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- Patch list #374 : 18/02/2025 Thread
Patch list #374 : 18/02/2025
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Thread created on 21:15:34 - 18/02/25 (5 months ago)Patch list
A list of all updates released between the dates of 11/02/2025 and 18/02/2025.
- Added user icons for Organized Crimes 2.0 to indicate planning status and completion
- Added color highlighting of relevant OCs 2.0 scenarios when recruiting / planning / completed or linked to
- Added new item models for 12 collectibles including the Cookie Launcher, Puzzle Piece and Blow-Up Doll
- Updated 6 item textures to improve realism and consistency including Crocus, Lion Plushie & Gold Laptop
- Fixed Crocus item image incorrectly appearing as the Gold Laptop 🐞
- Fixed preferred payout method on OCs 2.0 failing to remember the last wallet / balance / inventory option 🐞
- Fixed OCs 2.0 scenario status to continue showing the final result rather than 'In progress' during replays
- Fixed bunker bucks icon on the Big Al's Bunker page appearing as the future 'Scope' resource for OCs 2.0
- Fixed 'Back to top' button being incorrectly positioned over the sidebar (it's been moved left now)
- Fixed log confusion after a new player changes their referral by adding a 'Referral remove' log 🐞
- Fixed attack logs incorrectly indicating 25 energy was used if Love Juice ended during the fight 🐞
- Fixed Keeping Up Appearances mission to only mark the 'Give money back' task as complete after a mug 🐞
- Fixed incorrectly inverted 'page dot' colors on the Crimes 2.0 stats panel while in dark mode
- Fixed broken target status tooltip not appearing on Burglary while in mobile mode 🐞
- Fixed very large skimmer logs crashing the page in Skimming by utilizing virtual scrollers 🐞
- Fixed Disposal forgetting the user's selected method after scrolling past it 🐞
- Fixed freezing of the Russian Roulette loader by improving the preloading of assets 🐞
- Fixed page title of the Account Closed page 🐞
- [API] Fixed minor errors and improved query performance in 'faction' -> 'members' & 'faction' -> 'basic' in API v2
- [API] Refactored 'user' -> 'revives', 'user' -> 'revivesfull', 'faction' -> 'revives' & 'faction' -> 'revivesfull' in API v2
- [API] Fixed chain cooldown always being present in 'faction' -> 'chain' in API v2
- [API] Fixed general item types being returned instead of specific types in 'torn' -> 'items' selection in API v2 🐞
- [WAI] Implemented accessibility / screen reader support for Organized Crimes 2.0
- [WAI] Increased contrast ratio of travel agency warnings for WCAG AA-compliance
Developer focus
The workforce's current project focuses this week.
Joe: Crimes 2.0 / Bazaar directory
Pavel: Crimes 2.0 / Admin panel & API reviews / PHP8 closed beta
Kostya: Chat 3.0 beta test / Attack queue
Alexander: Scheduled leave
SerhiiT: Scheduled leave
Catherine: PR reviews / Onboarding new developer / Optimizing react-apps build process
Artem: Bugs & issues
Vadim: App fixes / Refactoring Russian Roulette
Oksana: Awards page rebuild / Player interaction log on profiles
Roman: Bugs & issues / Organized Crimes 2.0 scenario spawner
SerhiiD: Inventory back-end rebuild / Automated task manager
Dmytro: Bookie bugs, issues & updates
Violeta: Bugs & issues / Refactoring Elimination competition
Wouter: Crimes 2.0 / Refactoring old traveling pages
SerhiiM: Friends & Enemies lists rebuild / Targets list
Matroskin: Organized crimes 2.0 fixes / Organized Crimes 2.0 scenario spawner
YevhenZ: Refactoring faction controls tabs into new framework
ChrisK: Staff admin panel rebuild
Evgheni: Resolving remaining critical issues with Chat 3.0 before pubic beta
Mauro: API development / Friends & Enemies lists rebuild / Targets list / Refactoring old traveling pages
Jane: Crimes 2.0 / Bazaar directory
Lena: Profile badges
Nadiia: Profile badges
Iryna: Upscaling Crimes 2.0 subcrime images / Production of advertising material
Nikita: Bugs & Issues / Feature testing / QA
Volodymyr: Bugs & Issues / Feature testing / QA
Aerb: Scenario generation for Organized crimes 2.0 / Item modeling lead
David: Organized Crimes 2.0 admin panel improvements
Chris: Devops
Sean: Devops
Mike: Devops / Observability / CICD / Cleaning up sentry errors
Pete: Creating knowledge base for NPC chat bots
Eugene: Creating high-res variants of all equipped armor & clothing / Test Dummy target models / Pinata model
Ash: Social media / Newspaper / Event planning / Crimes 2.0
Sam: Proofreading
Julie: Staff admin panel rebuild / Proofreading
Kevin: General marketing
Wolf: Economic monitoring
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.