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Torn City Factions

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==Starting A Faction==
==Starting A Faction==
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Factions are one of the most popular activities in Torn city.  They cost $1,000 x number of factions currently in the game, although they can be bought for discount in the faction buying and selling thread in the [[Forums|forums]].
+
Factions are one of the most popular activities in Torn city.  They cost $1,000 x number of factions currently in the game, although they can be bought for discount in the faction buying and selling thread in the [[Forums|forums]]. A brand new faction will have 250 respect and be based in a shed, giving a maximum member space of 5 members.
A faction's success may be measured by its total current respect, and the upgrades that it has.  To see the best factions in the game, go to the [[Hall of Fame]] in the newspapers.
A faction's success may be measured by its total current respect, and the upgrades that it has.  To see the best factions in the game, go to the [[Hall of Fame]] in the newspapers.
-
 
== Respect ==
== Respect ==
-
Respect is what most factions will fight and die for. It can be used to show the Torn community how good your faction is, it can be used as bragging rights, or it can be used for faction specials, which will be discussed below. There are numerous strategies for respect, including:
+
Respect is what most factions will fight and die for. It can be used to show the Torn community how good your faction is, it can be used as bragging rights, or it can be used for upgrading faction specials, which will be discussed below. Respect is gained and lost in many ways.
-
* Declaring war on a faction. This is where you constantly hospitalize their faction members until you show your dominance, you gain a set amount of respect for every hit, and if you win the war, you receive a medium respect boost!
+
* Warring and chaining against an opposing faction. Attack and hospitalise the other factions members to gain respect. Attacking quickly after a prior attack is known as chaining and is the most efficient way of gaining respect. When your members are hospitalised you will lose respect.
-
* Most factions will run 'Organised Crimes' for the purpose of gaining respect, as well as some money in the process. They range in difficulty and members, need, and are discussed in more detail below.
+
* Most factions will run 'Organised Crimes' for the purpose of gaining respect, as well as some money in the process. They range in difficulty and members required, and are discussed in more detail below.
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*With the new warring system in place, another way to rapidly gain respect has been discovered, for a 1 man faction to declare on you, and then hit one of your members, your faction can then hit him back and get the retaliation bonus, as he constantly gets out of hospital you can keep hitting him, generating up to 50 respect per hit.
+
* Factions will lose 1 respect per day. This is to help remove low-respect, inactive factions from the game.
 +
 
 +
* When a faction is hit by a dirty bomb it will lose a large amount of respect, amongst other effects.
 +
 
 +
* The firework stand company has a special that will allow a user to spend job points to reduce the respect of an enemy faction. An event will appear in the faction news logs if this happens.
 +
 
 +
* The Television Station company special 'Propaganda' allows an employee to spend job points on gaining respect for the faction they are in. The faction news log will also have a record of this.
 +
 
 +
==Faction Warfare==
 +
Factions war each other for respect, rank or dominance. Leaders and co-leaders can declare on any faction via the opposing faction info page.
 +
When in a war you will be able to view your faction warbase via the main faction page, compromising of information about enemy factions, members and the progress in the war.
 +
Ranked wars are those where a lower ranked faction declares war on a higher ranked one to take their rank (Contesting For/Defending Rank XX). The defending faction must be no further away than 25 ranks above the attacker. You will gain 50% more respect per hit on a ranked war than a non-ranked war. If the defending faction eventually wins the war, nothing happens in regards to ranks. If the attacker wins they will take the defending factions rank and the loser will drop rank by 1.
 +
To win a war you must gain an amount of respect equal to a 1/4 the respect of the faction with the lowest respect in the war. Where both factions are at 10,000 respect or over, the maximum respect to be gained is capped at 2500.
 +
For example:
 +
{| class="wikitable"
 +
|-
 +
! Faction A Respect !! Faction B Respect !! Respect to Win
 +
|-
 +
| 2000 || 1500 || 500
 +
|-
 +
| 5000 || 6000 || 1500
 +
|-
 +
| 10000 || 25000 || 2500
 +
|-
 +
| 40000 || 30000 || 2500
 +
|}
 +
Note that the respect to win is on top of any respect your opponent gains whilst fighting back. If they gain 100 respect from attacking you, you will need to reach 100 respect higher than you would have. For example 2600 respect gained rather than 2500 for two large factions.
 +
A green and red bar will indicate who is winning and how close they are to claiming victory. Hovering over this will give you the percentage control each side has in the war. You are aiming to control 100%, allowing you to claim victory over your foe.
 +
 
