring.
    • MrClandestine [420229]
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    Posted on 04:10:28 - 22/12/15 (8 years ago)
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    1945959 [1945959]

    I got the mission "Rolling in it" where Duke promises that your mugging target is loaded and you can keep all the money you mug off of him. I naively assumed that the engine would provide an untouched target for your consumption. Nope.
    ccwy mugged F3V3R for $2,551
    Total waste of good energy. At least I didn't burn a vicodin on him. Sorry, the payouts in missions just aren't worth it. I'll finish up Duke, but if the next round (our physicist) doesn't provide missions that are at least somewhat interesting or lucrative, then I'll wander off and do something else. Running flowers is more fun than this, and running flowers is pretty boring.
    Still doing crimes?

    I'm not doing it for the money, I'm doing it for the action, for myself and certainly some others this game had become very weary and for me personally had dropped low on my daily priorities.

    Having something to break the monotony is always nice and can bring back a bit of interest from some of us.
    • shak [1592807]
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    Posted on 07:20:41 - 22/12/15 (8 years ago)
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    1945959 [1945959]

    I got the mission "Rolling in it" where Duke promises that your mugging target is loaded and you can keep all the money you mug off of him. I naively assumed that the engine would provide an untouched target for your consumption. Nope.
    ccwy mugged F3V3R for $2,551
    Total waste of good energy. At least I didn't burn a vicodin on him. Sorry, the payouts in missions just aren't worth it. I'll finish up Duke, but if the next round (our physicist) doesn't provide missions that are at least somewhat interesting or lucrative, then I'll wander off and do something else. Running flowers is more fun than this, and running flowers is pretty boring.

    MrClandestine [420229]

    Still doing crimes?

    I'm not doing it for the money, I'm doing it for the action, for myself and certainly some others this game had become very weary and for me personally had dropped low on my daily priorities.

    Having something to break the monotony is always nice and can bring back a bit of interest from some of us.
    Exactly its a nice break from the monotony of training flying wars. What the hell do people expect from using a little E. Some people seem to think they are owed great things for using a tiny bit of E per day. Ridiculous......
    • Tempest [1867527]
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    Posted on 09:35:31 - 22/12/15 (8 years ago)
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    JustJanet [911066]

    I have had no problems accomplishing my missions so far. When it came to getting 12 hours of hosping the same person, I revived him twice... I was pissed because the first two times I hosped him for over 4 hours each so I assumed if I revived him again then I would be done with the mission... after the third attack I was as 11.80 hours! X( So not cool for my "I want it done now" attitude!
    Same for me lol

    • DCLXVI [460509]
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    Posted on 05:20:39 - 23/12/15 (8 years ago)
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    Missions for Duke completed: 3/10
    Missions available: none.
    Last edited by DCLXVI on 05:52:02 - 23/12/15
    • Crayfish [954866]
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    Posted on 07:00:49 - 23/12/15 (8 years ago)
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    • Missions completed:1
    • Duke contracts completed:10
    • Contracts completed:10
    • Mission credits earned:188
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