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SHAD0W10

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Thread created on Fri May 03, 2013 16:12:29
Last replied to on Sun May 05, 2013 14:19:08
Funny idea that might makes things more interesting in companies, this idea may also reflect a bit more realism.

Torn could introduce a redundancy system whereby directors of companies have to pay to kick a players they dont want or no longer want in their company.

If a company wants to kick an employee then: players should be payed to be kicked based on the stars of the company, start up cost of the company, effectiveness of the player (in stars)and the amount of days spent working at the company.

the amount that has to be payed has to be measured according to torns inflation so that its not too little or too high to of a pay.

heres an example of what the figures might be like) each day is equal $10 multiplied by the star worth of the company + a percentage of the start up cost (made up cost based on type of company) + a final bonus cost according to the average efffectiveness (in stars) of the employee

1 star company = 1,000 average employee effectiveness 1 star = $0
2 star company = 3,000 average employee effectiveness 2 star = $200,000
3 star company = 5,000 average employee effectiveness 3 star = $500,000
4 star company = 8,000 average employee effectiveness 4 star = $700,000
5 star company = 10,000 average employee effectiveness 5 star = $1,000,000

random example: I spend 100 days in a 3 star pub company, my effectiveness in the company is 4 stars
i.e the higher the start up cost the higher the redundancy pays.
= $10 * 100 days = $1000 * 3000 = $300,000 = $1,200,000 + say 100,000 start up cost for pub company = 1,300,000 redundancy pay + $700,000 final cost for effectiveness bonus total redunancy cost = $2,000,000

If a player quits/leaves the company him/her self then the redundancy pay does not apply.
redundancy pay should not occur until a certain amount of days into the company, this is to avoid people abusing this system. for example maybe 20 days till redundancy is allowed to take place before then if your kicked for whatever reason then no redundancy has to be payed.

Problems that might occur with this system/idea: effectiveness of the employee maybe hard to measure because it changes, therefore torn will have to average this over time if possible and round it to the nearest whole star.
Perhaps my example isnt that accurate at giving a sufficient amount of redundancy money im not sure thats abit opinion based not sure. There may be other problems that i ain't come accross yet. Like if debts occur or something else along those lines.

if anyone wants to elaborate and support the redundancy system idea please feel free to do so, make a post or comment help me out anything it's all cool. thanks


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Gheed

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Posted on Fri May 03, 2013 17:30:32
So you mean, it will be the company's loss instead of the person who left?

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SHAD0W10

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Posted on Fri May 03, 2013 17:40:31
In a way haha, its kind of like re-distributing money richer players tend to own large companies so they can afford the small price. Its made in a way that larger companies should pay more.
Directors will probably hate the idea because there isn't really any benefit for them and could well be costly in the long run.

I realised this it might cause a small problem when directors want to sell the company because then the cost would shift over. But this is only if the buyer would want to get rid of any employees

the example I gave was for a pub cost for 100 days = 2m redundancy pay i dont think its a huge cost for that time period. but an oil rig cost will be much higher because i mentioned that a percentage of the start up cost has to be added on i can't determine how much this percentage will be because it could be too little or too big to add on. for the pub example i just said 100k i dont even know the start up cost off the top of my head so thats one thing to think about.


Last Edited: Fri May 03, 2013 17:50:37
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Hobbie

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Posted on Fri May 03, 2013 18:12:07
Directors don't make you redundant, they fire you. They fire you because you weren't able to do your job properly, and you don't get any payment.

Most company don't even make any profit - you want them to pay money if they want to get rid of you? You get a daily paycheck, be happy at that. And realistically, as long as you're active and not heavily addicted to drugs - it's unlikely that you'll ever be fired.

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Danny_

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Posted on Fri May 03, 2013 18:15:32
I have something like this in my Company idea thread...

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python

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Posted on Fri May 03, 2013 18:41:13
no! why give inactive players a benefit to being inactive?