 +
Claiming victory can be done by the leader or co-leader. A bonus hit can be used to take you over 100%, however another normal hit will be needed to trigger the ability to claim. This is what will allow you to improve your rank. Claiming victory will also give a respect bonus dependent on how much your opponent fights back. This can range from tens of respect, to tens of thousands!
 +
 
 +
To gain respect against another faction you must attack and hospitalise their members (attacking and mugging have no effect). Chaining is the main way that factions will war others.
 +
===Chaining===
 +
Chaining is the act of making a hit within a set time frame of a prior attack. This time is five minutes by default, however can be increased by the faction chaining upgrades.
 +
The first attack does not trigger the chain itself, so the chain bar (in the sidebar - under nerve) will appear on the second attack as '1/100'. You may attack as quickly or as slowly as you wish, as long as the attacks are not spaced further than 5 minutes apart (or as long as your particular faction allows).
 +
Chain Bonuses:
 +
There are bonuses when the chain reaches 10, 25, 50, 75 and 100. These will gain the member who does the 10th attack 10 respect towards their personal stats as well as 10 extra respect for the faction. This bonus is in addition to the respect gained from attacking anyway. The 25th attack gains 25 respect and so on. Bonus hits are used to win wars by hitting the bonus on an aggressively contesting faction as they count towards the war control percentage. This is why you might see a faction with few attacks made, but lots of respect gained in that particular war.
 +
There are honour bars available for the member hitting each bonus.
 +
Retaliation Bonuses:
 +
These are gained by attacking an enemy who has hospitalised one of your members within the past 10 minutes. It will display in the faction attack news as Chedburn hospitalised -Clansdancer (Retaliation Bonus). This gives approximately a bonus of 50% extra respect on top of the regular respect gained. If the defender is revives or uses medical items to get out of hospital they can be hit for another retaliation bonus as long as it is still within the 10 minute time frame.
 +
 
