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Torn City Education

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Education is available from either the sidebar, or the west side of the city, and is extremely beneficial; it can enhance nearly every aspect of your game.

To enroll in an education course, you need to have a required amount of energy and money, which varies for each course. Some education courses may also not be open to you until certain prerequisite courses have been completed.


Contents

Disadvantages of Education

To complete every course would take a lot of energy and money, although this can be countered by getting the Stock Benefits from WSSB and ISTC.

While in Education, you might be kicked out of your course for drug usage. This means that you have wasted your Energy, money and time, and must restart the course from the very beginning.

Advantages of Education

Mass Working Stats gain

Gym gain boosts

Passive stat increases

Crimes success rate boosts 13 Merits

Discounts on set items

Ability to kick

Ability to send anonymous mails

Increase weapon effectiveness

Ability to gain exp on weapons

Medical booster effectiveness

Available to purchase from certain shops

Ability to find new items

Increased ammo effectiveness

Increase business efficiency

Ability to code viruses

A free set of dual weapons

Ability to exchange flowers and plushies for points

How to shorten Education time

Currently there are three ways to shorten education time: with the sports team Job Specials or by spending merits on decreasing education time or with the faction upgrade ADEPT. The merit upgrade removes 2% of the education link per upgrade, for a maximum of 20% shorter.

The only way the completely cancel your current education course is to constantly take drugs until you are kicked out.

Courses

Biology

Course ID Energy Cost Time Manual Intelligence Endurance Specials
BIO1340 10 $200 1 week 5 50 5
BIO2350 20 $2,000 2 weeks 50 10 Gain a 1% damage bonus to all weapons.
BIO2360 25 $2,500 4 weeks 5 55 15 Gain a bonus of 10% to medical item effectiveness.
BIO2370 25 $2,750 4 weeks 65 10 Gain a further 10% bonus to medical item effectiveness.
BIO2380 25 $2,800 3 weeks 65 15 Gain a 10% damage increase when hitting an opponent's neck.
BIO2390 15 $900 2 weeks 5 170 120
BIO2400 30 $3,000 4 weeks 10 80 20 Decrease an opponent's stealthiness by 25%.
BIO2410 35 $3,500 3 weeks 15 75 20 Gain a 5% chance increase of achieving a critical hit.
BIO3420 50 $5,000 5 weeks 25 75 30 Gain the ability to equip life and stat boosters in your temporary slot. Epinephrine, Melatonin, and Serotonin.
Totals 235 $22,650 28 weeks 65 685 245

Business Management

Course ID Energy Cost Time Manual Intelligence Endurance Specials
BUS1100 10 $200 1 week 50 10
BUS2200 15 $500 2 weeks 5 60 25 Gain 2% productivity for your Company.
BUS2300 15 $600 2 weeks 65 20 Gain 5% employee effectiveness for your Company.
BUS2400 20 $800 3 weeks 15 75 15 Gain 15% increase in advertising effectiveness for your Company.
BUS2500 15 $500 2 weeks 80 20 Gain 2% productivity for your Company.
BUS2600 25 $1,000 4 weeks 95 10 Gain 7% employee effectiveness for your Company.
BUS2700 20 $800 4 weeks 75 20 Gain the ability to increase product prices by 10% without losing customers for your Company.
BUS2800 15 $500 2 weeks 25 50 15 Gain 2% productivity for your Company.
BUS2900 20 $750 3 weeks 10 60 15 Gain the ability to increase product prices by 5% without losing customers for your Company.
BUS2100 20 $600 3 weeks 60 15 Gain an increase in your Company's popularity.
BUS2110 20 $750 3 weeks 20 50 15 Gain a passive bonus to employee working stats in your Company.
BUS2120 25 $800 3 weeks 50 40 Gain 2% productivity for your Company.
BUS3130 50 $5,000 5 weeks 100 Unlock new size & staff room upgrades for your Company.
Totals 270 $12,800 37 weeks 75 870 220

Combat Training

Course ID Energy Cost Time Manual Intelligence Endurance Specials
CBT1780 10 $200 1 week 50 50
CBT2790 15 $1,200 2 weeks 45 55 Gain a 1% increased hit rate.
CBT2800 20 $1,250 2 weeks 20 95
CBT2810 20 $1,300 2 weeks 20 110
CBT2820 20 $3,500 2 weeks 30 70 Gain a 5% increase in accuracy with Machine Guns.
CBT2830 20 $3,500 2 weeks 30 70 Gain a 5% increase in accuracy with Sub-Machine guns.
CBT2840 20 $3,500 2 weeks 30 70 Gain a 5% increase in accuracy with Pistols.
CBT2850 20 $3,500 2 weeks 30 70 Gain a 5% increase in accuracy with Rifles.
CBT2860 20 $3,500 2 weeks 30 70 Gain a 5% increase in accuracy with Heavy Artillery.
CBT2125 20 $3,500 2 weeks 30 70 Gain a 5% increase in accuracy with Shotguns.
CBT3870 50 $5,000 7 weeks 75 75 Start gaining weapon experience, specializing in individual weapons for increased damage and accuracy.
CBT3124 100 $50M 2 weeks 75 35 20 Gain the ability to wield dual melee weapons.
Totals 235 $29,950 26 weeks 390 805 20 (minus CBT3124)