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pimptastic

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Posted on Fri May 03, 2013 20:04:23
Seems awful, you hire someone who is a druggy waste of space and didn't tell you then you have to pay them to fire them within the first week. Going with your example.

random example: I spend 3 days in a 3 star pub company, my effectiveness in the company is 2 stars
i.e the higher the start up cost the higher the redundancy pays.
= $10 * 3 days = $30 * 2000 = $60,000 = $60,000 + say 100,000 start up cost for pub company = 160,000 redundancy pay + $??? final cost for effectiveness bonus total redunancy cost = $???

Kinda sucks?

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bogie

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Posted on Fri May 03, 2013 21:08:52
I'm not paying to fire an employee who doesn't turn up for work and already costs me 10s of millions in lost income from doing so.

Why should they expect to get paid for being fired if they never did the job?

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CravenTHC

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Posted on Fri May 03, 2013 21:55:05
There are other reasons to fire an employee than just effectiveness. How does that factor into your system?

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TheDarkLegacy

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Posted on Fri May 03, 2013 22:10:14
Terrible idea from someone who doesn't and probably never has owned a company. R-

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SHAD0W10

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Posted on Sat May 04, 2013 00:07:26
benefits to inactive players? well it stops people from taking advantage of inactive players to better their company

if inactive players are not helpful at all why dont directors just kick them?

ok the comment on hiring a druggy is understandable i guess that didnt come to my mind. So.. easily fixed druggies who take a certain amount of drugs are allowed to be kicked without paying any redundancy money.

If theres a problem with the idea dont discourage it other players may like this idea

ok to the person who mention a important drug problem. 3 days in 3 star pub employee effectiveness 2 stars yeah higher start up costs should equal higher redundancy pays. okay i did mention that the redundancy pay shouldnt occur until a certain amount of days in the comapny but if we roughly work it out

1 star company = 1,000 average employee effectiveness 1 star = $0
2 star company = 3,000 average employee effectiveness 2 star = $200,000
3 star company = 5,000 average employee effectiveness 3 star = $500,000
4 star company = 8,000 average employee effectiveness 4 star = $700,000
5 star company = 10,000 average employee effectiveness 5 star = $1,000,000

random example: I spend 3 days in a 3 star pub company, my effectiveness in the company is 2 stars
i.e the higher the start up cost the higher the redundancy pays.
= $10 * 3 days = $30 * 2000 = $60,000 = $60,000 + say 100,000 start up cost for pub company = 160,000 redundancy pay + $??? final cost for effectiveness bonus total redunancy cost = $???

so $30 * 3 (days)= $90 * 2000 = $180,000 + the percentage of the start up cost lets say it eqauls 100,000 = $280,000 and finally + 200,000(effectiveness of 2 stars) so in total = $480,000 for those 3 days if redundancies occur with in that time but redundancy is a long term thing so it should only start if youve been in the company for a while. people would have to agree on this time.

the percentage of the start up cost has not yet been determined so i make this number up people would have to agree on whats a suitable percentage. thank you for the thoughts on the drugs and how it effects this.
if anyone else sees another problem point it out for me and try and help me fix it, unless you dont really like the idea.

If this idea is to go foward then there would have to be rules to sort out the problems that have been pointed out. like the inactive players ok so that can be sorted out. just creat the rule that the redundancy pay does not apply to these players.
other than that, its just a suitable percentage from the start up cost that needs to agreed on so its not too much or too little.




Last Edited: Sat May 04, 2013 00:40:24
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bogie

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Posted on Sat May 04, 2013 00:10:17
By The_Crusader [1596877]
benefits to inactive players? well it stops people from taking advantage of inactive players to better their company


You clearly have no idea how the company system works if you think inactive employees are in any way helpful.

If I have even ONE employee out of FIFTY go inactive it costs me 10s of millions in daily profit.

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pimptastic

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Posted on Sat May 04, 2013 00:21:13
By The_Crusader [1596877]
benefits to inactive players? well it stops people from taking advantage of inactive players to better their company

ok the comment on hiring a druggy is understandable i guess that didnt come to my mind. So.. easily fixed druggies who take a certain amount of drugs are allowed to be kicked without paying any redundancy money simple.

If theres a problem with the idea dont discourage it other players may like this idea

Yes, sounds simple. Can you put it into clearly defined words for the programmers.

