Thread created on 06:17:37 - 09/08/14 (7 years ago)
Last replied 07:48:55 - 09/08/14 (7 years ago)
I think this will be a cool idea. London could use a psychiatrist and when a player uses it, they will find out certain psychiatric disorders they have. Traits will give them combat, education, and other differences.
I'll list bonuses and drawbacks that come with each psychiatric disorder and players can take a currently existing drug to temporarily reduce or eliminate the penalty for the duration of the drug effects. Bonuses remain uneffected when under influence of a drug.
ADHD: buffs to speed, dexterity, and endurance as a bonus, education time longer as a penalty. Speed reverses penalty .
Anxiety: buffs to dexterity and speed, and decrease in energy recovery time as a bonus, increase in nerve recovery and happy recovery time and decrease in manual as a penalty. Xanax eliminates the penalty for it's duration.
Epilepsy: buffs to endurance and extra star in your company effectiveness as a bonus, enemy flashbang use in fights will kill you instantly no matter your stats and random seizures that send your player to the hospital every hour as a penalty. Cannabis eliminates the penalty for it's duration.
PTSD: decreased chance of opponent running away during battle and increase hospitalization time as well as stronger hits as a bonus, manual debuff as a penalty. Ecstasy reduces the symptoms by 50-80% for it's duration.
Major depressive disorder: attacking costs only 25 energy, defense buff and an slight increase in driving skill as a bonus, manual and speed debuff as a penalty. Ketamine eliminates the symptoms for it's duration.
That's all I can think of right now. Thoughts?
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Sorry but I'm just not a fan of this one - at my end where I work with and have relationships with people who have such issues in real life I would not at all be keen on trivialising them within a game (torn city or any other game I might otherwise consider playing) in the manner that you're suggesting.
There are lines you can cross in terms of a game concept or mechanic being a little too insensitive and I think this is one of them.