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Forum Main>>Suggestions>> Expansion of the Medic route.
Leafeh

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Thread created on Wed Oct 02, 2013 04:37:09
Last replied to on Mon Nov 25, 2013 02:40:27
I apologise in advance for the wall of text. I'll edit it to make it look better later in the day. I just can't be bothered to sit here editing/adding to this any longer right now. I need tea, tea and biscuits.


This game needs more expansions to make different play-styles more desirable, interesting and rewarding for those who choose to take them.

I've never been into warring, and never really cared about my stats. I only did attacks to please faction overlords, and spent my energy in the gym because there wasn't much elsewhere for it to go.

That was until I found reviving. A glorious place to throw all my energy into that wasn't stats or attacks. Something I could possibly make a name for myself in.

So I went for it. And it was great. For a while anyway.

The path to gain the title of 'healer' and the revive honors feels very dry.

I don't know how many different styles of play are out there. So I can only speak for my own, which is the Medic or 'Healer'. But I hope this thread can also inspire others who feel their path is very limited or stagnated to make their own thread, and push to get their route more content to keep it interesting and fun for others who might also pick the same path.


So this thread is where I suggest some additions to the Healer/Medic route that I'd like to see, which hopefully make the playstyle more enjoyable both in the early and later stages.

Merits/Honours

I'll get the common out of the way first.

It's a tired addition. People want them added everywhere. It's a cheap way to keep people happy with what they're doing. I know. But I really feel two lone merits/honours at the 1k and 2k (It's worse than my tired self could remember! Only honours at the 500 and 1k mark!) for reviving isn't enough.

Most just marathon to the 500 and 1k, and then they drop reviving completely. And you can say it's my fault for carrying on knowing there were no further rewards in terms of merits, but it leaves myself, quite past the 1k mark, feeling a little disheartened.

Increasing increments between merits/honours is an obvious move. Such rewards will only find themselves in the hands of those with the conviction to stay true to the path of a healer.

Perhaps:
5,000 Revives - Hand Me The Scalpel
7,500 Revives - It's Alive!
12,500 Revives - We Have The Technology, We Can Rebuild Them.
17,500 Revives - Elixir of Life
25,000 Revives - God Hand

I'm a lazy man, but I'll get graphics for each one should this receive positive reception.

I expect a few people will say that the required amount of revives for each is too high, and request I lower it. I'll decline in advance. The purpose of this is to reward those set on the route. Not to be a quick stream of merits for everyone to quickly marathon.


Medical Starter Job Actually Providing Benefits to The Revive Ability.

I'm a medic/healer, and yet I'm happily sitting in my casino job for the extra tokens because of the simple fact that the medical job does f**k all to assist with reviving, aside from granting the ability in the first place, which then becomes a passive ability anyway.

None of this feels right at all.

Now I'm not going to suggest having the Revive ability become one that isn't passive. Since my goal here is to try and make a new route more desirable and accessible for players to enjoy and experiment with. Limiting it to those only in the Medical job would likely just kill it off completely, and more importantly, it'd most likely piss off already existing players. And nobody wants that!

Rather, I'll suggest that being in the medical job should grant small but significant advantages to those that really want to commit themselves to the way of a healer. Leaving those who wish to revive more casually outside of the medical job very much unharmed and free to do so.

Job Specials - I believe Ched has plans for jobs. But they're probably far out in the woods with RESPO, trying to desperately find their way to the civilization that is torn by using mossy rocks as natures compass. (Which probably makes this whole suggestion futile. But I'll keep going anyway to see what happens.)

I warn you in advance, it's 5am, I'm lazy, and I can not be bothered to work out the numbers here. So balancing suggestions would be much appreciated. These numbers can always be edited provided there is good reason to warrant doing so.

First, move the ability to revive people down to the rank of Surgeon. This is because later job specials that supplement the revive ability would of course have to be unlocked after the revive ability itself. And at present there is no room after brain surgeon. It only makes sense.

