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The_Reputed

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Thread created on Sun Sep 02, 2012 05:23:56
Last replied to on Wed Aug 14, 2013 13:23:57
Quick, small suggestion:

I'd like a few new things to spend my merits on...mostly cooldowns. Of course these things will all work like the current perks, cap of ten levels each, costs 1 merit at first and increases in cost by one for each level up.

-Booster Cooldown
3% less time for the booster cooldown when a booster is used

-Drug Cooldown
2% less cooldown time per point for drugs

-Travel Time
1% less time on travel for each point (Stacks with WLT, Airstrip, Business Class ticket)

-Working stats
Either a % gain (approx. 3%) on working stats earned or a higher % (approx 5%) for the individual working stats



Feedback is welcomed!




Player Feedback:

-Medical Boost: Perk to increase Med effectiveness by 5% with each upgrade

-Not Perks: Possibly make these upgrades Faction Upgrades or Stock Benefits, or something else?

-Drug and Booster effectiveness: Instead of reducing cooldown, increasing the effectiveness of these respective items upon use.

-More Travel Items: Perk to increase the number of items we can buy abroad. Perhaps 1 per upgrade?

-Nerf It: Reduce the maximum upgrades for these suggested Perks to 5 levels, or possibly make them cost slightly more.

Last Edited: Tue Apr 30, 2013 00:15:42
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The_Reputed

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Posted on Thu Sep 06, 2012 15:24:19
bump

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CheggarsRE
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Posted on Thu Sep 06, 2012 21:16:52
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..

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Vitharr
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Posted on Thu Sep 06, 2012 22:31:24
I like this idea. Maybe a medical boost upgrade. Every upgrade makes medical items 5% more effective when used.

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Butters

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Posted on Thu Sep 06, 2012 23:22:34
I don't mind the idea, but the only thing that would worry me there is that the drug and booster cooldown aspects of the update might be seen to be an updates that only really benefit the rich who can afford a 33% increased xanax/rehab bill.

(a 20% cooldown reduction would mean a maximum xanax cooldown time of roughly 6 hours 25 minutes, so a player with 10/10 upgrades on drug cooldown times would be able to take 4 xanax a day pretty much every day)

The booster cooldown reduction may also be seen to only benefit richer players more, as it would allow them to chug more cans and use more FHC'S, further widening the gap between the rich and everyone else.

Like I said above I don't mind the idea in concept, but there are some issues wrt exactly who will benefit from such an update.

Last Edited: Thu Sep 06, 2012 23:28:10
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The_Reputed

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Posted on Sat Sep 08, 2012 16:49:50
I do plan to address everyone's comments but irl stuff is getting in the way so it may be a week or so before i can but really quick, i did initially have the idea of a meds booster cooldown merit as well, but i thought it made good sense how it was implemented so i removed it until more time passes to consider it for awhile

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LDP

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Posted on Sat Sep 08, 2012 17:17:05
Maybe faction specials..
Not merits.

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WildStyle
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Posted on Sat Sep 08, 2012 17:50:28
By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..



the game envolves and so does the achievements so more of them and more merits easy...


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The_Reputed

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Posted on Wed Sep 12, 2012 04:16:30
Bump

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Lord_Gorgen

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Posted on Wed Sep 12, 2012 08:15:01
the unfair advantages for rich people from a reduced drug cooldown could be reduced/removed by adding a counter effect. maybe even give the younger players the extra advantage..

The perk:
1-2% reduced cooldown(and/or addiction) per upgrade


Counter effect:
1-2% increased drug addiction(and/or cooldown) for every 50(-100) drugs taken



-------

a perk for reduced risk of getting kicked from education could also be a nice thing.. (maybe kind of unnessesary once you reach lvl 15 and can go to rehab)

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CatHead

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Posted on Wed Sep 12, 2012 09:09:15
By WildStyle [529237]
By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..



the game envolves and so does the achievements so more of them and more merits easy...


What is envolve?

Also, it's easy to come up with one or two merits, but calling 220 new merits easy is plain not true. Why don't you suggest 50?

Last Edited: Wed Sep 12, 2012 09:10:21
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The_Reputed

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Posted on Sat Sep 15, 2012 06:58:57
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The_Reputed

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Posted on Mon Sep 17, 2012 16:37:48
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CPrinceC

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Posted on Mon Sep 17, 2012 18:25:57
rated + but i half to say i would love those benefits as a faction speshil more or new stocks or preferably replace some of the money making div stocks with booster/drug/med cool-downs and so on










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The_Reputed

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Posted on Tue Oct 09, 2012 21:49:25
Thank you all very much for being constructive and patient, sorry that it took so long to put this reply together, but irl stuff got to me for a long while, luckily i should be able to give this suggestion some attention for awhile now. Here's the replies I promised.

By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..


I don't think that's the case at all personally, The primary concern here is to actually give player's more choices to personalize themselves, not to max out. If those merits come, that's fine and welcomed, but i don't think this suggestion is dependent on that.


