In regards to the people talking about staff choosing rewards:
- that would slow down progress massively, would be much more fun if you could just create a mission and it's put out there immediately
- I did specify in my original post that players cannot choose the rewards of their missions. Based on how difficult the mission is an algorithim would work out how to reward players. So say eg. you have to battle 3 level 70s in the mission and solve 2 puzzles, the algorithim would decide that's worth 50 million reward and would give that when you win. Obvious limits in place to prevent how high rewards can be.
- This system is already in place in GTA V Online, players can create missions, deathmatches, races etc. and then the game calculates what the reward should be based on per kill or whatever
And in GTA V, that was taken advantage of and people are creating missions that cheat the algorithm, then repeatedly do them before Rockstar staff can correct the issue.