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Forum Main>>Graveyard>> How would YOU fix warring?
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Pardew

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Posted on Fri Jan 25, 2013 19:59:44
By KickRocks [1030718]
New system already needs major tweaks. It is absolutely pointless now for a smaller faction to declare war on numerous factions, as the war will be deleted if the opposing faction just travels for two days. So, even though we are attacking in these wars, we get penalized and lose our bonuses cause we didn't make a hit on a two man faction in 48 hrs. Shouldn't it be any attacks made by us prolong the wars? How can you penalize the faction that has spent the energy all along to keep the war going just cause they couldn't hit that specific faction in the 48 hr window?


I think this could make wars more interesting as you would have to travel to catch other players and could give weaker factions the chance to escape, with a bit of team work- so they can benefit from there team work the same way as a faction with monster stats beating down on them for 1k chains, they are not just a chaining toy now it makes them participants in these wars if this is the way it works.


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Nabisco

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Posted on Sat Jan 26, 2013 10:29:50
Whats the problem with faction farming? Who does it hurt? Instead of changing the warring, add more specials and give people more things to spend their respect on.

Either that or put a monthly maximum on respect gain.


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Viscount

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Posted on Sat Jan 26, 2013 23:32:28
I reckon they have changed warring so often, its about time we got our respect back and give us a chance to reset our specials. I would not have a 7min timer on chains in the current system

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EmMortal

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Posted on Sun Jan 27, 2013 18:55:07
By RefleX_ [1525609]
1. Respect gained by winner = Respect lost by loser
2. Bring the concept of faction as kingdoms. You expand your territories by warring with your neighbouring enemies. If you win, you take possession of a small part of the enemies territory.
3. Divide your army (members) into troops to protect certain areas, led by a commander. If an enemy approaches a respective area, the troop at the area, defends the faction. He can call backup from another commander, at a nearby part of the territory etc..
4. join hands with other factions and ask for help from their troops. This enables an efficient faction leader to be at good terms with neighbouring factions and maybe fight together as a team.
5. This system can also help to isolate weaker factions from stronger factions, by alloting their territory far away.
6. You can war a faction which is at a distance from your territory, but it takes some time for the war to start (as you need to travel to their place) and this info will be given to the target faction, while they can plan their defend stratergies. Maybe ask help from a friend faction.
7.Also when you travel to fight a distant faction, you might have to war a faction, which is on the way, which blocks you.
Or maybe when your troops are away, your homeland might be attacked.
NB: This will enable every faction member's involvement for a faction to stay on top. Hence, the strong active members cannot be everywhere to protect the faction land. Also, you need more faction land for higher upgrades. So, you should keep on fighting, capturing more and more....

Oh, i am getting carried away... maybe i should stop


Stupidest shit i've heard, no offence

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FSTWRX

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Posted on Sun Jan 27, 2013 20:30:31
Bring back the ability to destroy a faction because as of right now Ched's "dream" warring system that is in place is for the crybabies of torn. There is no reason for factions to fight back because it doesn't hurt anyone. He might as well just bring back Peaceful status and let the other folks that wanna war go about their own business.

All of the cool stuff that was great about factions has been taken away (except the specials we worked for). But for now we cant even have proper war.

My vote is for Ched to get it together and make warring actually mean something to the factions that lose.


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Butters

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Posted on Sun Jan 27, 2013 20:42:25
Sorry but I disagree - the time when strong factions could get their rocks off by griefing weaker factions is long gone (and good riddance too).

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Transition

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Posted on Sun Jan 27, 2013 20:45:24
just bring back the old original system where warring was fun and you could chain for weeks on end to be the best and destroy factions if they dont pay you to surrender. even bring back peaceful and aggressive for the kids that will whine about having a faction destroyed. the game is to easy and boring now... nothing to make me want to play anymore, no looking forward to chaining because its so limited in what you can do and who you can hit and seems more like a waste of energy now... games getting boring. if people dont want to be attacked dont join a faction. give the top players and factions something to enjoy again. game is suppose to be about crime and attacking and the "hard life" why does everyone keep expecting someone to hold their hand so they dont lose to much respect and cant get destroyed and dont have to attack back or pay anything to surrender. i just think they should bring back the old system.

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FSTWRX

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Posted on Sun Jan 27, 2013 21:27:51
By Butters [34298]
Sorry but I disagree - the time when strong factions could get their rocks off by griefing weaker factions is long gone (and good riddance too).


It is really interesting how you say that... So all that respect that your faction used on upgrades came from fighting factions that were stronger than you? I call bullshit.

