[Crimes 2.0] Disposal: An In-Depth Guide | Tutorials & Guides …

[Crimes 2.0] Disposal: An In-Depth Guide

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    • Emforus [2535044]
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    Thread created on 16:30:19 - 24/11/23 (2 years ago)
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    Last replied 05:28:39 - 17/10/26 (18 days ago)

    Update: January 26th - Updated recommended methods, added daily job distribution.
    INTRODUCTION
    This guide aims to cover most of everything related to Disposal, the 9th crime in Torn's Crimes 2.0 Early Access.
    This crime has an interesting system of daily jobs, meaning it's also the most time-gated of crimes currently out. Patience is the name of the game, so this guide will try to focus on shortening the time needed to advance.

    If you already know the basics just skip ahead, I'll try and keep everything organized for clarity's sake.
    If you're just looking for advice on this crime, skip to the "Points Of Interest" section.

    This is the ninth of my series of guides on Crimes 2.0, my other guides being
    [Crimes 2.0] A Criminal Primer
    [Crimes 2.0] Search For Cash: An in-depth guide
    [Crimes 2.0] Bootlegging: An in-depth guide
    [Crimes 2.0] Graffiti: An In-Depth Guide
    [Crimes 2.0] Shoplifting: An In-Depth Guide
    [Crimes 2.0] Card Skimming: An In-Depth Guide
    [Crimes 2.0] Burglary: An In-Depth Guide
    [Crimes 2.0] Pickpocketing: An In-Depth Guide
    [Crimes 2.0] Hustling: An In-Depth Guide
    [Crimes 2.0] Cracking: An In-Depth Guide
    [Crimes 2.0] Forgery: An In-Depth Guide
    [Crimes 2.0] Scamming: An In-Depth Guide
    Any and all feedback, corrections and new information is appreciated.

    GLOSSARY:
    CS = Crime Skill, your skill at doing the crime, shown at the top of the crime page.
    Unique = Unique find, marked with a star under the "ATTEMPT" button, can only be found once.
    Crit = Critical failure, leads to loss of CS and sometimes items, sometimes life, sometimes prison time.
    Job = The type of disposal to be done, like general trash, vehicles or body parts.
    Method = The method of disposal, like burning or dissolving.


    FIRST STEPS (What you need to start)
    At the time of release, Disposal is the crime with the widest variety of material components, both tools and consumables. While a few of them used to be found in city stores, most materials have to be found while performing other crimes. Acquisition methods will be included here, though you can buy most of everything in the item market.

    ENHANCER
    It increases CE&CS gains.


    The Latex gloves are the enhancer for this crime. They increase CE&CS gains by 5%. It is currently unknown if they have other effects.
    Obtaining: Shoplifting from the Jewelry Store (unique) - Burglarizing the Dentists Office (unique)

    TOOLS
    They are required for some job/method combinations. Only one is needed in your inventory.


    The Shovel is required for all disposal jobs using the Burying method.
    Obtaining: Cannot be bought, it's found as a common outcome for the following crimes
    - SFC: Cemetery (3.5%)
    - Burglary: Tool Shed (6.25%) - Beach Hut (4.2%) - Luxury Villa (4.8%) - Old Factory (3%) - Slaughterhouse (2.6%) - Foundry (4.3%)


    The Wheelbarrow is required for all disposal methods in Building Debris and Industrial Waste jobs.
    Obtaining: Can temporarily be bought from the Recycling Center, it's found as a common outcome for the following crimes
    - SFC: Junkyard (<1%)
    - Burglary: Tool Shed (6.66%) - Suburban Home (4.45%) - Farmhouse (3.6%) - Farm Storage (4.44%) - Old Factory (4%) - Paper Mill (2.5%) - Foundry (5.7%) - Fertilizer Plant (x1, ?%)


    The Handkerchief is required for the disposal of Firearms when using the Abandon method.
    Obtaining: Cannot be bought, it's found as a common outcome for the following crimes
    - SFC: Cemetery (3.2%) - Fountain (1%)
    - Pickpocketing: Homeless Person (9%) - Businessman (5.5%)
    - Burglary: Beach Hut (4%) - Chiropractors (4.2%)


    The Double Cut File is required for all disposal methods in Firearms jobs except when using the Dissolve method.
    Obtaining: Cannot be bought, it's found as a common outcome for the following crimes
    - Pickpocketing: Homeless Person (4.9%) - Laborer (2.9%)
    - Burglary: Tool Shed (5.6%)

    CONSUMABLES
    They are used for some job/method combinations. They'll be used on each disposal attempt.


