Thread created on 14:07:32 - 29/06/21 (3 months ago)
We've been adjusting our development process to 'simple git workflow'. This means that we'll no longer be having full pushes every Tuesday, where everything the dev team worked on during the week is made live at once. Instead, updates are worked on individually in separate environments unique to each developer, and pushed into production as soon as they're ready and tested.
This is a very standardized way of doing things for websites, but the process is quite unusual for games which usually release a patch of updates all at once. We're in the fortunate position of being both a website and a game, so we can choose whatever process is most optimal for us.
I'll still be posting patch lists every Tuesday afternoon, to list the fixes, updates, and changes that have been made that week. It's likely that we'll still synchronise any content releases for Tuesdays too.
A list of all updates released between the dates of 22/06/2021 and 29/06/2021.
- Released new stock Alcoholics Synonymous which provides Six Packs of Alcohol - Added user icons to indicate the status of Organized Crimes you're in - Added system to fire people from starter jobs after 400 days of inactivity - Added watching of Televisions to convert energy to happiness - Added listening to CD Players and MP3 Players to convert energy to happiness - Changed the 'month' labels seen in the log from 'm' to 'mo' to avoid conflict with minutes - Renamed 'Big TV Screen' item to 'Television' - Removed old Stock Exchange system from codebase - Fixed unassigned employee visible effectiveness multipliers not being reset during daily processing - Fixed auto-correction of quantities entered into item purchase fields while abroad - Fixed unreadable 'travel back home' result message redirecting the user too quickly - Fixed issue with companies appearing with only a single star in the company quick-search dropdown - Fixed incorrect message above company specials showing when the company had a rating of 1 - Fixed item name column display / truncation issue on the add items page of Bazaars - Fixed Motorcycle Helmet oddities with different clothing combinations by adding a special mask for it - Fixed layering issue with the background of coats appearing on top of other clothing - Fixed model hitbox and window height on Attacking in mobile view - Fixed issue with racing status icon disappearing in certain circumstances during an icon refresh - Fixed special outcome attack logs not appearing when the opponent becomes unavailable during an attack - Fixed broken 'Back to profile' link on Attacking when viewing under your own ID - Fixed issue with 'ADD' button not enabling when pasting text into Trade comment field - Fixed forums layout glitch while viewing the page when entering hospital - Fixed the automated inactive faction leader replacement logs not referencing the old leader / new leader - Fixed bazaar icon order not refreshing after removing a item - Fixed general grammar / typos
This list does not include work done on new features that are unreleased. Full pushes are scheduled every Tuesday but are occasionally delayed or skipped.
The workforce's current project focuses this week.
Joe: Project management / Weapon bonuses / Crimes 2.0 Pavel: Core refactoring / Attack log refactoring / Item bonuses generator Kostya: Poker dark mode Alexander: Dark Mode Dima: Developer workflow configurations / GoDDOS service Sergey: Improving bothunter models / Ranked warring Ivanu: Bugs & issues / ICS project Catherine: Ranked warring / Advanced search changes / ICS project Artem: Bugs & issues Sviat: Crimes 2.0 Vadim: Native android app / Improving reliability of google play payments Vlad: Bookies 2.1 updates & improvements Oksana: Personal stats system improvements Roman: Bugs & issues / Icons API rebuild / CT Mini-game item generation rebuild Serhii: Bugs & issues / CT User movement optimisation Dmytro: Bookie 2.1 public beta Ivans: Bugs & issues Jimmy: Continue soft implementation of container orchestration Jane: Crimes 2.0 Nadiia: UX interactions Nikita: Bugs & Issues / Dark mode Eugene: Modelling clothing caches Chris: Economic monitoring Kevin: General marketing / App marketing Ash: Social media / Newspaper / Event planning Alice: Crime writing
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.