The fact is that there is always someone stronger and someone weaker than you, it will never be perfect.


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Tigrrrrrr

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Posted on Sun Jan 27, 2013 21:48:16
Make dirty bombs give respect to the droppers instead of taking it from the target. Will completely eliminate the need to chain, then Ched, Butters and all the tiny n00bs will be happy.

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Butters

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Posted on Mon Jan 28, 2013 01:55:04
By FSTWRX [887159]
By Butters [34298]
Sorry but I disagree - the time when strong factions could get their rocks off by griefing weaker factions is long gone (and good riddance too).


It is really interesting how you say that... So all that respect that your faction used on upgrades came from fighting factions that were stronger than you? I call bullshit.

The fact is that there is always someone stronger and someone weaker than you, it will never be perfect.


I never said anything about where your / my factions respect came from - what I'm interested in is exactly what you think gives a stronger faction the right to destroy the work members have put into a weaker one that can't possibly defend itself. You're conveniently trying to twist the concept of griefing away from destroying factions outright for the lulz and towards the normal process of warring and gaining respect for upgrades.

If there was any other reason for wanting to be able to easily destroy weaker factions other than for the lulz then I'd be happy to go along with it, but we both know that's not the case.

/end of

I don't give a shot what anyone says -

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ImTheN00B

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Posted on Mon Jan 28, 2013 02:02:42
the only way to bring back in factions losing respect is to build in ranks/tiers/whatever you want to call them. also you could always build in a "surrender" feature that sacrifices 10% of current respect for a 100 day nap or something so you dont get warred into destruction. no matter what a stronger faction will win in a war (thats what makes it a war, there is a winner). could also potentially have a faction bounty system if one group is constantly picking on weak ones.

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FSTWRX

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Posted on Mon Jan 28, 2013 03:46:45
By Butters [34298]
By FSTWRX [887159]
By Butters [34298]
Sorry but I disagree - the time when strong factions could get their rocks off by griefing weaker factions is long gone (and good riddance too).


It is really interesting how you say that... So all that respect that your faction used on upgrades came from fighting factions that were stronger than you? I call bullshit.

The fact is that there is always someone stronger and someone weaker than you, it will never be perfect.


I never said anything about where your / my factions respect came from - what I'm interested in is exactly what you think gives a stronger faction the right to destroy the work members have put into a weaker one that can't possibly defend itself. You're conveniently trying to twist the concept of griefing away from destroying factions outright for the lulz and towards the normal process of warring and gaining respect for upgrades.

If there was any other reason for wanting to be able to easily destroy weaker factions other than for the lulz then I'd be happy to go along with it, but we both know that's not the case.

/end of

I don't give a shot what anyone says -


Actually, tell me why factions that refuse to war should be allowed to enjoy the same benefits that warring factions do? The system should not be so easy that a faction can simply refuse to fight and the war is over. That is crap. I don't believe that factions should destroy others just for lulz, on the other hand if you are not willing to fight for the right to keep your faction then why should you be given the same perks as those that do?

What is the punishment for not fighting back? Nothing at all. And that is what needs to change.




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easye

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Posted on Mon Jan 28, 2013 05:22:35
in jfk weve destroyed factions because they were in our warbase and still had respect, lulz didnt have shit to do with it.

on topic, i think the complete overhaul is in order. ive seen ideas i like as well like territory in the city, wartime ocs. rowdy actually had some good ideas in his post. i think bumping the warbase back up to 500 would suffice until this gets done.

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evilf9

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Posted on Tue Jan 29, 2013 18:38:48
Bring back peaceful factions to those who don't want to fight, but remove the faction perks from these factions (not only the upgrades effect but also, armory and faction bank... factions are not personal banks). That way everyone who likes the interaction that the factions allow can still benefit from it without being warred on and the Chain System can be created only thinking about those who really want to fight.

Trying to satisfy those who are in factions to war and those who have other motives will never work out... there will always be a lot of whining... First we must separate both.