    The Anchor is required for the disposal of Dead Bodies. It is used alongside the Rope when Sinking a Dead Body.
    Obtaining: Cannot be bought, it's found as a unique outcome from burglarizing the shipyard. No known common outcomes give this, thought it is speculated due to them being consumables..


    The Bonesaw is required for the disposal of a Dead Body when using the Dissolve method.
    Obtaining: It cannot be bought, it's found as a common outcome for the following crimes
    - Burglary: Secluded Cabin (x1, 3.7%) - Funeral Directors (x1, 4.7%) - Slaughterhouse (x1, 2.1%)



    Bleach is required for the disposal of Vehicles and Murder Weapons when using the Abandon method.
    Obtaining: Cannot be bought, it's found as a common outcome for the following crimes
    - Burglary: Bungalow (x1, 4.1%) - Suburban Home (x1, 6.5%) - Luxury Villa (x1, 4.2%) - Self Storage (x2, <1%) -
    Market (x6, 4.9%) - Cleaning Agency (x1-3, 22.5%) - Dentists Office (x2, 3.9%) - Old Factory (x3, 4.4%) - Slaughterhouse (x4, 5.5%) - Paper Mill (x4, 3.7%)


    Bricks are required for the disposal of Vehicles when using the Sink method.
    Obtaining; It can be bought at Bits 'n' Bobs, as well as found in multiple crime outcomes.


    Disposable Masks are required for the disposal of Biological Waste for all methods.
    Obtaining: It can be bought at the Pharmacy. It is currently unknown if any current crime gives it.


    Gas Cans is required for all disposal jobs using the Burning method.

    Obtaining: It can be temporarily bought from Bits 'n' Bobs, it's found as a common outcome for the following crimes
    SFC: Junkyard (x1, 1%)
    Shoplifting: Bits 'n' Bobs (x1, 3.85%)
    Pickpocketing:
    Laborer (x20, ?%)
    Burglary: Tool Shed (x1, 3.6%) - Bungalow (x1, 4.6%) Farmhouse (x1, 5.2%) - Farm Storage (x2, 4.9%) - Printing Works (x2, 2.1%) - Brewery (x2, 4.55%) - Truckyard (x1, 3.1%)



    Hydrochloric Acid (HCL) is required for all disposal jobs using the Dissolving method.
    Obtaining: It cannot be bought, it's found as a common outcome for the following crimes
    Pickpocketing: Mobster (x4, 4.7%)
    Burglary: Beach Hut (x1, 4%) -
    Cleaning Agency (x3-6, 12.3%) - Foundry (x10, 2.9%)


    Lye is required for the disposal of Body Parts and Dead Bodies when using the Bury method.
    Obtaining: It cannot be bought, it's found as a common outcome for the following crimes
    Burglary:
    Cleaning Agency (x1-10, 8.3%) - Farm Storage (x4, 4.7%)


    Paper Towels are required for the disposal of Vehicles and Murder Weapons when using the Abandon method.
    Obtaining: It cannot be bought, it's found as a common outcome for the following crimes
    Burglary: Cleaning Agency (x5, 4.65%) -
    Dentists Office (x10, 4.8%) - Old Factory (x2, 2.9%) -
    Paper Mill (x20, 3.73%)


    Rope is required for the disposal of Dead Bodies. It is used alongside the Anchor when Sinking a Dead Body
    Obtaining: It cannot be bought, it's found as a common outcome for the following crimes
    SFC: Junkyard (2, 2.1%)
    Burglary: CBA to list 'em but you can get it here



    Finally, some outcomes and three known unique requires a car in a player's inventory. The exact car isn't relevant, nor is the possession of a drivers license or a racing license. Having any car will unlock these outcomes.


