Thread created on Thu Jan 31, 2013 14:34:31 Last replied to on Mon Apr 01, 2013 17:10:18
Name: Sabotage a Faction Armoury Members Required: 5 members Time of planning: 144 hours Cash gains: None Respect gains: 118-156 Items destroyed: 3% of total items Can be done on: Factions you're in war with. Once a week only. Target Faction: [Faction Leader ID (ex. 661744)] Target Armoury: -Weapons -Temporary -Armour -Drugs -Medical -Boosters
Why have this?
Software companies can hack other company banks. Why can't factions destroy armouries of other factions? :D
Explanations: Name - I dont think I have to explain that one :/ Members required - 1 for get away vehicle, 2 for hitting guards, 1 for look out, 1 for bomb planter. Time of planning - 2x of bomb threats. Why? This is not a bomb threat, you'll bomb the armoury. So a real bombing would take 2x more time to plan than a threat. :P Items destroyed - 4% is too much, and a fixed number is just not right. Target faction - Factions have no IDs. So lets stick with the leader's. Target Armoury - You can only choose 1 armoury branch to sabotage. As sabotaging all of the armouries in one OC is just plain stupid :/ Cash gains - There is no need of this as you already ruined a faction's armoury. Can be done on - Why can it only be done on factions you're in war with? Maybe its because you're fighting them. You wanted to win that war so much that you destroyed 3% of their morphine. And you can only do this once a week to avoid fast depletion of supplies. Respect Gained - This is considered as an attack to the enemy faction.
I like the idea... I'm slightly uncomfortable with losing armoury items but maybe that is a good thing.
The issue I see is that factions would just go out and buy 100,000 bricks, 100,000 hammers, etc, so as to dilute the possibility of something valuable being lost.
Another thought might be to have the items go to the other faction rather than be destroyed.
By Penicillin [1517799]
I like the idea... I'm slightly uncomfortable with losing armoury items but maybe that is a good thing.
The issue I see is that factions would just go out and buy 100,000 bricks, 100,000 hammers, etc, so as to dilute the possibility of something valuable being lost.
Another thought might be to have the items go to the other faction rather than be destroyed.
Well, its a sabotage, so stealing items is a no no. Items that are going to be destroyed are absolutely random. Even if they buy 100,000 hammers, there are more items to be destroyed rather than 30k of hammers.
By NickDiazWC [1536309]
Wow great idea, it'll live up the game abit!
Faction's are pretty boring at the moment so they defuantly need an idea of this sort!
R+
By NickDiazWC [1536309]
Wow great idea, it'll live up the game abit!
Faction's are pretty boring at the moment so they defuantly need an idea of this sort!
R+
yeah, f**k the attack system and wars, let's OC each other instead
Time of planning - 2x of bomb threats. Why? This is not a bomb threat, you'll bomb the armoury. So a real bombing would take 2x more time to plan than a threat.
To plan a Bomb Threat it will take 72 hours.
72*2=148... No... It's 144 hours!!
Time of planning - 2x of bomb threats. Why? This is not a bomb threat, you'll bomb the armoury. So a real bombing would take 2x more time to plan than a threat.
To plan a Bomb Threat it will take 72 hours.
72*2=148... No... It's 144 hours!!
Lol, in tornwiki it is 74 hours. Thanks for telling! And somebody better update tornwiki.
By Cartman [1621675]
What about the cesium armoury?
The points and cesium armoury were not included because everyone would hate the idea of destroying 3% of your total items for making dirty bombs and refilling your energy
By Cartman [1621675]
What about the cesium armoury?
The points and cesium armoury were not included because everyone would hate the idea of destroying 3% of your total items for making dirty bombs and refilling your energy
Increase the difficulty and reduce the percentage?
By Cartman [1621675]
What about the cesium armoury?
The points and cesium armoury were not included because everyone would hate the idea of destroying 3% of your total items for making dirty bombs and refilling your energy
Increase the difficulty and reduce the percentage?
Hmm. Thought that one for a long time. Could be too, but still, people would hate your faction for destroying multiple items worth 170mil. So Points and Cesium armouries are out.
By Cartman [1621675]
What about the cesium armoury?
The points and cesium armoury were not included because everyone would hate the idea of destroying 3% of your total items for making dirty bombs and refilling your energy
Increase the difficulty and reduce the percentage?
Hmm. Thought that one for a long time. Could be too, but still, people would hate your faction for destroying multiple items worth 170mil. So Points and Cesium armouries are out.
So what if it caused friction between two factions? Is that not hte point? if you're going to do something do it properly rather than just the meds and weapons.
By Cartman [1621675]
What about the cesium armoury?
The points and cesium armoury were not included because everyone would hate the idea of destroying 3% of your total items for making dirty bombs and refilling your energy
Increase the difficulty and reduce the percentage?
Hmm. Thought that one for a long time. Could be too, but still, people would hate your faction for destroying multiple items worth 170mil. So Points and Cesium armouries are out.
So what if it caused friction between two factions? Is that not hte point? if you're going to do something do it properly rather than just the meds and weapons.
The point is to gain respect whilst destroying one of your opposing faction's armoury. Then if Cesium and Points armoury can be targeted. No one would even bother to target the other armouries.
By Black_Viper [1280980]
But theres a stock, (SYS), you can buy to firewall your company....=) because in your OP, you say
Why have this?Software companies can hack other company banks. Why can't factions destroy armouries of other factions?
