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E3rks_
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Thread created on Thu May 02, 2013 12:23:25
Last replied to on Fri Aug 30, 2013 00:53:55
Weapons having specials after reaching 100% exp.
What would be best is that each type of weapon will have a specific special. I think that only ONE special per type would be enough.
Suggestions and ideas are most welcome



Heavy Artillery
Special: Splash damage - Deals 250% damage when landing a critical hit
OR
Special: Radiation - Upon landing a critical hit, a radio-active after-effect that deals (100-1000)damage to your enemy every round till it does a total damage of 20% of his max hp. (This special can only happen ONCE in a battle)
OR
...

Machine guns
Special: Machine madness - Upon landing a critical hit, your next attack will use up all your ammo (for 1 round of reload (e.g 0/100[9])) and deal massive damage (300%) on hit. Although you will have 50% chance of missing the hit.
OR
...

Rifles
Special: Armor piercing - Reduces your enemy's defense by 10% on hit. (does not stack).
OR
Special: Better aim - After landing a critical hit, your next hit will be a sure shot and will deal an extra 25% damage.
OR
Special: (idea suggested by DB_farid [1398886]) Precision - If you hit the same body part of your enemy in your next round, it will deal 250% damage.
OR
...

Sub machine guns
Special: Rapid Fire - For each bullet fired, it will deal an extra 1% damage per bullet
OR
...

Shotguns
Special: Double hit - Hits 2 body parts of your enemy at once, dealing an extra 20% damage.
OR
Special: Pump - After every round fired, you pump your shotgun which increases the damage by 15% for the next round. This effect stacks up till you have to reload, which brings the pump back to 0%.
OR
...

Pistols
Special: Fast reload - Auto-reloads your pistol when landing a critical hit.
OR
...

Piercing weapons
Special: Bleed - Bleeds your enemy when landing a critical hit. This deals an extra (1% of your enemy's max hp)damage for the next 3 rounds. (When missing a hit, this effect still does damage).
OR
...

Slashing weapons
Special: Grave Wounds - During the battle, your enemy will not be able to regenerate his life.
(p.s for those who don't know, health regens every quarter of the hour, even in battle)
OR
Special: Merciless - If your enemy is under 30% hp, all your hits will deal an extra 20% damage.
OR
...

Clubbed weapons
Special: Stunned - Stuns your enemy when landing a critical hit. For the next round, your enemy cannot attack nor dodge a hit.
OR
Special: Bruised - Upon landing a critical hit, you enemy will be badly bruised that reduces his strength to fight back. For the next 3 rounds, your enemy will deal 20% less damage to you and misses an extra 30% of the time.
OR
...

Machinery
Special: Over Heat - After 5 consecutive rounds of using a machinery weapon, your next hit will deal double damage. Upon landing a critical hit on THIS round, this effect will stack with the critical hit.
OR
...

Temporary weapons
Special: Blind - Blinds your enemy on hit. Your enemy will have 75% chance to miss you for the next 3 rounds
OR
...

By Melbux [696715]

Got few thinked out by myself:
Slashing - Thousand cuts: every hit add stackable 2% to damage received by target
Clubbed - Cripple: every hit decrease opponents dex by 3%
MG - Bullethail: 10% chance to perform double attack in turn (standard acc/dmg)
Machinery - Tear apart: 15% chance to decrease opponents armor by 25% (non stackable)
Pistol - Fast trigger: your attacks have 25% to come first in turn (while defending)
Temporary - Internal damage: chance to increase opponents hospital time by 50%
SMG - Shooting habit: 20% chance to reload and attack in same turn.



Last Edited: Fri Jun 07, 2013 10:33:22
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TheDarkLegacy

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Posted on Thu May 02, 2013 13:28:33
I would like this. R+

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E3rks_
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Posted on Thu May 02, 2013 13:42:07
the blank specials are the ones that i have no idea what to give :/
need help

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python

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Posted on Thu May 02, 2013 14:29:15
i like this probably cos im like 50 attaks from 100% on my kodachi swords

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E3rks_
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Posted on Thu May 02, 2013 14:44:49
By python [1009878]
i like this probably cos im like 50 attaks from 100% on my kodachi swords


how much time did it take you to reach where you are?

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python

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Posted on Thu May 02, 2013 14:49:50
By E3rks_ [1718648]
By python [1009878]
i like this probably cos im like 50 attaks from 100% on my kodachi swords


how much time did it take you to reach where you are?


finished edu course mid december and have always used kodachis

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Red

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Posted on Thu May 02, 2013 16:05:34
great idea

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E3rks_
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Posted on Thu May 02, 2013 18:49:04
bump

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CravenTHC

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Posted on Thu May 02, 2013 20:47:36
That is one of the best suggestions I have seen in quite awhile. I think it would benefit greatly from having multiple choices for each weapon type. I wish I could rate this plus more than just once.

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Ariegi

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Posted on Thu May 02, 2013 21:50:05
Great idea, R+

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E3rks_
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Posted on Fri May 03, 2013 04:18:17
By CravenTHC [1569996]
That is one of the best suggestions I have seen in quite awhile. I think it would benefit greatly from having multiple choices for each weapon type. I wish I could rate this plus more than just once.


