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__NOTOC__
__NOTOC__
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{{Education}}
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 +
<center><div align="center" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; width: 650px"> [[#Fighting|Fighting]]  •  [[#Stats/Gym|Stats/Gym]]  •  [[#Jail/Busting|Jail/Busting]]  •  [[#Companies|Companies]]  • [[#Crimes/Crime Success|Crimes/Crime Success]]  •  [[#Awareness/City Finds|Awareness/City Finds]]  •  [[#Locations|Locations]]  •  [[#Viruses|Viruses]]  • [[#Miscellaneous|Miscellaneous]]
 +
</div></center>
 +
=== Fighting ===
=== Fighting ===
-
{| border="0" cellpadding="2" cellspacing="4"
+
{| border="1" cellpadding="3" cellspacing="0"
-
|rowspan="8" valign="top"|Weapons
+
|rowspan="8"|'''Weapons'''
|[[Education:Combat Training#Study of Machine Guns|CBT2820]]
|[[Education:Combat Training#Study of Machine Guns|CBT2820]]
-
|Gain a 5% increase in accuracy with Machine Guns.
+
|5% increase in accuracy with Machine Guns.
|-
|-
|[[Education:Combat Training#Study of Sub Machine Guns|CBT2830]]
|[[Education:Combat Training#Study of Sub Machine Guns|CBT2830]]
-
|Gain a 5% increase in accuracy with Sub-Machine guns.
+
|5% increase in accuracy with Sub-Machine guns.
|-
|-
|[[Education:Combat Training#Study of Pistols|CBT2840]]  
|[[Education:Combat Training#Study of Pistols|CBT2840]]  
-
|Gain a 5% increase in accuracy with Pistols.
+
|5% increase in accuracy with Pistols.
|-
|-
|[[Education:Combat Training#Study of Rifles|CBT2850]]  
|[[Education:Combat Training#Study of Rifles|CBT2850]]  
-
|Gain a 5% increase in accuracy with Rifles.
+
|5% increase in accuracy with Rifles.
|-
|-
|[[Education:Combat Training#Study of Heavy Artillery|CBT2860]]  
|[[Education:Combat Training#Study of Heavy Artillery|CBT2860]]  
-
|Gain a 5% increase in accuracy with Heavy Artillery.
+
|5% increase in accuracy with Heavy Artillery.
|-
|-
|[[Education:Combat Training#Study of Shotguns|CBT2125]]  
|[[Education:Combat Training#Study of Shotguns|CBT2125]]  
-
|Gain a 5% increase in accuracy with Shotguns.
+
|5% increase in accuracy with Shotguns.
|-
|-
|[[Education:Combat Training#Bachelor of Military Arts & Science|CBT3870]]
|[[Education:Combat Training#Bachelor of Military Arts & Science|CBT3870]]
-
|Start gaining weapon experience, specializing in individual weapons for increased damage and accuracy.
+
|Start gaining weapon experience.
|-
|-
|[[Education:Combat Training#Dual Wield Melee Course|CBT3124]]
|[[Education:Combat Training#Dual Wield Melee Course|CBT3124]]
-
|Gain the ability to wield dual melee weapons.  
+
|Ability to wield dual melee weapons.  
|-
|-
-
|rowspan="6" valign="top"|Damage
+
|rowspan="6" valign="top"|'''Damage'''
|[[Education:Biology#Evolution|BIO2350]]  
|[[Education:Biology#Evolution|BIO2350]]  
-
|Gain a 1% damage bonus to all weapons.  
+
|1% damage bonus to all weapons.  
|-
|-
|[[Education:Biology#Fundamentals of Neurobiology|BIO2380]]  
|[[Education:Biology#Fundamentals of Neurobiology|BIO2380]]  
-
|Gain a 10% damage increase when hitting an opponent's neck.  
+
|10% damage increase when hitting an opponent's neck.  
|-
|-
|[[Education:General Studies#General Science|GEN2119]]  
|[[Education:General Studies#General Science|GEN2119]]  
-
|Gain a 5% damage increase with all temporary weapons.  
+
|5% damage increase with all temporary weapons.  
|-
|-
|[[Education:History#Ancient Japanese History|HIS2160]]  
|[[Education:History#Ancient Japanese History|HIS2160]]  
-
|Gain a 10% damage increase with Japanese blade weapons.
+
|10% damage increase with Japanese blade weapons.
|-
|-
|[[Education:History#Medieval History|HIS2170]]
|[[Education:History#Medieval History|HIS2170]]
-
|Gain a 2% bonus to all melee damage.
+
|2% bonus to all melee damage.
|-
|-
|[[Education:Self Defence#Master of Self Defense|DEF3770]]  
|[[Education:Self Defence#Master of Self Defense|DEF3770]]  
-
|Gain a 100% increase in damage dealt when using fists alone.
+
|100% increase in damage dealt when using fists alone.
|-
|-
-
|rowspan="2" valign="top"|Hit Rate
+
|rowspan="2" valign="top"|'''Hit Rate'''
|[[Education:Combat Training#Military Psychology|CBT2790]]   
|[[Education:Combat Training#Military Psychology|CBT2790]]   
-
|Gain a 1% increased hit rate.  
+
|1% increased hit rate.  
|-
|-
|[[Education:General Studies#General Mechanics|GEN2116]]  
|[[Education:General Studies#General Mechanics|GEN2116]]  
-
|Gain a 5% hit increase with all temporary weapons.
+
|5% hit increase with all temporary weapons.
|-
|-
-
|rowspan="5" valign="top"|Other
+
|rowspan="5" valign="top"|'''Other'''
|[[Education:Biology#Forensic Science|BIO2400]]
|[[Education:Biology#Forensic Science|BIO2400]]
-
|Decrease an opponent's stealthiness by 25%.  
+
|25% decrease in opponent's stealthiness.  
|-
|-
|[[Education: Health & Fitness#Bachelor of Health Sciences|HAF3111]]  
|[[Education: Health & Fitness#Bachelor of Health Sciences|HAF3111]]  
-
|Gain a 50% decrease in chance of an opponent running away from you in battle.
+
|50% decrease in chance of an opponent running away from you in battle.
|-
|-
|[[Education:Biology#Anatomy|BIO2410]]   
|[[Education:Biology#Anatomy|BIO2410]]   
-
|Gain a 5% chance increase of achieving a critical hit.
+
|5% chance increase of achieving a critical hit.
|-
|-
|[[Education:Biology#Bachelor of Biology|BIO3420]]  
|[[Education:Biology#Bachelor of Biology|BIO3420]]  
-
|Gain the ability to equip life and stat boosters in your temporary slot. Epinephrine, Melatonin, and Serotonin.
+
|Gain the ability to equip life and stat boosters as a temporary item.
|-
|-
|[[Education:Self Defence#KickBoxing|DEF2720]]  
|[[Education:Self Defence#KickBoxing|DEF2720]]  
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|}
|}
-
=== Awareness/City Finds ===
+
 