So you'd have

Surgeon - Revive Ability Unlocked - Revive someone for 75 energy (Passive)
Brain Surgeon - Trade in 1000 Job Points for a 'Medical Bar'

Medical Bar (Name suggestions would be greatly fugging appreciated.)
- This would be a bar much like the Happy, Nerve and Energy bar that are already displayed. And would be displayed either in the job screen, or the information section along with the other bars.

The medical bar would cap at 75/75, the base amount for one revive, and can only be used to perform revives. Giving those positioned in the medical job for a significant period of time a deserved advantage to their selected vocation.

1 medical point is equal to 1 Energy. But can only be spent on revives.

When performing a revive, the Medical Bar will always be depleted first over the energy bar.

In the event there is not enough points accumulated in the Medical Bar for a revive, the remaining required points would be deducted from the energy bar of the player.

For example:
-Player-Kun wants to perform a Revive at the base cost of 75 Energy.
-Player-Kun only has 20 Medical Bar points, but also has 60 Energy.
-The revive is performed
-20 energy is deducted from Player-Kun's medical bar, leaving it at 0/75
-The remaining 55 Energy required to perform the revive is deducted from Player-Kun's Energy Bar, leaving it at 5/150 (or 5/100 if Player-Kun is not a donator)

The Medical Bar would regenerate at a rate of 1 point every 5 minutes. Giving players with these bonuses an extra revive roughly every 6 hours. If my math hasn't failed me.

This bonus would not be passive. Leaving the Medical job would forfeit the ability, and the player would have to spend 1000 job points to attain the ability again after rejoining the medical job.

Next.

Consultant Rank Specials. - Group Therapy/Intensive Group Therapy

This special would have two ways of operating. Which are unlocked separately, but can both be used after being both unlocked, the latter not replacing the former upon unlock.

Group Therapy - Unlocked at Consultant Rank. No other conditions required.
- Cost: 5 job points
- Player selects 4 players from the hospital page that are all hospitalized for the same reason.
- The four players hospital times are reduced by 3 hours and 30 minutes

Working Example
- Player-Kun selects 4 players that are in hospital with their reason listed as 'Mauled by a guard dog'
- Player-Kun has 5 job points deducted
- Result: The group therapy works wonders! They'll make a full recovery in no time!
- The 4 selected players all have their hospital times reduced by 3 hours and 30 minutes

How this special will not work
-Player-Kun selects 4 players that are in hospital with their reasons listed as 'Overdosed on Xanax' and 'Burned in Arson Attempt'
- No job points are deducted from Player-Kun
- Result: These patients are all here for different reasons! Group therapy won't be effective!
-The special fails to work because the players are not in hospital for the same reason.

And the second special

Intensive Group Therapy - Expansion available once at Surgeon rank. Costs 50 million for training to unlock.

Works much like the regular group therapy, but costs Energy and Nerve rather than job points, and has a more effective result.

- Cost: 150 Energy, 25 Nerve.
- Player selects 4 players from the hospital page that are all hospitalized for the same reason.
- The four players are revived, their hospital times reduced to 0.

Working Example
- Player-Kun selects 4 players that are in hospital with their reason listed as 'Mauled by a guard dog'
- Player-Kun has 150 energy and 25 nerve deducted
- Result: The intensive group therapy works wonders! They've all made a full recovery!
- The 4 selected players are all revived, their hospital times reduced to 0.

How this special will not work
-Player-Kun selects 4 players that are in hospital with their reasons listed as 'Overdosed on Xanax' and 'Burned in Arson Attempt'
- No energy or nerve is deducted from Player-Kun
- Result: These patients are all here for different reasons! Intensive group therapy won't be effective!
-The special fails to work because the players are not in hospital for the same reason.


*I'll likely expand and edit this section when not dying from sleep deprivation. All suggestions to improve are greatly appreciated as long as they conform to the goals I would like to achieve here. Please keep my intentions of making dedication to a specific route rewarding in mind*

Moving on out of the straight and narrow doctor territory, for those that want to dabble in something a little more Tornesque, a little more of the dark and sinister they were promised upon sign up to the game.


I'm unsure where to add this as an unlock. Possibly a new rank or position called "Rogue Doctor" as the final step in the medical path.

