A Comprehensive guide to RS gains | Tutorials & Guides | TORN
A Comprehensive guide to RS gains
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    Thread created on 23:18:12 - 04/09/21 (1 month ago)
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    Last replied 19:44:15 - 12/10/21 (3 days ago)
    For those unfamiliar with racing, RS refers to your Racing Skill (Also known as Driving Skill, or DS). Generally, the higher your racing skill is, the faster your race times will be. Racing skill is mainly gained by simply racing, but not all races are created equal when it comes to how much skill is gained. This guide aims to show what the best ways of increasing your racing skill is.

    Within the racing community, the fastest way to gain RS has been a commonly debated topic ever since I have been around. There have been many opinions thrown around and until recently it was nearly impossible to prove much beyond a shadow of a doubt without doing years worth of research with many people contributing data.

    But thanks to Lugburz [2386297] for his amazing Racing UI/UX Enhancement, the community has been able to find much more data about it than ever before. This script also led to Prezze [2121612] and others over at the Journal of Torn Science to discover the formula for RS gain.

    Without these folks, this guide would not have been possible, since this guide is purely about putting that formula to use to discover what the best ways to gain RS truly is.


    0. When should you worry about RS?


    You should only worry about maximizing your RS gain once you are deep into class A and have a full garage of cars. If you still need racing points, or are not yet in class A, you should stick to official races. Car choice and upgrades have a much greater effect on race times than racing skill.

    If you have not yet reached class A, Baldr's guide on racing is a good resource for reaching class A.

    If you are still building up your garage, RD_s Racing Guide "2.0" is a great resource on what cars you should aim for.

    Of course, even in lower classes RS can have a tiny impact, and if you don't want to waste racing time when sleeping, you can always go for a 100 lap custom race at night. But make sure it isn't so long that it interferes with your official races when you wake up.


    1. So what is the best way to gain RS?

    If you haven't already found it, the RS gain formula was first leaked here by Andyman, and he later went into more detail about it in his random facts thread.


    Through using the formula discovered by the JTS, and knowing the average lap times for each track, it is pretty easy to find which tracks and settings provide the most RS/hr. If you have not already seen the formula, it is pretty simple:




    Where:
    P = Place Coefficient
    L = # of Laps
    O = Official/Custom Coefficient (5 or 1)
    T = Track Coefficient

    The following table will list what I will call the RS Factor/hour (with wait times included), which I will spare you the nerdy details here, but it essentially tells us how each track matches up to each other. The RS factor/hour is just the top half of the equation divided by average race time, and without the constant 0.00045 and the number of laps.

    If you want to find your actual RS gain/hr, you would divide by your current RS and multiply by 0.045 (The constant * 100 laps).

    All the nerdy details I will include at the bottom of this post for those interested.



    TrackRS Factor/Hour (3m wait)RS Factor/Hour (5m wait)
    Speedway1.081436545
    1.041677438
    Withdrawal1.067003442
    1.05705158
    Uptown1.037175228
    1.02220758
    Stone Park1.0365092711.0215607
    Two Islands0.90726505840.8976834486
    Docks0.84709860490.841507703
    Mudpit0.82072935450.797624627
    Parkland0.8061814439
    0.8004872851
    Convict0.74526880340.7324251882
    Commerce0.5970275840.5847068965
    Industrial0.58522516460.5772760708
    Hammerhead0.53828193870.5282462187
    Underdog0.5280138390.5215343716
    Meltdown0.52518323110.5156256564
    Vector0.49081717520.4824595482
    Sewage0.48205894750.4766524864


    These values all assume a 3 minute or 5 minute wait time included into the average race time, and with it, we can conclude that if you are constantly racing, Speedway is the fastest way to gain RS, although by a small margin.

    However, in order for speedway to remain the best way to gain RS, you need to stay on top of rejoining races almost immediately after the last one ends. If the time between races extends to even just 5 minutes total, Withdrawal becomes the fastest way to gain RS.

    It is important to note here that even though Docks is not in the top 5 for RS gain/hour, it does give the highest average track multiplier among all tracks. The main downside to it is how long it takes to complete the race, being about 5 hours. This long race time does not actually matter in the cases where you will be offline for longer than that amount of time, so should be used in cases like that (i.e. when sleeping).


    2. On the topic of Official races


    You may think with the 5 times multiplier of official races, that you may be able to earn RS faster than custom races. However, there are multiple reasons why official races are actually much slower for gaining RS than custom races.

    The biggest reason is the mandatory 1 hour wait time for each race. This, paired with the average position coefficient of (20/27) compared to the average position coefficient of (17/18) for 2 man races, the shorter lap races, and the chance of slower maps really cuts into your RS gains.

