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Brunty

ID: 1280406
Level: 41
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Thread created on Wed Jan 16, 2013 00:20:30
Last replied to on Sun Mar 03, 2013 21:00:58
*Message from Brunty
I promised you all GD 2 would come out after the New Year but I've been having some problems with it. Frankly, it's a lack of muse. I could crank something out but that's not what you, or it, deserves. I'll return to it, when my creative instinct returns to me on that front, but (until then) let's have a space thread. I have muse for that*

The future ain't what we thought it would be. Robots, aliens and flying cars just aren't what we thought they would be. The robots never work, the aliens are about as intelligent as monkeys and the flying cars are for the rich folk. I ain't saying a man down on luck can’t get a groundhopper but it just ain't the same thing as a sleek Ferrarro whistling around an empty desert moon at four times the speed of sound.

The Allied Planets don't make it much easier on the little guy. Trade tariffs, corporation-only shipping laws; in my daddy's daddy's days getting a ship, or even just getting on one, meant the end of strife for a man. Ain't that far from the truth.

If you piss of the TAP they'll send their massive, state-of-the-art army after you. The Allied Planets Offensive (the frappin Tappos as most call 'em) are the grey-coated attack dogs of the TAP. Their recruitment campaigns tell you that you can mae a difference. Ain't that far from the truth.

The big corporations (LutherCorp, Durex, CCC, etc) weren't around then. Well they weren't so big anyway. Most people these days see them as the only way out. The only place to make their fortune. They think if they climb the ladder they'll reach a better place. Ain't that far from the truth.

If you ain't in over your head with the frapping Tappos or those damn corporations then you've probably pissed off a Crime Lord, some pirates or overzealous Anarchists wanting to send a message to the frapping Tappos in your guts. People think if they join up with these people they can make their way to fortune under the frapping Tappos nose. That ain't far from the truth, while it lasts. The frapping Tappos will get to you eventually and, if they don't, you've probably pissed off somebody else that'll be happy to complete the job. Now, that's the truth.

Now we're just your average Joe's down on their luck. Making a living in this galaxy ain't easy and we sure do a lot of smuggling and stealing to prove it but the point about making a living here is that you're not but, if you're a lucky son of a gun, you might just

Die Flying


POSITIONS:
(If none of these suit you or you have an idea for a position PM me)
Captain: He's the guy responsible for making sure everybody gets paid and that includes making sure your alive long enough to get your share. His cut is twice as much plus maintenance. – Brunty

Co-Captain: He/She always has the Captain's back. If the Captain is killed, kidnapped or generally not present; they're the Captain until further notice. Loyalty is the name of the game here. - 1 position available

Muscle: You've got big arms and you ain't afraid to show it. You're most likely aggressive and you know it. Bad song references aside you're the guy that looks menacing during a risky exchange and, if it comes to that, you're the guy that knocks some heads until we get paid. - Coffin - 1 position available

Doctor: You've got crap supplies and probably not the best equipment but that probably doesn't matter to much to you. If you're not making a literal ton of money working privately on an urban world or a respectful amount as a ships doctor among the frappin Tappos you've got a story. Could be a long one. Could be pretty short. Either way the Captain pays you to patch up the crew as and when it is needed. As long as you do that nobody gives a crap. -Strange

Mechanic: You're a real grease-monkey. You've probably been fixing things most of your life but without any tuition fees you're not gonna get a practising licence. You're job is primarily maintaining the ship. If everything basically works you're doing well. - Solo

Pilot: You drive the ship. There's a steering wheel and a myriad of buttons that only make sense to someone like you. You need to get the ship where it's going, try your best to dodge incoming fire, fire back when things get nasty and, like any pilot, provide some witty banter. - Joker

Co-Pilot: When the Pilot's taking a leak or sleeping the ship's controls are yours. When we're on auto-pilot you and the pilot will take revolving shifts of, basically, sitting around the cockpit making sure nothing is wrong. - 1 position available

Communications Specialist: Communications is a very broad description of basically everything computer or science-y. You're main job is to deal with the ship's scanners and, of course, our communications network (specifically to deal with hailing other vessels and receiving hails). - 1 position available

Quartermaster: You're somewhere between a Weapons Specialist, a cook and a janitor. You cook the meals, you clean the ship and you have the only other armoury access code besides the Captain. - Beast

Renters: An age old tradition on ships you simply provide a bit of cash on the side. There are three 'luxury' rooms on-board and you have rented one of them for either a finite or indefinite amount of time. The payment was provided up-front when you entered the ship and is non-refundable. If you wished cheap passage somewhere you signed on with the knowledge that you may leave the ship at any port but we're not taking you anywhere directly unless we happen to be going there or stopping by there at some point. The rumored record of a Renter with a specific destination on mind was a man who spent eight years on a ship to get to Caprica. - Spazkid - 2 further positions available.

Deathtrap:
Deathtrap was originally a scout-class vessel that was stolen by someone years and years ago. Since then it's been armed with some more heavy weapon and thoroughly destroyed and rebuilt over and over again. It's parts are mismatched, makeshift and most not working in some way or another. It flies though and when it's working perfectly it zips through space little louder than an ant through grass. The last time it did that was six years ago though.

Deathtrap is a long vessel with a primary engine at the back and two thrusters coming out to the side and behind us in a L shape which can be rotated around to propel it backwards. There's a bridge (basically the cock-pit), enough rooms for each of the crew to get one on our own, a Medbay, an Engine Room, a kitchen/eating area, an armoury and a few other bits and pieces respectfully. Feel free to come up with the insides yourselves.

The Deathtrap has a heavy machine gun on it's top around the middle of the ship. There is a remote access Virtual Reality chair on the bridge. You sit in it, stick the helmet on and fiddle about with the joysticks on your arm rest to swivel the 360 degree plate the machine gun rests on. A red button on the top of each joystick controls the firing of the left and right machine gun (which are connected so always point in the same direction). The Muscle takes control of this when we're in a firefight. It's practically useless against kinetic shields.

The Deathtrap is equipped with one holding cell. It was installed by the last owners of the ship if you can use the term 'install'. Every room has a panel on the inside and the outside that has an intercomm and a locking feature on it. The last occupants of the ship fried the inside locking mechanism effectively turning it into a room that can only be locked/unlocked from the outside.

The Deathtrap has no shields.

Places of Note:
There are many star systems inhabited, and uninhabited, throughout the galaxy. Most planets are terraformed then colonists dumped on them to farm the land and mine the earth. Some planets can't be terraformed and, since the process takes six-twelve years dependant on the planet's size, some are still in the process of it. If you're a lucky colonist the pay is decent, the food is free and there's no 'glitches' on your planet.
-this section may be updated-

Earth: The Seat of power for the The Allied Planets. The Council convenes their every Quarter headed by High Councilman Adama. Earth itself is so heavily metropolised the planet resembles one large city. Until twenty years ago there was an active and decidedly anti-TAP criminal underground on the planet. After a law was passed allowing the TAP the ability to execute Anarchist officials without trial on 'crucial' planets. Any criminal with any amount of respect or power on Earth has been executed ever since.

