A Thor Loser and Duke's Hammer 14 body part hits. | Bugs …

A Thor Loser and Duke's Hammer 14 body part hits.

    • Hesper [2924630]
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    Thread created on 09:25:36 - 07/06/25 (1 month ago)
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    Last replied 23:52:03 - 14/06/25 (23 days ago)

     

    Hello, I know that recently there was a bug fix that also removed how misses count as hit body parts -- what some players usually joke as hitting the air the opponent breathed. Though it seems to be said not a directly counting misses but instead a related bug 

    https://www.torn.com/forums.php#/p=threads&f=19&t=16469854&b=0&a=0

     

    But could something be done to maybe return misses counting if especially for the A Thor Loser hit 14 body parts mission? Or Idk don't require for all of them to be hit? Or increase the amount of mission credits reawarded?  I seem to be getting the 14 body parts mission whenever I get it in recent memory. So I just got it again the past few days, for the first time since the update.

     

    I don't mean to be a complainer, but the problem is how many hits would it actually take to get the whole 14 body parts, and the rate it takes to hit them all, with how much mission credits the mission could even provide. How much mission credits does this mission even provide? Honestly I have forgotten.

     

    So the screenshot below isn't totally representative of the actual hit rates as it's just 2.4k, but I think it can be enough as an estimate. This is for one attack log on an NPC Tiny the other day https://www.torn.com/loader.php?sid=attackLog&ID=2c02a99acc221606d297c1cad364bed9

     

    To me at least the hit rates for the throat and heart can be quite low for a mission where you need to hit all body parts just with Duke's Hammer. I feel like this mission would be an auto-skip one for a lot after the update.

     

    I've already used an amount of e trying to make hits stalemating on NPCs wtih Duke's Hammer etc., and I don't know if it's even worth (I can't remember the amount of mission credits) as I'm still stuck at 13/14.

     

    Having a "#yolo positive outlook/just have fun" take usually about duke missions, I do try to do them all as they're all usually feasible and I think well balanced. But I'm starting to think this is probably the mission that could be not worth with how too much RNG it can be to complete it. Hopefully at least, the related bug fix that just wasn't misses not being counted anymore isn't bugged. 

     

     

     

    a99123a3-7055-4650-b0fc-691ed35da31b-2924630.png

     

    Update: And so I just remembered there's this infographic at the wiki page, and yes 1.2% for Throat or Heart if at 12% CR. And the mission requires you to hit all of them. I would honestly guess that people used to be able to trigger either Throat or Heart, and then the "miss" being counted before helps to complete the 14 body parts hit.

    aacf51ff48089884e362ca45104b1e3b.png

    Last edited by Hesper on 09:35:59 - 07/06/25 (1 month ago)
    • CloudJumper [1636201]
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    Posted on 11:27:03 - 09/06/25 (28 days ago)
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    I don't mean to be a complainer

     

    I mean, isn't that exactly what you are doing here? It is an Expert level mission to hit 14 body parts, you can skip it if you think it is too hard or it is not worth your Energy.

     

    As for this report, it was a bug. Misses are not tied to any body part, we are not going to re-introduce a bug to make mission easier for you, no.

     

     

    • Dilllion [3145678]
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    Posted on 23:52:03 - 14/06/25 (23 days ago)
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    CloudJumper [1636201]

    I don't mean to be a complainer

     

    I mean, isn't that exactly what you are doing here? It is an Expert level mission to hit 14 body parts, you can skip it if you think it is too hard or it is not worth your Energy.

     

    As for this report, it was a bug. Misses are not tied to any body part, we are not going to re-introduce a bug to make mission easier for you, no.

    TBH its is a fair gripe, its incredibly RNG dependent and a huge e sink for nothing particularly interesting, it feels disproportionately difficult compared to other missions (lets not pretend other expert missions are actually all that hard) and not tuned well. I was actually on google myself seeing if I was missing something, but no, just poor design. I will follow the thoughtful advice of simply not engaging with the mission type from here on haha 

     

    As an example of my other "expert" missions, its defeat the same guy (no trouble) with 2 different masks, and defeat another guy (level 35, easy). So really the idea of "its an expert mission thus should be really hard" kinda falls apart, this mission alone has a crazy RNG requirement and very little dependency on strategy. I've made several 100 hits through a dozen or so attacks and have not been able to complete this mission, its just not designed that well

    Last edited by Dilllion on 01:22:29 - 15/06/25 (23 days ago)
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