Patch list #375 : 25/02/2025 | Announcements | TORN

Patch list #375 : 25/02/2025

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    Thread created on 22:30:09 - 25/02/25 (4 months ago)

    Patch list

     

    A list of all updates released between the dates of 18/02/2025 and 25/02/2025.

     

    - Changed cropping in the image uploader to avoid reduction of resolution when image is zoomed out

    - Changed uploading images with fixed dimensions to require a correct aspect ratio rather than specific resolution

    - Changed Dual Primaries to apply $10b of networth value rather than the default $2.5b based on low circ 🐞

    - Updated subcrime images with high resolution variants for SFC, Graffiti, and Shoplifting

    - Enabled all unicode characters including emojis on Friend & Enemy descriptions (to be extended to most areas)

    - Fixed visual inconsistencies between title and subtitle fonts of targets on Pickpocketing and Cracking

    - Fixed Early Discharge glitch allowing for unlimited usage due to an issue with locking / transaction 🐞

    - Fixed OC2.0 icon update when a user moves between factions

     

    - [API] Fixed time formatting on 'user' -> 'icons' selection to avoid referencing time increments that are zero

    - [API] Fixed armor stats appearing on weapons and vice versa on 'torn' -> 'itemstats' selection 🐞

    - [API] Fixed incorrect item types being shown in 'torn' -> 'items' selection in API v2

    - [API] Deprecation notice - removing 'life' from 'faction' -> 'members' in API v2 on May 1st, 2025 🐞

    - [API] Deprecation notice - removing 'listing.id' from 'market' -> 'itemmarket' in API v2 on March 3rd, 2025 🐞



    Developer focus

     

    The workforce's current project focuses this week.

     

    Joe: Crimes 2.0 / Bazaar directory

    Pavel: Crimes 2.0 / Admin panel & API reviews / PHP8 closed beta

    Kostya: Chat 3.0 beta test / Attack queue

    Alexander: Faction tree update for Organized Crimes 2.0 scenario spawner

    SerhiiT: Scheduled leave

    Catherine: PR reviews / Optimizing react-apps build process

    Artem: Bugs & issues

    Vadim: App fixes / Refactoring Russian Roulette

    Oksana: Awards page rebuild / Player interaction log on profiles

    Roman: Bugs & issues / Organized Crimes 2.0 scenario spawner

    SerhiiD: Inventory back-end rebuild / Automated task manager

    Dmytro: Bookie bugs, issues & updates

    Violeta: Bugs & issues / Refactoring Elimination competition / Saving of all unicode chars in short form text

    Wouter: Crimes 2.0 / Refactoring old traveling pages

    SerhiiM: Friends & Enemies lists rebuild / Targets list

    MatroSkin: Organized crimes 2.0 fixes / Organized Crimes 2.0 scenario spawner

    YevhenZ: Refactoring faction controls tabs into new framework

    ChrisK: Staff admin panel rebuild

    Evgheni: Resolving remaining critical issues with Chat 3.0 before pubic beta

    Mauro: API development / Friends & Enemies lists rebuild / Targets list / Refactoring old traveling pages

    Jane: Crimes 2.0 / Bazaar directory

    Lena: Profile badges

    Nadiia: Profile badges

    Iryna: Upscaling Crimes 2.0 subcrime images / Production of advertising material

    Nikita: Bugs & Issues / Feature testing / QA

    Volodymyr: Bugs & Issues / Feature testing / QA

    Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead

    David: Organized Crimes 2.0 admin panel improvements

    Chris: Devops

    Sean: Devops

    Mike: Devops / Observability / CICD / Cleaning up sentry errors

    Joshua: Query optimization

    Pete: Creating knowledge base for NPC chat bots

    Eugene: Creating high-res variants of all equipped armor & clothing / Test Dummy target models / Pinata model

    Ash: Social media / Newspaper / Event planning / Crimes 2.0

    Sam: Proofreading

    Julie: Staff admin panel rebuild / Proofreading

    Kevin: General marketing

    Wolf: Economic monitoring


    This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

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