Plenty of options here. A lot to experiment with. I have a couple I'd like to see, and of course all additions and suggestions are most welcome. Your imaginations will fuel this one nicely.

[b]Special: Molest Patient
- Cost: 75 E, 11 Nerve
- Target one person in hospital

- Success Message (Male): You hardly see the wife, she's likely having an affair, and she only ever shouts and nags whenever you walk through the door. You've had no action in bed for ages... but here's your chance to take action. You do unspeakable things to the immobile patient lying defenselessly in front of you...

- Success Message (Female): You hardly see the husband, he's likely having an affair, and he only ever shouts and ask for sandwiches whenever you walk through the door. You've had no action in bed for ages... but here's your chance to take action. You do unspeakable things to the immobile patient lying defenselessly in front of you...

You gain: 200 happy
Target loses: 400 Happy, All Nerve.

(Will likely add a chance to fail)



Special: Botch Surgery
- Cost: 75 Energy
- Target one person in hospital
- Result: Targets hospital time is increased by up to 80% of their current time. 40% minimum.

Last Edited: Thu Oct 10, 2013 01:27:47
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0ffline
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Posted on Wed Oct 02, 2013 05:56:38
Nice. Needs pics. Pics of, preferably, something wildly unrelated. Either way, +



Good detail, well thought out. Who are you?

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^^ Only one left in stock!

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DelGirl

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Posted on Wed Oct 02, 2013 08:21:43
As a female then you know we have the ability to read walls of text and pick out something which is essentially unrelated so.

FACTION OVERLORD? How dare you! *lightning strikes in the distance*

Plus I don't believe there's a 2k revive merit just 500 and 1000 as I am one of those merit whores.

5,000 Revives - Hand Me The Scalpel
7,500 Revives - It's Alive!
12,500 Revives - We Have The Technology, We Can Rebuild Them.
17,500 Revives - Elixir of Life
25,000 Revives - God Hand


I like that idea the most out of all of them in the OP. Although I think that it should be more in line with the busting awards peaking at 10k (I think that's where it peaks). Most of the awards in torn stop at 10k except for the theft crime.

I'm not so keen on the intensive therapy idea, how many times have we stumbled upon some git who didn't want reviving. We'd be there all bloody day trying to find 4 people to revive.

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TheDarkLegacy

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Posted on Wed Oct 02, 2013 09:04:47
Awesome suggestion R+

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Hades

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Posted on Wed Oct 02, 2013 09:17:46
I agree with most you have said.
The medic route is a turn off for me and I doubt I will ever take it tbh. Would be nice to see something added to make it more attractive.

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Leafeh

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Posted on Wed Oct 02, 2013 10:01:29
By DelGirl [621704]
As a female then you know we have the ability to read walls of text and pick out something which is essentially unrelated so.

FACTION OVERLORD? How dare you! *lightning strikes in the distance*

Plus I don't believe there's a 2k revive merit just 500 and 1000 as I am one of those merit whores.

5,000 Revives - Hand Me The Scalpel
7,500 Revives - It's Alive!
12,500 Revives - We Have The Technology, We Can Rebuild Them.
17,500 Revives - Elixir of Life
25,000 Revives - God Hand


I like that idea the most out of all of them in the OP. Although I think that it should be more in line with the busting awards peaking at 10k (I think that's where it peaks). Most of the awards in torn stop at 10k except for the theft crime.

I'm not so keen on the intensive therapy idea, how many times have we stumbled upon some git who didn't want reviving. We'd be there all bloody day trying to find 4 people to revive.


Apologies, E-empress?

And thanks. My tired self didn't want to believe 500 and 1000 revives was reality. It's worse than I dared to imagine. - Hastily Fixed

On the intensive therapy note, I should hope that a system would either be implemented to only show those with the revive option turned on as capable of being revived, without having to click the link to get ambushed by that stupid god damn page "This pleb wants to die. Don't touch.".

I did see this suggested by someone before.

That or the removal of the refuse revive setting completely. But that's probably worthy of it's own thread. Which I'll get to later today hopefully.