    THE JOBS

    (Disposal UI, desktop to the left, mobile to the right)
    Disposal has a total of 12 different jobs, each with their own rewards, with more dangerous jobs giving increasingly higher payouts. The disposal method used and its success rate are also heavily dependant on the job being performed.

    Each day at new day TCT (00:00), a new batch of jobs will be generated. These jobs are synchronized for all players, meaning every player will have the same jobs available. However, some jobs will only be shown if your skill level is high enough, so players with lower skill may find themselves one or a few jobs short compared to someone with high skill.

    Jobs not done within the day will time out, so it's strongly advised to do all jobs available every day.

    Once all jobs for the day are finished, no more jobs will spawn until the next day, making this crime extremely time-gated by limiting the amount of crimes you can do every day.


    The jobs available are as follows (a more complete list will be available further below)
    - Biological Waste (Rare, requires disposable mask)
    - Body Part (Extremely Rare)
    - Building Debris (Very common, requires wheelbarrow)
    - Dead Body (Extremely Rare)
    - Documents (Uncommon)
    - Firearm (Very Rare, requires double cut file)
    - General Waste (Very common)
    - Industrial Waste (Uncommon, requires wheelbarrow)
    - Murder Weapon (Very Rare)
    - Old Furniture (Common)
    - Broken Appliance (Common)
    - Vehicle (Uncommon)

    CRIME SKILL GAIN
    The more advanced or complex a disposal job is, the more the expected CS gain becomes, with simple jobs like General Waste giving the lowest increase, Building Debris increasing slightly, and so on.

    The exact increase varies from job to job. It is not entirely known if it follows a set formula, though based on observation alone, the following trends have been determined:
    - General Waste: 100%
    - Broken Appliance: 107.5%
    - Old Furniture: 107.5%
    - Building Debris: 115%
    - Vehicle: 130%
    - Documents: 145%
    - Industrial Waste: 160%
    - Biological Waste: 175%
    - Murder Weapon: 212.5%
    - Firearm: 220%
    - Body Part: 350%
    - Dead Body: 550%

    These estimates are not 100% accurate but are close enough for most users.


    THE METHODS

    As stated before, each job has a selection of methods of disposal available. Some jobs will completely block certain disposal methods that would be impossible to perform for a particular job (like burying a car or burning concrete).

    To select a method, just click the circle representing the method (for mobile users that's the trash bag).

    A proper list of best/worst disposal methods for each particular job can be found further below.

    Some disposal methods require one or more material components to be performed, the following is a list of these components and exceptions present, as well as a general guideline for each method.


    ABANDON

    Abandoning is the simplest of methods, usually consisting on leaving the object somewhere else where it won't be a nuisance. Out of sight, out of mind. It's the cheapest method, costing 6 nerve to perform.
    It is also a fairly unsafe method across the board, tending to have lower than average success rates compared to other methods for the same jobs.

    Vehicles and Murder Weapons require bleach and paper towels when using this method. No other known jobs have consumable requirements.

    BURY

    Burying is a disposal method available for most known jobs except Vehicles. It costs 8 nerve, a slight increase compared to Abandoning.
    Not enough data to determine a general safety assessment for this method.

    All jobs using the Burying method require a Shovel to be performed.

    BURN

    Burning is a disposal method available for most jobs except Building Debris and Broken Appliance. It costs 10 nerve.
    This method is surprisingly safe, especially for anything that's particularly combustible like documents or old furniture.

    All known jobs consume a Gas Can when using the Burning method.

    SINK

    Sinking is a disposal method available for all currently known jobs. It costs 12 nerve.
    This method is very good with any job involving heavy stuff that would actually sink, while things like trash would simply float up and end up in failure.

    Sinking usually doesn't require material components, the exception being Vehicles consuming Bricks.

    DISSOLVE

    Dissolving is an advanced disposal method available for most currently known jobs except Vehicle and Biological Waste. It's the most expensive method, requiring 14 nerve to perform.
    It is extremely particular, failing almost 100% of the time for all currently known jobs. It is known to work for Body Part and Dead Body jobs though the specifics remain unknown.

    Dissolving will usually consume Hydrochloric Acid. No known jobs require additional/different components.

