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Torn City Drugs

From Torncity WIKI - The official help and support guide

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*#If you get too addicted to drugs, you may get kicked out of your [[Education]].
*#If you get too addicted to drugs, you may get kicked out of your [[Education]].
*#If you take too many drugs, you may lose access to the gym. (You can get round this by taking any other drug. As long as you are under the influence of drugs you can use the gym).
*#If you take too many drugs, you may lose access to the gym. (You can get round this by taking any other drug. As long as you are under the influence of drugs you can use the gym).
 +
*#Also every drug taken passively lower your battle stats by a small %, depending on your addition.
*You can get rid of your addiction by going to Rehab in [[Switzerland]]. You can also wait for the addiction to wear off, but it goes down extremely slowly.
*You can get rid of your addiction by going to Rehab in [[Switzerland]]. You can also wait for the addiction to wear off, but it goes down extremely slowly.
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<table class="docupara">
<table class="docupara">
<tr>
<tr>
-
<td colspan="3" valign="top" style="background: #CEDFF2; text-align: center;"><big>'''Drugs'''</big></td>
+
<td colspan="4" valign="top" style="background: #CEDFF2; text-align: center;"><big>'''Drugs'''</big></td>
</tr><tr>
</tr><tr>
<td style="background: #f2f2f2;">'''Drug'''</td>
<td style="background: #f2f2f2;">'''Drug'''</td>
<td style="background: #f2f2f2;">'''Effects'''</td>
<td style="background: #f2f2f2;">'''Effects'''</td>
 +
<td style="background: #f2f2f2;">'''After effects'''</td>
<td style="background: #f2f2f2;">'''Overdose'''</td>
<td style="background: #f2f2f2;">'''Overdose'''</td>
<tr bgcolor="#e0e0e0">
<tr bgcolor="#e0e0e0">
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<td>- Increased [[Crimes|Crime]] success rate
<td>- Increased [[Crimes|Crime]] success rate
- Increase of 1-2 [[Nerve]] (Sometimes)
- Increase of 1-2 [[Nerve]] (Sometimes)
-
 
+
</td>
-
- 60-90 minutes after effect time
+
<td>60-90 minutes
</td>
</td>
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<tr bgcolor="#e0e0e0">
<tr bgcolor="#e0e0e0">
<td>''Ketamine''</td>
<td>''Ketamine''</td>
-
<td>- Increased [[Fighting Stats|Defence]], decreased [[Fighting Stats|Speed]] and [[Fighting Stats|Dexterity]] (Lasts for entire drug duration - Boost decreases as effects wear off)
+
<td>- Increased [[Fighting Stats|Defence]], decreased [[Fighting Stats|Speed]] and [[Fighting Stats|Dexterity]] (Lasts for entire drug duration - Boost decreases as effects wear off)</td>
-
- 50-90 minutes after effect time
+
<td> 50-90 minutes </td>
-
</td>
+
 
<td>- 17 hours [[Hospital]]
<td>- 17 hours [[Hospital]]
- 100% [[Happiness]] loss
- 100% [[Happiness]] loss
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<td>''Opium ''</td>
<td>''Opium ''</td>
<td>- Removes 500 minutes [[Hospital]] time
<td>- Removes 500 minutes [[Hospital]] time
-
- Restores 50% life
+
- Restores 50% HP
-
- Increases [[Happiness]] by 67-90
+
- Increases [[Happiness]] by 67-90</td>
-
- 200-250 minutes after effects
+
<td> 200-250 minutes  
</td>
</td>
<td>- No overdose
<td>- No overdose
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<tr bgcolor="#e0e0e0">
<tr bgcolor="#e0e0e0">
<td>''Ecstasy''</td>
<td>''Ecstasy''</td>
-
<td>- Doubles [[Happiness]] (Any increase above the max lasts until the happiness regen point, XX:00/15/30/45)
+
<td>- Doubles [[Happiness]] (Any increase above the max lasts until the happiness regen point, XX:00/15/30/45)</td>
-
- 200-220 minutes after effects
+
<td> 200-220 minutes
</td>
</td>
<td>- 100% loss of [[Happiness]]
<td>- 100% loss of [[Happiness]]
- Minus 100 [[Energy]]
- Minus 100 [[Energy]]
-
 
