Patch list #380 : 01/04/2025 | Announcements | TORN

Patch list #380 : 01/04/2025

    • Chedburn [1]
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    Thread created on 21:03:39 - 01/04/25 (3 months ago)

    Patch list

     

    A list of all updates released between the dates of 25/03/2025 and 01/04/2025.

     

    - Added background images to the login popup on Torn's landing page

    - Changed Faction newsletter recipient group selector to include member counts in each group

    - Changed OCs 2.0 scenario spawning to ensure an even distribution of each level rather than scenario

    - Changed Users Online page to show average load times of every single pageview on Torn (not just Home page)

    - Changed Users Online page to show number of users & pageviews made on each server in the last 5 mins

    - Changed the anonymous listing icon in the Item Market to be even clearer when toggled on 🐞

    - Changed Organized Crimes 2.0 scenario playback buttons to be larger on mobile view

    - Updated item models for 3 collectibles, including Friendly Bot Guide, Egotistical Bear, and Signed Jersey

    - Updated item models for 8 clothing items including Bandana, Coconut Bra, Santa Jacket, Snorkel, and Flippers

    - Updated item models for 3 enhancer items including Glasses, Balaclava, and Latex Gloves

    - Updated item models for 18 armor items including Dune Vest, Welding Helmet, and Flexible Body Armor

    - Replaced 59 old honor bars with freshly created high-resolution variants

    - Improved ability to jump to a specific scene on Organized Crime 2.0 by clicking/tapping the story logs

    - Fixed faction members incorrectly attaining gold leadership user icons when role name contains "Leader" 🐞

    - Fixed Seat Leon Cupra mention at Gay's recycling centre (replaced with Afro Combs)

    - Fixed first pixel of next page being unintentionally visible on the crime statistics panel

    - Fixed faction rank border glows missing on faction tags appearing on Friends / Enemies / Targets lists 🐞

    - Fixed error handling on the Crimes 2.0 migration system when required tutorial mission is incomplete 🐞

    - Fixed unintentional dulling of pickpocketing targets after a player has pickpocketed them

    - Fixed pickpocketing target images occasionally being rendered at a lower resolution than display can handle

    - Fixed situation causing a user to have hidden decimal places of credits resulting in a rounding issue 🐞

    - Fixed various bugs on Russian Roulette when on mobile view after the full back-end rebuild last week 🐞

    - Released 4 new types of properties including the Really Large Private Island and the Space Station

    - Defrauded users out of 3,915 Private Islands won on the Wheel of Awesome

    - Does anyone even read these?
    - I need a holiday

     

    - [INTERNAL] Added additional compound indexes to trade tables to help improve query speeds

    - [INTERNAL] Fixed reactapps theme cookie being read on every render wasting precious CPU

    - [INTERNAL] Polished error handling on Organized Crimes 2.0

    - [INTERNAL] Replaced inventory queries within Crimes 1.0 as part of the inventory rebuild

    - [HONOR] Added 'Urban Legend' for achieving 5/5 reputation in all seven Graffiti locations

     

    - [API] Fixed 'personalstats' selection not working when 'bars' is called in the same request 🐞

    - [API] Fixed 'quality' showing incorrect values in 'torn' -> 'itemdetails' selection 🐞



    Developer focus

     

    The workforce's current project focuses, updated on a fortnightly basis.

     

    Joe: Crimes 2.0 / Honor bar replacements / Elimination rebuild planning / Travel 2.0 discussions

    Pavel: Crimes 2.0 / PHP8 migration and bug fixes

    Kostya: Chat 3.0 beta test / Travel Agency WAI support

    Alexander: Travel Agency WAI support / Credits page updates / Team management

    SerhiiT: Scheduled leave

    Catherine: Code reviews / Optimizing React apps build process / Fixing GitHub issues

    Artem: PHP8 migration fixes / Integration test updates for mods / Migrating item mod pages / Fixing poker bugs

    Vadim: App bug fixes / Statuses widget / Russian Roulette refactoring / Bazaar Directory / JWT auto-login

    Oksana: Rebuild Awards page improvements / Player Interaction Log on Profiles

    Roman: OC2.0 bug fixes / Factions Pay Day tab rebuild / Faction newsletter enhancements

    SerhiiD: Armoury table migration / Delayed Events service / Developer support

    Dmytro: Bookie bugs, issues & updates

    Violeta: Competition system refactoring / Elimination DB structure and team generation

    Wouter: Travel page refactor / Crimes 2.0 banner improvements / Redux Toolkit implementation in crimes

    SerhiiM: Item Market live updates improvements / Anonymous sales and UI improvements

    MatroSkin: Organized crimes 2.0 fixes

    YevhenZ: Refactoring faction controls tabs into new framework

    ChrisK: Multicase evidence gathering for admin panel / Next steps on case comments, staff notes, punishments

    Evgheni: Chat beta updates (beta-14) / Multi-tab support improvements / Version notifier & banned state handling

    Mauro: API development / New targets list release / Travel refactor support / Further faction API improvements

    Jane: Bazaar Directory layout / Credits page updates / Crimes 2.0 design refinements / Various UI updates

    Lena: Profile badges / Credits page icon design

    Nadiia: Profile badges

    Iryna: Production of advertising material / Crimes 2.0 subcrime image creation

    Nikita: QA / PHP8 testing / Item Market live updates improvements / B&I ticket assistance

    Volodymyr: B&I forum support / PHP8 testing / QA workflow optimizations / Friends/Enemies/Targets lists reviews

    Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead

    David: Organized Crimes 2.0 admin panel improvements

    Chris: Devops

    Sean: Devops

    Mike: Devops

    Joshua: Query optimization

    Pete: Creating knowledge base for NPC chat bots

    Eugene: Creating high-res variants of all equipped armor & clothing / Test Dummy target models / Pinata model

    Ash: Crimes 2.0 writing / Casino Heist scenario rework / Newspaper and event planning

    Sam: Proofreading

    Julie: Staff admin panel rebuild / Proofreading

    Kevin: General marketing

    Wolf: Economic monitoring


    This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

    Last edited by Chedburn on 21:15:54 - 01/04/25 (3 months ago)
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