    CRIME SKILL GAIN
    Just like jobs, skill gain increases depending on the method employed. The increase seems to be very straightforward, roughly a 20% increase for every 2N increase to the cost. This increment appears to be exponential, so expected gain multiplier would work in the following manner:
    - Abandon: 100%
    - Bury: 120%
    - Burn: 144%
    - Sink: 173%
    - Dissolve: 207%

    This value is then multiplied by the job's complexity multiplier, determining the final CS gain.


    POINTS OF INTEREST

    THE UNIQUES
    This crime has a total of 11 uniques, one for each job minus Biological Waste.



    No CS-locks were identified.

    INCREASING SKILL LEVEL
    This crime is difficult to level up, due to the limited amount of jobs available every day. More dangerous jobs and more advanced methods will result in increased gains, but due to success rates, you can't just go for dissolving everything in your nearby vicinity.

    In terms of time efficiency, you wanna do the method with the highest success rate and the highest nerve cost for every target available every day. This is because nerve isn't a limiting factor for this crime, but time is, so we can forgo nerve efficiency for the sake of increasing daily gains.

    In summary:
    - Do every job available every day.
    - Go with the method with the highest success rate.
    - If multiple methods are safe, go with the most expensive in terms of nerve.
    - Avoid chasing uniques, as tempting as it may be. Higher skill means more jobs every day meaning increased gains every day, you can backtrack the uniques when you're more comfortable with your current skill level.

    THE MERITS
    Just like all other crimes so far, this crime also has two honor bars native to it, and all the medals pertaining its category.

    Reaching CS100 will grant one the Trash Bandit honor bar.


    Dissolving a dead body in acid will grant one the Dissolving Agent honor bar

    Dead bodies usually appear at higher skill levels but they're random, so your best option is just increasing your skill and waiting patiently for a dead body job to appear. They're generally safe, so don't be afraid and give it a shot if you get the chance.


    Finally, all attempts at this crime are considered illicit service crimes in regards of Illicit Service offenses medals. It's the same category as the 1.0 crimes assassination and drug deals, but its high nerve cost and low amount of offenses to do daily make it a poor choice for getting these medals.

    DETAILED JOBS
    DISCLAIMER: The extremely limited data due to the daily nature of this crime makes this section fairly inaccurate and due to change as more information comes in. Expect this section to be updated regularly.

    The following is a simple breakdown of jobs based on their complexity multiplier, as well as recommended jobs for best success rates, including safety assessments for particular combinations.

    Definitions of color ratings:

    SAFE Success rate >95%
    MODERATELY UNSAFE Success rate between 95% and 90%
    UNSAFE Success rate between 90% and 80%
    RISKY Success rate between 80% and 60%
    DANGEROUS
    Success rate lower than 60%



    Anything else either has 0% success rate or is pretty descriptive.


    General Waste
    Complexity Multiplier: 100%
    Rarity: Very Common

    Abandon UNSAFE
    Bury SAFE
    Burn MODERATELY UNSAFE
    Sink RISKY
    Dissolve VERY DANGEROUS


    Advice: Burn or bury, always avoid sinking and dissolving.


    Broken Appliance
    Complexity Multiplier: 107.5%
    Rarity: Common

    Abandon UNSAFE
    Bury RISKY
    Burn UNAVAILABLE
    Sink SAFE
    Dissolve VERY DANGEROUS


    Advice: Sinking is best, avoid dissolving.


    Old Furniture
    Complexity Multiplier: 107.5%
    Rarity: Common

    Abandon UNSAFE
    Bury RISKY
    Burn SAFE
    Sink UNSAFE
    Dissolve VERY DANGEROUS


    Advice: Burning works best by far. Avoid dissolving always.


    Building Debris
    Complexity Multiplier: 115%
    Rarity: Very Common

    Abandon UNSAFE
    Bury RISKY
    Burn UNAVAILABLE
    Sink SAFE
    Dissolve UNAVAILABLE


    Advice: Sinking is best, avoid burying.


    Vehicle
    Complexity Multiplier: 130%
    Rarity: Uncommon

    Abandon UNSAFE
    Bury UNAVAILABLE
    Burn MODERATELY UNSAFE
    Sink SAFE
    Dissolve UNAVAILABLE


    Advice: Sinking is best, burning is a good option. Avoid abandoning unless you're aiming for the unique.