-
{| border="0" cellpadding="2" cellspacing="4"
+
=== Stats/Gym ===
-
|
+
{| border="1" cellpadding="3" cellspacing="0"
-
|[[Education:Psychology#Attention & Awareness|PSY2680]]  
+
|'''All'''
-
|Gain a 10% increase to Awareness.
+
|[[Education:Sports Science#Bachelor of Sports Science|SPT3510]]  
 +
|1% boost in all Gym gains.  
|-
|-
-
|rowspan="3" valign="top"|Artifacts
+
|rowspan="7" valign="top"|'''Speed'''
-
|[[Education:History#Medieval Archaeology|HIS2180]]  
+
|[[Education: Health & Fitness#Acrobatics|HAF2105]]  
-
|Gain the ability to find medieval coins.
+
|1% passive bonus to Speed.
|-
|-
-
|[[Education:History#South Asian Archaeology|HIS2190]]  
+
|[[Education:Mathematics#Essential Foundation Mathematics|MTH2240]]  
-
|Gain the ability to find Asian sculptures and pages from the Quran.
+
|1% passive bonus to Speed.
|-
|-
-
|[[Education:History#Egyptian Archaeology|HIS2200]]  
+
|[[Education:Mathematics#Intermediate Mathematics|MTH2250]]  
-
|Gain the ability to find Senet board pieces and amulets.
+
|1% passive bonus to Speed.
-
|}
+
-
 
