Thread created on 13:24:15 - 20/01/17 (6 years ago)
Last replied 17:17:50 - 20/01/17 (6 years ago)
So this is what I propose:
Leave on the street:- Costs 15e
Mug:- Costs 20e + 10 nerve
Hospitalize:- Costs 25e
Runaway:- Costs 5e minimum depending on how long you've been in a fight it multiplied. Max is 25e
Stalemate:- Costs 30e
Lose: Costs can depend on duration of giht or number of turns with a minimum of 5e
Thousands of players on torn, shame we have to choose between training and attacking. Want more fun. Also it makes sense to have different energy costs and use nerve for mugging. :)
Note: to all players talking about when the E is deducted I think you should focus more on the idea since that has to do with coding and logic which EVERY update requires. Plus last time I checked you couldn't just "cancel" a fight or go do something else. You can runaway but that will cost you E.
How would this make it so you can choose something else other than train or attack?
Would you gain ce for mugging?
I like the idea of having different energy costs (not adding nerve into it) but don't see it working.
There's a flaw with players power leveling faster with the extra attacks, people med cds going up faster, would nerve scale to the users nerve bar or be a set amount?
Just can't see it.
An extra 4 attacks per refill/FHC
An extra 6 attack per xanax
An extra 26 attacks per 1k
Well less E used in attacks will mean more E available for trains. For the mugging it makes sense since "mugging" is in fact a crime that it should take some nerve too and yes being able to mug someone should give you crime experience. As for players power leveling I've never seen that as a smart move, you'll just end up being an exp cow. Nothing more embarrassing than being level 65 and getting one hit by a level 15 age 100 noob xD
Exactly this, overlooked it when first writing my post.
I wouldn't want to click what outcome I want before starting the attack, so it can determine how much E to take if I lose.
i think you should focus more on the idea, what you are talking about is about coding and logic which EVERY update requires. Every update requires some re-coding and restructuring.
last time I checked you couldn't leave a fight to do other things and if you decided to run away we could have only about 5 or 10e deducted. Plus every fight has a timer, if you stalemate you can have about 30e deducted, so no need to have to select what option you want before the fight starts.