    Documents
    Complexity Multiplier: 145%
    Rarity: Uncommon

    Abandon LOW DATA - RISKY?
    Bury LOW DATA - UNSAFE?
    Burn SAFE
    Sink VERY DANGEROUS
    Dissolve VERY DANGEROUS


    Advice: Burning works best, anything more complex will fail, anything less complex has varying degrees of risk.


    Industrial Waste
    Complexity Multiplier: 160%
    Rarity: Uncommon

    Abandon DANGEROUS
    Bury UNSAFE
    Burn UNAVAILABLE
    Sink SAFE
    Dissolve UNAVAILABLE


    Advice: Sinking appears to work best, burying has a unique and isn't *too* terrible. Abandoning can work but it's a coin flip.


    Biological Waste
    Complexity Multiplier: 175%
    Rarity: Rare

    Abandon LOW DATA - DANGEROUS?
    Bury UNSAFE
    Burn RISKY
    Sink SAFE
    Dissolve UNAVAILABLE


    Advice: Sinking works best, burying is an option, burning and abandoning are very risky.


    Firearm
    Complexity Multiplier: 220%
    Rarity: Very Rare

    Abandon NO DATA
    Bury UNSAFE
    Burn UNAVAILABLE
    Sink MODERATELY UNSAFE
    Dissolve VERY DANGEROUS


    Advice: Sinking appears to work best, burying isn't exceedingly good but it does have a unique. Avoid dissolving.


    Murder Weapon
    Complexity Multiplier: 212.5%
    Rarity: Very Rare

    Abandon NO DATA
    Bury NO DATA
    Burn UNAVAILABLE
    Sink SAFE
    Dissolve VERY DANGEROUS


    Advice: Sinking works, everything else I either have no data or isn't recommended.


    Body Part
    Complexity Multiplier: 350%
    Rarity: Extremely Rare

    Abandon NO DATA
    Bury NO DATA
    Burn NO DATA
    Sink LOW DATA - MODERATELY UNSAFE?
    Dissolve SAFE


    Advice: Dissolving works very often, sinking has been shown to work as well. No data regarding other methods.


    Dead Body

    Complexity Multiplier: 550%
    Rarity: Extremely Rare

    Abandon NO DATA
    Bury NO DATA
    Burn NO DATA
    Sink NO DATA
    Dissolve LOW DATA - SAFE?


    Advice: Dissolving seems to work though not much data is available. Abandoning is alright-ish. Other methods remain untested.
    Misc: Materials consumed for this are x5 compared to other jobs, meaning you'll need 5 lye to bury, 5 gas cans to burn and 5 units of hydrochloric acid to dissolve.


    COMPLEXITY AND METHODS
    There's two factors that affect success rates, outcome rewards and skill gain: The job's Complexity Multiplier, and the employed method.

    Complexity Multiplier, or just Complexity, is a general assessment on how difficult a job is to perform. Higher complexity means higher average payouts and higher expected CS gain. This means that failing at highly complex jobs can be disastrous for one's CS.
    Complexity doesn't seem to follow a set pattern, increasing somewhat randomly. These multipliers can be found in the "crime skill gain" subsection under the "methods" section.


    Method employed also affects skill gain directly, with Abandon as the baseline, every method increases expected CS gain exponentially by 20%, using the following equation:

    Method Multiplier = 1 * 1.2 ^ ( (N-6) / 2 )
    Where N stands for nerve spent, the multiplier would work as listed in the "crime skill gain" subsection under the "methods" section.


    These multipliers appear to apply multiplicatively, with the final expected CS gain being
    Final CS Gain Multiplier = Method Multiplier * Complexity Multiplier

    In summary:
    - A job's complexity increases CS gain, making more advanced jobs give more CS.
    - The method used increases CS gain based on the amount of nerve used.
    - These increases are multiplicative.

    SUMMARY TABLE
    Most suggested methods are fairly accurate, but data may be lacking for some. Take this with a grain of salt.