+
-
=== Locations ===
+
-
{| border="0" cellpadding="2" cellspacing="4"
+
-
|[[Education:History#Bachelor of History|HIS3210]]
+
-
|Unlock the Museum.
+
|-
|-
-
|[[Education:Sports Science#Sports Administration|SPT2126]]  
+
|[[Education: Health & Fitness#Marathon Training|HAF2109]]
-
|Unlock the Sports Shop.<BR>
+
|3% passive bonus to Speed. 
 +
|-
 +
|[[Education:Self Defence#Tae Kwon Do|DEF2750]]
 +
|2% passive bonus to Speed.
 +
|-
 +
|[[Education:Self Defence#Muay Thai|DEF2760]]
 +
|3% passive bonus to Speed.
 +
|-
 +
|[[Education:Sports Science#Physiological Testing|SPT2450]]
 +
|1% bonus to Speed gains in the Gym.
 +
|-
 +
|rowspan="3" valign="top"|'''Strength'''
 +
|[[Education: Health & Fitness#Power Lifting|HAF2106]]
 +
|1% passive bonus to Strength.
 +
|-
 +
|[[Education: Health & Fitness#Yoga|HAF2107]]
 +
|2% passive bonus to Strength.
 +
|-
 +
|[[Education:Sports Science#Strength & Conditioning|SPT2440]]  
 +
|1% bonus to Strength gains in the Gym.
 +
|-
 +
|'''Speed/Strength'''
 +
|[[Education:Sports Science#Nutritional Science|SPT2490]]
 +
|2% passive bonus to Speed and Strength.
 +
|-
 +
|rowspan="6" valign="top"|'''Defence'''
 +
|[[Education:Mathematics#Geometry|MTH2260]]
 +
|1% passive bonus to Defence.
 +
|-
 +
|[[Education:Self Defence#Judo|DEF2710]]
 +
|1% passive bonus to Defence.
 +
|-
 +
|[[Education:Self Defence#Krav Maga|DEF2730]]
 +
|2% passive bonus to Defence.
 +
|-
 +
|[[Education:Mathematics#Geometry 2|MTH2320]]
 +
|2% passive bonus to Defence.
 +
|-
 +
|[[Education:Self Defence#Jujitsu|DEF2740]]
 +
|3% passive bonus to Defence.
 +
|-
 +
|[[Education:Sports Science#Human Movement Analysis|SPT2460]]
 +
|1% bonus to Defence gains in the Gym.
 +
|-
 +
|rowspan="7" valign="top"|'''Dexterity'''
 +
|[[Education: Health & Fitness#Aerobics|HAF2104]]
 +
|1% passive bonus to Dexterity.
 +
|-
 +
|[[Education: Health & Fitness#Swimming|HAF2108]]
 +
|1% passive bonus to Dexterity.
 +
|-
 +
|[[Education:Psychology#Memory & Decision|PSY2640]]
 +
|1% passive bonus to Dexterity.
 +
|-
 +
|[[Education:Psychology#Brain & Behaviour|PSY2650]]
 +
|2% passive bonus to Dexterity.
 +
|-
 +
|[[Education:Psychology#Quantitative Methods in Psychology|PSY2660]]
 +
|4% passive bonus to Dexterity.
 +
|-
 +
|[[Education:Psychology#Applied Decision Methods|PSY2670]]
 +
|8% passive bonus to Dexterity.
 +
|-
 +
|[[Education:Sports Science#Biomechanical Determinants of Skill|SPT2470]]
 +
|1% bonus to Dexterity gains in the Gym.
 +
|-
 +
|'''Defence/Dexterity'''
 +
|[[Education:Sports Science#Analysis & Performance|SPT2500]]
 +
|2% passive bonus to Defence and Dexterity
|}
|}
 +
=== Jail/Busting ===
=== Jail/Busting ===
-
{| border="0" cellpadding="2" cellspacing="4"
+
{| border="1" cellpadding="3" cellspacing="0"
-
|rowspan="3" valign="top"|Bailing
+
|rowspan="3" valign="top"|'''Bailing'''
|[[Education:Law#Common Law|LAW2900]]  
|[[Education:Law#Common Law|LAW2900]]  
|Gain the ability to buy yourself out of Jail.
|Gain the ability to buy yourself out of Jail.
|-
|-
|[[Education:Law#Administrative Law|LAW2930]]  
|[[Education:Law#Administrative Law|LAW2930]]  
-
|Gain a 5% discount when buying people out of Jail.  
+
|5% discount when buying people out of Jail.  
|-
|-
|[[Education:Law#Use of Force in International Law|LAW2980]]  
|[[Education:Law#Use of Force in International Law|LAW2980]]  
-
|Gain a 10% discount when buying people out of Jail.
+
|10% discount when buying people out of Jail.
|-
|-
-
|rowspan="4" valign="top"|Busting
+
|rowspan="4" valign="top"|'''Busting'''
|[[Education:Law#Criminal Law|LAW2920]]  
|[[Education:Law#Criminal Law|LAW2920]]  
-
|Gain a 5% bonus to your skill in Busting.
+
|5% bonus to your skill in Busting.
|-
|-
|[[Education:Law#Social & Economic Law|LAW2970]]  
|[[Education:Law#Social & Economic Law|LAW2970]]  
-
|Gain a 10% bonus to your skill in Busting
+
|10% bonus to your skill in Busting
|-
|-
|[[Education:Law#International Human Rights|LAW2990]]  
|[[Education:Law#International Human Rights|LAW2990]]  
Line 124: Line 192:
|Reduce the chance of being caught when trying to escape from Jail.
|Reduce the chance of being caught when trying to escape from Jail.
|-
|-
-
|
+
|'''Both'''
|[[Education:Law#Bachelor of Law|LAW3102]]
|[[Education:Law#Bachelor of Law|LAW3102]]
-
|Busting is 50% easier and buying out is 50% cheaper.  
+
|Busting is 50% easier and Bailing is 50% cheaper.  
|}
|}
-
=== Viruses ===
 
