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Forum Main>>Suggestions>> Include More with the Check System
-Riddler-

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Thread created on Tue Jan 22, 2013 02:34:49
Last replied to on Tue Jan 22, 2013 22:47:21
Would it be possible to include other markets in the Check System, such as housing markets, bazaars, or any other market in which the seller might be selling something for a large amount but might not be around to see it sold for an extended period of time while at work or something, so they can't immediatly get mugged and lose a portion of their sale? I recently sold a castle and a few hours after the sale I got mugged 20 times and lost about $51,500,000. I could have put that money away in a safe place instead of losing it if the check system including other selling markets besides the 3 it already covers.

Last Edited: Tue Jan 22, 2013 02:36:33
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xqzylmno
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Posted on Tue Jan 22, 2013 02:49:10
I think this is great for item market and estate agents. Great idea. What kind of person just sells your item for you in the item market, and then takes the time to come to your house and pay you in person? This would give it a more realistic sense. Bumped and rated +

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Butters

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Posted on Tue Jan 22, 2013 04:03:08
Seriously there needs to be some balance between the needs of sellers and the needs of muggers - we can't have everything being protected (some would argue against the need for the protections that were recently introduced).

If you have stuff in your bazaar or an expensive property to sell then either do it using the trading system or take the property off the market / close your bazaar whilst you are not online.

If you're selling something in other markets where you do have the ability to set the price and exercise a bit more control then you need to pay attention or risk being mugged.

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-Riddler-

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Posted on Tue Jan 22, 2013 07:38:57
On average, Im not on more than 5 minutes at a time. I'd have to hope someone happens to be taking a look at whatever I'm selling on the market during the 5 minutes I happen to be on. Its stupid to sell something for large amount and have the buyer and or several friends gang up on that one guy to steal the money he had earned after they are told about the money he currently has on his person. The check system gives you 24 hours to claim your money safely or it ends up in your wallet anyway. Everyone carries walking around money on them anyway. Id like to have the ability to sell something on the market, reguardless where it happens to be, and not have to worry about getting mugged and losing all that money while Im at work or asleep. The Check System has already been pretty popular according to the poll, I'm just askin for a little expansion on the system, especially when selling high dollar items such as estates, rare, or collector items.

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bloodred

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Posted on Tue Jan 22, 2013 09:50:41
By Butters [34298]
Seriously there needs to be some balance between the needs of sellers and the needs of muggers - we can't have everything being protected (some would argue against the need for the protections that were recently introduced).

If you have stuff in your bazaar or an expensive property to sell then either do it using the trading system or take the property off the market / close your bazaar whilst you are not online.

If you're selling something in other markets where you do have the ability to set the price and exercise a bit more control then you need to pay attention or risk being mugged.


i support this

and i would even say remove checks completely
why provide so much protection

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svartorm

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Posted on Tue Jan 22, 2013 16:47:01
Because it makes the game unplayable.

We all "work" towards what we have. If someone is running a store, selling property, selling points, etc they should be free to do so and financially progress in the game. If you're lower level, you don't have the means to protect your money or even stash it anywhere, which makes getting the properties and items to progress in the game nearly impossible.

A seller needs to invest hours of real time buying low and selling high, taking risks on investments, etc to turn any kind of profit. It takes a mugger a handful of seconds to look at a point/auction/property market and attack the person whose sales item just dissappeared.

There's no play balance in that system. It allows the higher level players to effectively destroy the lower level players for their own gain, and it's the main reason online games like this fail. I don't care to put real time into something that bares no fruit because you can put in far less time and take it from me, and there's literally nothing I can do about it. Things like check system/black list purchase bans would put us (high level muggers and low level sellers) on an equal playing field, because you would need to invest equal amounts of time with money spying or random muggings to find targets. This gives lower level players a fighting chance and actually makes the game enjoyable for those of us who don't have private islands and mountains of enhancers.

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bloodred

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Posted on Tue Jan 22, 2013 17:11:25
when cash was a lot harder to get ahold of back in the day, people didnt want checks or something, they were active and as soon as they got some cash they stashed it somewhere
now everyone is inactive and wants protection from everything

its stupid in my opinion

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svartorm

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Posted on Tue Jan 22, 2013 17:56:10
I'm just as "back in the day" as you are, and money has never been a problem to get if you're willing to work for it, and active or inactive shouldn't matter that much. The entire build of this game makes it so that you don't see here intently playing for hours on end because you run out of nerve, energy, money etc. I'm sure the vast majority of players have this running in the background while doing other things online, but should be just as entitled to enjoy themselves and move up in rank as anyone else.

The issue at hand is that the play balance isn't there. It might take me an entire day of playing to make a million dollars buying and selling, but it would take you literally seconds to watch a point market, see my item is gone, go to my profile and attack me for all my profits. It's a day of work vs thirty seconds of work.

The check system doesn't help inactive players at all because if they don't cash the check and store it safely, they can still be targeted. It just gives active, lower level players a fighting chance and makes higher level muggers have to actually put work into their craft.