By TheDarkLegacy [1712562]
Awesome suggestion R+

By Hades [1728299]
I agree with most you have said.
The medic route is a turn off for me and I doubt I will ever take it tbh. Would be nice to see something added to make it more attractive.


Thanks for the support. It's much appreciated!

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busted_nose

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Posted on Wed Oct 02, 2013 10:36:53
I agree, seems Torn is very limited compared to sister game torncitys.

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busted_nose

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Posted on Wed Oct 02, 2013 10:38:38
We do not discuss other games here

Last Edited: Wed Oct 02, 2013 18:52:44
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busted_nose

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Posted on Wed Oct 02, 2013 11:39:56
We do not discuss other games here

Last Edited: Wed Oct 02, 2013 18:52:26
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Leafeh

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Posted on Wed Oct 02, 2013 12:07:51
It's a filter to prevent people from advertising other games in the forums. That's all.

Thanks for your support!

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Pantalaimon
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Posted on Wed Oct 02, 2013 12:29:51
I don't know that much about the game right now, as I'm still a newb, but this seems like a very well thought-out idea.

Best of luck and R+.

Please have a look at my idea for a "Preview" button when updating our Forum and Profile signatures.
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Clovirus

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Posted on Wed Oct 02, 2013 18:34:36
This is an awesome suggestion, and i think Healers could use a bit more than they have! I mean why do killers get all the glory? Medics are just as important in war you know! but yea Rate + for this awesome idea!

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Gosh

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Posted on Fri Oct 04, 2013 02:58:51
Nice One for this
5,000 Revives - Hand Me The Scalpel
7,500 Revives - It's Alive!
12,500 Revives - We Have The Technology, We Can Rebuild Them.
17,500 Revives - Elixir of Life
25,000 Revives - God Hand


Rated+



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gandalfoftheday

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Posted on Fri Oct 04, 2013 10:18:55
this would be a great additiond and improve further roleplay. Might be added for many different jobs/aspects too. Like military jon scenarios, law scenarios to improve gameplay. And implementing these additionss should be possible (won't say simple or ops would ban me lol ) because the code is already there to modify.
Great idea, hope somebody gets into it...

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gandalfoftheday

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Posted on Fri Oct 04, 2013 10:19:07
this would be a great additiond and improve further roleplay. Might be added for many different jobs/aspects too. Like military jon scenarios, law scenarios to improve gameplay. And implementing these additionss should be possible (won't say simple or ops would ban me lol ) because the code is already there to modify.
Great idea, hope somebody gets into it...

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Scarce

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Posted on Fri Oct 04, 2013 16:41:51
Actually some very good ideas. R+ And support.

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TheDarkLegacy

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Posted on Fri Oct 04, 2013 18:28:50
Special: Molest Patient
- Cost: 75 E, 11 Nerve
- Target one person in hospital


I take my positive rating back. That is just weird.

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Helvetes-Busta

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Posted on Fri Oct 04, 2013 22:41:55
Rated + excellent idea!

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Gungrave

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Posted on Sat Oct 05, 2013 06:03:26
I have 1k+ revives

I approve R+

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Ashley92

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Posted on Sat Oct 05, 2013 07:26:07
Firstly, congratulations on your mathematical ability when deprived of sleep!

Fantastic suggestions with great detail. Yes, screenshots are needed, but it's a bloody good start!

Rated+, and best of luck to you with this one!

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Gungrave

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Posted on Sat Oct 05, 2013 08:36:44
By TheDarkLegacy [1712562]
Special: Molest Patient
- Cost: 75 E, 11 Nerve
- Target one person in hospital


I take my positive rating back. That is just weird.


its funny but yeah i think "Maim a patient" would be a better way to phrase that since many associate the meaning of molest with some pervert middle aged catholic priest man abusing little children.

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LimeTree

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Posted on Thu Oct 10, 2013 00:59:26
I support Leafehs cause for a better reviver route. They are a key part to the game, but unfortunately most revivers don't stay as revivers for long and so you have nubs who don't understand mugging/chaining reviving for you. Need better routes to keep more, better players interested.

rated +

ps: botching a surgery sounds awesome, i think the hosp time should be trippled though. morphs are too cheap and readily available

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Zanir

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Posted on Sat Oct 12, 2013 14:55:57
bumped and supported. Well thought out idea.

