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Forum Main>>Suggestions>> Conditional end to new player protection
Fujiko

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Thread created on Thu Aug 30, 2012 07:26:20
Last replied to on Thu Dec 27, 2012 03:52:25
Suggestion that should be fairly easy to implement and help to restore at least a small portion of the spirit of the game:

End a new player's protection immediately when the player joins a faction. When a player under new player protection applies for a faction, they should receive the following popup/confirmation message:

"Warning: You are currently protected for x (where x = number of remaining protected days) days. If you choose to join a faction, you will lose this protection immediately upon acceptance by the faction to which you have applied!

- Continue - Go Back"

I'm not arguing that new players should be attacked by older players across the board, but I do feel that if they join a faction (and given that there are no longer peaceful factions), they should no longer be protected.

Simple cause and effect: They want to join a faction, they should be prepared to be warred.

That is all.

Last Edited: Fri Aug 31, 2012 20:34:11
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iAmMatt

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Posted on Thu Aug 30, 2012 09:10:51
Rated +

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CheggarsRE

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Posted on Thu Aug 30, 2012 11:35:18
Nothing more annoying then looking in your war base and seeing someone to hit for a bonus so then the junior players can get merits for 10, 25, 50, 75 and 100th attack just for them to come back all panicky because their target is a noob....


Rated +

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Comando96
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Posted on Thu Aug 30, 2012 12:58:45
With a large warning sign warning the player what they are about to do then I completely agree.

If they are in a faction they should be in a faction with all the benefits... And all the pain.

Rated +

Last Edited: Thu Aug 30, 2012 12:59:25

I no longer play this game. However I do play many games. If you see Comando96. It is me.
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bloodred

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Posted on Thu Aug 30, 2012 13:03:58
i fully support this

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AngryNuggets
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Posted on Thu Aug 30, 2012 16:08:51
Rated +
Highly support this suggestion... it can get rather frustrating going to attack and they're apparently too new.

If they can join a faction then they can die by the faction...

Paying 250k per loss.
Paying 500k per successful run away.


Doing full spy reports - Battle Stats, Working stats + money ; 850k per player

Doing revives 900k each.
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DarkBliss

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Posted on Thu Aug 30, 2012 16:13:47

Rated + I agree. If you are in a faction you better be prepared.


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DrZed

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Posted on Thu Aug 30, 2012 16:24:18
If something like this was to be implemented. I think it should let the people know before they do this. Also I think some people will try to lure new players into factions just so they can place a bunch of bounties on them. I personally felt that they should have taxed the bounty system for the people who abused it. Like putting bounties on any level 1 they could see and it filling up 27 pages. Which only cost around 8 million. That is the problem and most likely why that new player protection was put in.

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uK_ZeuS
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Posted on Thu Aug 30, 2012 17:08:05
Agreed!

If Carlsberg Made Factions
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Fujiko

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Posted on Fri Aug 31, 2012 20:21:57
Thank you all for your input! I have updated the OP to include the one thing I seem to have left out initially!

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1175492
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Posted on Fri Aug 31, 2012 20:53:51
Great idea +



Concern should drive us into action and not into depression
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Beerstein

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Posted on Wed Sep 12, 2012 15:17:10
I suggested this a long time ago so +1 totally agree.

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A_Crazy_Man

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Posted on Mon Sep 17, 2012 07:10:00
Always thought it was odd, give them a couple of warnings if need be. +1

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Rino_007

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Posted on Tue Sep 25, 2012 06:23:23
I like this. I do have one slight tweak to take care of DrZed's concern. Instead of removing it all perhaps remove their protection status from factions that are not at war with their current faction (and enable it again if they leave as long as their protected from the majority) . This would make it so factions could punish those who join factions and then start acting undesirable. Of course this makes it more complicated to add on it would mean the player really had to make someone really mad to war faction over it.

Apply here if you have over 500k stats or are extremely active.
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A_Crazy_Man

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Posted on Tue Oct 09, 2012 19:43:39
This thread FTW!

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Cathead

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Posted on Fri Oct 12, 2012 16:59:54
bump.

1 shares in ISTC have been sold for $364. You can withdraw your check from the bank, or wait for it to be credited to your account in 24 hours.

Woooopwooopwoopwoopwopwopwo!
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Kerbix-
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Posted on Fri Oct 12, 2012 18:03:35
Great idea
R+

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BomberBank

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Posted on Tue Oct 16, 2012 18:13:29
R+ man, as a bare minimum I'd hope for a "Okay - Newbie Protection" instead of just Okay. That'd avoid needless checking through factions to see which are attackable...


[img]http://img23.imageshack.us/img23/1227/dac.png[/img[
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Chedburn

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Posted on Sat Dec 15, 2012 15:24:04
Done. New users in a faction will now lose that protection when they join a faction automatically. If they leave the faction they'll get it back for the remainder until they are 15 days old. There's no real way to give a clear warning to the player, currently they don't even know they have 14 day protection unless they're told.

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-Clansdancer

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Posted on Fri Dec 21, 2012 10:03:37
5 DP's credited to your account. Thanks!!

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MegaStone

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Posted on Thu Dec 27, 2012 03:52:25
Nice add.
When i level one ,nobody protest me.
Rate+

:)

Forum Main>>Suggestions>> Conditional end to new player protection
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