    Below is a table showing the RS gains for each official race compared to the custom 100 lap 2 man races with 5 minutes between each


    TrackRS Factor/Hour (official)RS Factor/Hour (5m wait)
    Speedway0.5806197931
    1.041677438
    Withdrawal0.7349633596
    1.05705158
    Uptown0.5607527246
    1.02220758
    Stone Park0.6286864365
    1.0215607
    Two Islands0.5628841508
    0.8976834486
    Docks0.6675444747
    0.841507703
    Mudpit0.4768264136
    0.797624627
    Parkland0.6013478736
    0.8004872851
    Convict0.4687884351
    0.7324251882
    Commerce0.4517495471
    0.5847068965
    Industrial0.5190141549
    0.5772760708
    Hammerhead0.418620076
    0.5282462187
    Underdog0.4042132134
    0.5215343716
    Meltdown0.3923156503
    0.5156256564
    Vector0.4107428731
    0.4824595482
    Sewage0.4637477731
    0.4766524864



    Of course, even with the lower RS gains in official races, if you still need to gain racing points for getting to class A or to build up your garage, you should still focus on these. The higher class cars and upgrades will help you substantially more than the minor effect RS has on your race times.



    3. The TCM Benefit Block


    With the release of stocks 3.0, Ched released a new stock block that increases RS gain by 10%. This is a must have for all racers who are currently trying to boost their RS. It makes no significant difference in determining what tracks and settings are best for gaining RS as it boosts all of them equally, but I will post a table here for those that may be curious.


    TrackTCM RS Factor/Hour (3m wait)TCM RS Factor/Hour (5m wait)
    Speedway1.1895802
    1.145845181
    Withdrawal1.173703786
    1.162756738
    Uptown1.140892751
    1.124428338
    Stone Park1.140160198
    1.12371677
    Two Islands0.9979915642
    0.9874517935
    Docks0.9318084654
    0.9256584733
    Mudpit0.90280229
    0.8773870897
    Parkland0.8867995883
    0.8805360136
    Convict0.8197956837
    0.805667707
    Commerce0.6567303424
    0.6431775862
    Industrial0.643747681
    0.6350036779
    Hammerhead0.5921101325
    0.5810708406
    Underdog0.5808152229
    0.5736878087
    Meltdown0.5777015542
    0.5671882221
    Vector0.5398988927
    0.530705503
    Sewage0.5302648422
    0.524317735



    4. When does 10*TV become better than 10* Mechanic?

    For those unaware of these job specials, these are currently the only specials that directly boost your RS. The 10* TV special "Press Pass" costs 25 JP and has a 1/14 chance of giving you a flat 0.5 RS. The 10* Mechanic Shop special "Driver" gives a passive 50% boost to all RS gains.

    Unfortunately, there is no simple answer to this question. The answer is entirely dependent on how much you race. The more you are actively working on raising your RS, the longer the Mechanic Shop special will be better. And with the added bonus of TCM, it can extend even further since that is also affected by the special.

    Even if you don't race all the time, the 1* Mechanic special gives 1 Racing point for 5 JP, which can be very beneficial for racers still working on building up their garage or working towards class A.

    Though there is no simple answer, the short answer is whenever your RS gain per 35 days drops below 1.5 while in a 10* Mechanic, or below 1 if not in a 10* Mechanic, the 10* TV special becomes better.

    Again, this can vary wildly depending on how much you are racing and if you have the TCM stock block.

    For a more detailed answer, we can take a look at what some gains would be in certain scenarios. For the first, lets assume you do 100 lap 2 man Withdrawal custom races during your waking hours, and a 100 lap 2 man Docks when you sleep. This will result in about 4 Withdrawals(14 hours) and 1 Docks race per day. The formula for this gets a bit messy, so I will add that part in the section below, but I will include a table here that shows how much you gain from the 10* Mechanic special over the course of 35 days of this.



    As you can see here, doing 4 Withdrawal and 1 Docks per day, the 10* Mechanic special starts to give less over the course of 35 days than the 10* TV special at 30.5 RS.

    Now like I said, the TCM stock block also affects this, and extends the time even longer.



    With the TCM block, your gains from the 10* Mechanic special will be more beneficial all the way to 33.55 RS.

    Now lets assume you don't race quite as often as that, and may miss some races here and there. So let's say you get in 2-3 Withdrawal races per day and 1 Docks race at night.




    Here, averaging 2.5 Withdrawals and 1 Docks race per day, the 10* TV becomes better at about 21.57 RS.


    And again, the Mechanic shop remains relevant a little longer with the added bonus of the TCM stock. Here, the 10* TV special surpasses the 10* Mechanic at about 23.73 RS.