Thanks : P

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Black_Viper

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Posted on Fri May 03, 2013 06:37:31
very cool suggestion....rated +


What time is it boys and girls?? Its Ass kickin' time!!
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DB_farid

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Posted on Fri May 03, 2013 07:22:51
Well for rifle how about making 10% damage increase with each hit to the enemy, remains for once in a fight. So it will be helpfull with those having huge defence.

And for heavy artillary how about 10% increase in aim every hit.

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E3rks_
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Posted on Fri May 03, 2013 11:29:47
By DB_farid [1398886]
Well for rifle how about making 10% damage increase with each hit to the enemy, remains for once in a fight. So it will be helpfull with those having huge defence.

And for heavy artillary how about 10% increase in aim every hit.


your ideas are not bad but im trying to make the specials a bit more exciting and that matches the weapon type rather than just dmg increase on each hit


Last Edited: Fri May 03, 2013 11:30:54
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DB_farid

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Posted on Fri May 03, 2013 12:28:35
Ok how about this one.

Rifle: If you hit the enemy 2nd time in an attack the damge to it will be 50% more of last time you did.

Like if a person did an attack of 100k and he hit again same place he will do a damage of 150k.

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E3rks_
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Posted on Fri May 03, 2013 12:46:53
By DB_farid [1398886]
Ok how about this one.

Rifle: If you hit the enemy 2nd time in an attack the damge to it will be 50% more of last time you did.

Like if a person did an attack of 100k and he hit again same place he will do a damage of 150k.


the concept is quite nice, will add that with some modifications

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DB_farid

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Posted on Fri May 03, 2013 16:19:26

By E3rks_ [1718648]
By DB_farid [1398886]
Ok how about this one.

Rifle: If you hit the enemy 2nd time in an attack the damge to it will be 50% more of last time you did.

Like if a person did an attack of 100k and he hit again same place he will do a damage of 150k.


the concept is quite nice, will add that with some modifications


Sorry well the post wasn't complete itself I meant to say. If a player hits the same point in an attack.
Like there are 18 points in the body. So it will be difficult to hit for the 2nd time.

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E3rks_
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Posted on Fri May 03, 2013 16:48:04
By DB_farid [1398886]

By E3rks_ [1718648]
By DB_farid [1398886]
Ok how about this one.

Rifle: If you hit the enemy 2nd time in an attack the damge to it will be 50% more of last time you did.

Like if a person did an attack of 100k and he hit again same place he will do a damage of 150k.


the concept is quite nice, will add that with some modifications


Sorry well the post wasn't complete itself I meant to say. If a player hits the same point in an attack.
Like there are 18 points in the body. So it will be difficult to hit for the 2nd time.


ah.. ok i see...

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E3rks_
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Posted on Fri May 03, 2013 16:51:26
updated

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E3rks_
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Posted on Sat May 04, 2013 06:05:27
bump

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E3rks_
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Posted on Sun May 05, 2013 10:09:40
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E3rks_
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Posted on Thu May 23, 2013 09:35:55
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E3rks_
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Posted on Sat May 25, 2013 05:22:17
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SPARTAN-018

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Posted on Sat May 25, 2013 17:41:52
I like this a lot. But it def requires more thought and maybe a choice from 2 or 3. Not all them needs to be different remember.

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Ariegi

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Posted on Sun May 26, 2013 16:30:32
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E3rks_
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Posted on Tue May 28, 2013 05:06:48
Bump

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Artist

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Posted on Tue May 28, 2013 16:23:41
Major n00b moment here but what's weapon exp. ? I never knew there was weapon exp. in TORN.

somebody fill me in?

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E3rks_
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Posted on Tue May 28, 2013 16:33:08
By Artist [776403]
Major n00b moment here but what's weapon exp. ? I never knew there was weapon exp. in TORN.

somebody fill me in?


After finishing combat education, you unlock weapon exp, where you can train with only 1 weapon and focus on it till you reach 100%. The more the %, the better your weapon gets

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Melbux

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Posted on Mon Jun 03, 2013 20:16:49
Nice, 1 up.

Got few thinked out by myself:
Slashing - Thousand cuts: every hit add stackable 2% to damage received by target
Clubbed - Cripple: every hit decrease opponents dex by 3%
MG - Bullethail: 10% chance to perform double attack in turn (standard acc/dmg)
Machinery - Tear apart: 15% chance to decrease opponents armor by 25% (non stackable)
Pistol - Fast trigger: your attacks have 25% to come first in turn (while defending)
Temporary - Internal damage: chance to increase opponents hospital time by 50%
SMG - Shooting habit: 20% chance to reload and attack in same turn.

53eee798-c5b5-422f-696715.png
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Ariegi

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Posted on Wed Jun 05, 2013 07:05:44
bump

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E3rks_
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Posted on Fri Jun 07, 2013 10:33:38
bump

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Forum Main>>Suggestions>> 100% exp Weapon Specials
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