So maybe there should be a new stock to protect your faction?
A police department stock company that can protect your faction base from saboteurs?
Given that this is a crime game (supposedly) .. Should it not be Gang or Mafia Protection? and perhaps a faction upgrade (like the armoury itself) rather than a stock. Or respect cost i guess - since the level of protection you would gain (if this were a life situation) would be based on the respect someone has for you.
Would things on loan be able to be destroyed also? Given that they are not in the armoury at the time, probably not. But an easy way around this, would to just empty the faction of items which are not on loan and to have minimum drugs / medicine on hand. 3% of nothing, is nothing
As a faction leader I have to say I can't find any reason to support this. Faction armories aren't like a wallet or storage. Here are a few examples of what the armory is.
-They exist so that you can loan weapons to less fortunate players that wish to join your faction.
-They're a scam proof way to allow another user to "borrow" a weapon of their choosing.
-They're a way for faction members to share a pool of medical items, drugs, points, and boosters.
If this were implimented I would just remove every last item from my armory and store them all in my display case. Then you would steal/destroy nothing, and every last noob/newb in the game would lose out in so many ways. Horrible idea. Rated -
Also factions do have ID numbers. They're just not visible unless you know where to look. For instance my faction's ID is 22347. They can be found in the URL address when looking at the faction profile page.
By CravenTHC [1569996]
As a faction leader I have to say I can't find any reason to support this. Faction armories aren't like a wallet or storage. Here are a few examples of what the armory is.
-They exist so that you can loan weapons to less fortunate players that wish to join your faction.
-They're a scam proof way to allow another user to "borrow" a weapon of their choosing.
-They're a way for faction members to share a pool of medical items, drugs, points, and boosters.
If this were implimented I would just remove every last item from my armory and store them all in my display case. Then you would steal/destroy nothing, and every last noob/newb in the game would lose out in so many ways. Horrible idea. Rated -
By CravenTHC [1569996]
Also factions do have ID numbers. They're just not visible unless you know where to look. For instance my faction's ID is 22347. They can be found in the URL address when looking at the faction profile page.
Indeed, please change that, you can find any faction ID from the url of their overview page...and he does bring up some good points about simply removing the items from the armoury, but i'm afraid that would just cause these OC's to be MORE effective, and therefore, for the same reasons, i like the concept of this idea... although i'm going to hold off on an R+ til it's hammered out a bit more because i think this idea needs to be taken an entirely different direction.
The 3% seems like a strange number to me, but regardless, it HAS to include items that are being loaned. This would force Faction leaders to effort in some tactics into their decision making with their armory. What needs to be clarified though is that the 3% is a very awkward number, is this 3% of the value of my armory or 3% items or what? additionally, let's say i only have 4 things in my weapons armory, would 1 item be destroyed randomly or none since it'd actually destroy 25% of my armory?
If it did at least destroy one item, then it'd be more prudent to flood your armory w/ junk and items currently being loaned. If it destroyed 3% of the value of your armory rounded down, then it'd simply be more reasonable to take a minimalistic approach and simply have what's currently being loaned in the armory for small factions, and flooding the armory w/ EXACTLY 3% of the armory value for factions with bigger, more expensive armories.
But you see, that's just it then, at that point it makes this dangerous and Time Consuming OC just a slightly annoying distraction, and wouldn't do much to piss off anyone anymore than taking 5 secs and flaming them a bit w/ a few silly pm's...
Part of the reason why that is though is because in TC, the value of items doesn't equate to it's cash value...at all really. Commodities move the market and the items you have are slightly irrelevant. But i do like the idea of an OC to do to pick on other factions for multiple reasons.
1) It can piss them off, so that's nice.
2) It makes crime experience applicable in a new sense
3) It would actually be an incentive to keep wars going, especially if you had to be in war during the whole time you're preparing the OC or it automatically fails.
So, I would like to see an OC you can commit against other factions...but i think the armories are the wrong way to go, if anything, it should steal money or mess up their respect.
The reason i suggest it should steal money is because it'd make people stop using factions because that hurts the faction, critically. You could easily prevent it from doing so, but convenience is a dangerous thing. Alternatively, it could mess with their respect, either steal some, or, what i was thinking was penalize their respect gain for a couple hours after the OC is successful. I think that could become an insane and dangerous tactic all by itself, regardless of what coordination w/ chaining and that OC could obviously do.
Some things to think about:
The interesting thing about the OC though is how is it calculated? could it compare Crime exp vs a random take of some of the members, or an average of the members' crime exp of the target faction? I think that would be more credible than only making it accessible to those w/ staggering amounts of crime exp because it's applicable to everyone at that point.
Also, one thought is could there be a way to reduce the effect of this if you were the victim of it? perhaps a stock, that's not a bad idea, but there are other possibilities out there, like maybe a new faction upgrade or education.
Idk, that's just my thoughts, take what you will from it.
No.
The only thing this would do is annoy the larger factions but it would destroy the smaller ones.
Faction leaders would end up having to keep their items themselves or trust their members with sending the bulk items.
We'd just be reverting back to before TC had armories and be removing the use of them completely.
Also if a half the HoF factions got warred right now and had 3% of their morph destroyed you could easily be talking about a loss of 20m+ per week which would in essence nullify all faction cashed gained from the lower to middling OC's.
With faction chaining already screwed this idea would remove every other useful update factions have had in the last few years.
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