 +
The respect gained from any particular hit against a faction depends on a number of factors including level, stats and length of the chain.
==Control Panel==
==Control Panel==
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-
{| class="wikitable" style="width:50%;"
+
{| class="wikitable" style="width:90%;"
|-
|-
-
! rowspan="10" style="background-color:#CEDFF2;width:15%;" | Permissions
+
! rowspan="11" style="background-color:#CEDFF2;width:15%;" | Permissions
| style="width:5%" |<b>AM</b>
| style="width:5%" |<b>AM</b>
| style="width:30%" |Armoury Medical Use
| style="width:30%" |Armoury Medical Use
| style="width:50%"|Allows members to use medical items directly from the armoury.
| style="width:50%"|Allows members to use medical items directly from the armoury.
 +
|-
 +
||<b>AB</b>||Armoury Booster Use||Allows members to use boosters, energy drinks, alcohol and candy directly from the armoury.
|-
|-
||<b>AD</b>||Armoury Drug Use||Allows members to use drug items directly from the armoury.
||<b>AD</b>||Armoury Drug Use||Allows members to use drug items directly from the armoury.
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|}
|}
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  Note: You cannot make a new faction and instantly buy an Abandoned Theatre; You need to buy each Upgrade one at a time at a total cost of $227,000,000 (Minimum).
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  Note: You cannot make a new faction and instantly buy an Abandoned Theatre;
 +
You need to buy each Upgrade one at a time at a total cost of $227,000,000 (Minimum).
====Armory====
====Armory====
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! Cost
! Cost
|-
|-
-
| Armory
+
| Weapon Armoury
-
| $100,000
+
| $1,000,000
|-
|-
| Armour Armoury
| Armour Armoury
-
| 100 [[Points]]
+
| $2,500,000
|-
|-
| Medical Armoury
| Medical Armoury
-
| 100 [[Points]]
+
| $5,000,000
|-
|-
| Drug Armoury
| Drug Armoury
-
| 100 [[Points]]
+
| $5,000,000
 +
|-
 +
| Booster Armoury
 +
| $10,000,000
|}
|}
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====Specials====
====Specials====
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! width="50" | IV
! width="50" | IV
! width="50" | V
! width="50" | V
 +
! width="50" | VI
 +
! width="50" | VII
|-
|-
! Decreased [[Hospital]] Time
! Decreased [[Hospital]] Time
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| align="center" | 15 mins
| align="center" | 15 mins
| align="center" | 20 mins
| align="center" | 20 mins
 +
| align="center" | 25 mins
 +
| align="center" | 30 mins
|-
|-
! align="center" | Respect Cost
! align="center" | Respect Cost
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| align="center" | 1,500
| align="center" | 1,500
| align="center" | 2,500
| align="center" | 2,500
 +
| align="center" | 3,500
 +
| align="center" | 5,000
|}
|}
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| align="center" | 3,000
| align="center" | 3,000
| align="center" | 7,500
| align="center" | 7,500
-
| align="center" | ?
+
| align="center" | 15,000
|}
|}
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! width="50" | IV
! width="50" | IV
! width="50" | V
! width="50" | V
 +
! width="50" | VI
 +
! width="50" | VII
 +
! width="50" | VIII
|-
|-
! colspan="6" | Increased Crime Ability by Unknown Multiplier.
! colspan="6" | Increased Crime Ability by Unknown Multiplier.
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| align="center" | 1,500
| align="center" | 1,500
| align="center" | 2,500
| align="center" | 2,500
-
| align="center" | 7,500
+
| align="center" | 5,000
 +
| align="center" | 10,000
 +
| align="center" | 15,000
 +
| align="center" | 20,000
|}
|}
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! width="50" | IV
! width="50" | IV
! width="50" | V
! width="50" | V
 +
! width="50" | VI
|-
|-
! Boost chain interval by:
! Boost chain interval by:
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| align="center" | 3 mins
| align="center" | 3 mins
| align="center" | 4 mins
| align="center" | 4 mins
 +
| align="center" | 5 mins
|-
|-
! align="center" | Respect Cost
! align="center" | Respect Cost
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| align="center" | 10,000
| align="center" | 10,000
| align="center" | 15,000
| align="center" | 15,000
 +
| align="center" | 20,000
|}
|}
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! width="50" | IV
! width="50" | IV
! width="50" | V
! width="50" | V
 +
! width="50" | VI
 +
! width="50" | VII
 +
! width="50" | VIII
 +
! width="50" | IX
 +
! width="50" | X
|-
|-
! Increased max [[Travel]] items
! Increased max [[Travel]] items
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| align="center" | 4 extra items
| align="center" | 4 extra items
| align="center" | 5 extra items
| align="center" | 5 extra items
 +
| align="center" | 6 extra items
 +
| align="center" | 7 extra items
 +
| align="center" | 8 extra items
 +
| align="center" | 9 extra items
 +
| align="center" | 10 extra items
|-
|-
! align="center" | Respect Cost
! align="center" | Respect Cost
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| align="center" | 6,500
| align="center" | 6,500
| align="center" | 13,000
| align="center" | 13,000
 +
| align="center" | 20,000
 +
| align="center" | 30,000
 +
| align="center" | 45,000
 +
| align="center" | 60,000
 +
| align="center" | 75,000
|}
|}
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! width="50" | V
! width="50" | V
! width="50" | VI
! width="50" | VI
 +
! width="50" | VII
 +
! width="50" | VIII
 +
! width="50" | IX
 +
! width="50" | X
|-
|-
! Decreased [[Revive]] energy
! Decreased [[Revive]] energy
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| align="center" | 25
| align="center" | 25
| align="center" | 30
| align="center" | 30
 +
| align="center" | 35
 +
| align="center" | 40
 +
| align="center" | 45
 +
| align="center" | 50
|-
|-
! align="center" | Respect Cost
! align="center" | Respect Cost
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| align="center" | 750
| align="center" | 750
| align="center" | 1,500
| align="center" | 1,500
-
| align="center" | ?
+
| align="center" | 4,000
| align="center" | 10,000
| align="center" | 10,000
| align="center" | 15,000
| align="center" | 15,000
 +
| align="center" | 22,500
 +
| align="center" | 30,000
 +
| align="center" | 40,000
 +
| align="center" | 55,000
|}
|}
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| align="center" | 7,500
| align="center" | 7,500
| align="center" | 15,000
| align="center" | 15,000
-
| align="center" | ?
+
| align="center" | 20,000
-
| align="center" | ?
+
| align="center" | 30,000
-
| align="center" | ?
+
| align="center" | 42,500
-
| align="center" | ?
+
| align="center" | 57,500
-
| align="center" | ?
+
| align="center" | 70,000
|}
|}
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| 48 Hours
| 48 Hours
| 1,500 - 3,000
| 1,500 - 3,000
-
| 3 - 4
+
| 3 - 5
|-
|-
| Bomb Threat
| Bomb Threat
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| 144 Hours
| 144 Hours
| 1,500,000
| 1,500,000
-
| 69  
+
| 69 - 77
|-
|-
| Hijack a plane
| Hijack a plane
| 8 Members
| 8 Members
| 168 Hours
| 168 Hours
-
|
+
| 30,000,000 - 50,000,000
-
|
+
| 80 - 110
|-
|-
| Political Assassination
| Political Assassination
| 4 Members
| 4 Members
| 192 Hours   
| 192 Hours   
-
| 100,000,000 - 250,000,000
+
| 100,000,000 - 300,000,000
-
| 218 - 276
+
| 202 - 300
|}
|}
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  Under Construction. Blank fields will be filled soon and more results will be added.
+
  Still need more data about last 3 OCs.
== Faction Communication ==
== Faction Communication ==