-
- All friends removed
 
</td>
</td>
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<td>- +250 [[Energy]] (Any increase above the max lasts until the energy regen point, XX:X0 for [[Donators]], XX:00/15/30/45 for non-donators)
<td>- +250 [[Energy]] (Any increase above the max lasts until the energy regen point, XX:X0 for [[Donators]], XX:00/15/30/45 for non-donators)
- +75 [[Happiness]]
- +75 [[Happiness]]
-
- 360-480 minutes after effects
+
</td><td> 360-480 minutes  
</td>
</td>
<td>- 5000 minutes in [[Hospital]]
<td>- 5000 minutes in [[Hospital]]
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- +5 [[Nerve]]
- +5 [[Nerve]]
- Massive [[Awareness]] increase
- Massive [[Awareness]] increase
-
- 400-450 minutes after effects
+
</td><td> 400-450 minutes
</td>
</td>
<td>- 100% [[Happiness]]/[[Energy]]/[[Nerve]] loss
<td>- 100% [[Happiness]]/[[Energy]]/[[Nerve]] loss
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<td>- Passive increase to [[Fighting Stats|Strength]] and [[Fighting Stats|Dexterity]] (Effect lasts as long after effects are on)
<td>- Passive increase to [[Fighting Stats|Strength]] and [[Fighting Stats|Dexterity]] (Effect lasts as long after effects are on)
- +250 [[Happiness]]
- +250 [[Happiness]]
-
- 340-400 minutes after effects
+
</td><td>340-400 minutes
</td>
</td>
<td>- 999 minutes [[Hospital]]
<td>- 999 minutes [[Hospital]]
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<td>- +250 [[Happiness]] (Any increase above maximum reset at regen point, XX:00/15/30/45)
<td>- +250 [[Happiness]] (Any increase above maximum reset at regen point, XX:00/15/30/45)
</td>
</td>
 +
<td> Unsure </td>
<td>- 100% Loss of [[Energy]]/[[Happiness]]/[[Nerve]]
<td>- 100% Loss of [[Energy]]/[[Happiness]]/[[Nerve]]
- 100 minutes in [[Hospital]]
- 100 minutes in [[Hospital]]
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<td>''Speed''</td>
<td>''Speed''</td>
<td>- Passive increase to [[Fighting Stats|Speed]], Passive decrease to [[Fighting Stats|Dexterity]] (During drug effect duration)
<td>- Passive increase to [[Fighting Stats|Speed]], Passive decrease to [[Fighting Stats|Dexterity]] (During drug effect duration)
-
</td>
+
</td><td> Unsure </td>
<td>- 450 minutes in [[Hospital]]  
<td>- 450 minutes in [[Hospital]]  
</td>
</td>
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<td>- [[Energy]] required to attack reduced to 25
<td>- [[Energy]] required to attack reduced to 25
- +75 [[Happiness]]
- +75 [[Happiness]]
-
- 300-350 minutes after effects
+
</td><td> 300-350 minutes
</td>
</td>
<td>- Minus 150 [[Happiness]]
<td>- Minus 150 [[Happiness]]

Revision as of 09:05, 10 November 2011

Important:

  • Drug effects are never exactly the same, they tend to vary.
  • Increased drug effect will passively decrease the effects of your battle stats when attacking.
  • You cannot take another drug while you are still feeling the after effects from a previous one. You can tell how long the effect is going to last for by hovering your mouse over the weed symbol.
  • Any effects given that increase your Happiness/Energy/Nerve above the maximum are reset back down to the maximum at the regeneration point, ,XX:X0 for energy - Donators, XX:00/15/30/45 for energy - Non-Donators, XX:00/15/30/45 for Happiness, XX:00/05 for nerve.
  • Check the Items by Location page to see where you can buy what drugs.
  • If you get too addicted to drugs, you will start getting negative effects:
    1. If you get too addicted to drugs your company effectiveness will drop.
    2. If you get too addicted to drugs, you may get kicked out of your Education.
    3. If you take too many drugs, you may lose access to the gym. (You can get round this by taking any other drug. As long as you are under the influence of drugs you can use the gym).
    4. Also every drug taken passively lower your battle stats by a small %, depending on your addition.
  • You can get rid of your addiction by going to Rehab in Switzerland. You can also wait for the addiction to wear off, but it goes down extremely slowly.

Drugs
Drug Effects After effects Overdose
Cannabis - Increased Crime success rate

- Increase of 1-2 Nerve (Sometimes)

60-90 minutes - 300-330 minutes Hospital time
Ketamine - Increased Defence, decreased Speed and Dexterity (Lasts for entire drug duration - Boost decreases as effects wear off) 50-90 minutes - 17 hours Hospital

- 100% Happiness loss - Increased after effects (24-26 hours)

Opium - Removes 500 minutes Hospital time

- Restores 50% HP

- Increases Happiness by 67-90
200-250 minutes - No overdose
Ecstasy - Doubles Happiness (Any increase above the max lasts until the happiness regen point, XX:00/15/30/45) 200-220 minutes - 100% loss of Happiness

- Minus 100 Energy

Xanax - +250 Energy (Any increase above the max lasts until the energy regen point, XX:X0 for Donators, XX:00/15/30/45 for non-donators)

- +75 Happiness

360-480 minutes - 5000 minutes in Hospital

- Permanent loss of 50 life
- 100% Happiness/Energy/Nerve loss

LSD - +50 Energy

- +50 Happiness - +5 Nerve - Massive Awareness increase

400-450 minutes - 100% Happiness/Energy/Nerve loss
PCP - Passive increase to Strength and Dexterity (Effect lasts as long after effects are on)

- +250 Happiness

340-400 minutes - 999 minutes Hospital
Shrooms - +250 Happiness (Any increase above maximum reset at regen point, XX:00/15/30/45) Unsure - 100% Loss of Energy/Happiness/Nerve

- 100 minutes in Hospital

Speed - Passive increase to Speed, Passive decrease to Dexterity (During drug effect duration) Unsure - 450 minutes in Hospital
Vicodin - Energy required to attack reduced to 25

- +75 Happiness

300-350 minutes - Minus 150 Happiness
Note: Mexico, Hawaii, Torn City and Argentina don't sell any drugs.