Thread created on Sun Dec 09, 2012 08:00:48 Last replied to on Thu Feb 07, 2013 12:27:13
Right now players who are looking for a job are posting their working stats
on forum and directors are fighting for them increasing the salaries.
So inteligence, endurance and manual labour are the onlny factors
in a job recruitment, which isn't so realistic, is it?
My idea is to create a job experience to each specific profession
and professional courses for each job as well.
Job experience
There would be a specific proffesion experience
and a work group experience gained each day.
So if I am working in a Car dealership - I recive
+0,01 to Car dealership experience.
But also +0,005 to Cars experience.
So that when I change a job to the Mechanic shop
I have a clue about the cars.
So each job has it's own experience bar.
And here is a list of groups:
Trading experience:
Candle Shop
Clothing Store
Sweet Shop
Lingerie Store
Toy Shop
Grocery Store
Cars experience:
Gas Station
Mechanic Shop
Car Dealership
Extreme conditions experience:
Firework Stand
Oil Rig
Zoo
Gun Shop
White collar experience:
Law Firm
Television Network
Theater
Property Broker
Blue collar experience:
Furniture Company
Meat Warehouse
Farm
Cruise Line Agency
Pathology experience:
Pub
Nightclub
Ladies Strip Club
Gents Strip Club
Adult Novelties
Electronic experience:
Software Corporation
Game Shop
Music Store
Cyber Cafe
Manual experience:
Hair Salon
Restaurant
Flower Shop
Sports Team
Amusement Park
Professional courses
There is nothing better than practise.
But you can help yourself participating in an education
related to profession you desire to master.
So there would be groups, the same as with experience.
Players could make courses and recive qualifications.
The hihger experience, professional education and working stats
the better employee is. It could make a game more realistic
and exciting as well.
Curriculum vitae
There would be a need of Curriculum vitae as well.
It means no more forum posting. Just going to a specific area,
creating CV with your qualifications (filled automaticly),
and a few words about you, expected salary etc.
It would clear a mess with forum job searching as people
write that they are looking for a job, and most of them
don't edit their post after finding it.
This is just over complicating a system that doesn't need complicating in my eyes. I haven't rated yet as I'd like to see other people's input on the situation.
This would only work in a system where experience drops after a while of not working in a specific sector. Otherwise you still get players who are experienced in everything after a while, considering there are players roughly 8 TC years old. Another 5 years and there would be players who are experts in at least 2 sectors.
Although I believe the basis of the idea is good, this would not fix the job system as long as there are unlimited starter jobs. This is IMO a problem that needs to be tackled first to create more demand for company workspaces.
tcbasic.com
• Company skill for users – Users can slowly gain skill for the company type they’re working at, they would keep this skill always, even if they change to a different company. Higher job skill would work alongside a users working stats to increase the overall company’s profit.
• Special company educations, which would help boost company profits.
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