-
{| border="0" cellpadding="2" cellspacing="4"
 
-
|[[Education:Computer Science#Introduction to Computing|CMT1520]]
 
-
|Gain the ability to code simple viruses.
 
-
|-
 
-
|[[Education:Computer Science#Intermediate Programming|CMT2530]]
 
-
|Gain the ability to code Polymorphic and Tunneling viruses.
 
-
|-
 
-
|[[Education:Computer Science#Algorithms & Advanced Programming|CMT2560]]
 
-
|Gain the ability to code Armored and Stealth viruses.
 
-
|-
 
-
|[[Education:Computer Science#Software Engineering|CMT2580]]
 
-
|Gain a 20% decrease in virus coding times.
 
-
|-
 
-
|[[Education:Computer Science#Natural Language Engineering|CMT2600]]
 
-
|Gain a 10% decrease in virus coding times.
 
-
|}
 
-
 
-
=== Crimes/Crime Success ===
 
-
{| border="0" cellpadding="2" cellspacing="4"
 
-
|[[Education:Computer Science#Networking|CMT2540]]
 
-
|Gain access to hacking Crimes.
 
-
|-
 
-
|[[Education:Computer Science#Computer Security & Defense|CMT2610]]
 
-
|Gain a 10% increase in hacking Crime success rate.
 
-
|-
 
-
|[[Education:General Studies#Driving License|GEN2113]]
 
-
|Gain access to driving related Crimes.
 
-
|-
 
-
|[[Education:Psychology#Bachelor of Psychological Sciences|PSY3690]]
 
-
|Gain a 10% increase in Crime success rate.
 