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zurichtorn

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Posted on Sun Mar 10, 2013 14:13:11
By Guest235564 [503521]
We want interesting and fun wars? That is why HOF factions are doing "termed wars".
So lets move "termed wars" to a new level, where factions make terms not by emails or chating, but in the new tc zone, lets call it "termed wars zone"
where both factions who will want to fight with each other will select:
a) date to start a war (and war will automatically start, without leaders help)
b) max energy (write any number you want, lets say 300e), so no more thousands stacked E in the war
c)fillers yes/no (if No, during termed war all other factions in warbase becomes gray color, and you can not click on thees targets, after termed war, warbase will become the same as before)
d) flying other countries yes/no
e) guns according stats....
f) bonus hits yes/no
f) revives yes/no
f) guest chainers yes/no
g) who will be a winner:
x)first gets +5000 resp
x)win, if all enemys faction is red (hosped/travel/jail)
x)first get 100 retaliation hits
x) ... other....
h) what kind of war:
x)killing spree (every body in faction has 25e+vic, gym is locked, those 25e will never expire, all hospitalizations will give only 3minutes of hosp and medicals will not help you to get out of there earlier, respect gains will be very small (lets say 1hosp +0.1 respect), this war will not change statistic about how much hits you have done and etc...
x)extreme war (war only in the Mexico, without revives)
x)old school war
x)...other....

so both factions agree with terms and click ACCEPT
this will give 100% fun and interesting wars + a lot of new strategies
can be different HOFS according kind of war.

sorry for my poor English language, but i hope that you will understand what i want to say

Babyte_Brone




This would be so great !

Welcome to the ZurichTORN SPECIAL OPERATIONS FORCES (ZSOF)

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Mashuqur

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Posted on Sun Mar 10, 2013 14:40:07
All faction specials should be disabled when a faction loses a war for a 24 hr period, i.e. we the "failure" shows in the warbase. This should force factions to fight back.

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Stacey_

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Posted on Sun Mar 10, 2013 21:48:18
By Mashuqur [215189]
All faction specials should be disabled when a faction loses a war for a 24 hr period, i.e. we the "failure" shows in the warbase. This should force factions to fight back.


nooo cause worked ass off getting em , big factions cause just extort little factions


In my eyes i consider maybe boost respect gain in war make a war bigger !!

maybe change faction user limit to like 250 and make wars 1 month long and stuff bring old chaining back too ,

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Dave

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Posted on Sun Mar 10, 2013 22:43:44
For the people suggesting getting rid of chaining all together, what would you put in its place for factions to do? I think it has to involve attacking for sure.

I think that the new system of territories could be quite good, although they will need to have legitimately good rewards. People aren't going to want to chain for weeks to hold a territory that gives them 1% gym bonuses as its not worth it. I am struggling to think of anything that people would really want other than gym gains, but then the only reason for gym gains is to attack people and you don't want to give people massive gains as that makes it nearly impossible for people to catch them :/

You could say have like for every outer territory you hold you get 1 energy can a week from it, middle territories could give like FHC's and inner territories could give 1 SE or something (only like 3 inner territories) You could have to assign like certain members to control certain territories... So if you held all 3 territories but had 90 members, you would only have 30 members defending each one against other 100 member factions.

Even then though, maybe giving stat modulators to high members is a bad thing as they would become too strong, maybe you could add extra countries that factions could fly to that were closer and had slightly cheaper drugs/rehab/flowers, or add extra crimes that could only be done in certain territories that gave more money/experience/nerve etc.

Last Edited: Sun Mar 10, 2013 22:45:19
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BillyTheKid

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Posted on Mon Mar 11, 2013 12:56:15
By Daffy [1519421]
I say we go back to how it used to be. Keep chaining until a faction has 0 respect or an agreement is reached. For those who complain that their faction is destroyed, then, tough cookie. Welcome to the life of running a faction.

I'm sure that'll bring back loads of other complaints from a lot of people, but in my opinion, it adds a little more excitement to the game and would also encourage a lot of factions to start fighting back. Give factions a lot less chance of farming.

And if people are still complaining, bring back aggressive and peaceful factions. I disagree with that though. I believe that if you are willing to make a faction, you should be willing to fight to keep it running.

Again, this is all in my opinion, so please don't hate too much!


im with you daffy

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Aime

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Posted on Tue Mar 12, 2013 13:54:31
Bring back peaceful factions but limit and increase the cost of upgrades.
Peaceful faction can only upgrade to half(or less) of the max upgrade a warring faction can get at double(or more) the cost.

i.e. For steadfast, a peaceful faction can only upgrade to may be 5% at a total cost of 87,000 respect instead of 43,500.

A faction can be declared warring at any time. Once a peaceful faction hit all of its max upgrade it'll automatically become a warring faction. This way for those who enjoy fighting can start as a warring faction. While those who want to be peaceful cant enjoy the upgrades of a warring faction but still can spend their OC-earned respect on some upgrades.

Also allow warring factions to be chained to 0 respect and destroyed.


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