Quasi-Humani (caw-zay hue-man-eye): This is the least exploited planet in the TAP. It is a beautiful, historically Terra planet that has been labelled as a 'historical landmark' by the TAP for being the first Terra planet discovered aside from Earth. Farming is as good a trade as any here but the real dough comes from tourism. It is said those from Quasi-Humani are 'as spiritual as they are lazy' which refers to their highly spiritual and relaxed ideology.

Goriren: It was just another Terra planet by the time the TAP found it. It meant they didn't have to wait for terraforming before setting to work. There was a huge anarchist movement there about thirty years back and even some of the frappin Tappos joined in. The fighting lasted for thirty days until the frappin Tappos reinforcements came. They bombarded the planet wiping out the majority of both sides. Survivors of either side tend to be a tad bitter about that.

Tropay: This was the very first planet to be terraformed over five centuries ago. It was a complete disaster. Everything was fine for five years, enough time to move in a sizable population of Earth's overpopulation. Then the planet broke. A bizarre amount of continuous glitches occured ranging from plagues to truly acid rain. Many on the planet believed it to be a true apocalypse; a message from God that leaving Earth was wrong. Only a few survived the ordeal and they're long-dead now. The planet had not been revisited for many centuries and the location had been lost until a scouting mission, looking for new planets to terraform, found it. A massive restoration program has been commissioned by the TAP. Due to the presence of dysfunctioning nanobots still on the surface they have to, essentially, let off a nano-bot bomb in the earth's core. Said nanobots would be programmed to destroy other nanobots. The problem is they have to dig a massive hole in the side of the planet. They are using prisoners to do this in return for their freedom... if they survive the hellish working hours and the brutal glitches.

Crap: An aptly named Space Station it's a den of Anarchists and pirates ruled over by the great Crime Lord Frappit. If he doesn't like you he probably hates you and if he doesn't hate you that must mean you're dead or dying. His hatred is, at the very least, universal and anybody's welcome to deal with him as long as the Feds don't get involved. The station moves every other year and trusted 'friends' are given co-ordinates. It's not an infallible method and just four years ago the frappin Tappos blew a great big hole in it's side causing over a thousand people to get spaced and many more injured. His time is, essentially, numbered but as Frappit himself says 'I live by seconds. When the frappin Tappos get me I'll have had a million good ones'. The frappin Tappos won't get away unscathed when the time comes. By the last count there are two hundred heavy weapons installed on the ship with more being installed as other's break. Crap takes no refugees and if you want to live there you better have a use. To date not a single baby has been born on the space station.

Yalla: The Headquarters of the frappin TAPO this planet is better fortified then Earth and holds the largest prison in the history of humanity. Once somebody goes to Yalla they don't leave without a frappin uniform. The planet is often called the CLUG by frappin Tappo recruits.

Mining Unit 0A19: There are rumours the Anarchist movement have lead a successful takeover of this mining colony in an asteroid belt. It's been all the gossip the last few weeks which means the frapping Tappo have probably heard about it and are arming up as we speak.

Caprica: The home of the Caprican Capital Corporation (CCC) the peoples of this planet decided that military action was not the way to defeat the TAP. They decided they would rise up economically and acquire such assets that they would be able to outright free the universe through capital distribution. Their dream was a success until their management sold out the ones they were trying to help becoming a faceless corporation themselves. Capricans are suave talkers and good merchants.

Tersus: Mostly abandoned. The glitching here caused people to become rabid. Rabid is perhaps putting it too strongly. The only inhabitants of this planet are cavemen or, at least, so it was when the TAP left. They might have starved by now.

Things to Note:
-things will be addded to this as we come across them-

Lifespan: Even the poorest of people receive basic healthcare unless they happen to be on the wrong side of the law. For general citizens take ten years off their age after they hit thirty to determine what their body age is. For top brass and the upper class take fifteen to God knows depending on their access to the ever-improving field of medicine. The Chairman of LutherCorp has been alive since it was founded some three hundred years ago. His age shows, and he's quite physically handicapped, but his mind still works well enough to run the company.

Gorgon Squads: The elite Storm Troopers of the frappin Tappos. They're highly trained, well equipped and usually loyal to the end. They are versatile and can be deployed to almost any situation from a simple surface insurgency to boarding enemy craft in deep space.

Energy Shields: Energy Shields function as a protective bubble around the hull of a ship. There are three types of energy shields: Electrical, Kinetic and Heat. Only a ship of Capital or Heavy Frigate class may sustain more than one type of shield at a time without some impressive rigging.

Electrical shields: These shields protect from Ion attacks (Most other attacks will simply pass through the field as if it weren't there however) but take up a generous amount of power and, since they're linked into the main systems, can cause complete power failure when overloaded. Masks your power generation and/or power moderation i.e. scanners cannot pick up what you are powering up so, henceforth, cannot tell fi you are about to fire, run or send up fireworks. of course you show up like a beacon n long range scanners and will attract pirates more frequently. Rarely used by ships that cannot handle two shields at once. Electrical and Heat are a favourite of Corporation Heavy Frigates.

Kinetic shields: These shields protect from bullets and projectiles. It will detonate missiles and, unless you have a Heat Shield too, the ensuing flame from the explosion will lick your hull nice and good. The only type of actual physical attack that's likely to be strong enough to break it is if you crashed a ship into it. Will dampen the effects of crashing at least to some extent. Least expensive to install. Kinetic shields are the standard for frappin Tappos and Pirates alike. Kinetic and Heat are a favourite of the frappin Tappos warships.

Heat Shields: These shields protect from laser fire and Heat Rays. Unless coupled with a kinetic shield a missile will pass through it and the resulting explosion will have full effect on the ship. Masks lifesigns on board. Most expensive to install. More commonly used as a primary shield than Electrical but nowhere near as common as Kinetic. Heat,as a primary shield, are usually used on Corporation Frigates. Kinetic and Heat are a favourite of the frappin Tappos warships. Electrical and Heat are a favourite of Corporation Heavy Frigates.

Goriren Movement: This term is usually used to refer to the period of five years after the civil war on Goriren when several resistance movements began to organize against the TAP. Through the help of insider agents they planned to orchestrate the fall of the TAP in a three-day bloodless war.

The Three-Day Debacle: This term is used to refer to the fall of the Goriren Movement. When the call was made to strike each of the rebels bases were assaulted in heavy force by the frappin Tappos. Their 'insider' agents were mostly triple agents. The TAP had gotten wind of this plan from almost the very beginning. The only reason they were allowed to continue was to truly break the spirits of those outwith the actual rebellion with rebel intentions. On the so-called Third Day when the rebels were meant to have completely ousted the TAP all of the main leaders were executed publicly on Earth.