-
|}
 
=== Companies ===
=== Companies ===
-
{| border="0" cellpadding="2" cellspacing="4"
+
{| border="1" cellpadding="3" cellspacing="0"
-
|rowspan="5" valign="top"|Productivity
+
|rowspan="5" valign="top"|'''Productivity'''
|[[Education:Mathematics#Probability|MTH2280]]  
|[[Education:Mathematics#Probability|MTH2280]]  
|Gain 1% productivity for your Company.  
|Gain 1% productivity for your Company.  
Line 180: Line 216:
|Gain 2% productivity for your Company.
|Gain 2% productivity for your Company.
|-
|-
-
|rowspan="2" valign="top"|Effectiveness
+
|rowspan="2" valign="top"|'''Effectiveness'''
|[[Education:Business Management#Communication|BUS2300]]  
|[[Education:Business Management#Communication|BUS2300]]  
|Gain 5% employee effectiveness for your Company.
|Gain 5% employee effectiveness for your Company.
Line 187: Line 223:
|Gain 7% employee effectiveness for your Company.
|Gain 7% employee effectiveness for your Company.
|-
|-
-
|rowspan="2" valign="top"|Advertising
+
|rowspan="2" valign="top"|'''Advertising'''
|[[Education:Business Management#Marketing|BUS2400]]  
|[[Education:Business Management#Marketing|BUS2400]]  
-
|Gain 15% increase in advertising effectiveness for your Company.
+
|15% increase in advertising effectiveness for your Company.
|-
|-
|[[Education:Law#Media Law|LAW2100]]  
|[[Education:Law#Media Law|LAW2100]]  
-
|Gain a 25% discount on Company advertising.  
+
|25% discount on Company advertising.  
|-
|-
-
|rowspan="2" valign="top"|Pricing
+
|rowspan="2" valign="top"|'''Pricing'''
|[[Education:Business Management#Pricing Strategy|BUS2700]]
|[[Education:Business Management#Pricing Strategy|BUS2700]]
-
|Gain the ability to increase product prices by 10% without losing customers for your Company.
+
|Gain the ability to increase product prices by 10% without losing customers.
|-
|-
|[[Education:Business Management#Product Management|BUS2900]]  
|[[Education:Business Management#Product Management|BUS2900]]  
-
|Gain the ability to increase product prices by 5% without losing customers for your Company.
+
|Gain the ability to increase product prices by 5% without losing customers.
|-
|-
-
|rowspan="3" valign="top"|Other
+
|rowspan="3" valign="top"|'''Other'''
|[[Education:Business Management#Business Ethics|BUS2100]]  
|[[Education:Business Management#Business Ethics|BUS2100]]  
|Gain an increase in your Company's popularity.
|Gain an increase in your Company's popularity.
|-
|-
|[[Education:Business Management#Human Resource Management|BUS2110]]  
|[[Education:Business Management#Human Resource Management|BUS2110]]  
-
|Gain a passive bonus to employee working stats in your Company.
+
|Gain a passive bonus to employee working stats.
|-
|-
|[[Education:Business Management#Bachelor of Commerce|BUS3130]]
|[[Education:Business Management#Bachelor of Commerce|BUS3130]]
Line 212: Line 248:
|}
|}
-
=== Stats/Gym ===
+
 
-
{| border="0" cellpadding="2" cellspacing="4"
+
=== Crimes/Crime Success ===
-
|
+
{| border="1" cellpadding="3" cellspacing="0"
-
|[[Education:Sports Science#Bachelor of Sports Science|SPT3510]]  
+
|[[Education:Computer Science#Networking|CMT2540]]  
-
|Gain a 1% boost in all Gym gains.  
+
|Gain access to hacking Crimes.  
|-
|-
-
|rowspan="7" valign="top"|Speed
+
|[[Education:Computer Science#Computer Security & Defense|CMT2610]]  
-
|[[Education: Health & Fitness#Acrobatics|HAF2105]]  
+
|10% increase in hacking Crime success rate.  
-
|Gain a 1% passive bonus to Speed.
+
|-
|-
-
|[[Education:Mathematics#Essential Foundation Mathematics|MTH2240]]  
+
|[[Education:General Studies#Driving License|GEN2113]]  
-
|Gain a 1% passive bonus to Speed.
+
|Gain access to driving related Crimes.  
|-
|-
-
|[[Education:Mathematics#Intermediate Mathematics|MTH2250]]  
+
|[[Education:Psychology#Bachelor of Psychological Sciences|PSY3690]]  
-
|Gain a 1% passive bonus to Speed.
+
|10% increase in Crime success rate.
 +
|}
 +
 
 +
 
 +
=== Awareness/City Finds ===
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
|'''Awareness'''
 +
|[[Education:Psychology#Attention & Awareness|PSY2680]]
 +
|10% increase to Awareness.
|-
|-
-
|[[Education: Health & Fitness#Marathon Training|HAF2109]]  
+
|rowspan="3" valign="top"|'''Artifacts'''
-
|Gain a 3% passive bonus to Speed.
+
|[[Education:History#Medieval Archaeology|HIS2180]]  
 +
|Gain the ability to find medieval coins.
|-
|-
-
|[[Education:Self Defence#Tae Kwon Do|DEF2750]]  
+
|[[Education:History#South Asian Archaeology|HIS2190]]  
-
|Gain a 2% passive bonus to Speed.
+
|Gain the ability to find Asian sculptures and pages from the Quran.
|-
|-
-
|[[Education:Self Defence#Muay Thai|DEF2760]]
+
|[[Education:History#Egyptian Archaeology|HIS2200]]  
-
|Gain a 3% passive bonus to Speed.
+
|Gain the ability to find Senet board pieces and amulets.
 +
|}
 +
 
