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- Patch list #383 : 29/04/2025 Thread
Patch list #383 : 29/04/2025
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Thread created on 21:43:21 - 29/04/25 (2 months ago)Patch list
A list of all updates released between the dates of 22/04/2025 and 29/04/2025.
- Changed the difficulties and payouts of various scenarios within Organized Crimes 2.0
- Improved live updates on the Item Market to ensure successful indexing and sorting on the front-end
- Reduced cost of Mining Company's 1* special from 10 to 5 to increase supply of Core Drill and Shaped Charge
- Fixed typo in the Kevin Mc*C*alister mask name
- Fixed unreadable blue font on the 'awaiting validation' panel while a new user is registering their account- Fixed Advanced Search failing to show all pages of results when certain parameters are applied 🐞
- Fixed racing condition when player deposits cash into a property vault while receiving money from faction 🐞
- Fixed Item Market failing to display cars in alphabetical secondary ordering 🐞
- Fixed uncollectible easter eggs appearing on the two-factor authentication page 🐞
- Fixed autofill not working on the 'Give to user' tool of the faction control panel due to variable type issue 🐞
- Fixed rounding issue on the displayed money gained after using a Black Egg 🐞
- Fixed unattackable testing accounts appearing on the 10* Detective Agency's Most Wanted list 🐞
- Fixed visual issue temporarily displaying all OC 2.0 scenario participants as having 100% complete planning 🐞
- Fixed folded cards in a hand of power failing to be shown after refreshing the page in Poker 🐞
- Fixed icon styling issue with past Rugby League matches in the Bookie while in dark mode 🐞
- Fixed Detective Agency's 1* 'References' special producing a 500 error and failing to decrease job points 🐞
- Fixed data missing from some columns on the Hall of Fame lists caused by PHP8 upgrade 🐞
- Fixed Money Gain/Loss ratio appearing as 0 on Russian Roulette statistics caused by PHP8 upgrade
- Fixed inability to view/join a territory wall during a ranked war caused by PHP8 upgrade 🐞
- Fixed malformed response error while submitting information to the newspaper caused by PHP8 upgrade 🐞
- [HONOR] Added 'Overclocked' for running a rig at 2,500,000 MIPS in Cracking
- [INTERNAL] Upgraded Torn's PHP version from 7 to 8 after years of concerted effort
- [INTERNAL] Added system for admins to exclude invalid disruption events on the Server Status page
- [INTERNAL] Fixed situation creating 1 minute instances of invalid 'service disruption' on the Server Status page
- [INTERNAL] Replaced inventory queries within faction armouries, dirty bomb production, and loaning / returning
- [INTERNAL] Replaced inventory queries within the laptop functionality
- [INTERNAL] Optimized performance with further batching of honor logic in attacking and daily routine system
- [INTERNAL] Optimized performance with request-level caching to repeated sidebar logic
- [API] Added numerous improvements to Swagger schema
- [API] Increased maximum API keys from 10 to 25 🐞
- [API] Optimized v1 user and faction endpoints to improve performance
- [API] Refactored 'torn' -> 'education' and 'user' -> 'education' in API v2
Developer focus
The workforce's current project focuses, updated on a fortnightly basis.
Joe: Crimes 2.0 / Travel 2.0 discussions / Organized crimes 2.0 spawn system changes / New Honor designs
Pavel: Crimes 2.0 / PR Reviews / Competition system refactoring / Bugs and issues
Kostya: Chat 3.0 open beta bug fixes / Attacking queue system
Alexander: WAI support / Credits page updates / Faction tree update / Team management / Bugs and issues
SerhiiT: Scheduled leave
Catherine: Bugs & issues / PR reviews / Optimizing react-apps build process
Artem: Refactoring Elimination competition / Fixing Casino bugs
Vadim: App bug fixes & updates / Bazaar Directory / JWT auto-login
Oksana: Rebuild Awards page / Player Interaction Log on Profiles
Roman: Organized Crimes 2.0 payout system / Factions Pay Day tab rebuild / Player interaction Log on profiles
SerhiiD: Inventory system rebuild / Item Market updates / Developer support
Dmytro: Bookie bugs, issues & updates
Violeta: Competition system refactoring / Elimination DB structure and team generation
Wouter: Travel page refactor / Scheduled leave
SerhiiM: Item Market live updates improvements / Anonymous sales and UI improvements
MatroSkin: Organized crimes 2.0 fixes / Scheduled leave
YevhenZ: Refactoring faction controls tabs into new framework
ChrisK: Reviewing Multicase functionality / Bug fixes
Evgheni: Chat 3.0 open beta bug fixes
Mauro: API development / Travel refactor support / Further faction API improvements / Bugs & issues
Jane: Credits page updates / Crimes 2.0 design refinements / Various UI updates / Profile badges
Lena: Profile badges / Credits page icon design
Nadiia: Profile badges
Iryna: Crimes 2.0 banner designs
Nikita: QA / Item Market live updates / B&I ticket assistance / Chat 3.0 testing / Rebuild Awards page testing
Volodymyr: B&I forum support / QA workflow optimizations / Rebuild Awards page testing / Bazaar Directory
Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead
David: Organized Crimes 2.0 admin panel improvements
Chris: Centrifugo upgrades / Investigate high CPU on API / Finalizing PHP8 migration / Podman migration
Sean: Load balancer upgrades / Enhancing 'pod issue' alerts
Mike: Reworked sentry source maps / Improving page load time monitoring
Joshua: Query optimization
Pete: NPC chat bot player interactions
Eugene: Creating high-res variants of all equipped armor & clothing / Test Dummy target models / Pinata model
Ash: Social media / Newspaper / Event planning / Crimes 2.0
Sam: Proofreading
Julie: Staff admin panel rebuild / Proofreading
Kevin: General marketing
Wolf: Economic monitoring
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.