Revision as of 22:08, 29 June 2013

Contents

Starting A Faction

Factions are one of the most popular activities in Torn city. They cost $1,000 x number of factions currently in the game, although they can be bought for discount in the faction buying and selling thread in the forums. A brand new faction will have 250 respect and be based in a shed, giving a maximum member space of 5 members.

A faction's success may be measured by its total current respect, and the upgrades that it has. To see the best factions in the game, go to the Hall of Fame in the newspapers.

Respect

Respect is what most factions will fight and die for. It can be used to show the Torn community how good your faction is, it can be used as bragging rights, or it can be used for upgrading faction specials, which will be discussed below. Respect is gained and lost in many ways.

  • Warring and chaining against an opposing faction. Attack and hospitalise the other factions members to gain respect. Attacking quickly after a prior attack is known as chaining and is the most efficient way of gaining respect. When your members are hospitalised you will lose respect.
  • Most factions will run 'Organised Crimes' for the purpose of gaining respect, as well as some money in the process. They range in difficulty and members required, and are discussed in more detail below.
  • Factions will lose 1 respect per day. This is to help remove low-respect, inactive factions from the game.
  • When a faction is hit by a dirty bomb it will lose a large amount of respect, amongst other effects.
  • The firework stand company has a special that will allow a user to spend job points to reduce the respect of an enemy faction. An event will appear in the faction news logs if this happens.
  • The Television Station company special 'Propaganda' allows an employee to spend job points on gaining respect for the faction they are in. The faction news log will also have a record of this.

Faction Warfare

Factions war each other for respect, rank or dominance. Leaders and co-leaders can declare on any faction via the opposing faction info page. When in a war you will be able to view your faction warbase via the main faction page, compromising of information about enemy factions, members and the progress in the war. Ranked wars are those where a lower ranked faction declares war on a higher ranked one to take their rank (Contesting For/Defending Rank XX). The defending faction must be no further away than 25 ranks above the attacker. You will gain 50% more respect per hit on a ranked war than a non-ranked war. If the defending faction eventually wins the war, nothing happens in regards to ranks. If the attacker wins they will take the defending factions rank and the loser will drop rank by 1. To win a war you must gain an amount of respect equal to a 1/4 the respect of the faction with the lowest respect in the war. Where both factions are at 10,000 respect or over, the maximum respect to be gained is capped at 2500. For example:

Faction A Respect Faction B Respect Respect to Win
2000 1500 500
5000 6000 1500
10000 25000 2500
40000 30000 2500

Note that the respect to win is on top of any respect your opponent gains whilst fighting back. If they gain 100 respect from attacking you, you will need to reach 100 respect higher than you would have. For example 2600 respect gained rather than 2500 for two large factions. A green and red bar will indicate who is winning and how close they are to claiming victory. Hovering over this will give you the percentage control each side has in the war. You are aiming to control 100%, allowing you to claim victory over your foe.

