Weapon mods guide
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Thread created on 01:25:55 - 17/08/16 (10 years ago)|Last replied 03:04:29 - 08/10/26 (28 days ago)If you get a offer outside the range I have, pls post it below and let me know if it was a special offer or not.
Screenshots are not updated with every change in the spreadsheet, for a more updated version check the link below.
https://docs.google.com/spreadsheets/d/1ZoW5yZQiSf0op71IZ6yYzDOgPJHzdo62bDd4NBiJJiY/edit#gid=817260116
(Look at the pinned post below to find a script to help you track prices easier.)


HRT - Heavy artillery
MCG - Machine gun
PST - Pistol
RFL - Rifle
SHT - Shotgun
SMG - Sub machine gun
You need to buy stage 1 of a mod type before you unlock stage 2 of that same type, stage 2 to unlock stage 3 and stage 3 to unlock stage 4.
You can only equip 2 mods at the same time, 1 of each type.
Dual weapons:
Mods only give half the bonus when equipped to a dual weapon..
Instead you can equip 2 of the same mod type (e.g. 1 suppressor for each gun) to get the full effect, but with 2 of the same type you can't equip a 2nd mod type.
Note:
Suppressor and muzzle brake can not be used together on the same weapon.Last edited by Lord_Gorgen on 15:26:59 - 13/12/21 (4 years ago)The lord has entered the forum, time to bend over and say "Yes my lord".
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Pinned ResponsePosted on 01:50:11 - 26/01/20 (6 years ago)Post link copied to clipboard Copy post linkThis script also helps with comparing now.
EDIT; 3 years later: updated the script to no longer use the data from the spreadsheet, but rather from tornplayground.eu (developed by me) and even auto update that data using the script. The website also looks at the spreadsheet for fresher prices.Last edited by DeKleineKobini on 10:47:35 - 02/12/23 (2 years ago) -
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Posted on 02:16:13 - 17/08/16 (10 years ago)Post link copied to clipboard Copy post linkStage 2 Sight 1953 credits
- Mod: Holographic Sight
- Bonus: +16% accuracy
- Compatibility: MCG, PST, RFL, SMG
- Exclusions: Dual weapons
Last edited by HandsomePants on 02:18:47 - 17/08/16 (10 years ago) -
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Posted on 02:40:07 - 17/08/16 (10 years ago)Post link copied to clipboard Copy post linkBought reflex sight for my Arma. +14% accuracy
Costed me 922 mission credits.
Edit: My arma's accuracy jumped up from 78.67 to 83.47. Here is a screenshot.Last edited by CloudJumper on 03:07:18 - 17/08/16 (10 years ago) -
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Posted on 05:38:43 - 17/08/16 (10 years ago)Post link copied to clipboard Copy post link
- High Capacity Mags: Bonus: +30% ammo per clip.
- 2095 Job Points
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Posted on 01:05:28 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkPurchased Extended Mag +20% ammo for about 644 mission credits.
- Mod:High Capacity Mags
- Bonus:+30% ammo per clip
- Compatibility:MCG, PST, RFL, SHT, SMG
- Exclusions:Dual weapons
- 2006 mission credits
- Mod:Reflex Sight
- Bonus:+14% accuracy
- Compatibility:MCG, PST, RFL, SMG
- Exclusions:Dual weapons
- 977 mission credits
- Mod:1mw Laser
- Bonus:+3% critical hit rate
- Compatibility:HRT, MCG, PST, RFL, SHT, SMG
- Exclusions:None
- 555 mission credits
- Mod:5mw Laser
- Bonus:+4% critical hit rate
- Compatibility:HRT, MCG, PST, RFL, SHT, SMG
- Exclusions:None
- 1170 mission credits
- Mod:30mw Laser
- Bonus:+5% critical hit rate
- Compatibility:HRT, MCG, PST, RFL, SHT, SMG
- Exclusions:None
- 2054 mission credits - SPECIAL OFFER
- Mod:Small Suppressor
- Bonus:+3 stealth, -5% damage
- Compatibility:PST, RFL, SMG
- Exclusions:None
- 887 mission credits, offered a second time for 780, offered third a third time for 707
- Mod:Holographic Sight
- Bonus:+16% accuracy
- Compatibility:MCG, PST, RFL, SMG
- Exclusions:Dual weapons
- 1953 mission credits
- Mod:Adjustable Trigger
- Bonus:x2 speed on first turn
- Compatibility:MCG, PST, RFL, SHT, SMG
- Exclusions:None
- 597
- Mod:Small Light
- Bonus:-6% opp acc -2 opp stealth
- Compatibility:PST, RFL, SHT, SMG
- Exclusions:None
- 452
- Mod:Precision Light
- Bonus:-8% opp acc -2.5 opp stealth
- Compatibility:PST, RFL, SHT, SMG
- Exclusions:None
- 1139
- Mod:Extra Clip
- Bonus:+1 extra clip
- Compatibility:HRT, MCG, PST, RFL, SHT, SMG
- Exclusions:Dual weapons
- 398
Last edited by closed on 10:03:36 - 03/11/16 (10 years ago)Buying Losses $250k
pm or msg me first
buying blocks of 10 defends for $2.5m -
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Posted on 01:27:28 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkhow many stage weapon mod available?