    The conclusion here is that the more you actively race, the longer the 10* Mechanic special stays better than the 10* TV special. If you want more specific scenarios that fit your schedule better, check the nerd section below where I will include where these formulas come from so you can find it by just plugging in some variables.


    The Nerd Section


    This part is going to be all about the formulas and how they were derived to find this data. If you aren't interested, just skip to the tl;dr and reply section below where you can call me a nerd.

    If you haven't seen it before, the RS gain formula was first leaked here by Andyman, and he later went into more detail about it in his random facts thread.

    For the entirety of this guide, I have been using averages for both the track coefficients, as well as place coefficients. The table for these are below as stated in Andyman's thread.


    Finishing PositionCoefficient
    11
    28/9
    37/9
    46/9
    5+5/9


    Average coefficient for 2 man: 17/18
    Average coefficient for 6 man: 20/27
    This average is found with: ((27+24+21+18+15+15)/6)/27

    TrackPossible Track MultiplesAverage Track Multiple
    Withdrawal3,4,54
    Speedway11
    Uptown2,32.5
    Stone Park2,32.5
    Two Islands2,3,43
    Docks3,4,5,64.5
    Parkland3,4,54
    Mudpit11
    Convict1,21.5
    Commerce11
    Industrial1,21.5
    Hammerhead11
    Underdog1,21.5
    Meltdown11
    Vector11
    Sewage1,21.5


    1. The RS Factor formula

    Using the RS gain formula, we can begin to substitute in some values that will allow us to find averages. We will also remove the Current RS variable since that can vary from person to person, and is not necessary in finding which tracks and settings are best for gaining RS. The constant is also not necessary, as we aren't trying to find the actual RS gained here, and will only lead to very small numbers, and will have the same impact with every track and setting. This is how the RS factor formula is created that I have been using throughout this guide.

    Once we divide that by the average time spent on a particular race, we can determine the RS factor/hour that will give us an idea of how each setting compares to each other regardless of RS. We can also assume the optimal values for other variables that relate directly to the settings. The first variable would be the place coefficient, where in the case of 2 man races, the average would be (1+(8/9))/2, or (17/18). We can also assume the maximum amount of laps (100) as that allows the most amount of time on the track. Since this will be optimal in all tracks, we can leave that out of the equation as well

    The only variables this leaves in the equation would be the track multiplier and the average race time, which will both vary depending on the track.

    This leaves us with:






    From here, you just plug in the average track multiplier and the average 100 lap race time to find it, and add the wait time to your race time.

    2. RS Factor for official races

    The second part of the guide was about the RS factor/hr for official races, and finding this is fairly simple as well, we just need to tweak our formula a bit.

    First, we obviously add in the 5x official multiplier. Then, we change the average place coefficient to (20/27). We also need to take into account the number of laps, since this will no longer be constant. So in order to compare it to our previous RS factor, we will multiply by # Laps/100 to accurately compare the 2 values. We also need to change the average race time according to how long it takes to complete the race, plus the 1 hour wait time.

    This is expressed with the formula:





    For those who do not know the number of laps for Official races on each track, here they are.

    TrackLaps
    Withdrawal6
    Speedway18
    Uptown7
    Stone Park8
    Two Islands6
    Docks5
    Parkland5
    Mudpit15
    Convict10
    Commerce15
    Industrial12
    Hammerhead14
    Underdog9
    Meltdown13
    Vector14
    Sewage11



    3. TCM Stock Block

    This part is very simple, all you need to do to include your TCM gains would be multiply the formula by 1.1.


    4. Mechanic Shop vs. TV Station

    Just as a warning, this part is going to get a bit messy.

    First off, we need to establish how much the TV station special actually gives. We know the 10* special costs 25 JP, so we can use it once every 2.5 days, and you have a 1 in 14 chance of gaining 0.5 RS. So this will equate to an average of 0.5 RS for every 14 times you use it. Since 2.5*14=35, we can say it will take 35 days to gain 0.5 RS on average.

    Now we also need to find how much more the Mechanic shop special provides over a race without the special. For this, we are going to go back to the original formula found by the JTS as the current RS will be relevant here.

    This can be expressed as:

    And then simplified to:


    Now, we need to determine how much you are actually racing over the course of time, so we will need to expand the formula to include some extra variables and multiple tracks.





    Here we can start plugging in variables with our previous knowledge of the optimal race settings for gaining RS:




    From here, you can just start plugging in whatever races you do each day to determine how much RS is actually gained by the Mechanic shop special, and at what point that is equal to 0.5. So for example, with 4 Withdrawals and 1 Docks race per day, it can be expressed as:




    Now, you can solve the equation for RS current and you will have your answer of exactly when the 10*TV special becomes better for gaining RS. In this case, it is right around 30.5.