    THE NUMBERS
    DISPOSAL RISK BREAKDOWN
    Full breakdown of each method for each job, somewhat hard to read but should be helpful enough for most.


    JOB OCCURRENCE RATE
    Some jobs are clearly more common than others, of this there's no doubt. Building debris and general waste can be seen every day, while others like dead bodies are seen once a week if you're lucky. The following is the distribution of daily jobs over a period of three weeks and then some, all at CS100.

    Kinda difficult to read, here it is in chart form:


    Those are the jobs registered over the observed period from Dec-29 to Jan-21, all at maximum skill. It's somewhat difficult to read so here's the important bits:


    So, on average 16 jobs are generated every day, with some/most being locked to a certain skill level. Of all the jobs generated in a day, 18% are expected to be building debris, 16% general waste and so on. This should be a pretty decent demonstration on how some jobs are extremely common, showing up 2-3 times per day, while others are so scarce you'll spot one every three days on average.

    Of course, the observation period being limited to 24 days ('cause that's how long I could be arsed to track this) makes the accuracy of some of these values less than perfect. Still, a pretty solid guideline nonetheless.

    DISPOSAL INCOME BREAKDOWN
    The money paid out differs significantly between each job, but the method used doesn't seem to have much bearing on this, if any. Going for the most advanced jobs like body parts and dead bodies is a neat source of side-income for a relatively low amount of nerve, depending on exact method employed.



    FINAL THOUGHTS
    I like this crime a lot. Not really fond of the daily nature of jobs, but I really like that we finally got an use for all the components we found in earlier crimes. It's not as strategic as hustling or any of the previous crimes, requiring a bare minimum of common sense and rational thinking to succeed easily.

    Payouts are mostly cash, with uniques being the exception. Whether this will change with more advanced jobs remains to be seen. It'll be interesting seeing how much one can make everyday with this crime, plus money per nerve spent. Early jobs don't look too promising, but as stated in the announcement, the most dangerous jobs seem to give the bigger rewards, so time will tell.

    In regards of mechanics, the different jobs with five disposal methods, some better than others for particular cases, is an interesting concept, as well as both the usage of material components depending on method use. Jobs being generated once a day is... peculiar, makes sense logically speaking but as many others would think, it's more of a time-gate than anything else.

    Ninth guide in the series, and has it been a pain to collect data for it... It's not gonna get better with time either 'cause of the time gate. Still, had some fun working on this one, mainly when listing items and obtaining methods for each of them, wanted to get something simple done and look into using it for previous guides whose material components are no longer available in city stores. Also used torn's tables for the first time in a guide, here's hoping it looks as good as I expect it to be!

    DATA GATHERING (DONE!)
    Data gathering for this crime has been closed. Thanks to everyone who contributed their logs!

    CREDITS
    Finally, a shoutout to all who contributed in the making of this guide, as well as those who financed this and previous projects.