Computer Science

Course ID Energy Cost Time Manual Intelligence Endurance Specials
CMT1520 10 $200 1 week 45 50 Gain the ability to code simple viruses.
CMT2530 15 $800 2 weeks 65 20 Gain the ability to code Polymorphic and Tunneling viruses.
CMT2540 20 $900 2 weeks 75 35 Gain access to hacking Crimes.
CMT2550 15 $850 2 weeks 25 90 55
CMT2560 20 $1,200 3 weeks 100 50 Gain the ability to code Armored and Stealth viruses.
CMT2570 20 $1,500 2 weeks 150 95
CMT2580 20 $2,200 3 weeks 120 65 Gain a 20% decrease in virus coding times.
CMT2590 25 $1,950 2 weeks 250 30
CMT2600 25 $2,350 3 weeks 275 55 Gain a 10% decrease in virus coding times.
CMT2610 25 $3,200 4 weeks 175 55 Gain a 10% increase in hacking Crime success rate.
CMT3620 50 $5,000 7 weeks 115 25 Gain the ability to send Mail anonymously.
Totals 245 $20,150 31 weeks 25 1,460 535

General Studies

Course ID Energy Cost Time Manual Intelligence Endurance Specials
GEN1112 10 $200 1 week 25 25 25
GEN2113 15 $1,500 2 weeks 25 35 10 Gain access to driving related Crimes.
GEN2114 15 $500 1 week 75 15
GEN2115 15 $600 2 weeks 45 75 45
GEN2116 20 $1,500 2 weeks 25 35 10 Gain a 5% hit increase with all temporary weapons.
GEN2117 20 $890 2 weeks 75 15
GEN2118 15 $895 2 weeks 85 20
GEN2119 25 $1,200 3 weeks 100 20 Gain a 5% damage increase with all temporary weapons.
GEN2120 20 $725 2 weeks 75 45 55 Gain a 15% Hunting bonus.
GEN2122 15 $2,500 2 weeks 125 25
GEN2123 20 $3,500 3 weeks 40 60 20 Requirement for the Operation Ancient Mission.
GEN3121 50 $5,000 6 weeks 75 25 35 Gain a 10% working stat increase bonus for all further educations that are completed.
Totals 240 $19,010 28 weeks 310 760 295

Health and Fitness

Course ID Energy Cost Time Manual Intelligence Endurance Specials
HAF1103 10 $200 1 week 75 15
HAF2104 20 $900 2 weeks 65 20 Gain a 1% passive bonus to Dexterity.
HAF2105 20 $1,000 2 weeks 65 15 Gain a 1% passive bonus to Speed.
HAF2106 20 $1,150 2 weeks 125 25 Gain a 1% passive bonus to Strength.
HAF2107 25 $1,200 2 weeks 75 45 Gain a 2% passive bonus to Strength.
HAF2108 30 $1,500 2 weeks 95 25 Gain a 1% passive bonus to Dexterity.
HAF2109 40 $2,000 4 weeks 150 75 Gain a 3% passive bonus to Speed.
HAF2110 35 $3,500 3 weeks 65 45
HAF3111 50 $5,000 5 weeks 75 20 65 Gain a 50% decrease in chance of an opponent running away from you in battle.
Totals 250 $16,450 23 weeks 790 20 330

History

Course ID Energy Cost Time Manual Intelligence Endurance Specials
HIS1140 10 $200 1 week 30 25
HIS2150 15 $500 2 weeks 15 135 75
HIS2160 25 $950 3 weeks 20 15 20 Gain a 10% damage increase with Japanese blade weapons.
HIS2170 25 $950 4 weeks 25 15 25 Gain a 2% bonus to all melee damage.
HIS2180 25 $850 3 weeks 35 10 40 Gain the ability to find medieval coins.
HIS2190 25 $850 3 weeks 15 35 35 Gain the ability to find Asian sculptures and pages from the Quran.
HIS2200 25 $850 3 weeks 10 35 45 Gain the ability to find Senet board pieces and amulets.
HIS3210 50 $5,000 6 weeks 50 55 Unlock the Museum and sets of artifacts and other collectibles can be exchanged here for Points.
Totals 200 $10,150 25 weeks 120 325 320