    If you have the TCM stock block, you would do the same thing, but multiply by 1.1.



    If you solve for RS here, you will get around 33.55.

    And this should be everything you need to be able to find when is right for you to move from a 10* Mechanic Shop to a 10* TV to maximize your RS gains.

    TL;DR

    If you can stay on top of joining new races immediately, Speedway 100 Lap, 2 man races is best. If it will take you more than a few minutes to join a new race, Withdrawal 100 Lap, 2 man races is best. And always a Docks race if you won't be around for 5+ hours.

    Official is bad for RS, but is more important than RS if you still need racing points.

    The point which 10* TV becomes better than 10* Mech shop is entirely dependent on how much you race, but it is generally somewhere between 20-35 RS if you are an active racer.

    Last edited by bobdawildman on 01:57:03 - 13/10/21
  • MED! Lightor [2215463]Lightor [2215463]
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    Posted on 23:46:03 - 04/09/21 (1 month ago)
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    R+

  • Bird Vulture [2169837]Vulture [2169837]
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    Posted on 23:54:56 - 04/09/21 (1 month ago)
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    Excellent guide, but may I make a recommendation to explain what RS is in the first line.

  • $3xy Ninivah [1950421]Ninivah [1950421]
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    Posted on 00:03:00 - 05/09/21 (1 month ago)
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    I built a lot of my ds with Parkland.


    I stopped when I saw I progressed fastee with official races. Entered a class with 9.5 ds, currently at 12.41ds

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  • NOOB bobdawildman [1480019]bobdawildman [1480019]
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    Posted on 00:10:19 - 05/09/21 (1 month ago)
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    Vulture [2169837]

    Excellent guide, but may I make a recommendation to explain what RS is in the first line.
    Good point, added
  • PWB Acarya [2243227]Acarya [2243227]
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    Posted on 15:41:21 - 05/09/21 (1 month ago)
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    Maybe add a note to the RS explanation that in the olden times it used to be called driving skill (DS). So if people talk about DS they actually mean RS. Even happens in newspaper articles,. :-)
    Last edited by Acarya on 15:42:11 - 05/09/21
  • Evo Data [1610898]Data [1610898]
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    Posted on 16:33:09 - 05/09/21 (1 month ago)
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    Why did someone not tell me all this years ago ?

     

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    Posted on 16:55:10 - 05/09/21 (1 month ago)
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    Nice work!
  • C2C Prezze [2121612]Prezze [2121612]
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    Posted on 17:45:59 - 05/09/21 (1 month ago)
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    Data [1610898]


    Why did someone not tell me all this years ago ?
    else you'd be over 100 already, that's why :D

    tF0XQF9.jpeg

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    Posted on 20:36:07 - 05/09/21 (1 month ago)
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    Data [1610898]


    Why did someone not tell me all this years ago ?
    I'm not 100% happy you read it now! How are we ever supposed to narrow the gap?
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    Posted on 21:45:39 - 05/09/21 (1 month ago)
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    Prezze [2121612]

    else you'd be over 100 already, that's why :D
    Didn't you hear? After reaching 100 the RS resets back to 0. But you get a rare "Overachiever" coin. ;-D
  • PoP Travis_McGee [2098801]Travis_McGee [2098801]
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    Posted on 22:44:46 - 17/09/21 (28 days ago)
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    Nice post, I would add that I am not convinced (neither is ToxicMonkey) that 10* tv station employees have a 1/14 chance of hitting the F1 driving perk.  That didn't seem to be the case at all.  You are more than likely to visit Dukes Den or collect 10 napkins at lunch or a few of the other not great perks.  Toxic and i chatted about it and he said he would get the F1 driver perk only about 8-9 times per year = 4.0-4.5 RS gain per year.  I worked at a 10 tv station for 350 days and got the F1 perk 7 or 8 times at the most, about average according to TM who has worked at one longer than me.  Those perk benefits are weighted most likely and you get the not so great ones about 50%, mid range stuff about 30% and the few great perks about 20% of the time as far as i could tell. 

    I feel like i gain more RS working at a mechanic shop and racing at Withdrawal 4X and Docks once in 24 hours. I was at 29.30 when the 10* TV station director got banned from the game in early to mid Feb. (Prehensile) and then got in at a 10* mechanic shop and am up to 37.54 in 7 months.

    Plus it instills better habits about entering the next race in a prompt fashion, imo. As you always want that car on the track. Not to mention the sinking feeling you don't get anymore when you are hoping for a good press perk and you get some more stupid napkins.....which happens way more than 1/14 of the time.

