- Forum Main Main
- Announcements ANN
- Patch list #376 : 04/03/2025 Thread
Patch list #376 : 04/03/2025
-
-
- 0
- 0
Thread created on 21:09:26 - 04/03/25 (4 months ago)Patch list
A list of all updates released between the dates of 25/02/2025 and 04/03/2025.
- Added additional outlets for Blowtorches, Bonded Latex, and Nets to Crimes 2.0
- Added high resolution map images for screens that support them to the scenario status panels on OCs 2.0
- Enabled Level EXP gain & Crime EXP gain/loss after OCs 2.0 scenario completions
- Enabled all unicode characters including emojis when setting descriptions for trades and item / money sending
- Fixed Keepsake's page not appearing in the Areas search on the header
- Fixed assist stat inadvertently increasing for an attacker if the defender attacks and defeats other players 🐞
- Fixed Poker's timebank timer continuously resetting upon refreshing 🐞
- Fixed the header's search field overlapping the Log page tooltip
- Fixed the ability for new players to set themselves as their own referral and cleared all existing cases 🐞
- Optimized a slow DISTINCT query on the Item Market resulting in a 10x speed boost
- Optimized Home page loading time by reducing queries from 320 down to 175 on larger accounts
- [API] Removed accepted weapon mods unintentionally appearing for Cattle Prod & Chainsaw 🐞
- [API] Fixed missing values for armor in 'market' -> 'itemmarket' selection 🐞
- [API] Fixed global cache occasionally returning null in 'user' -> 'bazaar' & 'market' -> 'itemmarket' selections 🐞
Developer focus
The workforce's current project focuses this week.
Joe: Crimes 2.0 / Bazaar directory
Pavel: Crimes 2.0 / PHP8 closed beta
Kostya: Chat 3.0 beta test / Travel page refactor reviews
Alexander: Faction tree update for Organized Crimes 2.0 scenario spawner
SerhiiT: Scheduled leave
Catherine: Bugs & issues / PR reviews / Optimizing react-apps build process
Artem: Bugs & issues / Refactoring Weapon mods page / PHP8 migration issues
Vadim: App bug fixes / New app widgets / Refactoring Russian Roulette
Oksana: Awards page rebuild / Player interaction log on profiles
Roman: Bugs & issues / Organized Crimes 2.0 scenario spawner / Player interaction log on profiles
SerhiiD: Inventory back-end rebuild / Automated task manager
Dmytro: Bookie bugs, issues & updates
Violeta: Bugs & issues / Refactoring Elimination competition / Saving of all unicode chars in short form text
Wouter: Crimes 2.0 / Refactoring old traveling pages
SerhiiM: Friends & Enemies lists rebuild / Targets list / Bugs & issues
MatroSkin: Organized crimes 2.0 fixes / Organized Crimes 2.0 scenario spawner
YevhenZ: Refactoring faction controls tabs into new framework
ChrisK: Staff admin panel rebuild
Evgheni: Resolving remaining critical issues with Chat 3.0 before pubLic beta
Mauro: API development / Friends & Enemies lists rebuild / Targets list / Refactoring old traveling pages
Jane: Crimes 2.0 / Bazaar directory / Organized crimes 2.0
Lena: Profile badges
Nadiia: Profile badges
Iryna: Production of advertising material / Crimes 2.0
Nikita: Bugs & Issues / Feature testing / QA
Volodymyr: Bugs & Issues / Feature testing / QA
Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead
David: Organized Crimes 2.0 admin panel improvements
Chris: Devops
Sean: Devops
Mike: Devops / Observability / CICD / Cleaning up sentry errors
Joshua: Query optimization
Pete: Creating knowledge base for NPC chat bots
Eugene: Creating high-res variants of all equipped armor & clothing / Test Dummy target models / Pinata model
Ash: Social media / Newspaper / Event planning / Crimes 2.0
Sam: Proofreading
Julie: Staff admin panel rebuild / Proofreading
Kevin: General marketing
Wolf: Economic monitoring
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.