 +
 
 +
=== Locations ===
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
|[[Education:History#Bachelor of History|HIS3210]]
 +
|Unlock the Museum.
|-
|-
-
|[[Education:Sports Science#Physiological Testing|SPT2450]]
+
|[[Education:Sports Science#Sports Administration|SPT2126]]  
-
|Gain a 1% bonus to Speed gains in the Gym.
+
|Unlock the Sports Shop.<BR>
 +
|}
 +
 
 +
 
 +
=== Viruses ===
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
|[[Education:Computer Science#Introduction to Computing|CMT1520]]
 +
|Gain the ability to code simple viruses.  
|-
|-
-
|rowspan="3" valign="top"|Strength
+
|[[Education:Computer Science#Intermediate Programming|CMT2530]]  
-
|[[Education: Health & Fitness#Power Lifting|HAF2106]]  
+
|Gain the ability to code Polymorphic and Tunneling viruses.
-
|Gain a 1% passive bonus to Strength.
+
|-
|-
-
|[[Education: Health & Fitness#Yoga|HAF2107]]  
+
|[[Education:Computer Science#Algorithms & Advanced Programming|CMT2560]]
-
|Gain a 2% passive bonus to Strength.
+
|Gain the ability to code Armored and Stealth viruses.  
|-
|-
-
|[[Education:Sports Science#Strength & Conditioning|SPT2440]]  
+
|[[Education:Computer Science#Software Engineering|CMT2580]]  
-
|Gain a 1% bonus to Strength gains in the Gym.
+
|20% decrease in virus coding times.
-
|-
+
-
|
+
-
|[[Education:Sports Science#Nutritional Science|SPT2490]]
+
-
|Gain a 2% passive bonus to Speed and Strength.
+
|-
|-
-
|rowspan="6" valign="top"|Defence
+
|[[Education:Computer Science#Natural Language Engineering|CMT2600]]  
-
|[[Education:Mathematics#Geometry|MTH2260]]
+
|10% decrease in virus coding times.  
-
|Gain a 1% passive bonus to Defence.
+
-
|-
+
-
|[[Education:Self Defence#Judo|DEF2710]]
+
-
|Gain a 1% passive bonus to Defence.
+
-
|-
+
-
|[[Education:Self Defence#Krav Maga|DEF2730]]
+
-
|Gain a 2% passive bonus to Defence.
+
-
|-
+
-
|[[Education:Mathematics#Geometry 2|MTH2320]]
+
-
|Gain a 2% passive bonus to Defence.
+
-
|-
+
-
|[[Education:Self Defence#Jujitsu|DEF2740]]
+
-
|Gain a 3% passive bonus to Defence.
+
-
|-
+
-
|[[Education:Sports Science#Human Movement Analysis|SPT2460]]  
+
-
|Gain a 1% bonus to Defence gains in the Gym.
+
-
|-
+
-
|rowspan="7" valign="top"|Dexterity
+
-
|[[Education: Health & Fitness#Aerobics|HAF2104]]
+
-
|Gain a 1% passive bonus to Dexterity.
+
-
|-
+
-
|[[Education: Health & Fitness#Swimming|HAF2108]]
+
-
|Gain a 1% passive bonus to Dexterity.
+
-
|-
+
-
|[[Education:Psychology#Memory & Decision|PSY2640]]
+
-
|Gain a 1% passive bonus to Dexterity.
+
-
|-
+
-
|[[Education:Psychology#Brain & Behaviour|PSY2650]]
+
-
|Gain a 2% passive bonus to Dexterity.
+
-
|-
+
-
|[[Education:Psychology#Quantitative Methods in Psychology|PSY2660]]
+
-
|Gain a 4% passive bonus to Dexterity.
+
-
|-
+
-
|[[Education:Psychology#Applied Decision Methods|PSY2670]]
+
-
|Gain an 8% passive bonus to Dexterity.
+
-
|-
+
-
|[[Education:Sports Science#Biomechanical Determinants of Skill|SPT2470]]
+
-
|Gain a 1% bonus to Dexterity gains in the Gym.
+
-
|-
+
-
|
+
-
|[[Education:Sports Science#Analysis & Performance|SPT2500]]
+
-
|Gain a 2% passive bonus to Defence and Dexterity
+
|}
|}
 +
=== Miscellaneous ===
=== Miscellaneous ===
-
{| border="0" cellpadding="2" cellspacing="4"
+
{| border="1" cellpadding="3" cellspacing="0"
|[[Education:Biology#Intermediate Biochemistry|BIO2360]]  
|[[Education:Biology#Intermediate Biochemistry|BIO2360]]  
|Gain a bonus of 10% to medical item effectiveness.  
|Gain a bonus of 10% to medical item effectiveness.  
Line 315: Line 327:
|-
|-
|[[Education:General Studies#Ivory Crafting|GEN2123]]  
|[[Education:General Studies#Ivory Crafting|GEN2123]]  
-
|Requirement for the Operation Ancient Mission.  
+
|Required for the Operation Ancient Mission.  
|-
|-
|[[Education:General Studies#Bachelor of General Studies|GEN3121]]  
|[[Education:General Studies#Bachelor of General Studies|GEN3121]]  
Line 321: Line 333:
|-
|-
|[[Education:Law#Law of Property|LAW2910]]  
|[[Education:Law#Law of Property|LAW2910]]  
-
|Gain a 5% discount when buying Properties from the estate agents.
+
|5% discount when buying Properties from the estate agents.
|-
|-
|[[Education:Mathematics#Discrete Mathematics|MTH2310]]  
|[[Education:Mathematics#Discrete Mathematics|MTH2310]]  
-
|Gain a 5% bonus to ammo management.
+
|5% bonus to ammo management.
|-
|-
|[[Education:Mathematics#Bachelor of Mathematics|MTH3330]]
|[[Education:Mathematics#Bachelor of Mathematics|MTH3330]]
-
|Gain a 30% bonus to ammo management.
+
|30% bonus to ammo management.
|-
|-
|[[Education:Sports Science#Sports Medicine|SPT2480]]  
|[[Education:Sports Science#Sports Medicine|SPT2480]]  
-
|Gain a 10% increase in booster effectiveness.
+
|10% increase in booster effectiveness.
|}
|}