Robots: Artificial Intelligence is limited. There are repair drones out there but our ship is not equipped with them. The Mechanic is free to build a heap of junk robot if they so wish.

Slavery: This is currently illegal, despite the fact on some planets colonists may be paid so little for their work it is hardly freedom, and the frappin Tappos will release any slaves they come across. Slavery is ample among the criminal underground though. If you wish to go with this as a back story you may but no crew members may have slaves.

Glitches: Glitches occur on planets that haven't adjusted properly to terraforming. Most of the time they turn out to be odd and unusual physical conditions that occur from prolonged stays on the surface.

Cybernetic: Cybernetics have only been made available to the general public in the last fifty years or so. It is still quite uncommon and the majority of people abstain from it even if they need them and/or have the money. Cybernetics can be quite advanced and allow some to progress beyond their physical limitations. However these people are extremely rich or valuable to the military (i.e. the fabled 'Suits'). The cost to install a fully functioning leg is currently around two and a half million taps (two hundred and fifty thousand loafs of bread (roughly the same amount of great British pounds)) and is very rarely offered for free. The cost to maintain this leg at full-functionality is around the cost of installation spread out over every ten years (two hundred and fifty thousand taps a year). Of course a 'street' job for a 'threadbare' leg (a stiff pole with a hydraulic knee and foot joint) is only about a hundred thousand taps installation though if you plan on running away from any fights this isn't your leg. The cost of maintaining one of these is low as all you really need to do is keep it from rusting and get a mechanic to take a look at it every few years make sure everything's working okay.

Suits: Direct agents of the TAP they're most commonly seen protecting councilmen. They look normal; inconspicuous even but for their pin-striped suits. A lot of myth surrounds these guys and frankly you don't want to find out if they're true or not.

Groundhopper: A surface-to-orbit shuttle. Sometimes it's not always best to dock fully with a planet. We have one of these in a renovated bomb-dropping room at the bottom of the ship. The ship is dropped into space from the ship when it is being used. The guidance system is automated with an option to be manually driven. It also functions as the only escape pod.

Cash: Cash is called taps and it costs ten to buy a loaf of bread.

Positions: Positions are first come, first serve.

*This thread is OPEN when Brunty makes his first post.*

Updates
20/1/13 - Added The Goriren Movement, The Three-Day Debacle, Energy Shields, Electrical Shields, Kinetic Shields and Heat Shields to Things to Note.
- Added machine gun to ship (extra duties for Muscle)
- Added clarification ship has no shields

21/1/13 - Added Gorgon Squads and KLifespan to Things to Note

22/1/13 - Revised Cybernetics
- Added Suits to Things to Note

23/1/13 - Added a Holding Cell to the Deathtrap

24/1/13 - Spazkid added as Renter

Last Edited: Sun Feb 10, 2013 00:35:06
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SoloAceMouse
ID: 945089
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Posted on Wed Jan 16, 2013 03:19:47
Solo was his name, machines was his game. Closet anarchist, born and raised on Goriren. He was ten years old when the fighting broke out and he barely survived the bombardment. During the bombing of the planet, a chemical facility was critically damaged and Solo was forever altered in his head, though no one knew if it was the trauma or the chemicals or both. Either way, he was a pretty damn quiet fellow, didn't say much. Spent his teen years hopping from colony to colony, ship to ship, working odd jobs. During that time he learned the trade of a mechanic while working on various ships, earning his keep in the outer fringe systems. After that he worked on a super-tanker, The Haimenot, transporting deuterium across the stars. He worked in the engines from age nineteen till he turned twenty-eight, when the ship was hijacked by pirates, Solo was captured put up for ransom. With no known relatives or associates, other than his few friends in the engines of the ship, he became a slave of the pirates. His skills made him a valuable asset and the pirates used him as a mechanic. Two years later, the pirate crew got offed on Crap and he slipped away. Working as a freelancer, he eventually ended up on The Deathtrap, as the resident mechanic. Almost a year aboard and he still didn't know the members of the crew very well, Meable was the only one that he really knew at all. He wasn't quite a people person, but he was a man of the universe and knew how to survive, being a lonely fellow he was at home in dirty spaceports and engine rooms of ships. Thus, he was here, and hoped to make a living if only for a time.

Last Edited: Sun Jan 20, 2013 18:54:27
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Brunty

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Posted on Sun Jan 20, 2013 15:08:06
Captain Meable had bought this ship some thirty years ago. He'd grown up on Tersus, a remote agricultural planet, and, after a glitch caused his parents to turn rabid, he'd been bequeathed a small, sum of hush money by the TAP (why shoot a perfectly good farmer when you can give him a fish from your vast ocean). With his less-than-ample savings he had enough to buy the best ship in the junkyard. What possessed him to buy the worst ship in the junkyard I guess you'd have to ask him.

He was almost instantly caught up in the wide-spreading influence of The Goriren Movement. Short-lived as the actual rebellion had been it had caused ripples throughout the galaxy. It may not have been the first time anyone had ever rebelled but it was the first time anyone had ever succeeded in holding a planet for any length of time; usually rebellions were quashed in the first or second surface battle.

The young Captain began supplying the resistance movements. Weapons, medicines, food & water he'd supply anything he could to those few gathering resistance movements he could. Not to say he didn't get paid but this was usually out of barter coming away with other goods he could trade with other resistance bases until he got some hard currency or luxuries he could sell back to the TAP. He picked up some crew there but it was dangerous work and people did die (I'll leave it up to you guys mostly to decide when you joined the crew. Hell you could have even joined the day before yesterday if you'd like or, conversely, Meable could have picked you up on Tersus).

When the resistance movement was prepared to launch it's three-day warplan Meable offered the use of his ship. One of the leaders, and a good friend of Meable's, declined saying he'd done enough for the cause. Secretly he had his reservations about the plan and didn't want the friend who had helped them so much to get caught n the crossfire.

When their 'inside' agents turned on them and the frappin Tappos assaulted every single rally, rendezvous and command point the plan consisted off and arrested a staggering ninety-eight percent of The Goriren Movement Captain Maeble was not implicated. In fact anyone who had ever dealt with him kept their mouths shut about it and they'd already shredded every document belonging to them so there was no paper trail. Meable watched his friend be executed two days later. That was the end of Maeble's dreams.

Since then Meable's been taking work where he can get it. He'd learned an awful lot about smuggling from the Goriren Movement at least. He soon learned a lot more about shipping as a whole too. Hell some of his business over the years has actually been legit. Meable doesn't just offer ship services either but will help anybody out for something in return. He's had and lost crew, but not as much as way back when...

Oh and his second name is Meable, pronounced May-bell, but you can call him the Captain...

