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Patch list #381 : 08/04/2025
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Thread created on 19:23:05 - 08/04/25 (3 months ago)Thank you to those who shared your kind words regarding these patch notes. I'm glad to hear they are read, and appreciated by the community :) The next patch list will be posted on April 22nd and cover all updates in the two weeks prior.
Patch list
A list of all updates released between the dates of 01/04/2025 and 08/04/2025.
- Released open beta of Chat 3.0
- Changed OCs 2.0 scenario replay tools to automatically hide after 5 seconds of inactivity on mobile/tablet
- Fixed missing highlight upon mouseover of scenes on OCs 2.0 scenarios to indicate they can be clicked
- Fixed Cocktail Ring so it can be equipped on the right hand at the same time as marital rings on the left 🐞
- Fixed 'radiation' log category unintentionally being applied instead of 'life' upon use of Ipecac Syrup 🐞
- Fixed crimes sometimes showing full skill XP bar on the hub even if never attempted before 🐞
- Fixed crimes hub status rate limit crashing the entire page by replacing it with a crime-specific error 🐞
- Fixed "gross theft of players" by updating a player's resources immediately prior to donator status expiry 🐞
- Fixed a few errors in Crimes 1.0 related to the inventory system migration changes made last week
- Fixed ordering inconsistencies when sorting by Status on the new Friends / Enemies / Targets lists 🐞
- Fixed Easter Bunny's loot level unintentionally appearing on his profile when he's unable to be attacked 🐞
- [HONOR] Added 'Line of Credit' for selling at least 10,000 card details at once in Card Skimming
- [INTERNAL] Added a compound index to make forum index loading up to 50% faster
- [INTERNAL] Reduced the amount of queries on the main inventory page by ~30%
- [INTERNAL] More user object cleanup to help reduce database transactions
- [DOWNTIME] Upgraded websocket server and client libraries
- [API] Added new selection 'faction' -> 'balance' in API v2
- [API] Fixed backend error when requesting itemDetails for non-existing items 🐞
Developer focus
The workforce's current project focuses, updated on a fortnightly basis.
Joe: Crimes 2.0 / Travel 2.0 discussions / Organized crimes 2.0 spawn system changes
Pavel: Crimes 2.0 / Performance optimization / PR Reviews / Bugs and issues
Kostya: Chat 3.0 open beta bug fixes / Travel page refactor reviews / Attacking queue system
Alexander: Travel Agency WAI support / Credits page updates / Faction tree update / Team management
SerhiiT: Scheduled leave
Catherine: Bugs & issues / PR reviews / Optimizing react-apps build process
Artem: Refactoring Elimination competition / Fixing poker bugs
Vadim: App bug fixes / Russian Roulette refactoring / Bazaar Directory / JWT auto-login
Oksana: Rebuild Awards page / Player Interaction Log on Profiles
Roman: Bugs & issues / Organized Crimes 2.0 payout system / Factions Pay Day tab rebuild / Player interaction log on profiles
SerhiiD: Inventory system rebuild / Developer support
Dmytro: Bookie bugs, issues & updates
Violeta: Competition system refactoring / Elimination DB structure and team generation / Saving of all unicode chars in short form text
Wouter: Travel page refactor / Crimes 2.0 refactor / Redux Toolkit implementation in crimes
SerhiiM: Item Market live updates improvements / Anonymous sales and UI improvements
MatroSkin: Organized crimes 2.0 fixes
YevhenZ: Refactoring faction controls tabs into new framework
ChrisK: Auto-build Staff notes for multicase / Enacting punishment
Evgheni: Chat 3.0 open beta bug fixes
Mauro: API development / Travel refactor support / Further faction API improvements / Bugs & issues
Jane: Credits page updates / Crimes 2.0 design refinements / Various UI updates / Profile badges
Lena: Profile badges / Credits page icon design
Nadiia: Profile badges
Iryna: Production of advertising material / Crimes 2.0
Nikita: QA / Item Market live updates improvements / B&I ticket assistance / Chat 3.0 testing / Rebuild Awards page testing
Volodymyr: B&I forum support / QA workflow optimizations / Rebuild Awards page testing
Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead
David: Organized Crimes 2.0 admin panel improvements
Chris: Devops
Sean: Devops
Mike: Devops
Joshua: Query optimization
Pete: Creating knowledge base for NPC chat bots
Eugene: Creating high-res variants of all equipped armor & clothing / Test Dummy target models / Pinata model
Ash: Social media / Newspaper / Event planning / Crimes 2.0
Sam: Proofreading
Julie: Staff admin panel rebuild / Proofreading
Kevin: General marketing
Wolf: Economic monitoring
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.