Claiming victory can be done by the leader or co-leader. A bonus hit can be used to take you over 100%, however another normal hit will be needed to trigger the ability to claim. This is what will allow you to improve your rank. Claiming victory will also give a respect bonus dependent on how much your opponent fights back. This can range from tens of respect, to tens of thousands!

To gain respect against another faction you must attack and hospitalise their members (attacking and mugging have no effect). Chaining is the main way that factions will war others.

Chaining

Chaining is the act of making a hit within a set time frame of a prior attack. This time is five minutes by default, however can be increased by the faction chaining upgrades. The first attack does not trigger the chain itself, so the chain bar (in the sidebar - under nerve) will appear on the second attack as '1/100'. You may attack as quickly or as slowly as you wish, as long as the attacks are not spaced further than 5 minutes apart (or as long as your particular faction allows). Chain Bonuses: There are bonuses when the chain reaches 10, 25, 50, 75 and 100. These will gain the member who does the 10th attack 10 respect towards their personal stats as well as 10 extra respect for the faction. This bonus is in addition to the respect gained from attacking anyway. The 25th attack gains 25 respect and so on. Bonus hits are used to win wars by hitting the bonus on an aggressively contesting faction as they count towards the war control percentage. This is why you might see a faction with few attacks made, but lots of respect gained in that particular war. There are honour bars available for the member hitting each bonus. Retaliation Bonuses: These are gained by attacking an enemy who has hospitalised one of your members within the past 10 minutes. It will display in the faction attack news as Chedburn hospitalised -Clansdancer (Retaliation Bonus). This gives approximately a bonus of 50% extra respect on top of the regular respect gained. If the defender is revives or uses medical items to get out of hospital they can be hit for another retaliation bonus as long as it is still within the 10 minute time frame.

The respect gained from any particular hit against a faction depends on a number of factors including level, stats and length of the chain.

Control Panel

The control panel is the nuts and bolts of faction management. It is split into three sections- User Interaction, Control and Faction Modification.

Give To User

Allows the faction leader, co-leader or anyone who has been given access to give money or points to members who have been in the faction for 4 days or more. Anyone who has not been in the faction for the required number of days will not show up on the drop down list of members.

Pay Day

Allows the leader or co-leader to send money to multiple faction members at the same time. Members under 4 days old will still receive these payments.

Permissions

Permissions AM Armoury Medical Use Allows members to use medical items directly from the armoury.
ABArmoury Booster UseAllows members to use boosters, energy drinks, alcohol and candy directly from the armoury.
ADArmoury Drug UseAllows members to use drug items directly from the armoury.
ARArmoury Refill UseAllows members to refill their points directly from the armoury.
ALArmoury LoaningAllows members to retrieve and loan weapons to themselves and other faction members.
SNSend NewsletterAllows members to send newsletters.
CAChange AnnouncementAllows members to change the faction announcement.
APApplication ManagementAllows members to accept or decline faction applications.
FOForum ManagementAllows members to delete faction posts and make stickies.
OCOrganised Crime ManagementAllows members to plan and initiate the factions organised crimes.
FMFull Ordnance ManagementGives the member full access to the factions money and armoury.

Upgrades

Users

Structure Holds Cost
Shed 5 Members $1,000 x Current Number of Factions in the Game.
Barn 10 Members $300,000
Small Warehouse 15 Members $700,000
Large Warehouse 20 Members $3,000,000
Hanger 30 Members $8,000,000
Office Block 50 Members $30,000,000
Underground Bunker 75 Members $70,000,000
Abandoned Theatre 100 Members $115,000,000
Note: You cannot make a new faction and instantly buy an Abandoned Theatre;
You need to buy each Upgrade one at a time at a total cost of $227,000,000 (Minimum).

Armory

Upgrade Cost
Weapon Armoury $1,000,000
Armour Armoury $2,500,000
Medical Armoury $5,000,000
Drug Armoury $5,000,000
Booster Armoury $10,000,000

Specials

Faction specials are special bonuses that all of your faction members receive. They can be bought using respect and upgraded several times to earn bigger benefits from them. You will have to decide how much respect to spend on faction specials, as spending respect on them, will of course lower your respect. Lowering your respect too much could make you an easy target. As you know, if your faction reaches zero respect, you lose your faction. You have to decide how far you want to go, do you want to sacrifice your Hall Of Fame spot to boost your members?

