Basic Info

There are four battle stats in Torn. Each have different effects in combat.

  • Speed
Increases the chance of your attacks hitting.
Increases the chance of successfully running away from your opponent.
  • Defence
Reduces damage taken per hit.
  • Strength
Increases damage dealt with each hit.
  • Dexterity
Increases your chance to dodge attacks completely.
Increases your chance of revealing stealth attacks.
Increases your chance of performing stealth attacks.


Each of the four battle stats grow exponentially until the soft cap of 50 million, also known as the "stat cap" after which they grow at a relatively fixed rate.

The primary method of raising your battles stats is by training with Energy in the Gym.

Stat Weights

Attacking Stat Weights
Speed verses 10,000,000 Dexterity Defence verses 10,000,000 Strength
1,000,000 speed : 11% hit chance 1,000,000 defence : 16% damage reduction
5,000,000 speed : 33% hit chance 5,000,000 defence : 40% damage reduction
10,000,000 speed : 50% hit chance 10,000,000 defence : 50% damage reduction
15,000,000 speed : 60% hit chance 15,000,000 defence : 57% damage reduction
20,000,000 speed : 67% hit chance 20,000,000 defence : 63% damage reduction
30,000,000 speed : 74% hit chance 30,000,000 defence : 71% damage reduction
40,000,000 speed : 78% hit chance 40,000,000 defence : 75% damage reduction
50,000,000 speed : 81% hit chance 50,000,000 defence : 80% damage reduction
60,000,000 speed : 84% hit chance 60,000,000 defence : 83% damage reduction
70,000,000 speed : 85% hit chance 70,000,000 defence : 86% damage reduction
80,000,000 speed : 87% hit chance 80,000,000 defence : 89% damage reduction
90,000,000 speed : 88% hit chance 90,000,000 defence : 91% damage reduction
100,000,000 speed : 89% hit chance 100,000,000 defence : 93% damage reduction
110,000,000 speed : 90% hit chance 110,000,000 defence : 95% damage reduction
120,000,000 speed : 90% hit chance 120,000,000 defence : 96% damage reduction
130,000,000 speed : 91% hit chance 130,000,000 defence : 98% damage reduction
140,000,000 speed : 92% hit chance 140,000,000 defence : 100% damage reduction

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Training Formulas

Variables that affect stat growth:

  • Happiness
  • Gym (Gym Dots)
  • Energy

This is a formula from before the happiness cap changed to 99,999. Thus outdated

The most accurate formula at the moment, according to Darkkk's Guide is:

((Gym Dots * 4) * ((0.00019106 * Stat) + (0.00226263 * Happy) + 0.55)) * (1 + Steadfast + Education Bonus) / 150 * Energy Used

**with the 0.006% - 0.169% margin of error.**


Other Methods of increasing battle stats

One time use permanent stat increase

Skateboard: +1% Speed
Parachute: +1% Dexterity
Boxing Gloves: +1% Defence
Dumbbells: +1% Strength
Summary of all passive stat increases from educations below
Strength = +5%
Speed = +13%
Defense = +11%
Dexterity = +19%
+2% to all Gym gains

Sports Science Courses

SPT3510: Sports Science Bachelors +1% Boost to all gym gains
SPT2440: Strength and Conditioning - Gain a 1% bonus to strength gains in the gym
SPT2450: Physiological Testing - Gain a 1% bonus to speed gains in the gym
SPT2460: Human Movement Analysis - Gain a 1% bonus to defense gains in the gym
SPT2470: Bio Mechanical Determinants of Skill - Gain a 1% bonus to dexterity gains in the gym
SPT2490: Nutritional Science - Gain a 2% passive bonus to speed and strength
SPT2500: Analysis and Performance - Gain a 2% passive bonus to defense and dexterity

Health & Fitness Courses

HAF2104: Aerobics - Gain a 1% passive bonus to dexterity
HAF2105: Acrobatics - Gain a 1% passive bonus to speed
HAF2106: Power Lifting - Gain a 1% passive bonus to strength
HAF2107: Yoga - Gain a 2% passive bonus to strength
HAF2108: Swimming - Gain a 1% passive bonus to dexterity
HAF2109: Marathon Training - Gain a 3% passive bonus to speed

Mathematics Courses

MTH2240: Essential Foundation Mathematics - Gain a 1% passive bonus to speed
MTH2250: Intermediate Mathematics - Gain a 1% passive bonus to speed
MTH2260: Geometry - Gain a 1% passive bonus to defense
MTH2320: Geometry 2 - Gain a 2% passive bonus to defense

Psychology Courses

PSY2640: Memory and Decision - Gain a 1% passive bonus to dexterity
PSY2650: Brain and Behaviour - Gain a 2% passive bonus to dexterity
PSY2660: Quantitative Methods in Psychology - Gain a 4% passive bonus to dexterity
PSY2670: Applied Decision Methods - Gain a 8% passive bonus to dexterity

Self Defence Courses

DEF2710: Judo - Gain a 1% passive bonus to defense
DEF2730: Krav Maga - Gain a 1% passive bonus to defense
DEF2740: Jujitsu - Gain a 3% passive bonus to defense
DEF2750: Tae Kwon Do - Gain a 2% passive bonus to speed
DEF2760: Muay Thai - Gain a 3% passive bonus to speed



  • Items

Subscriber Books

Item picture Item ID Item Name Special effect Mission Credits
large.png 744 Book : Brawn Over Brains Increases strength by 5% up to 10m upon completion. 1543 - 1825
large.png 745 Book : Time Is In The Mind Increases speed by 5% up to 10m upon completion. 1611 - 1985
large.png 746 Book : Keeping Your Face Handsome Increases defense by 5% up to 10m upon completion. 1756
large.png 747 Book : A Job For Your Hands Increases dexterity by 5% up to 10m upon completion. 1119


Sports Sneakers: Increase your speed gains from gym training by 5%, if you have this item in your inventory. Available for purchase in Dubai at $14 Billion.


  • Faction Perk - Steadfast (1 through 10): Each level increases all gym trains by 1%, active after spending 3 days in faction.


The most direct stat increasing job specials are listed below. Many other indirect specials are also available such as increasing happiness or reducing item cool downs.

Farm: 70 Energy Job Special
Furniture Store: Increase Strength Special (about 10,000 strength per job point at stat cap)
Ladies Strip Club: +10% Defense gym gains
Gents Strip Club: +10% Dexterity gym gains
Fitness Center: 3% Passive increase to all gym gains
and Increase Strength Special (about 10,000 strength per job point at stat cap)


Torn City Jobs:

Army

Up to 3500.5 Defense Gain per job point (at stat cap)
Up to 2500.5 Strength Gain per job point (at stat cap)

Merits

Brawn - Gives a passive bonus to strength of 3% per point, up to max of +30%
Protection - Gives a passive bonus to defense of 3% per point, up to max of +30%
Sharpness - Gives a passive bonus to speed of 3% per point, up to max of +30%
Evasion - Gives a passive bonus to dexterity of 3% per point, up to max of +30%

See Also