    kelfi: 22x Donator Pack
    onlelonely: 10x FHC
    MrFancyPants: $100,000,000
    Maks: $100,000,000
    bAxIa: $100,000,000
    MonChoon: 100x Xanax
    Hamid448: $60,000,000, 3x E-DVDs, 1x Drug Pack, 1x Six Pack of Alcohol
    Jefersonakl: 5x FHC
    hugeknight: 60x Lottery Voucher
    Gem: 25x Bottle of Moonshine
    Kamkool: $50,000,000
    FractalPariah: $50,000,000
    BigDaddyLuvsU: $38,000,000, 3x Drug Pack
    Invert: $13,000,000, 1x Xanax, 1x FHC, 20x Bottle of Mistletoe Madness
    Sinvetic: $15,000,000, 2x FHC, Quran Script : Ubay Ibn Ka'b
    Amsgaming: $2,000,000, 3x Can of Rockstar Rudolph, 5x Can of X-MASS, 1x FHC
    mahadi: 150x Bottle of Pumpkin Brew, 150x Bottle of Wicked Witch
    maimunah: $30,000,000
    Paul_Atreides: $30,000,000
    RatstaR: 1x Donator Pack
    L4suicide: 1x Donator Pack
    MrSo: 1x Donator Pack
    Dragoonseal: 1x Donator Pack
    lynstly: 1x Donator Pack
    MissMary: $1,000,000, 1x Drug Pack, 20x Xanax
    Jackass_420: $20,000,000
    Lidia: $20,000,000
    illum: 1x FHC
    Gandalf: 1x FHC, 20x Bottle of Stinky Swamp Punch
    Teruf: 1x FHC
    Skulll: 1x Drug Pack, 1x Six-Pack of Alcohol, 1x Bottle of Mistletoe Madness, 1x Bottle of Stinky Swamp Punch, 1x Can of Rockstar Rudolph, 1x Can of X-MASS
    HOU5E: $10,000,000
    RipTheJacker: $800,000, 4x Can of Santa Shooters
    Lexcifer: 10x Xanax
    BurningWinters: 5x Six-Pack of Alcohol
    something: $7,500,000
    Bssteig: 1x E-DVD, 1x Can of Rockstar Rudolph, 1x Xanax, 1x Certificate of Awesome
    Giovanni: 3x Six-Pack of Alcohol
    Dr_Thycreator: 1x Six-Pack of Energy Drink, 3x Can of Santa Shooters
    Tuit: $5,000,000
    Ngongingo: $5,000,000
    Chimken: 1x Drug Pack
    Rizzzz: $4,000,000
    Dapper_Tramp: 10x Bottle of Wicked Witch
    -Behemoth: 3x Xanax
    Timoteo32: 1x Six-Pack of Alcohol
    badmagicks: 1x High-Speed Drive
    Green_Babz: 1x Can of Santa Shooters
    TheBonebreaker: $1,000,000
    Mr_Bendix: $1,000,000
    GodsFamousG: $1,000,000
    bcla7: 1x Lottery Voucher
    Anonymous: $29,400,000

    Research collaborators:
    Fetheryhorse6
    Tuit
    NyanMango
    5h4d0w
    mahadi
    Silmaril

    Scripting and materials used
    Skeletron (torn.report log export)

    All contributors:
    Acarya, Wongdai, Sniff, Lyncz, user, SoftRabbit, Vaine11, masheen, ZeroTime, Terekhov, Grafiti, Superwayne, LockiiT, MisterChang, auboli77, ReddishCat, nuxx, LegendaryKing11, Gotta_Get_Ya, Asteriea, Dragoonseal, Cthulhu, Hallow, V1rul3nt_Sm0g, Zelkova, Indefatigable, Cerberus, Kleio, Shorn, Muckamuck, Azrelix, spiff, bitters, VYNICAL, rilence, Smurfslayer, user, Reshula, PluckyHero, ScroogeMcDuck, Ruan, Anblick, JopoxC, Lazerpent, CrowSpot, Hemicopter, Sam_34411, FreakyParty, Darrellia, Antril, Trondin, Caio, SweatPantsBoner, THCBlueberry, SoftRabbit, angryshark1122, RockMuff, Baeksoo, Winged_Cougar, the people of Omni and HeLa, the torn.report team, and the people on the wiki thread for Disposal, as well as everyone who I might've missed. My apologies in advance.

    All in the name of science.

    Last edited by Emforus on 01:43:20 - 10/09/24 (2 years ago)

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    Posted on 16:35:54 - 24/11/23 (2 years ago)
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    LEGEN...... waaaaiit fooooor it! DAAAAAARY

    Thanks again for another amazing guide!

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    • realmister [1949201]
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    Posted on 16:40:42 - 24/11/23 (2 years ago)
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    Gods be praised

    Maybe a waste of words and time
    Never a waste of life

    -Uncle Tupelo

    • Baxia [2456400]
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    Posted on 17:31:46 - 24/11/23 (2 years ago)
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    Wake up babe Emforus released his new guide
    • Indefatigable [2517458]
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    Posted on 17:41:07 - 24/11/23 (2 years ago)
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    Thanks for getting it out. Was about to post a complaint.......

    I really appreciate the recommendations for safe methods.

    I am not sure about not chasing uniques. But will follow that advice as seems thought out.