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Posted on 02:12:03 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkhttp://www.torn.com/forums.php?p=threads&f=2&t=15979828&b=0&a=0&start=60#!p=threads&f=2&t=15979828&b=0&a=0&start=40
page 3, credit goes to Mauk [1494436]
Or for those too lazy the stages are here below:
4 Sights
4 Laser Sights
3 Suppressors
2 Mags
2 Clips
2 Triggers
2 Mounts
1 Grip
3 Chokes
1 Recoil Pad
3 Muzzle Breaks
3 Lights
Total = 30 stages
This could be added to guide.
It would also be nice to know if repeat mod's are shown as mission rewards at all or if by buying a particular stage removes it completely from the pool of mission rewards (like books) as this would be a big deal when deciding whether or not to buy All the mods or not.
Other notes to consider:
1.) do Sights add different amounts of +accuracy to different weapons? (i.e. more than what seems to be 5% at stage 1 for Gold AK's / Armalites)
2.) Do magazine size upgrades affect low capacity weapons at all? (i.e. those with less than 5 rounds per clip) does it round up for the bonus?Last edited by maledict on 02:23:33 - 18/08/16 (10 years ago)
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Posted on 04:18:05 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkit's all on that sheet
The lord has entered the forum, time to bend over and say "Yes my lord".
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Posted on 04:22:22 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkall the diffrent stages mauk posted are already on the sheet
The lord has entered the forum, time to bend over and say "Yes my lord".
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Posted on 04:30:30 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkMy apologies, the colors are just really distracting for me and i always forget to scroll horizontally the way googlesheet frames are done in these forums.
Have you thought of a way to maybe condense or split the info so its sized nicely for torn forums? By the time ive scrolled all the way to the right i've forgotten which item i'm looking at already (more of a cosmetic fix so I understand if its not a priority)
Vertical scrolling would replicate what's more commonly done in torn forums in my opinion. (i really hate the forums layout in times like these)Last edited by maledict on 04:32:39 - 18/08/16 (10 years ago)
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Posted on 04:38:35 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linklike make it so you only have to scroll down you mean? don't think it's possible to make it all fit without having to scroll
The lord has entered the forum, time to bend over and say "Yes my lord".
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Posted on 10:06:49 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkWhat you have on sheet 2 looks a lot better for me at least thanks :)
Some other possible changes (sorry if this get's annoying, feel free to ignore any of it)
1)Can you extend the height pixel of the embedded sheet to include all 4 rows of compatibility and exclusions.
2) Shorten words "Opponent acc -, stealth-" to "Opp. acc -, stealth-" to fit future % figures without horizontal scroll
3) First reflex sight has typo "Accurazy"
4) Cut/paste a cropped screen shot of CloudJumper's reflex attachment and it's actual bonus into your first post. (not the whole screen shot) and future contributions by people as images will most likely get deleted by other programs over time, and good practice for a guide to contain everything in the first post especially since there are no reserved posts I just noticed [:laughing:] I think each post has character/size limits on what it can contain.Last edited by maledict on 10:36:08 - 18/08/16 (10 years ago)
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Posted on 18:07:40 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkAre gold ak47's excluded too?
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Posted on 18:16:16 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkno... mods work on gold ak
The lord has entered the forum, time to bend over and say "Yes my lord".
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Posted on 18:29:15 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post link1) done, now you don't have to scroll at all :P
2) done
3) fixed
4) what screenshot? and why would I need a screenshot of it when all the info is in the sheet?
if I need more space for anything I can just make another sheet on google lolLast edited by Lord_Gorgen on 18:34:17 - 18/08/16 (10 years ago)The lord has entered the forum, time to bend over and say "Yes my lord".
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Posted on 18:43:17 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkThank you
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Posted on 19:13:48 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkThese mods are more expensive than I anticipated. wew
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Posted on 19:30:01 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkThanks for all the edits Gorgen [:smiley:] Screen shot explanation below:
"Edit: My arma's accuracy jumped up from 78.67 to 83.47. "
Credit to CloudJumper [1636201]
The screen shot and the quoted info is important because it shows that although the first Sight has a description of +14% accuracy, however it is actually not calculated linearly when actually applied to the weapon. I assume this holds true for all mods on various weapons and is also something that should be mentioned as it is not intuitive to the user. In that example above it's closer to 6.1% increase to listed accuracy of an Armalite.Last edited by maledict on 19:32:44 - 18/08/16 (10 years ago)
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Posted on 19:47:36 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkthe accuracy value we see is not the value that the 14% is added to
think someone in the faction started looking into this, so will add something about it whenever I have something to addThe lord has entered the forum, time to bend over and say "Yes my lord".
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Posted on 21:01:59 - 18/08/16 (10 years ago)Post link copied to clipboard Copy post linkHow is the new value calculated if the value we see is not used as a base value?

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