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Mattatron
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Posted on Mon Jan 21, 2013 17:21:02
Axel Mattatron was born to a poor family, his mother died at birth and his father was just a dumb lunar-miner, so he was raised in the temporary domed camps Luthorcorp's mining section would set up on unterraformed moons. So it was no surprise that when a TAP recruitment drive came through, Axel was one of the first adolescents to sign up for enlistment as a grey coated Tappo. Axel knew what the commitment entailed and it didn't bother him a bit, he'd rather die fighting on some foreign planet than spend his life slaving away in some irradiated mine like his father.

At 17 years of age Axel left for basic training on Yalla's elite military instillation; 'The CLUG' as it is called by any frapping Tappo worth his sand. Here in the Clug's spartanesque training program, Axel excelled, apparently the rough and tumble life of growing up in mining camps made for very good soldier material and he quickly rose through the ranks. He was a good fighter, and a decent marksman, but what the instructors valued most, was his ability to follow orders. Axel seemed morally oblivious when faced with purposefully trying moral dilemma's presented during training exercises, he simply did as instructed, even if it was putting a round through the hologram of an innocent looking terraformer's child's head. Axel graduated the Clug's academy with honors and was assigned to Tappo's special forces, "Gorgon Delta Three". These specialized Tappo stormtroopers were outfitted with the best gear and sent out in the most dire of circumstances, and even the mention of their name struck fear into the hearts an minds of any creature unfortunate to come across them.

Things were good, Axel was happy and he never understood why people's opinion of TAP was so negative, in his mind, they were keeping order, but The Goriren Rebellion changed his mind on that. 30 short years ago, Axel's Gorgon squad was ordered to wipe out the rebel's on Goriren, Of course things went sour and TAP eventually ordered an Umbrella purge. Axel Survived, but he was scarred, the left side of his face still bore the long jagged scar over his eye.

It was this revelation that altered Axel and turned him into the jaded, callous mercenary that he is today. He could see no reason to return to TAP after what they'd done to him,and so he choose to go AWOL, carving the lo-jacked TAP tattoo out of his arm and set out to make his own way. He choose the path of a gun for hire, to use his highly trained skills of a combat tactician for personal gain.

Of course it doesn't pay alot of taps, but it's enough to live comfortably, and the job is fairly easy. You get hired onto a ship and essentially sit around, eating their food supply while they run contraband from one side of the galaxy to the other. The only time you even have to do anything is when pirates attack, or when a deal goes bad, and then all he had to do was kill, which he happened to be particularly good at. At almost 50 years of age, 'Ax' was starting to wear around the edges a bit, but he was still as hard as a coffin nail, and a force to be reckoned with, yeah sure, he drank too much, and was fairly lewd but he was still one bad motorfrapper with a blaster and could hold is own in a fight with a man, half his age.

Three weeks ago he got a job on 'the Deathrap'; aptly named as its piece of flying space junk with a half-wit captain named Meable, but it was work and he would take what he could get. Axel sat in the mess hall and swigged off a bottle of Caprician Wine. His big combat boots were up on the table as he relaxed, trying not to get too drunk, unsuccessfully.

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strange2

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Posted on Mon Jan 21, 2013 21:21:47
*Dr. Burt Von Strange was not a talkative man. He had three Ph.D's on his walls. He was a medical doctor, a doctor of Biochemistry, and a doctor of neuroscience. Thus, he did not need to be talkative. He could patch up severe injuries with construction paper and some gauze, he could synthesize many of his own medicines, and brains were not exactly mysterious to him. He did not need to be talkative to find employment. He'd found the death trap docked, it had been the first ship he'd seen, said a few words to the captain, and he'd been setting up in the med bay within a few hours.

The good doctor was pale as death, with a sunken, hollow face that said he didn't eat much, and eyes that said he had seen some bad, bad things in his time. His entire right arm and back were covered with the morbid tattoos of a destroyed pirate clan, these tended to be hidden under one of several stained and patched lab coats which he wore at all times. he was probably one of the last people in space who had a Fu Manchu, and could pull it off.

It had not taken the doctor long to make the medbay his personal lair. It was not exactly a large space to begin with, he had quickly filled a little more than half of it with a laboratory of sorts, the remaining half dedicated to actual medicine. He had also messed about with the lights in the medbay, and rigged them up to a series of switches on the laboratory side of the medbay. He would only illuminate what he wanted others to see, large sections would often be swathed in darkness on the laboratory side of the room. The medical side tended to be blindingly lit, and open, a few tables, counters, and an exam bed. The laboratory side was filled with cluttered tables, chests, cabinets, and strange looking pieces of equipment that were at least partially home made.

Such was the lair of of the ship's doctor. *

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JokerNinja

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Posted on Mon Jan 21, 2013 23:27:30
Tyler 'Phoenix' Nagali was the sort of man who's eyes looked as if he'd seen the depths of hell. The truth was that he hadn't, but had come close to it. He was young, no onlder than 5 when it happened. There he was, admiring his new toy, when the sun went out. Him, just a little boy, had been hit by a terrorist as they tried to escape. The vehicle had hit him from behind, and caused both the little boy and the vehicle to crash into the nearest building. He'd been lucky to still be alive.

Some of his body had was almost lost, while others were comletely fine. He was left with a limp in his left leg that was only seen when he walked. Running didn't bother him. He'd lost his left little finger, and most of the ring finger. Apart from broken ribs and various fractures, he was otherwise ok, and eventually made a full recovery.

Tyler eventually found his way into a pilots course, having been shunted from almost everywhere else. What his body saw, it reacted to, and he quickly became one of the very best pilots the planet had ever seen.

It was almost a shame then that his family had links to resistance movements, and his licence was all but provoked. His parents and home burned to the ground, with everyone inside it. The entirety of his left body is covered in third degree burns, with his face receiving only minor burns.

That didn’t stop him though, and he joined up with some resistance movements, keeping only one memento from home. No one knew what it was. It was close by however, and would be constantly valuable to him. He went by the name Phoenix for a long time though, considering the fact that he’d risen from ashes. By the time he was nearing his 27th winter, he had found himself as a member of the Deathtraps crew. He liked the name, and he’d immediately gone to the deck to figure out how to work this beauty.

It had taken literally second for him to start it up, make some quick repairs and improve the handling of the ship. There was still lots to improve though, and that always made him smile. Some might be surprised he was on the ship, when when it came to piloting, he was one of the very best, if not the best. Stick him into a brand new ship without telling him anything, and within the hour he'd not only find out how everything worked, but he'd already have started on improving the ship.


Last Edited: Wed Jan 23, 2013 14:14:21

If I go after the bitch, then come the f**k on.
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Spazkid13

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Posted on Sat Jan 26, 2013 17:58:09
Veda Spit was on a very sudden leave of absence. Most of her fifty-three years of life had been spent clawing up the chain of command of CCC. Its toll on her was clear in the grooves engraved around her eyes and the strands of grey sprouting prematurely in her short brown hair. She'd gathered a small paunch over the years, which didn't help matters. But Spit had never relied on looks to get through life. Instead, she'd gotten a start by riding the success of her parents. Despite her squashy face and abrupt demeanor, her parents' high jobs with CCC had landed her a cushy lifestyle and career.
It was her single minded focus on her career and noticeable lack of a social life that continually propelled her up the ranks. She'd seemed an unlikely candidate for any unexpected activities but here she was, freshly arrived on the Deathtrap with a hunted look in her eyes.

