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Forum Main>>Suggestions>> New Item Vial of Zombie Virus
DrZed

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Thread created on Fri Nov 29, 2013 13:03:24
Last replied to on Thu Dec 05, 2013 12:18:23
Hello Everybody,
I am suggesting this new item. It would have to go in effect for next years zombie contest.

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The vial of zombie virus is a special item that you put into a parcel. If someone opens it there is a chance that they can get infected. The infection would not count as people you infected and you would not get a zombie point from this.
The virus's ability on being able to infect would be a bit random and also depend on the openers immunity. So not every parcel will effectively infect.

I am suggesting this because it would be interesting and you would have to be more careful with what you are opening, and it would be a nice surprise to all the people trying to blow themselves up.

How you get it maybe could be different if it is too easy or difficult to get. I think that it should cost either 25 or 50 zombie points. I do not want it to be too common, but not to rare that it is barely used.

Perhaps maybe even have it that if you have an antidote on hand you can counteract the effects right away just from this method of infection.

So it may add some variety and fun and surprise to the contest.

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Nuclear_

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Posted on Fri Nov 29, 2013 14:40:03
nice R+

Never open parcels from strangers - You never know

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Butters

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Posted on Fri Nov 29, 2013 20:31:50
Not keen on this - it would inevitably just be abused so that stronger players could pay to get themselves infected at the start (or at their leisure) rather than your intended purpose of tricking players into getting themselves infected when they inadvertantely open a parcel with a vial in it.

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DrZed

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Posted on Fri Nov 29, 2013 23:26:07
By Butters [34298]
Not keen on this - it would inevitably just be abused so that stronger players could pay to get themselves infected at the start (or at their leisure) rather than your intended purpose of tricking players into getting themselves infected when they inadvertantely open a parcel with a vial in it.


Thank you for the feedback. I did seem to overlook that part. I will see if I can come up with anything to counteract that problem with this suggestion.

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irokez

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Posted on Sat Nov 30, 2013 12:35:38
And what about to start it opposite way?
From stronger players, and avoid the ability to infect anybody who is xy% weaker then themself

age: 430

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CravenTHC

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Posted on Sat Nov 30, 2013 13:32:29
Being that this is an item, meaning that it is a permanent addition to the game, what would occur if you sent this to someone in the middle of May?

Also to counter what Butters said, I would appreciate this for next year's competition. I'm also not sure how that's abuse either since that is precisely the same strategy that people are using to finish the competition as a civie. Would you consider sending yourself an SED abuse? In fact it's the precise counter to SED use. It gives high level players the ability to infect themselves early in order to earn their brains merit.

Rated +

Last Edited: Sat Nov 30, 2013 16:36:29
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By: Yoshihiro [1244536]
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LDP

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Posted on Sat Nov 30, 2013 14:45:14
Great idea Zed - love it!
R+

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paulG

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Posted on Sat Nov 30, 2013 18:30:54
Like it R+

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Butters

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Posted on Sun Dec 01, 2013 20:51:13
By CravenTHC [1569996]

Also to counter what Butters said, I would appreciate this for next year's competition.


To counter what you said it would be better from where I'm sitting to actually tweak the initial infection so that a wider range of players are infected (which is but one of many changes that need to be incorporated into TotD). That would largely negate the "need" for an idea like this.

Using SED's to stay alive is hardly the same as artificially forcing the spread of the infection by allowing players to get themselves infected on demand (on a superficial level it costs a shedload more and you're giving something away to do so).

If stronger / richer players could infect themselves (or get other players to infect them) with a vial on demand then you might as well just cut TotD back to being a week long event, as that's how long it would take for everyone to be wiped out every year (it probably wouldn't even take 7 days with stronger players who want the civvy infection merit looking to get themselves infected within the first 24 hours).

The one thing that Ched needs to do is sort out the initial infection (ie. infect a wider range of players) so that it spreads a little more rapidly without any need for intervention - you only need to make a small change with the day zero infections for it to have a significant effect on the spread of the infection.

I posted one such idea in another thread, although there would be a few different ways to do this - personally I'd like to see a random element to day zero infections triggered by the player interacting with some part of the game (ie. randomly infect players who are in a particular area of the city in a manner similar to dirty bomb rad poisonings / injuries), instead of just being one of the "lucky" ones to be selected at random.

My point is that if we fix the root cause in terms of doing a better job with day zero infections then there is no need for band-aid solutions such as this which can be easily abused.

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CravenTHC

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Posted on Sun Dec 01, 2013 21:07:26
By Butters [34298]
By CravenTHC [1569996]

Also to counter what Butters said, I would appreciate this for next year's competition.


To counter what you said it would be better from where I'm sitting to actually tweak the initial infection so that a wider range of players are infected (which is but one of many changes that need to be incorporated into TotD). That would largely negate the "need" for an idea like this.


I disagree. I think that this item would help target the virus where it is wanted/needed instead of infecting a wide range of player skills/levels randomly.

