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__NOTOC__
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{{Education}}
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<center><div align="center" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; width: 650px"> [[#Fighting|Fighting]]  •  [[#Stats/Gym|Stats/Gym]]  •  [[#Jail/Busting|Jail/Busting]]  •  [[#Companies|Companies]]  • [[#Crimes/Crime Success|Crimes/Crime Success]]  •  [[#Awareness/City Finds|Awareness/City Finds]]  •  [[#Locations|Locations]]  •  [[#Viruses|Viruses]]  • [[#Miscellaneous|Miscellaneous]]
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</div></center>
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=== Fighting ===
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{| border="1" cellpadding="3" cellspacing="0"
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|rowspan="8"|'''Weapons'''
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|[[Education:Combat Training#Study of Machine Guns|CBT2820]]
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|5% increase in accuracy with Machine Guns.
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|-
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|[[Education:Combat Training#Study of Sub Machine Guns|CBT2830]]
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|5% increase in accuracy with Sub-Machine guns.
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|-
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|[[Education:Combat Training#Study of Pistols|CBT2840]]
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|5% increase in accuracy with Pistols.
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|-
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|[[Education:Combat Training#Study of Rifles|CBT2850]]
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|5% increase in accuracy with Rifles.
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|-
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|[[Education:Combat Training#Study of Heavy Artillery|CBT2860]]
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|5% increase in accuracy with Heavy Artillery.
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|-
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|[[Education:Combat Training#Study of Shotguns|CBT2125]]
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|5% increase in accuracy with Shotguns.
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|-
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|[[Education:Combat Training#Bachelor of Military Arts & Science|CBT3870]]
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|Start gaining weapon experience.
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|-
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|[[Education:Combat Training#Dual Wield Melee Course|CBT3124]]
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|Ability to wield dual melee weapons.
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|-
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|rowspan="6" valign="top"|'''Damage'''
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|[[Education:Biology#Evolution|BIO2350]]
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|1% damage bonus to all weapons.
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|[[Education:Biology#Fundamentals of Neurobiology|BIO2380]]
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|10% damage increase when hitting an opponent's neck.
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|-
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|[[Education:General Studies#General Science|GEN2119]]
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|5% damage increase with all temporary weapons.
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|[[Education:History#Ancient Japanese History|HIS2160]]
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|10% damage increase with Japanese blade weapons.
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|-
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|[[Education:History#Medieval History|HIS2170]]
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|2% bonus to all melee damage.
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|-
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|[[Education:Self Defence#Master of Self Defense|DEF3770]]
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|100% increase in damage dealt when using fists alone.
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|rowspan="2" valign="top"|'''Hit Rate'''
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|[[Education:Combat Training#Military Psychology|CBT2790]] 
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|1% increased hit rate.
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|-
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|[[Education:General Studies#General Mechanics|GEN2116]]
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|5% hit increase with all temporary weapons.
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|-
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|rowspan="5" valign="top"|'''Other'''
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|[[Education:Biology#Forensic Science|BIO2400]]
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|25% decrease in opponent's stealthiness.
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|[[Education: Health & Fitness#Bachelor of Health Sciences|HAF3111]]
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|50% decrease in chance of an opponent running away from you in battle.
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|-
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|[[Education:Biology#Anatomy|BIO2410]] 
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|5% chance increase of achieving a critical hit.
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|[[Education:Biology#Bachelor of Biology|BIO3420]]
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|Gain the ability to equip life and stat boosters as a temporary item.
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|[[Education:Self Defence#KickBoxing|DEF2720]]
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|Unlock kick attack when in a battle.
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|}
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=== Stats/Gym ===
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{| border="1" cellpadding="3" cellspacing="0"
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|'''All'''
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|[[Education:Sports Science#Bachelor of Sports Science|SPT3510]]
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|1% boost in all Gym gains.
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|rowspan="7" valign="top"|'''Speed'''
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|[[Education: Health & Fitness#Acrobatics|HAF2105]]
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|1% passive bonus to Speed.
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|-
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|[[Education:Mathematics#Essential Foundation Mathematics|MTH2240]]
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|1% passive bonus to Speed.
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|-
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|[[Education:Mathematics#Intermediate Mathematics|MTH2250]]
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|1% passive bonus to Speed.
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|[[Education: Health & Fitness#Marathon Training|HAF2109]]
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|3% passive bonus to Speed. 
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|-
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|[[Education:Self Defence#Tae Kwon Do|DEF2750]]
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|2% passive bonus to Speed.
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|-
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|[[Education:Self Defence#Muay Thai|DEF2760]]
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|3% passive bonus to Speed.
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|-
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|[[Education:Sports Science#Physiological Testing|SPT2450]]
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|1% bonus to Speed gains in the Gym.