Revision as of 10:55, 9 June 2011

Biology
Business Management
Combat Training
Computer Science
General Studies
Health & Fitness
History
Law
Mathematics
Psychology
Self Defence
Sports Science

Education Gains:
Quick Reference
Education Honours


FightingStats/GymJail/BustingCompaniesCrimes/Crime SuccessAwareness/City FindsLocationsVirusesMiscellaneous


Fighting

Weapons CBT2820 5% increase in accuracy with Machine Guns.
CBT2830 5% increase in accuracy with Sub-Machine guns.
CBT2840 5% increase in accuracy with Pistols.
CBT2850 5% increase in accuracy with Rifles.
CBT2860 5% increase in accuracy with Heavy Artillery.
CBT2125 5% increase in accuracy with Shotguns.
CBT3870 Start gaining weapon experience.
CBT3124 Ability to wield dual melee weapons.
Damage BIO2350 1% damage bonus to all weapons.
BIO2380 10% damage increase when hitting an opponent's neck.
GEN2119 5% damage increase with all temporary weapons.
HIS2160 10% damage increase with Japanese blade weapons.
HIS2170 2% bonus to all melee damage.
DEF3770 100% increase in damage dealt when using fists alone.
Hit Rate CBT2790 1% increased hit rate.
GEN2116 5% hit increase with all temporary weapons.
Other BIO2400 25% decrease in opponent's stealthiness.
HAF3111 50% decrease in chance of an opponent running away from you in battle.
BIO2410 5% chance increase of achieving a critical hit.
BIO3420 Gain the ability to equip life and stat boosters as a temporary item.
DEF2720 Unlock kick attack when in a battle.