    Good luck with your press perks TV employees....i am staying in the greasy mechanic shop even at 37.5 RS. You couldn't pay me enough to go back....not to mention we find Cosworth's and other nice rides with our Junkyard Dog benefit.
    Last edited by Travis_McGee on 23:00:44 - 17/09/21

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    Posted on 15:23:52 - 18/09/21 (27 days ago)
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    Travis_McGee [2098801]

    Nice post, I would add that I am not convinced (neither is ToxicMonkey) that 10* tv station employees have a 1/14 chance of hitting the F1 driving perk. That didn't seem to be the case at all. You are more than likely to visit Dukes Den or collect 10 napkins at lunch or a few of the other not great perks. Toxic and i chatted about it and he said he would get the F1 driver perk only about 8-9 times per year = 4.0-4.5 RS gain per year. I worked at a 10 tv station for 350 days and got the F1 perk 7 or 8 times at the most, about average according to TM who has worked at one longer than me. Those perk benefits are weighted most likely and you get the not so great ones about 50%, mid range stuff about 30% and the few great perks about 20% of the time as far as i could tell.

    I feel like i gain more RS working at a mechanic shop and racing at Withdrawal 4X and Docks once in 24 hours. I was at 29.30 when the 10* TV station director got banned from the game in early to mid Feb. (Prehensile) and then got in at a 10* mechanic shop and am up to 37.54 in 7 months.

    Plus it instills better habits about entering the next race in a prompt fashion, imo. As you always want that car on the track. Not to mention the sinking feeling you don't get anymore when you are hoping for a good press perk and you get some more stupid napkins.....which happens way more than 1/14 of the time.

    Good luck with your press perks TV employees....i am staying in the greasy mechanic shop even at 37.5 RS. You couldn't pay me enough to go back....not to mention we find Cosworth's and other nice rides with our Junkyard Dog benefit.
    " ...and he said he would get the F1 driver perk only about 8-9 times per year"

    10 Job points per day x 365 days a year = 3,650 job points per year

    3,650 job points per year / 25 points for Press Pass special = 146 Press pass uses

    146 Press pass uses x 1/14 odds of F1 perk = 10.43

    So a person should only expect to get it roughly 10 times a year (+5 RS). Problem is, if you miss it by just 1 or 2 times, that's a whole .5 to 1 RS missed out on. The Mechanic special at least lets you control the RS gain; If you race, you gain. It takes the risk out of it compared to the TV special.

    Like the guide says; it all comes down to how much racing per day a person can do. If you have time to get in lots of racing everyday, you might be better off with the mechanic job. If you don't have time to get in much racing, the TV job is better.

    Even if you only hit the F1 special 6 times, that's a RS gain of 3 which required zero racing. So a person that can only get in 1-2 races per day is going to benefit from the TV company far more than the Mechanic job, even if they get screwed and hit the F1 special less than 10 times per year.
    Last edited by Mathematics on 13:21:50 - 19/09/21

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  • C2C Prezze [2121612]Prezze [2121612]
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    Posted on 16:11:50 - 18/09/21 (27 days ago)
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    Travis_McGee [2098801]

    Nice post, I would add that I am not convinced (neither is ToxicMonkey) that 10* tv station employees have a 1/14 chance of hitting the F1 driving perk. That didn't seem to be the case at all. You are more than likely to visit Dukes Den or collect 10 napkins at lunch or a few of the other not great perks. Toxic and i chatted about it and he said he would get the F1 driver perk only about 8-9 times per year = 4.0-4.5 RS gain per year. I worked at a 10 tv station for 350 days and got the F1 perk 7 or 8 times at the most, about average according to TM who has worked at one longer than me. Those perk benefits are weighted most likely and you get the not so great ones about 50%, mid range stuff about 30% and the few great perks about 20% of the time as far as i could tell.

    I feel like i gain more RS working at a mechanic shop and racing at Withdrawal 4X and Docks once in 24 hours. I was at 29.30 when the 10* TV station director got banned from the game in early to mid Feb. (Prehensile) and then got in at a 10* mechanic shop and am up to 37.54 in 7 months.

    Plus it instills better habits about entering the next race in a prompt fashion, imo. As you always want that car on the track. Not to mention the sinking feeling you don't get anymore when you are hoping for a good press perk and you get some more stupid napkins.....which happens way more than 1/14 of the time.

    Good luck with your press perks TV employees....i am staying in the greasy mechanic shop even at 37.5 RS. You couldn't pay me enough to go back....not to mention we find Cosworth's and other nice rides with our Junkyard Dog benefit.

