Patch list #386 : 20/05/2025 | Announcements | TORN

Patch list #386 : 20/05/2025

    • Chedburn [1]
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    Thread created on 21:58:14 - 20/05/25 (1 month ago)

    Please note, we will soon begin tackling the imbalance between Racing Skill's natural gain through racing, and the Television Network's 10* Press Pass special. We plan to reduce the Racing Skill gained from the Press Pass by 50%, while increasing Racing Skill's natural gain. These adjustments will occur in two weeks time on June 3rd. If you are planning to spend your Television Network's job points on Press Pass, we recommend you do this sooner rather than later.

     

     

    Patch list

     

    A list of all updates released between the dates of 13/05/2025 and 20/05/2025.

     

    - Released the Bazaar Directory

    - Released Focused Scouting on Burglary

    - Released the Criminal Record page for Crimes 2.0 (accessible via top-right link on the Crime hub)

    - Released new level 5 & 6 difficulty chain scenarios for OCs 2.0 named No Reserve and Bidding War

    - Removed point rewards from ranked wars and increased caches after announcement in last week's patch notes

    - Added system to maintain the online status of active NPCs

    - Added personal stats for Item Market customers / sales / revenue / fees paid

    - Changed OCs 2.0 prerequisite reward bonus scale resulting in a boost for Stacking the Deck + Ace in the Hole

    - Fixed possibility to accidentally submit (and pay for) a banner advertisement multiple times with extra clicks 🐞

    - Fixed red multiple account warning on the registration page appearing too bright in Dark Mode

    - Fixed some inconsistencies with page titles of areas that are blocked while traveling 🐞

    - Fixed phrasing for difficulty tiers in OCs 2.0 🐞

    - Fixed missing item quantity in the tooltip of item rewards from OCs 2.0

    - Fixed incorrect error text appearing when trying to create a faction with empty name or without enough money

    - Fixed balance input limitation when the depositor has a negative balance after Give to User rebuild 🐞

    - Fixed money/balance input limitations when navigating to the page via a direct link after Give to User rebuild 🐞

    - Fixed money/balance input shortcuts after Give to User rebuild 🐞

    - Fixed missing $ formatting for money input when it's the first character in the input text after Give to User rebuild

     

    - [HONOR] Added 'Homing' for using Focused Scouting to scout a specific target in Burglary

    - [HONOR] Added 'Slim Pickings' for stealing exclusively from skinny targets in Pickpocketing

     

    - [INTERNAL] Upgraded API server infrastructure for increased performance and security
    - [INTERNAL] Optimized build process for react-apps

    - [INTERNAL] Fixed an issue that would sometimes cause adding items to the Item Market to take too long

    - [INTERNAL] Fixed a DOS vulnerability within Organized Crimes 2.0's internal requests

     

    - [API] Added new API Terms of Service Guidelines

    - [API] Added API related patch notes to API documentation page

    - [API] Added new item market statistics to 'user' -> 'personalstats' in API v2

    - [API] Added bazaar cache timestamp to 'user' -> 'bazaar' in API v2

    - [API] Added request comments to 'key' -> 'log' in API v2
    - [API] Removed deprecated fields from responses in API v2

    - [API] Fixed custom API keys not being able to get battlestats in 'user' -> 'hof' in API v2 🐞

    - [API] Fixed last_action being null for some players in 'user' -> 'profile' in API v1 🐞

    - [API] Fixed auto-generated links not working in 'forum' -> 'threads' in API v2 🐞

    - [API] Fixed introduction courses missing from being prerequisites for other education courses in API v2 🐞



    Developer focus

     

    The workforce's current project focuses, updated on a fortnightly basis.

     

    Joe: Crimes 2.0 / Bazaar Directory / New Honor designs / Item descriptions / Bugs and issues

    Pavel: Crimes 2.0 / PR Reviews / Post-migration fixes / Bugs and issues

    Kostya: Chat 3.0 open beta bug fixes / Bugs and issues

    Alexander: Credits page updates / Team management / Bugs and issues

    SerhiiT: Bothunter updates / Bugs and issues

    Catherine: PR reviews / Optimizing react-apps build process

    Artem: Refactoring Elimination competition / Fixing Casino bugs

    Vadim: App bug fixes & updates / Bazaar Directory / JWT auto-login

    Oksana: Rebuild Awards page / Player Interaction Log on Profiles

    Roman: Organized Crimes 2.0 live updates / Factions Pay Day tab rebuild / Developer support

    SerhiiD: Inventory system rebuild /  Item Market bug fixes & updates / Developer support

    Dmytro: Bookie bugs, issues & updates

    Violeta: Competition system refactoring / Implement Elimination stage & attacks integration

    Wouter: Crimes 2.0

    SerhiiM: Item Market bug fixes & updates

    MatroSkin: Organized Crimes 2.0 live updates / Retina for player models

    YevhenZ: Bazaar Directory / Faction's Give to User bug fixes / Faction's Pay Day tab rebuild

    ChrisK: Admin panel live updates / Multicase bug fixes

    Evgheni: Scheduled leave

    Mauro: API Documentation / API updates & bug fixes / Automation for Swagger documentation updates

    Jane: Profile badges / Various UI updates

    Lena: Profile badges - Fallen players

    Nadiia: Profile badges - Elimination

    Iryna: Crimes 2.0 banner designs

    Nikita: QA / B&I ticket assistance / Credits page testing / Bazaar Directory testing / Awards rebuild

    Volodymyr: B&I ticket assistance / QA workflow optimizations / Awards rebuild  / Bazaar Directory

    Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead

    David: Organized Crimes 2.0 admin panel improvements

    Chris: Docker to Podman migration / Bandwidth usage reduction / Service upgrades

    Sean: Payments 2.0 for the Donator House / Service upgrades

    Mike: Improving database analytics to understand areas associated with high-transaction loads

    Joshua: Query optimization

    Pete: NPC chat bot player interactions

    Eugene: Creating high-res variants of all equipped armor & clothing

    Ash: Social media / Newspaper / Event planning / Crimes 2.0 / Organized Crimes 2.0

    Sam: Proofreading

    Julie: Staff admin panel rebuild / Proofreading

    Kevin: General marketing

    Wolf: Economic monitoring

     

    This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

    Last edited by Chedburn on 08:51:47 - 21/05/25 (1 month ago)
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