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|-
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|rowspan="3" valign="top"|'''Strength'''
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|[[Education: Health & Fitness#Power Lifting|HAF2106]]
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|1% passive bonus to Strength.
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|[[Education: Health & Fitness#Yoga|HAF2107]]
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|2% passive bonus to Strength.
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|[[Education:Sports Science#Strength & Conditioning|SPT2440]]
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|1% bonus to Strength gains in the Gym.
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|-
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|'''Speed/Strength'''
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|[[Education:Sports Science#Nutritional Science|SPT2490]]
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|2% passive bonus to Speed and Strength.
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|-
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|rowspan="6" valign="top"|'''Defence'''
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|[[Education:Mathematics#Geometry|MTH2260]]
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|1% passive bonus to Defence.
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|-
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|[[Education:Self Defence#Judo|DEF2710]]
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|1% passive bonus to Defence.
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|[[Education:Self Defence#Krav Maga|DEF2730]]
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|2% passive bonus to Defence.
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|-
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|[[Education:Mathematics#Geometry 2|MTH2320]]
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|2% passive bonus to Defence.
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|-
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|[[Education:Self Defence#Jujitsu|DEF2740]]
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|3% passive bonus to Defence.
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|-
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|[[Education:Sports Science#Human Movement Analysis|SPT2460]]
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|1% bonus to Defence gains in the Gym.
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|rowspan="7" valign="top"|'''Dexterity'''
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|[[Education: Health & Fitness#Aerobics|HAF2104]]
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|1% passive bonus to Dexterity.
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|[[Education: Health & Fitness#Swimming|HAF2108]]
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|1% passive bonus to Dexterity.
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|-
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|[[Education:Psychology#Memory & Decision|PSY2640]]
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|1% passive bonus to Dexterity.
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|[[Education:Psychology#Brain & Behaviour|PSY2650]]
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|2% passive bonus to Dexterity.
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|[[Education:Psychology#Quantitative Methods in Psychology|PSY2660]]
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|4% passive bonus to Dexterity.
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|[[Education:Psychology#Applied Decision Methods|PSY2670]]
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|8% passive bonus to Dexterity.
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|[[Education:Sports Science#Biomechanical Determinants of Skill|SPT2470]]
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|1% bonus to Dexterity gains in the Gym.
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|'''Defence/Dexterity'''
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|[[Education:Sports Science#Analysis & Performance|SPT2500]]
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|2% passive bonus to Defence and Dexterity
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|}
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=== Jail/Busting ===
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{| border="1" cellpadding="3" cellspacing="0"
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|rowspan="3" valign="top"|'''Bailing'''
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|[[Education:Law#Common Law|LAW2900]]
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|Gain the ability to buy yourself out of Jail.
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|[[Education:Law#Administrative Law|LAW2930]]
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|5% discount when buying people out of Jail.
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|[[Education:Law#Use of Force in International Law|LAW2980]]
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|10% discount when buying people out of Jail.
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|rowspan="4" valign="top"|'''Busting'''
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|[[Education:Law#Criminal Law|LAW2920]]
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|5% bonus to your skill in Busting.
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|-
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|[[Education:Law#Social & Economic Law|LAW2970]]
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|10% bonus to your skill in Busting
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|-
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|[[Education:Law#International Human Rights|LAW2990]]
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|Use less Nerve when trying to escape from Jail.
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|-
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|[[Education:Law#Public Law|LAW2890]]
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|Reduce the chance of being caught when trying to escape from Jail.
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|'''Both'''
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|[[Education:Law#Bachelor of Law|LAW3102]]
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|Busting is 50% easier and Bailing is 50% cheaper.
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|}
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=== Companies ===
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{| border="1" cellpadding="3" cellspacing="0"
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|rowspan="5" valign="top"|'''Productivity'''
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|[[Education:Mathematics#Probability|MTH2280]]
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|Gain 1% productivity for your Company.
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|[[Education:Business Management#Statistics|BUS2200]]
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|Gain 2% productivity for your Company.
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|-
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|[[Education:Business Management#Corporate Finance|BUS2500]]
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|Gain 2% productivity for your Company.
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|-
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|[[Education:Business Management#Logistics|BUS2800]]
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|Gain 2% productivity for your Company.
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|[[Education:Business Management#E-Commerce|BUS2120]]
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|Gain 2% productivity for your Company.
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|rowspan="2" valign="top"|'''Effectiveness'''
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|[[Education:Business Management#Communication|BUS2300]]
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|Gain 5% employee effectiveness for your Company.
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|[[Education:Business Management#Corporate Strategy|BUS2600]]
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|Gain 7% employee effectiveness for your Company.