    Mathematics [1631069]

    " ...and he said he would get the F1 driver perk only about 8-9 times per year"

    10 Job points per day x 365 days a year = 3,650 job points per year

    3,650 job points per year / 25 points for Press Pass special = 146 Press pass uses

    146 Press pass uses x 1/14 odds of F1 perk = 10.43

    So a person should only expect to get it roughly 10 times a year (+5 RS). Problem is, if you miss it by just 1 or 2 times, that's a whole .5 to 1 RS missed out on. The Mechanic special at least lets you control the RS gain; If you race, you gain. It takes the risk out of it compared to the TV special.

    Like the guide says; it all comes down to how much racing per day a person can do. If you have time to get in lots of racing everyday, you might be better off with the mechanic job. If you don't have time to get in much racing, the TV job is better.

    Even if you only hit the F1 special 6 times, that's a RS gain of 3 which required zero racing. So a person that can only get in 1-2 races per day is going to benefit from the TV company far more than the Mechanic job, even if they get screwed and hit the F1 special less than 10 times per year.
    at a certain point your race gains will be so low that racing even with the mechanic job has no power over the tv job.

    you already made a calculation in your post, so you do know that a certain point the tv job will overtake the mechanic job.

    In my opinion Toxic is better off in a tv company: once at a higher lvl you want other specials to activate too
    Last edited by Prezze on 16:13:44 - 18/09/21

    tF0XQF9.jpeg

  • 39X Mathematics [1631069]Mathematics [1631069]
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    Posted on 16:48:51 - 18/09/21 (27 days ago)
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    Travis_McGee [2098801]

    Nice post, I would add that I am not convinced (neither is ToxicMonkey) that 10* tv station employees have a 1/14 chance of hitting the F1 driving perk. That didn't seem to be the case at all. You are more than likely to visit Dukes Den or collect 10 napkins at lunch or a few of the other not great perks. Toxic and i chatted about it and he said he would get the F1 driver perk only about 8-9 times per year = 4.0-4.5 RS gain per year. I worked at a 10 tv station for 350 days and got the F1 perk 7 or 8 times at the most, about average according to TM who has worked at one longer than me. Those perk benefits are weighted most likely and you get the not so great ones about 50%, mid range stuff about 30% and the few great perks about 20% of the time as far as i could tell.

    I feel like i gain more RS working at a mechanic shop and racing at Withdrawal 4X and Docks once in 24 hours. I was at 29.30 when the 10* TV station director got banned from the game in early to mid Feb. (Prehensile) and then got in at a 10* mechanic shop and am up to 37.54 in 7 months.

    Plus it instills better habits about entering the next race in a prompt fashion, imo. As you always want that car on the track. Not to mention the sinking feeling you don't get anymore when you are hoping for a good press perk and you get some more stupid napkins.....which happens way more than 1/14 of the time.

    Good luck with your press perks TV employees....i am staying in the greasy mechanic shop even at 37.5 RS. You couldn't pay me enough to go back....not to mention we find Cosworth's and other nice rides with our Junkyard Dog benefit.

    Mathematics [1631069]

    " ...and he said he would get the F1 driver perk only about 8-9 times per year"

    10 Job points per day x 365 days a year = 3,650 job points per year

    3,650 job points per year / 25 points for Press Pass special = 146 Press pass uses

    146 Press pass uses x 1/14 odds of F1 perk = 10.43

    So a person should only expect to get it roughly 10 times a year (+5 RS). Problem is, if you miss it by just 1 or 2 times, that's a whole .5 to 1 RS missed out on. The Mechanic special at least lets you control the RS gain; If you race, you gain. It takes the risk out of it compared to the TV special.

    Like the guide says; it all comes down to how much racing per day a person can do. If you have time to get in lots of racing everyday, you might be better off with the mechanic job. If you don't have time to get in much racing, the TV job is better.

    Even if you only hit the F1 special 6 times, that's a RS gain of 3 which required zero racing. So a person that can only get in 1-2 races per day is going to benefit from the TV company far more than the Mechanic job, even if they get screwed and hit the F1 special less than 10 times per year.

    Prezze [2121612]

    at a certain point your race gains will be so low that racing even with the mechanic job has no power over the tv job.

    you already made a calculation in your post, so you do know that a certain point the tv job will overtake the mechanic job.

    In my opinion Toxic is better off in a tv company: once at a higher lvl you want other specials to activate too
    Agreed, but that will pertain to an extremely small group of racers. For most people [reading this guide], the biggest factor will be how much racing they do per day. It does highlight though the importance of doing the math every so often to see which is the better option.

