Torn City Drugs
From Torncity WIKI - The official help and support guide
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| + | <table class="docupara"> | ||
| + | <tr> | ||
| + | <td colspan="3" valign="top" style="background: #CEDFF2; text-align: center;"><big>'''Drugs'''</big></td> | ||
| + | </tr><tr> | ||
| + | <td style="background: #f2f2f2;">'''Drug'''</td> | ||
| + | <td style="background: #f2f2f2;">'''Effects'''</td> | ||
| + | <td style="background: #f2f2f2;">'''Overdose'''</td> | ||
| + | <tr bgcolor="#e0e0e0"> | ||
| + | <td>''Cannabis''</td> | ||
| + | <td>- Increased crime success rate | ||
| + | - Increase of 1-2 nerve | ||
| - | + | - 60-90 minutes after effect time | |
| + | </td> | ||
| - | + | <td>- 300-330 minutes hospital time | |
| - | + | </td> | |
| - | + | </tr> | |
| - | + | <tr bgcolor="#e0e0e0"> | |
| + | <td>''Ketamine''</td> | ||
| + | <td>- Increased defence, decreased speed and dexterity (Lasts for entire drug duration - Boost decreases as effects wear off) | ||
| + | - 50-90 minutes after effect time | ||
| + | </td> | ||
| + | <td>- 17 hours hospital | ||
| + | - 100% Happiness loss | ||
| + | - Increased after effects (24-26 hours) | ||
| + | </td> | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''Opium ''</td> | |
| - | ---- | + | <td>- Removes 500 minutes hospital time |
| - | + | - Restores 50% life | |
| - | + | - Increases happiness by 90 | |
| - | + | - 200-250 minutes after effects | |
| + | </td> | ||
| + | <td>- No overdose | ||
| + | </td> | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''Ecstasy''</td> | |
| - | + | <td>- Doubles happiness (Any increase above the max lasts until the happiness regen point, XX:00/15/30/45) | |
| - | + | - 200-220 minutes after effects | |
| - | -- | + | </td> |
| - | + | <td>- 100% loss of happiness | |
| - | + | - Minus 100 energy | |
| - | + | </td> | |
| - | + | ||
| - | + | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''Xanax''</td> | |
| - | - | + | <td>- +250 energy (Any increase above the max lasts until the energy regen point, XX:X0 for donators, XX:00/15/30/45 for non donators) |
| - | + | - +75 Happiness | |
| - | + | - 360-480 minutes after effects | |
| - | + | </td> | |
| + | <td>- 5000 minutes in hospital | ||
| + | - Permanent loss of 50 life | ||
| + | - 100% Happiness/Energy/Nerve loss | ||
| + | </td> | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''LSD''</td> | |
| - | + | <td>- +50 Energy | |
| - | - | + | - +50 Happiness |
| - | + | - +5 Nerve | |
| - | + | - Massive awareness increase | |
| - | + | - 400-450 minutes after effects | |
| - | + | </td> | |
| + | <td>- 100% Happiness/Energy/Nerve loss | ||
| + | </td> | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''PCP''</td> | |
| - | + | <td>- Passive increase to Strength and Dexterity (Effect lasts as long after effects are on) | |
| - | + | - +250 Happiness | |
| - | - | + | - 340-400 minutes after effects |
| - | + | </td> | |
| - | + | <td>- 999 minutes hospital | |
| - | + | </td> | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''Shrooms''</td> | |
| - | - | + | <td>- +250 happiness (Any increase above maximum reset at regen point, XX:00/15/30/45) |
| - | + | </td> | |
| - | + | <td>- 100% Loss of Energy/Happiness/Nerve | |
| - | + | - 100 minutes in hospital | |
| - | + | </td> | |
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''Speed''</td> | |
| - | - | + | <td>- Passive increase to speed, Passive decrease to dexterity (During drug effect duration) |
| - | + | </td> | |
| - | + | <td>- 450 minutes in hospital | |
| + | </td> | ||
| - | + | <tr bgcolor="#e0e0e0"> | |
| - | + | <td>''Vicodin''</td> | |
| - | + | <td>- Energy required to attack reduced to 25 | |
| - | + | - +75 Happiness | |
| - | + | - 300-350 minutes after effects | |
| - | + | </td> | |
| - | + | <td>- Minus 150 happiness | |
| - | + | </td> | |
| - | + | </tr> | |
| - | + | </table> | |
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Return to [[Down To Details]] | Return to [[Down To Details]] | ||
Return to [[Main Page]] | Return to [[Main Page]] | ||
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Revision as of 21:54, 12 August 2010
Important:
- Drug effects are never exactly the same, they may tend to vary.
- Increased drug effect will passively decrease the effects of your battle stats when attacking.
- You cannot take another drug while you are still feeling the after effects from a previous one. You can tell how long the affect is going to last for by hovering your mouse over the weed symbol.
- Any effects given that increase your Happiness/Energy/Nerve above the maximum are reset back down to the maximum at the regeneration point, ,XX:X0 for energy - Donators, XX:00/15/30/45 for energy - Non-Donators, XX:00/15/30/45 for Happiness, XX:00/05 for nerve.
- Check the Items by Location page to see where you can buy what drugs.
- If you get too addicted to drugs, you will start getting negative effects:
- If you get too addicted to drugs your company effectiveness will drop
- If you get too addicted to drugs, you may get kicked out of your Education.
- If you take too many drugs, you may lose access to the gym.
- You can get rid of your addiction by going to Rehab in Switzerland. You can also wait for the addiction to wear off, but it goes down extremely slowly.
| Drugs | ||
| Drug | Effects | Overdose |
| Cannabis | - Increased crime success rate
- Increase of 1-2 nerve - 60-90 minutes after effect time |
- 300-330 minutes hospital time |
| Ketamine | - Increased defence, decreased speed and dexterity (Lasts for entire drug duration - Boost decreases as effects wear off)
- 50-90 minutes after effect time |
- 17 hours hospital
- 100% Happiness loss - Increased after effects (24-26 hours) |
| Opium | - Removes 500 minutes hospital time
- Restores 50% life - Increases happiness by 90 - 200-250 minutes after effects |
- No overdose |
| Ecstasy | - Doubles happiness (Any increase above the max lasts until the happiness regen point, XX:00/15/30/45)
- 200-220 minutes after effects |
- 100% loss of happiness
- Minus 100 energy |
| Xanax | - +250 energy (Any increase above the max lasts until the energy regen point, XX:X0 for donators, XX:00/15/30/45 for non donators)
- +75 Happiness - 360-480 minutes after effects |
- 5000 minutes in hospital
- Permanent loss of 50 life - 100% Happiness/Energy/Nerve loss |
| LSD | - +50 Energy
- +50 Happiness - +5 Nerve - Massive awareness increase - 400-450 minutes after effects |
- 100% Happiness/Energy/Nerve loss |
| PCP | - Passive increase to Strength and Dexterity (Effect lasts as long after effects are on)
- +250 Happiness - 340-400 minutes after effects |
- 999 minutes hospital |
| Shrooms | - +250 happiness (Any increase above maximum reset at regen point, XX:00/15/30/45) | - 100% Loss of Energy/Happiness/Nerve
- 100 minutes in hospital |
| Speed | - Passive increase to speed, Passive decrease to dexterity (During drug effect duration) | - 450 minutes in hospital |
| Vicodin | - Energy required to attack reduced to 25
- +75 Happiness - 300-350 minutes after effects |
- Minus 150 happiness |
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