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Bad_azz_billy

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Posted on Sat Oct 12, 2013 16:24:41
Rated +.
Very nice and i support this as well .Good Luck and hope to see these additions added

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Posted on Sat Oct 12, 2013 16:57:23
By 0ffline [1372001]
Who are you?


How do you not know Leafeh? he's been around for a long time....

anyways on topic... Great suggestion! R+

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Indeedable

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Posted on Mon Oct 14, 2013 19:38:09
good plan like it

~ I'm Easily Entertained ~
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-Rockster

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Posted on Fri Oct 18, 2013 08:45:13
great idea well thought out


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CravenTHC

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Posted on Sat Oct 19, 2013 14:03:24
Very well thought out, and well stated.

1) If you don't mind additions to your suggestion...

It would be nice if there was a drug, booster, etc. that would rival xanax/vicodin in effectiveness, but be specifically for use by revivers.

I'd also like to see more changes that would level the playing field between warriors and healers. Right now the only real path to take is the path of the warrior. It has so many advantages that any other path is just plain boring and stupid.

For instance: It would be fantastic if making a wartime revive rewarded players with respect. The role of the healer that helped get the chain counter up another tick is just as important as the player who put the rival right back in the hospital. Actually since it currently costs the healer 75 energy, without faction bonuses, I'd say he's sacrificing WAY more than the attacker.

2) If there's one thing that I think could be problematic it's the intensive group therapy.

With so many people out there exercising their right to refuse revives, what would the system say if only one or a couple of the people chosen could receive revives? OR would it simply circumvent the existing revive refusal altogether?

Speaking of the group therapy special I'd like to know more about how this special would work. Would it work if you were to choose someone with LESS than 3.5 hours left in hospital? Let's say your faction is at war and you need just a few more targets to make that 100 chain. Well you see four members of a rival faction with just over 1 hour left in hospital. Would you be able to use the "group therapy" special on them in order to spring them out of hospital unwillingly?

The other obvious issue here is how exactly it would work with people who have been hospitalized. Would you be able to reduce the time of four people who were hospitalized by four different people? If not then would you be able to reduce the times if they were hospitalized by "someone" even though it could still be four different people?

Great thread BTW Rated + I would absolutely LOVE it if there were better ways to see the different routes that people can take in an RPG style game. Ranged, Melee, Healer, etc...

Last Edited: Sat Oct 19, 2013 14:12:19
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By: Yoshihiro [1244536]
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Posted on Sat Oct 19, 2013 22:35:22
Great idea with a great description. R+

My path is trading, I would like to see trading merits.

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CravenTHC

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Posted on Sun Oct 20, 2013 16:33:41
It would be nice if there was a drug, booster, etc. that would rival xanax/vicodin in effectiveness, but be specifically for use by revivers.


I just had an idea for this. What if there was an acquired ability to apply opium to another player. Doing so would use YOUR drug timer, and would count towards your revive total if the time left is low enough and they have revives turned on. The positive affects of the drug would be experienced by the player being revived, but it would be the reviver that would be at risk for negative side effects including overdose. I know that doesn't make much sense in the real world, but I figure this is how it would work....

Success!
You injected Player-X with Opium.
Their hospital time has been reduced. (If low enough time they will be revived)

Failure!
Your lack of medical training caused you to accidentally inject yourself with the Opium.
You have been taken to hospital for treatment.

Failure would have a potential for overdose as well, but simple failure would only result in a hospital stay of around 2 hours.

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By: Yoshihiro [1244536]
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Fujiko

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Posted on Sun Nov 03, 2013 06:14:34
This has potential, and interests me, having spent a few merits on +8 hosp already. I plan to max it, and would love it if I could use medical points to make their hosp time even longer, because it would not only increase the medical/healer aspect of the game, but will add more use to the + hosp merit upgrade. Good idea, but still seems a work in progress. Just my initial reaction of course, rated + and will follow this.

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Forum Main>>Suggestions>> Expansion of the Medic route.
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