Last Edited: Sat Jan 26, 2013 17:58:59
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Mattatron
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Posted on Mon Jan 28, 2013 16:13:29
Bored out of his head, Ax accessed a panel in the mess hall's table, a quick double tap on an illuminated corner of the table revealed a touchscreen monitor that allowed access to the IWW (Intergalactic Wide Web). Just like everything else on the Deathtrap, the screen was cracked and several buttons on the keyboard were missing. The 'r' was most notably missed, but Ax circumvented the problem by going to another website and copying and pasting the missing letters as he needed them. Soon he was on the black markets sites, this clandestine forum allowed for Bounty hunters to pick up spare jobs. Clients would post bonds for wanted people, as well as last known locations and possible associations. Ax strolled down the list and found a few bounty's in locations near the Deathtrap's current coordinates. For Axel, here was a chance to pick up some spare taps, all he would have to do was get the Captains permission to take a few hours leave time and he could make some taps. He hopped the offer of 10% to Captian Meable would be enough to entice the man, but he'd be willing to go as high as 25%.


#684-32 Bongo Quintoz. Sex:M, Ht:6'0, Wt: 260lbs, Hair: Orange, Glitches: Survivor of a Gravity storm, Bongo has a denser body structure making him stronger and harder to damage. Bounty: 2,500 taps

#7792-73Azlin Opin. Sex:f, Ht:5'3",Wt:120 lbs, Hair: Blonde, Glitches: None, Cybernetics: Warning highly dangerous! Heavily altered, high-end tech. Bounty: 25,000 taps. Must be alive!



Axel finished pounding the bottle of booze and tossed it across the mess hall, watching as is smashed into a million pieces. He stood with a groan, taking a briefest seconds to work the kink out of his back before crunching through the shards of glass over to the cabinet. He opened it, and immediately yelled out in anger "Frap Me Running!" He called out in frustration at the sight of the empty cabinet. If he would have known that that was the last bottle, he might've tried to 'nurse it' more than he did, but probably not.

Earlier in the week he'd seen that Meable had found a medic for the ship, a quite man that had skipped introductions and set right away to organizing the lab how he saw fit. Axel set out for the medbay, he thought now was the perfect time to make a first impression on the man,of course his real motive was to see if he could scam some pain killers and other random pharmaceuticals from him, 'Any port in a storm' as they say.

Axel strode into the lab and found much of the usually bright lights turned off or down. It was slightly off putting, as most medbays were usually all very bright, reassuring their clients that with all that light, surely no mystery could remain hidden even within the dark confines of say, a human body. Ax looked around but didn't see the man, which wasn't surprising, he could been seated at one of the tables only twenty feet away and Ax wouldn't have been able to see him. The thought of simply walking over and raiding the med cabinets crossed his mind, but he decided not to chance it. "HELLO? Doc? Sawbones, you in here?" Axel called out.



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Posted on Mon Jan 28, 2013 17:26:51
*There was the skittering of feet, and the thunk of a heavy switch. The lights which were pointed at the actual medical half of the medbay flipped on after a short pause which indicated inefficient wiring. The lights were a tad brighter than was comfortable for most, giving the gleaming, uncomfortable looking medical equipment an oppressive look. From out of the still dark half of the medbay strode the doctor, pulling a stained labcoat over the blue jumpsuit that was all to common on space ships. Both kept his pirate tattoos hidden, though they might have made the gaunt doctor look a tab more impressive. *


*The doctor had his very best thousand yard stare on, and seemed to stare through a spot on Axel's forehead for a moment. It gave the most uncomfortable impression that he was looking inside you, and the blinding lights thoroughly enhanced this feeling. Without speaking, he strode up to Axel, and seemed to examine him closer. Finally, he spoke. *


There does not appear to be anything immediately wrong with you. Your posture is not so good, but I cannot fix that, only you can. What ails you?

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Posted on Mon Jan 28, 2013 23:13:25
"Well, doctor Strange-" Axel read his name off his personnel tag, he was only mildly put off by the man's imposing stare "- I've been through a number of rough scrapes in my time, My body hurts in new places everyday. I was wondering if you could perscribe me some pain killers....heavy stuff too, I can't seem to shake the nagging aches and pains enough to to my job propery, unless I get the good heavy stuff...can you help an old soldier out?" Ax asked, doing his best old man impression by rubbing his hand through his grey hair and massaging the kink in his back.

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Posted on Tue Jan 29, 2013 13:39:48
The Captain pointed the small device at the ship's large rear-end and pressed down on the button. The Captain tried to rub the tiredness out of his eyes while he waited. His eyes were heavy but not sunken. On the rare occasion there was a twinkle their in his eyes which would set his whole body ablaze in youth once again but those times were generally rare. At least, the Captain admired, his chestnut hair had not lost a shred of colouring. Well, in truth, the Captain had a lot more to be thankful for. His regular exercise, most not on purpose, kept him relatively fit. He had scars but they gave him a rugged manly look.

The cargo-doors suddenly opened. Well sudden is not the word. They creaked open slowly dropping down to the ground as if they were intentionally trying to f**k with gravity. The Captain bent down to pick up the small case by his feet and walked up the ramp into his ship. He went over to a wall console and summoned up the entire ship's intercom system.

This is the Captain. Crew Meeting in the Dinner Hall. That's it.” The Captain's voice rung throughout the ship his voice dropping an octave due to the very shit intercom system.

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JokerNinja

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Posted on Tue Jan 29, 2013 15:26:53
Tyler heard the cracking of wires above his head and saw the flashes of light. Just this last job and the ship would be ready to fly. Granted she was an old bag of rusted metal and broken bolts, but a few minutes in his hands and he'd get her going better than before. If he had the parts, he could repair her to almost brand spanking new, and beyond.

With a final spark he scurried on his back out from underneath the control panel, and stood up. He pressed a few buttons, and the ship hummed back at him slightly. Smileing, he replied "good girl" in a whispy voice. He then continued to press different buttons, knowing the purpose of each and checking if they worked or not. He did this for several minutes until he heard the captain over the loud speaker.

His work done for now, he stood up and began towards the Dinner hall, grabbing his cane on the way. He didn't need to use it at all, but he liked having it, and as he had a limp, it was easier to bring a weapon on board ships. It's design was simplistic, with a long black, metalic shaft with what appeared to be a snake of some sort attached to the top. He'd always thought it was one of those cobras, but he didn't know snakes.