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|rowspan="2" valign="top"|'''Advertising'''
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|[[Education:Business Management#Marketing|BUS2400]]
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|15% increase in advertising effectiveness for your Company.
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|[[Education:Law#Media Law|LAW2100]]
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|25% discount on Company advertising.
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|rowspan="2" valign="top"|'''Pricing'''
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|[[Education:Business Management#Pricing Strategy|BUS2700]]
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|Gain the ability to increase product prices by 10% without losing customers.
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|[[Education:Business Management#Product Management|BUS2900]]
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|Gain the ability to increase product prices by 5% without losing customers.
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|rowspan="3" valign="top"|'''Other'''
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|[[Education:Business Management#Business Ethics|BUS2100]]
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|Gain an increase in your Company's popularity.
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|[[Education:Business Management#Human Resource Management|BUS2110]]
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|Gain a passive bonus to employee working stats.
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|[[Education:Business Management#Bachelor of Commerce|BUS3130]]
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|Unlock new size & staff room upgrades for your Company.
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|}
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=== Crimes/Crime Success ===
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{| border="1" cellpadding="3" cellspacing="0"
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|[[Education:Computer Science#Networking|CMT2540]]
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|Gain access to hacking Crimes.
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|[[Education:Computer Science#Computer Security & Defense|CMT2610]]
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|10% increase in hacking Crime success rate.
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|[[Education:General Studies#Driving License|GEN2113]]
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|Gain access to driving related Crimes.
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|[[Education:Psychology#Bachelor of Psychological Sciences|PSY3690]]
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|10% increase in Crime success rate.
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=== Awareness/City Finds ===
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{| border="1" cellpadding="3" cellspacing="0"
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|'''Awareness'''
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|[[Education:Psychology#Attention & Awareness|PSY2680]]
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|10% increase to Awareness.
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|rowspan="3" valign="top"|'''Artifacts'''
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|[[Education:History#Medieval Archaeology|HIS2180]]
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|Gain the ability to find medieval coins.
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|[[Education:History#South Asian Archaeology|HIS2190]]
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|Gain the ability to find Asian sculptures and pages from the Quran.
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|[[Education:History#Egyptian Archaeology|HIS2200]]
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|Gain the ability to find Senet board pieces and amulets.
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=== Locations ===
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{| border="1" cellpadding="3" cellspacing="0"
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|[[Education:History#Bachelor of History|HIS3210]]
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|Unlock the Museum.
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|[[Education:Sports Science#Sports Administration|SPT2126]]
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|Unlock the Sports Shop.<BR>
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=== Viruses ===
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{| border="1" cellpadding="3" cellspacing="0"
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|[[Education:Computer Science#Introduction to Computing|CMT1520]]
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|Gain the ability to code simple viruses.
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|[[Education:Computer Science#Intermediate Programming|CMT2530]]
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|Gain the ability to code Polymorphic and Tunneling viruses.
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|[[Education:Computer Science#Algorithms & Advanced Programming|CMT2560]]
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|Gain the ability to code Armored and Stealth viruses.
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|[[Education:Computer Science#Software Engineering|CMT2580]]
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|20% decrease in virus coding times.
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|[[Education:Computer Science#Natural Language Engineering|CMT2600]]
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|10% decrease in virus coding times.
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=== Miscellaneous ===
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{| border="1" cellpadding="3" cellspacing="0"
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|[[Education:Biology#Intermediate Biochemistry|BIO2360]]
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|Gain a bonus of 10% to medical item effectiveness.
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|[[Education:Biology#Advanced Biochemistry|BIO2370]] 
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|Gain a bonus of 10% to medical item effectiveness.
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|[[Education:Computer Science#Bachelor of Computer Science|CMT3620]]
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|Gain the ability to send mail Anonymously.
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|[[Education:General Studies#Survival Skills|GEN2120]]
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|Gain a 15% Hunting bonus.
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|[[Education:General Studies#Ivory Crafting|GEN2123]]
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|Required for the Operation Ancient Mission.
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|[[Education:General Studies#Bachelor of General Studies|GEN3121]]
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|Gain a 10% working stat increase bonus for all further educations that are completed.
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|[[Education:Law#Law of Property|LAW2910]]
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|5% discount when buying Properties from the estate agents.
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|[[Education:Mathematics#Discrete Mathematics|MTH2310]]
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|5% bonus to ammo management.
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|[[Education:Mathematics#Bachelor of Mathematics|MTH3330]]
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|30% bonus to ammo management.
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|[[Education:Sports Science#Sports Medicine|SPT2480]]
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|10% increase in booster effectiveness.
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|}
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Revision as of 11:12, 9 June 2011