By Vitharr [1430880]
I like this idea. Maybe a medical boost upgrade. Every upgrade makes medical items 5% more effective when used.


That's an idea, i'll put that in the first post under player feedback.


By Butters [34298]
I don't mind the idea, but the only thing that would worry me there is that the drug and booster cooldown aspects of the update might be seen to be an updates that only really benefit the rich who can afford a 33% increased xanax/rehab bill.

(a 20% cooldown reduction would mean a maximum xanax cooldown time of roughly 6 hours 25 minutes, so a player with 10/10 upgrades on drug cooldown times would be able to take 4 xanax a day pretty much every day)

The booster cooldown reduction may also be seen to only benefit richer players more, as it would allow them to chug more cans and use more FHC'S, further widening the gap between the rich and everyone else.

Like I said above I don't mind the idea in concept, but there are some issues wrt exactly who will benefit from such an update.


First, thanks for such a constructive reply! plenty to consider here...

Absolutely, you caught me on the xanax thing...i'm kind of disappointed only one person caught it and it wasn't discussed further...it's certainly intentional. I think the fact that xanax is really the only drug used is kind of a problem in and of itself, not so much that it's as practical as it is, but that players don't feel a strong incentive to use the other drugs, excluding a select few. I have faith that the imbalance there can be rectified other ways, so looking past that concern, this could benefit players who do decide to use other drugs as well.

Additionally, while it does benefit those that have the purchasing power to use the additional xanax, it also benefits suppliers of xanax as that demand will increase. Not only is there that cost in more xanax consumed and more rehab visits, but there's also the cost of those merits which would have to be applied. Sure, many with that purchasing power do have the merits to afford it with little or no disadvantage, but it is still a cost that should be considered and will be something players will have to decide upon.

The booster argument i would say pretty much the same thing over, that's more merits that would have to be spent, as well as making suppliers have more demand which is at their advantage. However, I believe boosters are at a better position than drugs, since a wider variety of boosters are popular, and with no rehab or other disadvantage making them more appealing. Yes, there's obviously more attractive and expensive boosters, but even those that can't afford such boosters could easily see benefit from this.

Finally, i'd just like to address the concerns of richer/bigger players benefitting from these things...I think that's inevitable really since they'll be the ones that can optimize their benefits from most if not all updates, I don't hold that against them, but i do think it's important that we also make sure it doesn't punish the newer/smaller players, which i tried to be careful and ensure that they too have methods to benefit from this while keeping it vague and generic enough so that this won't be detrimental to future update considerations.


By LDP [1580562]
Maybe faction specials..
Not merits.


Why exactly? it seems to be a popular notion but i'd like to know why that is please...


By WildStyle [529237]
By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..



the game envolves and so does the achievements so more of them and more merits easy...


yes you're right, but again, I don't think that that's an issue here...this is more about choices than maxing it out...


By Lord_Gorgen [1629756]
the unfair advantages for rich people from a reduced drug cooldown could be reduced/removed by adding a counter effect. maybe even give the younger players the extra advantage..

The perk:
1-2% reduced cooldown(and/or addiction) per upgrade


Counter effect:
1-2% increased drug addiction(and/or cooldown) for every 50(-100) drugs taken



-------

a perk for reduced risk of getting kicked from education could also be a nice thing.. (maybe kind of unnessesary once you reach lvl 15 and can go to rehab)


I appreciate the constructive thinking, but I don't really see an issue with how this system works to justify a penalty for spending merits on it. shouldn't it be fine as it is? Why/why not?

That perk you mean for the drug cooldown merit? or a new one? I think the risk of getting kicked is fair whether you can rehab or not honestly...


By Cathead [1581564]
By WildStyle [529237]
By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..



the game envolves and so does the achievements so more of them and more merits easy...


What is envolve?

Also, it's easy to come up with one or two merits, but calling 220 new merits easy is plain not true. Why don't you suggest 50?


He means evolve, just an honest typo, and it's true that it does, and really, again i must say i don't see relevance in this argument as this is an update focusing on providing choices, not more stuff to immediately max out, i'm sure in time that many more merits could be added just by the constant updating of the game, but i don't see it as absolutely necessary for this update's well being.


By CPrinceC [923382]
rated + but i half to say i would love those benefits as a faction speshil more or new stocks or preferably replace some of the money making div stocks with booster/drug/med cool-downs and so on


Why stocks or faction special though? I agree those dividend stocks aren't great, but i think new benefits could be thought up for those stocks without it relating to this one. I am going to note in feedback the idea of this being something aside from merits.

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CatHead

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Posted on Wed Oct 10, 2012 05:51:22
Nice answer to everyone!