If I go after the bitch, then come the f**k on.
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Posted on Tue Jan 29, 2013 20:43:26
*Strange stared into Axel's forehead again, as though analyzing his request. As he was about to speak, the intercom piped up, and strange swore lightly under his breath. He then seemed to compose himself, and spoke. *

I'll give you some light stuff for now. You said they don't work, try them any ways. If they do not work, come see me again. I'll want to do an exam before I hand out any heavy stuff. We have little enough of it as it is. *He puttered off into the darkness of the lab section of the medbay, and reemerged with an unmarked yellow vial of pills. There were perhaps twenty pills in the bottle. This he stuffed into Axel's hands. *

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Posted on Wed Jan 30, 2013 14:30:36
"Examination huh?....Yeah ok...I guess I ain't got nothing to hide anyway...All yer gonna find is a bunch of scars from past battle, which will verify what I frappin told you." Ax retorted, more that a little flustered that Doctor Strange hadn't given him what he'd asked for.

Axel heard the call of the intercom as well, although the sound of Captain Meable's voice cut right through him. The lack of a drink and this low grade dope that the Doc had given him, wasn't going to cut it, he needed more to dull the pain. Axel stalked off out of the med bay and made his way back to the messhall, not bothered at all by the thousand shards of broken glass he'd left on the floor in there.

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Posted on Wed Jan 30, 2013 21:21:27
*The good doctor muttered darkly about people telling him how to do his job for only a moment, before he shut off the lights in the medbay, exited it, and closed the door behind him. He then set out out a quick walk for the mess hall. *

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SoloAceMouse
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Posted on Wed Jan 30, 2013 22:15:34
Solo arrived promptly and silently to the mess hall, noting the others arrival and a conspicuous spattering of glass shards on the floor. Paying no heed to the mess, he examined the crew. It appeared everyone else was new to the ship, making Solo the longest serving crew member aboard aside from the captain, which made him feel inexplicably nervous for some reason he couldn't understand. Perhaps it was a distrust of strangers, but he was unsure of the real reason behind it. Nonetheless, he proceeded to examine the other members of the crew. Of course there was the good captain, but Solo had known him long enough to not need to pay too much attention in that regards.

The first he noticed in the room was the young pilot, who seemed to believe he was the ship's mechanic, making adjustments and upgrades, raiding the supplies Solo had been stockpiling for almost a year without the slightest concern for the difficulties in securing them. Solo assumed he must be a university or flight-school grad, by his wanton disregard for the lifestyle of a galaxy-skater such as the Deathtrap. In addition, another mechanic aboard the ship who could also fly the damn thing made Solo nervous about his position. He noticed however that the pilot was scrawny and appeared very physically scarred. This comforted Solo to a degree, knowing that he could always eliminate him if the need came along. There was no personal reason behind this logic, just survival instinct and a lifestyle of crime that caused the thought, and Solo felt no guilt for it.

After examining the pilot he saw the bruiser, a hulk of a man, the usual type. Reminded Solo somewhat of the last 'muscle' the captain had hired. Of course a ship like this one burned through at a fast rate, usually to the criminal element and Solo had seen numerous men like this one gunned-down, exploded, cast into the abyss of space, ect. ect. Although the last one lasted only three days before a loose article of clothing got caught in an exposed portion of the engine Solo had been working on and, needless to say, it didn't end well for him. The bloody and gory mess took Solo a week to clean up. Of course, guards were usually a bit younger than this one, but it was of no consequence to Solo, a meat-shield was a meat-shield. Solo briefly considered how many taps it would require to pay this man to eliminate pilot if need be, and judging by the demeanor of the man, probably not much. This further comforted Solo.

The last person Solo examined was the doctor. A quiet man who tended to his affairs and kept mostly out of sight. Solo had noticed the three diplomas hanging in the med-bay. As long as he did his job and didn't do anything to get Solo killed, Solo cared very little for what he did in his free-time.

They all had the stereotypical 'dead-eyes' and thousand-yard-stares that people tend to develop after a lifestyle of violence. This set Solo at ease, but also piqued his nervousness. They were all so openly haunted, it made them all open-books. Solo was, himself, devoid of such unnecessary details of character and preferred to appear as a bland as possible, to avoid being noticed. There was nothing to be gained by flaunting his past to his comrades and so he simply didn't. The only person Solo didn't see was the new renter, but as the call was for crew, he didn't really expect her to arrive.

It seemed the crew was all there and the captain looked like he had something important to say, so Solo simply turned his attention to him, awaiting the orders that would surely follow.

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Posted on Thu Jan 31, 2013 00:34:09
The Captain had swore distastefully under his breath when he had arrived. He was still on the look out for a quartermaster so the ship's policy was strictly 'you make a mess, you clean it the frapp up'. He had a feeling he knew who it was. The ship's new muscle had already shown himself to be something of a drunkard; a violent retreatist who washed away the pain of hard service with more than a drink or two and a suspicious little tablet here and there.

He watched as the crew assembled before his very eyes. His pilot, Pheonix, was first. He was new but wore that 'I've been frapped with too many times' look that immediately won him a portion of the Captain's respect as opposed to the 'do you want me to roll over' look so many shared these days. He was a good pilot and he helped with the ever-increasing list of repairs the ship needed.

Then there was the muscle and the doctor who arrived round about the same time. No doubt the old bounty hunter was trying to scam some meds when he'd made the call. The Captain might have cared about med rationing but there was something about the good doctor that told him not to worry. Plus if the Captain couldn't trust the Doc with the meds there was no point in having a doc at all.

Finally there was Solo. He was only a year aboard but he was second most senior to him which meant, until he named a co-captain, the title was Solo's by default. He kept to himself, then again, most of the crew shared in that ambition. It was a ship of single-man crews. With so many accidents and deaths aboard the ship it was hard to foster any sense of comradeship.

The new Renter hadn't come. She was part of the crew in his eyes. Every man and woman aboard the ship was and this was the way of things passed down from spacefarer to spacefarer. Of course many such traditions were lost on the new generation and he had not made clear whether or not she was included in the 'crew' when he had invited her aboard. If she showed that was good. If not he would not lose any sleep. For now however he would start.

He stepped forward and put the briefcase down on the table. “Six days ago we left Raiton. It should've only taken two days to reach Caprica but we were a tad frappin' late. Frappin' Tappos almost blew us out the sky. So the frappin' bitches here in Caprica took off a little late fee.” With that he opened the briefcase to reveal that it was full of many octagonal disks each with a clear membrane in a square on the center. By the colour, green, each disk was fifty taps. “Thirty grand in this briefcase. We were promised sixty. We're dealing with a backdoor transaction out of the CCC. The merch was some tech Luthorcorp had grounded for some reason. I gave those frapper's the wrong key to the safebox we transported the tech in. In fact when they finally get it open they're gonna realise it's frappin' empty. Clearly Luthorcorp has an interest in this tech and I think we can make our losses here.” The Captain finished. This was perhaps not the first time any of them had heard a scheme such as this. The Captain didn't take deal changes well which was an overall shame because an honest man never gets what he first intends out here.