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SHAD0W10

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Posted on Sat May 04, 2013 00:51:08
I read your company idea danny it sounds pretty good, would be nice to see torn put your idea to work

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E3rks_
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Posted on Sat May 04, 2013 06:02:07
The idea could be improved by:

efficiency - cost to kick
1* - $0
2* - $10,000
3* - $100,000
4* - $500,000
5* - $1,000,000

This would probably better as it makes more sense to kick 1*s without any pay because they dont work and $1,000,000 because they do work and there is no real reason to kick them.



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TheDarkLegacy

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Posted on Sat May 04, 2013 10:08:35
By E3rks_ [1718648]
The idea could be improved by:

efficiency - cost to kick
1* - $0
2* - $10,000
3* - $100,000
4* - $500,000
5* - $1,000,000

This would probably better as it makes more sense to kick 1*s without any pay because they dont work and $1,000,000 because they do work and there is no real reason to kick them.



If you pay someone $20k a day, it is complete BS to have to pay them $1milllion to kick them.


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E3rks_
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Posted on Sat May 04, 2013 10:09:59
By TheDarkLegacy [1712562]
By E3rks_ [1718648]
The idea could be improved by:

efficiency - cost to kick
1* - $0
2* - $10,000
3* - $100,000
4* - $500,000
5* - $1,000,000

This would probably better as it makes more sense to kick 1*s without any pay because they dont work and $1,000,000 because they do work and there is no real reason to kick them.



If you pay someone $20k a day, it is complete BS to have to pay them $1milllion to kick them.


here's a thought, bring his pay to $0 and let him leave by himself


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CravenTHC

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Posted on Sun May 05, 2013 00:22:22
By E3rks_ [1718648]
By TheDarkLegacy [1712562]
By E3rks_ [1718648]
The idea could be improved by:

efficiency - cost to kick
1* - $0
2* - $10,000
3* - $100,000
4* - $500,000
5* - $1,000,000

This would probably better as it makes more sense to kick 1*s without any pay because they dont work and $1,000,000 because they do work and there is no real reason to kick them.



If you pay someone $20k a day, it is complete BS to have to pay them $1milllion to kick them.


here's a thought, bring his pay to $0 and let him leave by himself


If someone did that to me I'd stay in the company and blow through dozens of xanax without rehab. Let's see how he likes losing millions each day. The idea doesn't benefit anybody. No director, in their right mind, is going to kick a 5* employee unless their stats are crap and that director has found a better employee. Just like the real world, you don't get a severance package for being a peon.

Anybody that thinks this is a good idea should try their hand at being a successful company director, then report back how they feel about having to pay to fire crap employees.

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enjoi

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Posted on Sun May 05, 2013 00:55:14
By The_Crusader [1596877]
$1000 * 3000 = $300,000


Nope. 3'000'000

Your idea is good, but the fees are too high, should be reduced.

Instead of using the startup cost, you should incorporate the daily pay

R+ Good luck

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SHAD0W10

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Posted on Sun May 05, 2013 12:50:06
Thanks enjoi, perhaps they are high but i was thinking that larger and more expensive companies should also have the higher cost. There could be a better and more fair way of calculating it.
Thanks

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TheDarkLegacy

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Posted on Sun May 05, 2013 13:47:44
By The_Crusader [1596877]
Thanks enjoi, perhaps they are high but i was thinking that larger and more expensive companies should also have the higher cost. There could be a better and more fair way of calculating it.
Thanks


Have you ever run a company? It's hard enough to make a profit as it is, and you will lose millions-billions in the process, and now you want people to pay to fire terrible employees?

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Penicillin

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Posted on Sun May 05, 2013 14:19:08
By The_Crusader [1596877]
If a company wants to kick an employee then: players should be payed to be kicked based on the stars of the company, start up cost of the company, effectiveness of the player (in stars)and the amount of days spent working at the company.


You belong to a labor union in real life, don't you?

The scales are already so heavily tipped in the employees favor in this game and you want to make it worse?



Last Edited: Sun May 05, 2013 14:21:01
Forum Main>>Suggestions>> Redundancies idea for Torn companies
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