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  • FRS Rogue [1873490]Rogue [1873490]
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    Posted on 18:46:06 - 18/09/21 (27 days ago)
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    Travis_McGee [2098801]

    Nice post, I would add that I am not convinced (neither is ToxicMonkey) that 10* tv station employees have a 1/14 chance of hitting the F1 driving perk. That didn't seem to be the case at all. You are more than likely to visit Dukes Den or collect 10 napkins at lunch or a few of the other not great perks. Toxic and i chatted about it and he said he would get the F1 driver perk only about 8-9 times per year = 4.0-4.5 RS gain per year. I worked at a 10 tv station for 350 days and got the F1 perk 7 or 8 times at the most, about average according to TM who has worked at one longer than me. Those perk benefits are weighted most likely and you get the not so great ones about 50%, mid range stuff about 30% and the few great perks about 20% of the time as far as i could tell.

    I feel like i gain more RS working at a mechanic shop and racing at Withdrawal 4X and Docks once in 24 hours. I was at 29.30 when the 10* TV station director got banned from the game in early to mid Feb. (Prehensile) and then got in at a 10* mechanic shop and am up to 37.54 in 7 months.

    Plus it instills better habits about entering the next race in a prompt fashion, imo. As you always want that car on the track. Not to mention the sinking feeling you don't get anymore when you are hoping for a good press perk and you get some more stupid napkins.....which happens way more than 1/14 of the time.

    Good luck with your press perks TV employees....i am staying in the greasy mechanic shop even at 37.5 RS. You couldn't pay me enough to go back....not to mention we find Cosworth's and other nice rides with our Junkyard Dog benefit.

    Mathematics [1631069]

    " ...and he said he would get the F1 driver perk only about 8-9 times per year"

    10 Job points per day x 365 days a year = 3,650 job points per year

    3,650 job points per year / 25 points for Press Pass special = 146 Press pass uses

    146 Press pass uses x 1/14 odds of F1 perk = 10.43

    So a person should only expect to get it roughly 10 times a year (+5 RS). Problem is, if you miss it by just 1 or 2 times, that's a whole .5 to 1 RS missed out on. The Mechanic special at least lets you control the RS gain; If you race, you gain. It takes the risk out of it compared to the TV special.

    Like the guide says; it all comes down to how much racing per day a person can do. If you have time to get in lots of racing everyday, you might be better off with the mechanic job. If you don't have time to get in much racing, the TV job is better.

    Even if you only hit the F1 special 6 times, that's a RS gain of 3 which required zero racing. So a person that can only get in 1-2 races per day is going to benefit from the TV company far more than the Mechanic job, even if they get screwed and hit the F1 special less than 10 times per year.
    Your math is flawed.

    The Mech shop grants a 50% skill gain from racing, so.... it's not 0.01934 gain per day without the special and 0.03868 with the special, that would be a 100% gain. It's about 0.02579 per day without the special.

    It's also worth noting it matters whether or not you have the Torn City Motors stock block, as that adds another layer to racing skill from racing vs racing skill from TV special.

    And I would like to see logs from someone claiming they don't get RS gain 1/14 of the time, because I am pretty sure I was within +/- 1 of the expected number of occurrences assuming 1/14. I'm going to check my activity log to see what my actual rate is and edit this post.

    I would still suggest every player who most wants racing skill from their job points switch over around RS 30. The math ends up slightly favoring TV for racing skill at RS 30 even against the example given above where someone is running a near-max RS gain program of 4 withdrawals and 1 docks per day. If you do official races, enter races not on withdrawal or speedway, etc you slowly fall behind max RS gain from racing, in which the 10* TV is definitely better.

    Now, in a lower * TV, I am not sure. I'm in one that is at 6* right now, gaining every week, but it will not cap at 10* so I have to figure out if my lesser point gain is lagging other ways to gain RS.

    EDIT: I have 153 Press Pass entries in my activity log dating back to July 2019, 12 of those were RS gain, so that's 153 / 14 = 10.93 expected occurrences at 1 in 14 odds vs 12 actual occurrences, I am technically ahead by about 0.5 RS from the expected value. I know I did some before that, but that's as far back as my log has them.
    Last edited by Rogue on 18:58:34 - 18/09/21
  • ~SA~ MIA [131289]MIA [131289]
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    Posted on 21:19:14 - 18/09/21 (27 days ago)
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    I have 158 Press Pass in my log, and 14 RS gains. Looks like I beat the odds.
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    Posted on 21:51:53 - 18/09/21 (27 days ago)
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    MIA [131289]

    I have 158 Press Pass in my log, and 14 RS gains. Looks like I beat the odds.
    f**king hello... 14 RS
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    Posted on 22:08:58 - 18/09/21 (27 days ago)
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    MIA [131289]

    I have 158 Press Pass in my log, and 14 RS gains. Looks like I beat the odds.