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Posted on Thu Jan 31, 2013 02:03:50
"Cap, I know CCC tactics, if you want us to take the tech, and our missing portion of payment due out of some frapping CCC toughguys,as well as some spare taps...I call that a deal, I am all in! Give me one or two trained men and I will have you both the tech and the extra taps, but if I do this for you then I need an hour or two 'leave', on a few planets near here in order to collect on of few bounties of my own. As always I expect an 45% profit off of your proposed bounty and a 25% payout on my two...OK?" Axel announced his deal to the Captain.

By now the mixture of low grade pills and booze had settled Ax's stomach and started to dissolve in his system; his pride swelled and he felt lucky to receive a job worth his aptitude. "You can count on me cap....I'll bring us home a 'W'" .

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Brunty

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Posted on Thu Jan 31, 2013 02:19:10
“No, no, no.” The Captain halted the man “We have the tech. Here, on this ship. They've got an empty safebox it'll take 'em days to crack. What I propose is we haul our ass to the nearest Luthercorp planet and make ourselves back what we've been robbed. “ The Captain explained. “If we're lucky the tech'll be sold and gone before they even come after us.”

Ax had clearly jumped the gun before listening to the full story. It puzzled him where exactly the Captain was meant to get two trained men from nor why he would agree to such a deal. Then again the man was probably drunk or high or something.

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JokerNinja

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Posted on Thu Jan 31, 2013 03:13:55
"It'll certainly be dangerous." Tyler said, speaking up, "but depending on which planet we chose, depends entirely on the time scale we have to set down, take what we're owed and a bit more, and then hitail it out there. While on one of these planets, we could keep a look out for medicine or ship parts, to use here." Tyler continued, before shuffling his weight.

"Getting to these planets won't be difficult, even if they are looking for it. It's getting what we're owed that's the hardest bit." He finished, smiling.


If I go after the bitch, then come the f**k on.
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Mattatron
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Posted on Fri Feb 01, 2013 16:57:48
"Whatever's clever, Cap...." Axel responded, "...As long as we find a place to get some to replenish the Caprician Wine stock, I am GOOD-to-frappin'-GO!" Axel finished, slurring his speech a bit and pulling his blaster from it's hip holster and trying to spin it around his finger. Unfortunately the pills and booze were starting to kick in and he dropped the weapon on the floor unsanctimoniously, causing everyone to cringe in case it went off, fortunately it did not.

"ooopsie" Ax said and picked the weapon back up, he looked over at the doctor and nodded his head,shooting the man a sly wink and letting the doc know that if you triple the recommended dosage and mixed it with synthahol (synthetic alcohol), it managed to do the trick just fine.

If this was the bright and shiny future of what mankind had thought it would be when they imagined the land of tomorrow, Axel would have been cuffed up and dragged to the brig for incompetence, but it wasn't. Nobody here was perfect, or even close, they were a crew of misfits and dealing with Axel's drunken belligerent behavior was par for the course in this dystopian lifestyle of being a freelance smuggler crew, especially since Axel never failed to get the job done. Even drunk and drugged up Axel was a good soldier and followed orders with moral ambiguity, which is really all they could ask of him. Although the Captain might not have liked him, They didn't have anyone else to fill the spot, so they'd all just have to deal with it because,'Job Security via lack of other options' was just fine by Axel.

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Spazkid13

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Posted on Sat Feb 02, 2013 07:39:25
Veda Spit was lounging in her bunk. Her daydream was lost when the captain's voice sounded over the intercom. She kept her eyes shut a moment longer, savoring the thought "Veda Spit... CFO". She took a few seconds to process the Captain's words before rising to a sitting position.

Veda considered her options. If the crew was all going to be at the meeting, then this would be an opportune time to stretch her legs without worrying about someone rifling through her luggage bag. Spit mused that this would also be the opportune time to take an unguided tour. She twirled a finger through her hair as she imagined it. She cringed when she reached the point in the scenario where she was inevitably caught and thrown off the ship. Spit was desperately needed passage offworld and was none to quick on her feet. Those factors combined didn't lend themselves well to spying.

Spit reluctantly stretched and stood. If she wasn't going to snoop through the ship, she wasn't going to miss out on legitimately poking her nose into the crew's business. She poked around in her luggage bag before stashing it in a bare corner of the small room. She left the room, locking it behind herself with the outside panel.

Veda made it only three steps before she paused. She huffed at herself in disgust but retraced her steps anyways. She re-examined her luggage bag one more time. She muttered to herself as she fiddled with the placement of some items a few times. She finally gave up, but was able to leave successfully this time.

As Spit trudged toward the entrance to the mess hall, she heard the tail end of the crew's comments. She smiled maliciously at the mention of CCC. The corporation was clearly going to have a very bad week. Just a few months ago, she would have been scurrying off to nail the Deathtrap for trying to take on her company. No, not hers, she reminded herself. It was just a company now. And Veda was out for their blood.

Spit stopped in the doorway, closing her eyes as a pleasant thought occurred to her- the Deathtrap's actions might conceal her betrayal longer than she'd expected. She absentmindedly flicked miniscule dirt particles out of her meticulously groomed nails as she exulted. As long as she could get off of Caprica in time, she was confident that her plan would work. CCC was going to pay for its failure.

Last Edited: Sat Feb 02, 2013 18:01:54
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Posted on Sun Feb 03, 2013 02:00:07
The Captain stepped violently out of the way. When it did not fire he sighed heavily running one hand through his hair. “Right, Luthercorp has a research facility over near Romo Ternian. They'll take the tech. Pheonix, start plotting a course and avoid the usual routes (the usual routes being trading lines and enforced space) and make sure top stay away from CCC controlled planets. When these frappers find out they're gonna have every scout they have after us and I'd rather not we have to escape from another capital-class this month.” The Captain ordered. “We're ALL gonna need to be on our guards until we offload this tech. Oh and Ax, keep that frapping thing holstered or I'll shove it out the airlock. Meeting adjourned.”

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Posted on Sun Feb 03, 2013 16:31:13
"Well that was a productive frappin meeting...." Ax said chuckling. He'd like to see the Captian just try and get his weapon from him, might be nice to knock the dimwit around a bit.

"Hey pilot...What's yer name...'Stumpy?'....Hey I was wondering if you could show me the flight plan, I wanna see what planets we'll be passing on our way to Romo Ternian, might want you to make a 'pit stop'." Axel asked the diminished pilot before the man could leave the room.

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Posted on Mon Feb 04, 2013 21:05:57
*The doctor remained expressionless and silent throughout the meeting. He did not view it as his place to dictate the strategy of the ship, nor did he much care how the captain made his money, as long as Strange got his creds. Strange could get a job at any port they stopped at in a heart beat, and he absolutely would not hesitate to jump ship if he felt he wasn't getting his deserved pay on time.

