Rage and NPC's | Questions & Answers | TORN
Rage and NPC's
    • Eric-Draven [2766066]
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    Thread created on 17:04:52 - 29/11/22 (2 months ago)
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    Last replied 18:05:41 - 30/11/22 (2 months ago)
    If rage proc's, does each additional hit count towards loot chance? Just curious if it's worth getting to improve loot % chance. 
    Thanks in advance :)
    • Pete1994 [965235]
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    Posted on 19:59:39 - 29/11/22 (2 months ago)
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    Hits don't indicate loot chance, just the damage dealt to the NPC. 1 point of damage is equal to 1 ticket. So yeah if rage procs and you deal more damage, then you'll contribute more to your loot chance 

    Each damaging hit contributes a ticket, though since rage doesn't contribute to weapon xp I doubt it'd help toward loot chance, hard to say
    Last edited by Pete1994 on 01:31:56 - 30/11/22

    Slava Ukraini, their

    • Eric-Draven [2766066]
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    Posted on 20:27:42 - 29/11/22 (2 months ago)
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    Thank you!
    • Andyman [471591]
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    Posted on 22:40:08 - 29/11/22 (2 months ago)
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    Pete1994 [965235]

    Hits don't indicate loot chance, just the damage dealt to the NPC. 1 point of damage is equal to 1 ticket. So yeah if rage procs and you deal more damage, then you'll contribute more to your loot chance

    Each damaging hit contributes a ticket, though since rage doesn't contribute to weapon xp I doubt it'd help toward loot chance, hard to say
    Has that damage correlation been confirmed?

    It's my understanding loot tickets are capped and the only reason damage increases loot chance is because it allows others to get fewer hits in.
    • Beerstein [1322136]
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    Posted on 23:39:45 - 29/11/22 (2 months ago)
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    Pete1994 [965235]

    Hits don't indicate loot chance, just the damage dealt to the NPC. 1 point of damage is equal to 1 ticket. So yeah if rage procs and you deal more damage, then you'll contribute more to your loot chance

    Each damaging hit contributes a ticket, though since rage doesn't contribute to weapon xp I doubt it'd help toward loot chance, hard to say
    Source please.

    Last official sources I heard were:

    Join=1 ticket or 2? Don't recall.
    Temp=1 ticket
    Hit=1 ticket
    Miss=f**k off.
    Damage=f**k off.

    As Andy pointed out it just means less total tickets simply due to less hits and as a result you have a slightly higher percentage of the total tickets/odds (this is pretty negligible unless you hit like a f**king truck) which correlates to better odds with your tickets

    The real gain for damage would be not just you but also others hitting like a truck. Essentially less total tickets, higher odds of reward per ticket, same as if 4 people attacked vs 8, you're just trying to increase the average profit per energy and that's as a group not just an individual.
    Last edited by Beerstein on 23:44:26 - 29/11/22

    OwLcNgF.png

    • Pete1994 [965235]
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    Posted on 01:30:22 - 30/11/22 (2 months ago)
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    Pete1994 [965235]

    Hits don't indicate loot chance, just the damage dealt to the NPC. 1 point of damage is equal to 1 ticket. So yeah if rage procs and you deal more damage, then you'll contribute more to your loot chance

    Each damaging hit contributes a ticket, though since rage doesn't contribute to weapon xp I doubt it'd help toward loot chance, hard to say

    Beerstein [1322136]

    Source please.

    Last official sources I heard were:

    Join=1 ticket or 2? Don't recall.
    Temp=1 ticket
    Hit=1 ticket
    Miss=f**k off.
    Damage=f**k off.

    As Andy pointed out it just means less total tickets simply due to less hits and as a result you have a slightly higher percentage of the total tickets/odds (this is pretty negligible unless you hit like a f**king truck) which correlates to better odds with your tickets

    The real gain for damage would be not just you but also others hitting like a truck. Essentially less total tickets, higher odds of reward per ticket, same as if 4 people attacked vs 8, you're just trying to increase the average profit per energy and that's as a group not just an individual.
    Yeah my b must have imagined the damage = tickets thing, found old posts confirming your statement

    Slava Ukraini, their

    • Eric-Draven [2766066]
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    Posted on 04:14:23 - 30/11/22 (2 months ago)
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    Pete1994 [965235]

    Hits don't indicate loot chance, just the damage dealt to the NPC. 1 point of damage is equal to 1 ticket. So yeah if rage procs and you deal more damage, then you'll contribute more to your loot chance

    Each damaging hit contributes a ticket, though since rage doesn't contribute to weapon xp I doubt it'd help toward loot chance, hard to say

    Beerstein [1322136]

    Source please.

    Last official sources I heard were:

    Join=1 ticket or 2? Don't recall.
    Temp=1 ticket
    Hit=1 ticket
    Miss=f**k off.
    Damage=f**k off.

    As Andy pointed out it just means less total tickets simply due to less hits and as a result you have a slightly higher percentage of the total tickets/odds (this is pretty negligible unless you hit like a f**king truck) which correlates to better odds with your tickets

    The real gain for damage would be not just you but also others hitting like a truck. Essentially less total tickets, higher odds of reward per ticket, same as if 4 people attacked vs 8, you're just trying to increase the average profit per energy and that's as a group not just an individual.
    That's why I was curious, if it counts as multiple hits
    • Ohadik [424017]
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    Posted on 18:05:41 - 30/11/22 (2 months ago)
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    I always understood that Damage contributed to a point at which it is capped, at that point it's damaging hits contributed. 

    I highly doubt that the Rage bonus would have any meaningful affect. If you join in, and spam, you'll likely get the same "points" to loot whether the weapon had Rage or not.

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