Torn City Life

From Torncity WIKI - The official help and support guide

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You start on 100 life, which will increase until level 100 where life is 5000. The maximum life (with merit upgrades) is 7500.


Losing life points

  • Life is primarily used when attacking/defending and is lost by opponents hitting you for damage.
  • You can lose life from multiple opponents attacking you at once, and this will show when you're attacking also.
  • On being hospitalised by a drug overdose your life with drop to 1.
  • Losing a game of Russian Roulette will also make your life 1.
  • Being hospitalised by a crime will also drop your life to 1.
  • Using the wrong type of blood bag and being blown up by a SED are other ways of putting your life to 1.

Zero life

  • When your life reaches zero, you have lost a battle. If you were the attacker, you are sent to hospital and your life will be 1.
  • You will remain on zero life and out of hospital until an attacker chooses 'Leave', 'Mug' or 'Hospitalise", after which you will be in hospital with 1 health point. If the attacker clicks out of the attack once they've defeated you, you will remain on 0 health until the next health regeneration point.
  • Whilst on zero health you are unable to travel, attack or be attacked as you are 'unconscious'.

Life Regeneration

  • Life currently regenerates at a rate of 5% every 5 minutes.
  • You can increase this rate to 6% every 5 minutes by building a medical facility with a doctor as staff in a Castle or higher.
  • Life regenerates at every 5 minute mark, not starting 5 minutes after you lose it Example: 1:00, 1:05, 1:10, 1:15 etc. TC time.
  • Life will still regenerate if you're in a battle, potentially lengthening the fight.
  • Serotonin will replenish life by 25% when used in a battle, whilst also boosting defence. This can be raised to 27.5% with SPT2480: Sports Medicine education completed.
  • Revives will give you 25% life and take you out of hospital.
  • Medical items (morphine, FAKs and SFAKs) will give various amounts of life (3.25%, 7.5% and 15% respectively), along with medical cooldown and reduced hospital time. They can be used outside of hospital, as long as your life is not full.
  • Blood bags give you 20% of your life back, as long as your blood type is compatible.
    • You can fill an empty blood bag once you have completed the required biology course. It will take 20% of your life points and give you a 3 hour medical cooldown.

Maximum Life

  • Currently the only way to increase your maximum life is by spending Merits on Life Points which increases your maximum life by 5% every level.


Previously one would be able to spend Job Points from the medical profession to receive extra life. This ability was removed during an update designed to re-balance health, there is currently no way to increase life other than Merits. Prior to Attacking 2.0 on 28/10/14, the following were mechanics of the old system. You start out with 500 life, for each level you upgrade you gain life equal to 50 x your new level.

  • It was possible to decrease your maximum life by overdosing on the drug Xanax which lowers your life points by 50 per overdose bringing you to a minimum of 5 life.