    Ketone [1836734]

    f**king hello... 14 RS
    14 RS gain perks, so 7 total racing skill gain
    Last edited by MIA on 22:09:16 - 18/09/21
  • 39X Mathematics [1631069]Mathematics [1631069]
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    Posted on 23:53:35 - 18/09/21 (27 days ago)
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    Travis_McGee [2098801]

    Nice post, I would add that I am not convinced (neither is ToxicMonkey) that 10* tv station employees have a 1/14 chance of hitting the F1 driving perk. That didn't seem to be the case at all. You are more than likely to visit Dukes Den or collect 10 napkins at lunch or a few of the other not great perks. Toxic and i chatted about it and he said he would get the F1 driver perk only about 8-9 times per year = 4.0-4.5 RS gain per year. I worked at a 10 tv station for 350 days and got the F1 perk 7 or 8 times at the most, about average according to TM who has worked at one longer than me. Those perk benefits are weighted most likely and you get the not so great ones about 50%, mid range stuff about 30% and the few great perks about 20% of the time as far as i could tell.

    I feel like i gain more RS working at a mechanic shop and racing at Withdrawal 4X and Docks once in 24 hours. I was at 29.30 when the 10* TV station director got banned from the game in early to mid Feb. (Prehensile) and then got in at a 10* mechanic shop and am up to 37.54 in 7 months.

    Plus it instills better habits about entering the next race in a prompt fashion, imo. As you always want that car on the track. Not to mention the sinking feeling you don't get anymore when you are hoping for a good press perk and you get some more stupid napkins.....which happens way more than 1/14 of the time.

    Good luck with your press perks TV employees....i am staying in the greasy mechanic shop even at 37.5 RS. You couldn't pay me enough to go back....not to mention we find Cosworth's and other nice rides with our Junkyard Dog benefit.

    Mathematics [1631069]

    " ...and he said he would get the F1 driver perk only about 8-9 times per year"

    10 Job points per day x 365 days a year = 3,650 job points per year

    3,650 job points per year / 25 points for Press Pass special = 146 Press pass uses

    146 Press pass uses x 1/14 odds of F1 perk = 10.43

    So a person should only expect to get it roughly 10 times a year (+5 RS). Problem is, if you miss it by just 1 or 2 times, that's a whole .5 to 1 RS missed out on. The Mechanic special at least lets you control the RS gain; If you race, you gain. It takes the risk out of it compared to the TV special.

    Like the guide says; it all comes down to how much racing per day a person can do. If you have time to get in lots of racing everyday, you might be better off with the mechanic job. If you don't have time to get in much racing, the TV job is better.

    Even if you only hit the F1 special 6 times, that's a RS gain of 3 which required zero racing. So a person that can only get in 1-2 races per day is going to benefit from the TV company far more than the Mechanic job, even if they get screwed and hit the F1 special less than 10 times per year.

    Rogue [1873490]

    Your math is flawed.

    The Mech shop grants a 50% skill gain from racing, so.... it's not 0.01934 gain per day without the special and 0.03868 with the special, that would be a 100% gain. It's about 0.02579 per day without the special.

    It's also worth noting it matters whether or not you have the Torn City Motors stock block, as that adds another layer to racing skill from racing vs racing skill from TV special.

    And I would like to see logs from someone claiming they don't get RS gain 1/14 of the time, because I am pretty sure I was within +/- 1 of the expected number of occurrences assuming 1/14. I'm going to check my activity log to see what my actual rate is and edit this post.

    I would still suggest every player who most wants racing skill from their job points switch over around RS 30. The math ends up slightly favoring TV for racing skill at RS 30 even against the example given above where someone is running a near-max RS gain program of 4 withdrawals and 1 docks per day. If you do official races, enter races not on withdrawal or speedway, etc you slowly fall behind max RS gain from racing, in which the 10* TV is definitely better.

    Now, in a lower * TV, I am not sure. I'm in one that is at 6* right now, gaining every week, but it will not cap at 10* so I have to figure out if my lesser point gain is lagging other ways to gain RS.

    EDIT: I have 153 Press Pass entries in my activity log dating back to July 2019, 12 of those were RS gain, so that's 153 / 14 = 10.93 expected occurrences at 1 in 14 odds vs 12 actual occurrences, I am technically ahead by about 0.5 RS from the expected value. I know I did some before that, but that's as far back as my log has them.
    Good catch. For some reason I had it in my head it doubled RS gain. 

    I checked my logs too for the TV station, and I'm slightly a head on the 1/14 for the perk, so I agree that it probably is correct.
    Last edited by Mathematics on 13:20:27 - 19/09/21

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