    Again. Great start on this guide. Many appreciations.
    Last edited by Indefatigable on 17:45:47 - 24/11/23 (2 years ago)

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    • PL4Y3R [2553464]
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    Posted on 18:24:48 - 24/11/23 (2 years ago)
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    Great guide as usual! Correct me if I'm wrong, but I did see a lot of hydrochloric acid over the past few weeks for sale at the pharmacy, did they remove it with the new crime or was this an oversight? I definitely purchased a lot from there at $75 each.
    • ArttiIsGod [1954421]
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    Posted on 18:37:34 - 24/11/23 (2 years ago)
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    PL4Y3R [2553464]

    Great guide as usual! Correct me if I'm wrong, but I did see a lot of hydrochloric acid over the past few weeks for sale at the pharmacy, did they remove it with the new crime or was this an oversight? I definitely purchased a lot from there at $75 each.
    They removed it and they removed many other as well. Unsure why it is not in the patch list.
    • SimbaJack [2441977]
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    Posted on 18:47:51 - 24/11/23 (2 years ago)
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    PL4Y3R [2553464]

    Great guide as usual! Correct me if I'm wrong, but I did see a lot of hydrochloric acid over the past few weeks for sale at the pharmacy, did they remove it with the new crime or was this an oversight? I definitely purchased a lot from there at $75 each.
    Yup its gone now

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    • 313Truu [3033137]
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    Posted on 19:15:16 - 24/11/23 (2 years ago)
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    Good job again :)
    • Restart3 [2601869]
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    Posted on 01:02:27 - 25/11/23 (2 years ago)
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    My god man, you are a Juggernaut!!! This is by far your best work... Kudos to you and everyone owes you and your helpers a huge thanks for all the work you put in to these Tutorials. wed be stumbling around in the dark without them.
    • maimunah [1999763]
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    Posted on 06:25:03 - 25/11/23 (2 years ago)
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    the crit is freaking me out on this one
    • Pelteson [326199]
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    Posted on 08:13:16 - 25/11/23 (2 years ago)
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    industrial waste - 2/2 leaving
    • GhrondTheSieger [2922845]
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    Posted on 08:41:43 - 25/11/23 (2 years ago)
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    Small issue that I noticed on phone. Pressing the disposal icon in which you choose the options opens sluggishly except on car disposals.
    • Purson [3092328]
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    Posted on 11:15:09 - 25/11/23 (2 years ago)
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    Thank you! ive been waiting for this

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    • RenegadeRuss [1295794]
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    Posted on 12:48:06 - 25/11/23 (2 years ago)
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    Managed to do them all today, thanks
    • Toxic [1725903]
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    Posted on 16:31:41 - 25/11/23 (2 years ago)
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    Great guide!
    • Emforus [2535044]
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    Posted on 17:51:14 - 25/11/23 (2 years ago)
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    Did a quick update since I felt like it might come in handy so you don't have to check here everyday, a summary of recommended method for each job. Limited data means a lot of these remain unknown, and some listed as "safe" may not be entirely safe, so take everything with a grain of salt.

    ---------------------------------------------------------------

    Contribute to Crimes 2.0 research!

    ---------------------------------------------------------------

    Check out my interactive OC2.0 maps project!

    • Wolverine [1971836]
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    Posted on 17:52:48 - 25/11/23 (2 years ago)
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    emforus you are awesome!
    • Indefatigable [2517458]
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    Posted on 19:51:15 - 25/11/23 (2 years ago)
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    Emforus [2535044]

    Did a quick update since I felt like it might come in handy so you don't have to check here everyday, a summary of recommended method for each job. Limited data means a lot of these remain unknown, and some listed as "safe" may not be entirely safe, so take everything with a grain of salt. [img]https://cdn.discordapp.com/attachments/1141172906789961740/1178027445580996669/clip_image016.png?ex=6574a68d&is=6562318d&hm=f3d1daf31503e429b30ea2ea0d8bc6965157554714a4b0d73832b49d6c390526&[/img]
    Man. You might as well just grab my phone and start clicking the buttons at his point...
    Last edited by Indefatigable on 19:51:24 - 25/11/23 (2 years ago)

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    • nikdogsfh [2994192]
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    Posted on 20:26:52 - 25/11/23 (2 years ago)
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    Handy, might look back at pickpocketing and other guides
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