Using SED's to stay alive is hardly the same as artificially forcing the spread of the infection by allowing players to get themselves infected on demand (on a superficial level it costs a shedload more and you're giving something away to do so).


How do you know it costs more? This is a hypothetical item that wont even be available until next year at the earliest. I happen to think that certain level 100 players would pay quite a bit of money for an item like this.

If stronger / richer players could infect themselves (or get other players to infect them) with a vial on demand then you might as well just cut TotD back to being a week long event, as that's how long it would take for everyone to be wiped out every year (it probably wouldn't even take 7 days with stronger players who want the civvy infection merit looking to get themselves infected within the first 24 hours).


Are you seriously suggesting that this is more than just a week long event as it stands now? For me that was a 5 day event, and I'm being generous.

The one thing that Ched needs to do is sort out the initial infection (ie. infect a wider range of players) so that it spreads a little more rapidly without any need for intervention - you only need to make a small change with the day zero infections for it to have a significant effect on the spread of the infection.


Last year it started spreading around the 20th. This year it spread around midnight on the 26th-27th. I don't think finding a "balance" is going to be an easy thing to do with this competition. At least with this item available people are able to participate in exactly the way they want to participate.

I posted one such idea in another thread, although there would be a few different ways to do this - personally I'd like to see a random element to day zero infections triggered by the player interacting with some part of the game (ie. randomly infect players who are in a particular area of the city in a manner similar to dirty bomb rad poisonings / injuries), instead of just being one of the "lucky" ones to be selected at random.

My point is that if we fix the root cause in terms of doing a better job with day zero infections then there is no need for band-aid solutions such as this which can be easily abused.


If you're going to implement something of that nature then I would say it has to make sense. I'm on board with the whole infecting random parts of the hospital population because at least then people would KNOW where to go to get it. Make sure you're in hosp when the competition starts and you might be chosen. If we're talking random folks that are shopping at bits 'n bobs then I disagree.

Last Edited: Sun Dec 01, 2013 21:07:54
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By: Yoshihiro [1244536]
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Butters

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Posted on Sun Dec 01, 2013 21:43:30
By CravenTHC [1569996]
I disagree. I think that this item would help target the virus where it is wanted/needed instead of infecting a wide range of player skills/levels randomly.


That's the point - it is a random infection so players shouldn't get to choose to be infected, a zombie should have to turn them. Screw the "I should be able to pay for it" lobby - let's at least try to keep some semblance of a natural "organic" spread of the infection.

How do you know it costs more? This is a hypothetical item that wont even be available until next year at the earliest. I happen to think that certain level 100 players would pay quite a bit of money for an item like this.


You're reaching this far already? Seriously?

Are you seriously suggesting that this is more than just a week long event as it stands now? For me that was a 5 day event, and I'm being generous.


So you think exacerbating this problem so that players can "guarantee" that they get the merit for themselves and end the competition even quicker is a good idea then...

Last year it started spreading around the 20th. This year it spread around midnight on the 26th-27th. I don't think finding a "balance" is going to be an easy thing to do with this competition. At least with this item available people are able to participate in exactly the way they want to participate.


I never said that the way the infection spreads currently wasn't an issue (it's the major issue). If the solution devolves into a band-aid fix that allows players to infect themselves on demand then they might as well scrap the whole thing.

If you're going to implement something of that nature then I would say it has to make sense. I'm on board with the whole infecting random parts of the hospital population because at least then people would KNOW where to go to get it. Make sure you're in hosp when the competition starts and you might be chosen. If we're talking random folks that are shopping at bits 'n bobs then I disagree.


Again that's the whole point - the initial infection should be random, not engineered to allow players to get themselves infected.

There is no harm in having the infection start at a random point in the city because it does make sense and will then at least be A) random and B) triggered by a player's interaction with the game - hell it could even be an area in the city or even active players in an overseas country if you want to spread things out to some degree.

Keep trying to champion the cause of the "I should be able to pay for it if I want to" lobby if it floats your boat - but it would be nice to actually have retain some game mechanics that richer players can't just pay to circumvent in the game.

Last Edited: Wed Dec 04, 2013 11:28:03
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ShovRevShanJC

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Posted on Tue Dec 03, 2013 16:20:10
Nice idea! Supported!

You know I'm gon' getcha, yeah...
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Helin0x

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Posted on Thu Dec 05, 2013 12:18:23
You could try make this usable on a location like the hospital and cost a boat load of zombie points, maybe even a community zombie pool for like 10K points or somthing, top zombie killer gets to target it.

Get an alert like the dirty bomb and if people dont get out of the hospital quick enough theyre automatically infected, same with being abroad or somthing?

Basically makes people active and always on the move, much like how I imagine a real life zombie apoc



Last Edited: Thu Dec 05, 2013 12:18:59
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Forum Main>>Suggestions>> New Item Vial of Zombie Virus
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