I understand your points about how reducing the cooldown times is offset already by the fact you are spending hard earned merits to do it. There is something I just don't like about reducing the cooldown times. I guess it's just that they're there for a reason (whatever that reason is and I don't like the idea of being able to work around that). I like the cooldown timers as they are. I realise that something like this can be said for everything you can spend your merits on (education length, strength and so on) but it just leaves a funny taste in my mouth and I can't put my finger on it more than that. (Sorry! (And in an attempt to make this constructive...)) Perhaps, and maybe you won't like this, you could increase your susceptibility to drugs and boosters with the merits. Maybe a 1% gain to the effects (or more or less as appropriate) of the items themselves, rather than the cooldown times, much like the medical items perk you can have in the factions, just an idea.

I like the idea of having more things to spend merits on, especially the idea of gaining a larger percentage of working stats because, as far as I'm aware, there is no other way to do this in the game.

Also, I appreciate now, that you wouldn't need all the new merits. It's not all about maxing out your character straight away.

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The_Reputed

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Posted on Wed Oct 10, 2012 19:55:44
By Cathead [1581564]
Nice answer to everyone!

I understand your points about how reducing the cooldown times is offset already by the fact you are spending hard earned merits to do it. There is something I just don't like about reducing the cooldown times. I guess it's just that they're there for a reason (whatever that reason is and I don't like the idea of being able to work around that). I like the cooldown timers as they are. I realise that something like this can be said for everything you can spend your merits on (education length, strength and so on) but it just leaves a funny taste in my mouth and I can't put my finger on it more than that. (Sorry! (And in an attempt to make this constructive...)) Perhaps, and maybe you won't like this, you could increase your susceptibility to drugs and boosters with the merits. Maybe a 1% gain to the effects (or more or less as appropriate) of the items themselves, rather than the cooldown times, much like the medical items perk you can have in the factions, just an idea.

I like the idea of having more things to spend merits on, especially the idea of gaining a larger percentage of working stats because, as far as I'm aware, there is no other way to do this in the game.

Also, I appreciate now, that you wouldn't need all the new merits. It's not all about maxing out your character straight away.


Aside from education courses, you're right, there isn't any way outside of work to boost working stats, so an upgrade like that would be advantageous to almost anyone but the most happily old workers out there.

Not to put words in your mouth, but I think the hesitation you may have towards reducing cooldown timers would be the fact that they're knowingly placed to prevent abuse of those aspects of the game and there by giving players an unfair advantage, and it's hard to associate that with the other caps that exist, but really, the cooldown timers aren't so different than Happiness in that concept. Afterall, they both limit what you can obtain, the difference though is that we can improve Happiness in a number of ways, but we can not improve how many boosters we may use.

I'll put increasing the effectiveness of boosters and drugs (i think have have drugs on there already though) on the first post, but really I think it'd be more easily abused than reducing cooldown timers, since specific items would take notable advantage of others depending on if it's a percentile or incremental increase in effectiveness. That in my opinion would make hoarding of certain boosters more appealing than a cooldown reduction while those that don't benefit as much be ignored by all but people who ignore that merit option.

I'm glad you agree it's not all about maxing the stats and more about choices

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The_Reputed

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Posted on Sun Oct 14, 2012 00:50:12
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The_Reputed

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Posted on Thu Oct 18, 2012 05:14:54
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The_Reputed

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Posted on Sun Oct 21, 2012 19:50:56
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The_Reputed

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Posted on Sat Oct 27, 2012 20:24:05
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royal_kitsune

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Posted on Mon Oct 29, 2012 18:05:05
By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..



Not really anymore than they always do from what i see they add a new one every one-two years and just like now people would have to chose weather the new benifit would be better than the other same as we always have.





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The_Reputed

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Posted on Thu Nov 01, 2012 14:16:15
By royal_kitsune [1529805]
By CheggarsRE [1562200]
the only problem is that's another 220 slots for merits...they'd have to put in a few more merits to make these achievable to regular joe..



Not really anymore than they always do from what i see they add a new one every one-two years and just like now people would have to chose weather the new benifit would be better than the other same as we always have.


I think if concerns or discussions about this persist, i'll put something about it in the first or second post. But you're right, i don't see it as an issue either, thanks for you post

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The_Reputed

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Posted on Tue Nov 06, 2012 07:47:40
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The_Reputed

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Posted on Sat Nov 10, 2012 05:40:55
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The_Reputed

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Posted on Thu Nov 15, 2012 21:09:49
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Megadeth

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Posted on Fri Nov 16, 2012 07:31:58
Not a bad idea. Rated +

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The_Reputed

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Posted on Sat Nov 17, 2012 05:22:44
Thanks

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The_Reputed

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Posted on Wed Nov 21, 2012 20:02:03
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DB_farid

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Posted on Thu Nov 22, 2012 03:37:44
Other ideas are good and I suggested them almost 1 year ago of the cooldowns but they got deleted.
I just think the 1% decrease in travel time is compatible here. As there is no way you can decrease the time.
As all the upgrades relates to the player as they can acheive all the merit upgrades effect in a way but not the decrease in travel time.

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The_Reputed

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Posted on Tue Nov 27, 2012 22:24:30
Thank you

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Forum Main>>Suggestions>> More stuff to spend Merits on
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