Vigor I II III IV V VI VII
Decreased Hospital Time 3 mins 5 mins 10 mins 15 mins 20 mins 25 mins 30 mins
Respect Cost 150 400 750 1,500 2,500 3,500 5,000
Steadfast I II III IV V VI VII VIII IX X
Increased Gym gain 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Respect Cost 1,000 3,000 7,000 12,500 20,000 30,000 45,000 60,000 80,000 100,000
Gallant I II III IV V
Increased Nerve 1 2 3 4 5
Respect Cost 500 1,500 3,000 7,500 15,000
Enormity I II III IV V VI VII VIII
Increased Crime Ability by Unknown Multiplier.
Respect Cost 300 700 1,500 2,500 5,000 10,000 15,000 20,000
Chaining I II III IV V VI
Boost chain interval by: 30 sec 1 min 2 mins 3 mins 4 mins 5 mins
Respect Cost 250 1,000 5,000 10,000 15,000 20,000
Cumber I II III IV V VI VII VIII IX X
Increased max Travel items 1 extra item 2 extra items 3 extra items 4 extra items 5 extra items 6 extra items 7 extra items 8 extra items 9 extra items 10 extra items
Respect Cost 400 1,000 2,500 6,500 13,000 20,000 30,000 45,000 60,000 75,000
Salutary I II III IV V VI VII VIII IX X
Decreased Revive energy 5 10 15 20 25 30 35 40 45 50
Respect Cost 200 750 1,500 4,000 10,000 15,000 22,500 30,000 40,000 55,000
Pertinent I II III IV V
Decreased Busting energy 1 2 3 4 5
Respect Cost 500 1,500 3,000 7,500 15,000
Adept I II III IV V VI VII VIII
Decreased Education time 2.5% 5% 7.5% 10% 12.5% 15% 17.5% 20%
Respect Cost 750 2,500 5,000 10,000 17,000 25,000 37,500 55,000
Hermetic I II III IV V VI VII VIII IX X
Decreased Drug Addiction 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Respect Cost 500 1,500 3,000 7,500 15,000 20,000 30,000 42,500 57,500 70,000

Laboratory

In Laboratory you can built a Dirty Bomb. More details here.

Organised Crimes

These bring in respect and money for your faction. The higher grade OC is, the more money and respect will provide, however fail is more painful. OCs can be planned and initiated by any member with "OC" permission, given by Leader.


Name Members required Time of planning Cash gains ($) Respect gains
Blackmail 2 Members 24 Hours 500 - 1,500 1 - 2
Abduction 2 Members 48 Hours 1,500 - 3,000 3 - 5
Bomb Threat 3 Members 72 Hours 7,500 - 25,000 7 - 10
Planned Robbery 5 Members 96 Hours 75,000 - 250,000 18 - 24
Rob a money train 6 Members 120 Hours 200,000 - 400,000 26 - 34
Take over a cruise liner 15 Members 144 Hours 1,500,000 69 - 77
Hijack a plane 8 Members 168 Hours 30,000,000 - 50,000,000 80 - 110
Political Assassination 4 Members 192 Hours 100,000,000 - 300,000,000 202 - 300


Still need more data about last 3 OCs.

Faction Communication

Faction Forums The faction forums are a place for you to talk to your members, post ideas, services from the faction and offers. It is also the main place for any up-to-date news from the faction and a well run forum is vital for a faction to succeed. All faction members can make threads and post in them, but only certain faction staff can delete threads that aren't theirs or make stickies.


Faction chatbox This is for faction members to talk in real-time, it is useful during chainings or asking for help with regards to the faction.


Newsletter Some Faction staff can send newsletters out, usually these letters have important information regarding the faction and it is usually best to pay attention to these.


IRC Most factions have some sort of IRC channel, this generally helps you to make friends within a faction and greatly boosts the team spirit within a faction. It also helps when attacking during wartime.


Articles Relating to City Locations

West Side
North side
Red-Light District
Residential
City Center
Financial
East Side