The meeting being over, Strange trotted off before any could question him, and made his way back to the medbay. *

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JokerNinja

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Posted on Tue Feb 05, 2013 00:01:17
"Sorry, drunky, but the less time we take to get there, the less exposure we create. Your job is to protect the ship and it's crew, not to dictate where we fly." Tyler replied to Axel, limping away before the drunk could even think to respond.


If I go after the bitch, then come the f**k on.
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Posted on Wed Feb 06, 2013 20:40:42
"I didn't ask you what my job is, gimpy....I TOLD you to show me your planned route...and you'll be doing just that, unless you want to me to remove a few more of your limbs....HEAR ME GIMP?" Axel called out as the cripple inched off, like the little mealy-mouthed punk he was.

With that Axel got up, kicking the broken glass out of his way as he exited the mess hall. Axel thought it might be nice to have a chat with the Boarder they had on the ship, and went in search of the old woman.

Last Edited: Fri Feb 08, 2013 01:39:51
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SoloAceMouse
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Posted on Thu Feb 07, 2013 17:41:52
Solo didn't have much a care for where they were going, but as they were leaving soon, he knew his duties must be attended to. He made his way to the engine room and began the process of getting the ship prepared for lift-off. As he had been in the process of doing some impromptu repairs after the ships most recent encounter with the TAP, it took him slightly longer to get the engine into a ready-for-flight status. First he had to reconnect all the components he had disconnected for safety reasons while he was inside the engine. Being that he was quite paranoid he had disconnected practically every connection that he could. This was a precaution he had taken since the first time he saw a person be torn to ribbons by an engine activated while they were inside of it. The whole process of reconnecting the activation components took all of ten minutes, followed by a short inspection to make sure there was nothing he missed. Being an older ship, it had fewer fail safes than newer systems and without Solo's diligence, the engine could very well tear itself apart as soon as it started. This was the reality of working with junk, so Solo always took the extra time just to make sure. Finally, he replaced all the paneling on the sides, so that he and the rest of the crew wouldn't be blasted by radiation as soon as the ship took off. Once all of this taken care of, he flipped the aptly named 'engine ready' switch.

After all of this was over, he quickly made his way up to the cockpit, finding the pilot already arrived.

Solo nodded to him and added, "She's all yours, fly-boy. Just give her a few minutes to warm up. That little fight with the Tappos we just had took its toll and despite my best efforts I don't think we're operating at 100%. Not that we ever were...but still, just go easy."

Not wanting to get sucked into conversation, Solo left the cockpit and headed to his room, where he retrieved a few of the newer editions of the SHIP magazine for readying while he was in the engine room. He also grabbed his goggles and ear-plugs. From there he headed back down to the engine room and pulled-out the sitting rack from the wall. He lied down on it length-wise and cracked open one of SHIP editions he had retrieved from his room.

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Posted on Thu Feb 07, 2013 21:23:57
The Captain heard some commotion as he continued down the hall but decided to skip the drama today. It wasn't like his crew were fresh recruits. If they had issues they'd sort them out – one way or another – and that wouldn't be the first or last fight the ship would see either. Well unless it exploded before another could take place. That was always a possibility.

Meable had about enough of this day. He'd went to see an old flame before delivering the tech. A curvy woman by the name of Greta. Long, red hair and a passion that matched her vibrant hair. When he had met her she had worked on one of the countless rebel smuggling ships. She'd survived the Three-Day Debacle. A lot of them had. All of the paperwork was shredded before it took place and the inside agents had had minimal contact with smuggling crews. The smugglers were just about the only people that got away with it though. Anyway after that she just gave up the life and settled down on Caprica as a high-profile escort.

Anyway when he'd arrived at her home he found it empty and long deserted. When he asked a neighbour where she was he'd informed Meable that she'd pissed off a CCC Exec a few years ago. She'd lost her license soon after and set off with her remaining taps. After confirming his identity they'd given him a letter. Stuffing it in a pocket he'd left somewhat stunned by the news.

After the raging injustice of the meet he'd put it out of his mind. The letter was still there in his pocket – unread. He withdrew it as he pulled open the door to his cabin. He looked at the fancy lettering that she had always prided in and smirked. His name was on the front in red ink; she always was proud of her hair.

Meable's smirk turned into a sad smile as he stood over his desk gazing at the envelope. He sighed and threw the letter onto his desk and took off across the small room to the shower cubicle stripping off as he went. He'd just take a relaxing, hot shower first...

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Posted on Sat Feb 09, 2013 21:50:43
The high pressure washer screeched as it's hoses filled with detergent and water. The spindle began and the water erased all matter from the dishes. Pleased with the machines performance, Jack Goodman walked to the counter that overlooked the mess hall and shielded the stainless steel kitchen from view. He leaned on the counter and reached into the front pocket of his coveralls. A can of tobacco and reading spectacles. With the pinch of moist snuff in his lip and the glasses on Jack took up the book titled: 1984. It was alright, very ancient jargon and a weird way the men went about sexual endeavors, nonetheless a time killer.

Not shortly after, an old cowboy left his wine and took off. Jack paid no mind to it, he'd be dead in a month. That's something you pick up out here in space. Death. Life seemed pointless. Being a quartermaster on this ship had only one benefit, you never had a chance to spend a penny. And as an old man who only needed whiskey for his gut and tobacco for his lip you spent even less. Steel toe boots whose leather pealed like and old book, brown coveralls covered in weld burns that revealed his black under shirt here and there. His brown hair was pulled into a pony tail and touched the top of his back, his goatee was tied into a stiff braid and touched his chest, speckled with silver. An old man.

At the tip of his goatee was a small red bead which held the whole thing together. The red ruby was the last thing he had of his past, that and...

"Beau, come on in here." the rough voiced softly called out.

The Border collie pranced up to his friend. Jack reached down and dropped a plate of table scraps he collected from the dirty tables. The animal quietly ate what was there and Jack continued his reading.


As the mess hall filled upon the captain's request, the quartermaster kept his mouth shut; he just listened and waited for it all to be over. Where the ship goes, he goes, been that way for years now.

"C'mon Beau, bring your plate, let's wash up." Jack then returned to the kitchen, followed by the dog plate in mouth.

(Sorry to contradict your previous post Brunty)


Last Edited: Sat Feb 09, 2013 22:01:07

I will do constructive criticism via mail. IG: coseph8
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Posted on Sat Feb 09, 2013 22:19:43
Solo, after finishing the first of the several SHIP issues he had with him, set it down and got off the folding rack he had been laying on. He placed the rack back into its position on the wall and took a cursory glance at the engine to make sure it was in proper functioning condition and not spewing carcinogenic smoke into the interior of the ship. After determining that it was in working order, Solo left the engine compartment and began walking about the ship.

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