Stats/Gym

All SPT3510 1% boost in all Gym gains.
Speed HAF2105 1% passive bonus to Speed.
MTH2240 1% passive bonus to Speed.
MTH2250 1% passive bonus to Speed.
HAF2109 3% passive bonus to Speed.
DEF2750 2% passive bonus to Speed.
DEF2760 3% passive bonus to Speed.
SPT2450 1% bonus to Speed gains in the Gym.
Strength HAF2106 1% passive bonus to Strength.
HAF2107 2% passive bonus to Strength.
SPT2440 1% bonus to Strength gains in the Gym.
Speed/Strength SPT2490 2% passive bonus to Speed and Strength.
Defence MTH2260 1% passive bonus to Defence.
DEF2710 1% passive bonus to Defence.
DEF2730 2% passive bonus to Defence.
MTH2320 2% passive bonus to Defence.
DEF2740 3% passive bonus to Defence.
SPT2460 1% bonus to Defence gains in the Gym.
Dexterity HAF2104 1% passive bonus to Dexterity.
HAF2108 1% passive bonus to Dexterity.
PSY2640 1% passive bonus to Dexterity.
PSY2650 2% passive bonus to Dexterity.
PSY2660 4% passive bonus to Dexterity.
PSY2670 8% passive bonus to Dexterity.
SPT2470 1% bonus to Dexterity gains in the Gym.
Defence/Dexterity SPT2500 2% passive bonus to Defence and Dexterity


Jail/Busting

Bailing LAW2900 Gain the ability to buy yourself out of Jail.
LAW2930 5% discount when buying people out of Jail.
LAW2980 10% discount when buying people out of Jail.
Busting LAW2920 5% bonus to your skill in Busting.
LAW2970 10% bonus to your skill in Busting
LAW2990 Use less Nerve when trying to escape from Jail.
LAW2890 Reduce the chance of being caught when trying to escape from Jail.
Both LAW3102 Busting is 50% easier and Bailing is 50% cheaper.


Companies

Productivity MTH2280 Gain 1% productivity for your Company.
BUS2200 Gain 2% productivity for your Company.
BUS2500 Gain 2% productivity for your Company.
BUS2800 Gain 2% productivity for your Company.
BUS2120 Gain 2% productivity for your Company.
Effectiveness BUS2300 Gain 5% employee effectiveness for your Company.
BUS2600 Gain 7% employee effectiveness for your Company.
Advertising BUS2400 15% increase in advertising effectiveness for your Company.
LAW2100 25% discount on Company advertising.
Pricing BUS2700 Gain the ability to increase product prices by 10% without losing customers.
BUS2900 Gain the ability to increase product prices by 5% without losing customers.
Other BUS2100 Gain an increase in your Company's popularity.
BUS2110 Gain a passive bonus to employee working stats.
BUS3130 Unlock new size & staff room upgrades for your Company.


Crimes/Crime Success

CMT2540 Gain access to hacking Crimes.
CMT2610 10% increase in hacking Crime success rate.
GEN2113 Gain access to driving related Crimes.
PSY3690 10% increase in Crime success rate.


Awareness/City Finds

Awareness PSY2680 10% increase to Awareness.
Artifacts HIS2180 Gain the ability to find medieval coins.
HIS2190 Gain the ability to find Asian sculptures and pages from the Quran.
HIS2200 Gain the ability to find Senet board pieces and amulets.


Locations

HIS3210 Unlock the Museum.
SPT2126 Unlock the Sports Shop.


Viruses

CMT1520 Gain the ability to code simple viruses.
CMT2530 Gain the ability to code Polymorphic and Tunneling viruses.
CMT2560 Gain the ability to code Armored and Stealth viruses.
CMT2580 20% decrease in virus coding times.
CMT2600 10% decrease in virus coding times.


Miscellaneous

BIO2360 Gain a bonus of 10% to medical item effectiveness.
BIO2370 Gain a bonus of 10% to medical item effectiveness.
CMT3620 Gain the ability to send mail Anonymously.
GEN2120 Gain a 15% Hunting bonus.
GEN2123 Required for the Operation Ancient Mission.
GEN3121 Gain a 10% working stat increase bonus for all further educations that are completed.
LAW2910 5% discount when buying Properties from the estate agents.
MTH2310 5% bonus to ammo management.
MTH3330 30% bonus to ammo management.
SPT2480 10% increase in booster effectiveness.