Law

Course ID Energy Cost Time Manual Intelligence Endurance Specials
LAW1880 10 $200 1 week 50 25
LAW2890 20 $1,500 2 weeks 45 25 Reduce the chance of being caught when trying to escape from Jail.
LAW2900 25 $2000 3 weeks 65 15 Gain the ability to buy yourself out of Jail.
LAW2910 20 $2,000 2 weeks 75 25 Gain a 5% discount when buying Properties from the estate agents.
LAW2920 15 $1000 2 weeks 75 15 Gain a 5% bonus to your skill in Busting.
LAW2930 25 $1,500 2 weeks 85 10 Gain a 5% discount when buying people out of Jail.
LAW2940 15 $900 2 weeks 120 35
LAW2950 15 $850 2 weeks 125 25
LAW2960 20 $1,050 2 weeks 135 20
LAW2970 25 $1,780 3 weeks Gain a 10% bonus to your skill in Busting
LAW2980 35 $2,490 3 weeks 75 20 Gain a 10% discount when buying people out of Jail.
LAW2990 30 $2,925 3 weeks 70 25 Use less Nerve when trying to escape from Jail.
LAW2100 30 $2,350 3 weeks 85 20 Gain a 25% discount on Company advertising.
LAW2101 20 $3,200 2 weeks 175 40
LAW3102 50 $5,000 6 weeks 125 20 Busting is 50% easier and buying out is 50% cheaper.
Totals 355 $28,745 38 weeks 1305 320

Mathematics

Course ID Energy Cost Time Manual Intelligence Endurance Specials
MTH1220 10 $200 1 week 35 10
MTH2240 15 $1000 3 weeks 10 40 15 Gain a 1% passive bonus to Speed.
MTH2250 15 $1,100 3 weeks 50 15 Gain a 1% passive bonus to Speed.
MTH2260 15 $1,150 3 weeks 55 20 Gain a 1% passive bonus to Defence.
MTH2270 15 $500 2 weeks 165 15
MTH2280 15 $980 3 weeks 75 20 Gain 1% productivity for your Company.
MTH2290 20 $1,000 3 weeks 100 145
MTH2300 25 $800 4 weeks 120 95
MTH2310 30 $1,250 4 weeks 80 25 Gain a 5% bonus to ammo management.
MTH2320 20 $1,100 3 weeks 120 35 Gain a 2% passive bonus to Defence.
MTH3330 50 $5,000 6 weeks 10 150 40 Gain a 30% bonus to ammo management.
Totals 230 $14,080 35 weeks 20 990 435

Psychology

Course ID Energy Cost Time Manual Intelligence Endurance Specials
PSY1630 10 $200 1 week 50
PSY2640 15 $900 2 weeks 65 98 Gain a 1% passive bonus to Dexterity.
PSY2650 20 $1,100 3 weeks 80 15 Gain a 2% passive bonus to Dexterity.
PSY2660 25 $1,150 3 weeks 100 10 Gain a 4% passive bonus to Dexterity.
PSY2670 25 $1,500 4 weeks 125 Gain an 8% passive bonus to Dexterity.
PSY2680 25 $2,330 4 weeks 115 Gain a 10% increase to Awareness.
PSY3690 50 $5,000 7 weeks 120 Gain a 10% increase in Crime success rate.
Totals 170 $12,180 24 weeks 65 688 25

Self Defense

Course ID Energy Cost Time Manual Intelligence Endurance Specials
DEF1700 10 $200 1 week 50 50 50
DEF2710 30 $1,000 3 weeks 65 50 Gain a 1% passive bonus to Defence.
DEF2720 30 $1,500 2 weeks 75 45 Unlock kick attack when in a battle.
DEF2730 35 $2,500 4 weeks 90 75 Gain a 2% passive bonus to Defence.
DEF2740 25 $1,800 2 weeks 75 70 Gain a 3% passive bonus to Defence.
DEF2750 25 $2,000 2 weeks 80 45 Gain a 2% passive bonus to Speed.
DEF2760 40 $3,500 3 weeks 100 75 Gain a 3% passive bonus to Speed.
DEF3770 50 $5,000 5 weeks 150 10 75 Gain a 100% increase in damage dealt when using fists alone.
Totals 245 $17,500 22 weeks 685 60 485

Sports Science

Course ID Energy Cost Time Manual Intelligence Endurance Specials
SPT1430 10 $200 1 week 50 10
SPT2440 25 $1,150 3 weeks 55 5 15 Gain a 1% bonus to Strength gains in the Gym.
SPT2450 25 $1,200 3 weeks 45 55 Gain a 1% bonus to Speed gains in the Gym.
SPT2460 30 $1,500 2 weeks 60 5 45 Gain a 1% bonus to Defence gains in the Gym.
SPT2470 30 $1,750 3 weeks 55 10 35 Gain a 1% bonus to Dexterity gains in the Gym.
SPT2480 25 $2,250 4 weeks 15 75 15 Gain a 10% increase in booster effectiveness.
SPT2490 30 $2,500 3 weeks 10 65 15 Gain a 2% passive bonus to Speed and Strength.
SPT2500 35 $2,880 3 weeks 65 5 15 Gain a 2% passive bonus to Defence and Dexterity.
SPT2126 10 $400 1 week 20 5 30 Unlock the Sports Shop.
SPT3510 50 $5,000 6 weeks 95 15 65 Gain a further 1% boost in all Gym gains.
Totals 270 $18,830 29 weeks 470 185 300


Articles Relating to City Locations

Residential District
North side
Red-Light District
West Side
City Center
East Side
Factions
South Side