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-Riddler-

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Posted on Tue Jan 22, 2013 18:10:50
All Im asking is if this can be taken into consideration. The debate is good, it brings out both sides of the arguement. I think its stupid to what Butters said and only keep your expensive items for sale while online, which would mean someone would have to be looking for that paticular item at that time whether your on for 5 minutes or 30 minutes provided its being sold in an unprotected market. Its unfair to be trying to sell something while your at work, asleep, or just offline, have someone buy it, and he and or a few of their friends attack and mug you of all the money you had just earned. Im not complaining about the off chance of someone mugged me once after I come into a large sum of money after a sale, the issue is I got mugged 20 times after a sale and lost $50 million. I dont carry that kind of money on me at any time to allow such large parcentages of money to be mugged from me even once. I cant protect myself while Im asleep or at work. As Svartorm mentioned, all a high level mugged has to do is visit the item market and look for something that will likely be bought up quickly and a large amount, see who the lowest seller is, and prey on them once or twice or how ever many times he/she chooses to.

Maybe not protect every market but the markets in which large sums of money are being exchanged.

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bloodred

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Posted on Tue Jan 22, 2013 18:16:17
well, to be honest high level or not doesnt effect this at all
all that matters in mugging is that you have better stats then the other

and the expensive items

who says what is expensive and what is cheap
for some buying PIs is pocket change for others a mansion could be their life savings

plus if you need to sell an item, there is always someone around who wants to get it
just lower the price by couple million, advertise it in trade forums and trade chat, maybe post a add in newspaper
it will get sold rather fast

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svartorm

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Posted on Tue Jan 22, 2013 18:19:41
It would be kind of cool to make education courses that allowed you to buy and sell anonymously as well. Would mean you had to invest time in the training to keep yourself low profile.

Or perhaps make it so you had to spend a certain amount of energy, nerve or money to keep yourself listed anonymously, and alternately have people that could take a similar class and spend the same to try and find out who you are. Would add a spy vs spy element to the whole thing.

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bloodred

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Posted on Tue Jan 22, 2013 18:22:57
By svartorm [938553]
It would be kind of cool to make education courses that allowed you to buy and sell anonymously as well. Would mean you had to invest time in the training to keep yourself low profile.

Or perhaps make it so you had to spend a certain amount of energy, nerve or money to keep yourself listed anonymously, and alternately have people that could take a similar class and spend the same to try and find out who you are. Would add a spy vs spy element to the whole thing.


now this would make things interesting

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svartorm

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Posted on Tue Jan 22, 2013 18:30:11
By bloodred [662077]
well, to be honest high level or not doesnt effect this at all
all that matters in mugging is that you have better stats then the other

and the expensive items

who says what is expensive and what is cheap
for some buying PIs is pocket change for others a mansion could be their life savings

plus if you need to sell an item, there is always someone around who wants to get it
just lower the price by couple million, advertise it in trade forums and trade chat, maybe post a add in newspaper
it will get sold rather fast


I used "high-level" as an all-encompassing term for a power character vs a less powerful character, and you just pointed out your own fallacy with the comparison of wealth. For some of the players mugging others, buying a PI is pocket change. Yet they mug players who spent literal months in game to buy a mansion. It shouldn't be as easy as clicking a button to set someone back a full day of work because it throws the play balance of the game off and makes it nearly impossible for that player to move forward in the game.

All that should be needed for me to sell items is a) The capital to purchase them and b) the timing and patience to buy them and sell them at a mark-up. I'm already competing with other players who are trying to undercut me, so I shouldn't then ALSO have to compete with parasites that sit outside of that game dynamic and scoop up my hard work.

In short, it should be either easier for players to protect their profits, or harder for players to take them to make the system balanced and fair across the board.

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-Riddler-

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Posted on Tue Jan 22, 2013 22:47:21
By svartorm [938553]
By bloodred [662077]
well, to be honest high level or not doesnt effect this at all
all that matters in mugging is that you have better stats then the other

and the expensive items

who says what is expensive and what is cheap
for some buying PIs is pocket change for others a mansion could be their life savings

plus if you need to sell an item, there is always someone around who wants to get it
just lower the price by couple million, advertise it in trade forums and trade chat, maybe post a add in newspaper
it will get sold rather fast


I used "high-level" as an all-encompassing term for a power character vs a less powerful character, and you just pointed out your own fallacy with the comparison of wealth. For some of the players mugging others, buying a PI is pocket change. Yet they mug players who spent literal months in game to buy a mansion. It shouldn't be as easy as clicking a button to set someone back a full day of work because it throws the play balance of the game off and makes it nearly impossible for that player to move forward in the game.

All that should be needed for me to sell items is a) The capital to purchase them and b) the timing and patience to buy them and sell them at a mark-up. I'm already competing with other players who are trying to undercut me, so I shouldn't then ALSO have to compete with parasites that sit outside of that game dynamic and scoop up my hard work.

In short, it should be either easier for players to protect their profits, or harder for players to take them to make the system balanced and fair across the board.


I agree with this and your previous statement about the ability to sell anonymously. Those who have completed the course can send mail this way, why not be able to sell this was in order to protect ourselves from being picked off from the market. This way it would still allow the "prey," who sold something for any amount, to have that in their wallet till the next time they are on, and the muggers can still steal that money, but they cant prey on anyone from the unprotected markets.

That idea or there needs to be a little more protection for people trying to sell stuff. 1 person can mug you up to 6 times if they are a donator and have points to refill their energy bar, and all they have to do is wait it out till you get out of the hospital, however short that time frame is, and do it again and again. This would be and probably is to those who have experienced it, very annoying to the lower leveled people who spend alot of time building up money only to have it stolen.

Last Edited: Tue Jan 22, 2013 22:50:21
Forum Main>>Suggestions>> Include More with the Check System
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