1)- interrogation – 200 points
You issue some false files which lead the target to be taken into custody for interrogation. Target is unable to attack anyone or commit any sorts of crimes including busting and OCs for next 30min. This would be a effective way to temporarily disable heavy-hitters during Faction wars. Effect is stackable.
2) Issue arrest warrant- 50 points
You issue a arrest warrant. Target is taken into jail for 8hr. He can be busted or bailed out. This jailing wield no crime exp loss. Cooldown period for this skill is 1hr and it is stackable and can be used against those who are already in jail. Cannot be used against those who are in hospital.
Lion Taming - Exchange Job points for Dexterity.
Box A Kangaroo - Exchange Job points for Speed.
Seal Clubbing - Exchange Job points for Strength.
Wildlife Smuggler - 2 extra items when travelling.
Vacation with notice to director way ahead of time, Also if employees work 7 days a week then like someone said they get paid vacation days accumulated with pay for off days/vacation if agreed with director and company and employee on vacation paid days should not suffer and should not be able to take vacation days etc till they get the 7 days active first and earn off/vacation days. With new system if player says they can not get on one day week and knows it tell director so he can decide to put on off day, vaction or decide to ask them or just fire them if new system is developed.
Another idea is employee using job pts acumalated to use them for day off/vacation
also what about new jobs with need for higher intel/manual for those over 60k intel/50k man like nuc engineer for intel and some other for use of higher manual in a job
How about a FedEx or UPS type of service for certain companies like the cruise lines so things can be shipped while traveling. You can set it up so that only so many items can be shipped with in a time frame for what country you are in back to TC and base the cost on what country you are in. Shorter shipping times for the closer countries and longer for asy like South Africa. Maybe can ship up to 10 items at a time including drugs but with drugs you run the risk of being busted in customs for trafficking. same with weapons. just a thought.
Eye of the Tiger - Passive bonus to awareness +20%
Animal Rescue - Trade 50 Job points to bust anyone out of jail.
Animal Cruelty - Trade 300 Job points for a horses head.
Seasoned Poacher - +20% accuracy with rifles.
Fling Monkey Poo - Alternative Attack. 50% chance of blinding opponent causing 20% deterity penalty during combat.
Toy shop: toy importer - exchange points fo see plushie stocks in all countries. As suggested with florist and flowers.
I think 50 points is way too much though because you are only getting a glimpse of the current situation which would have changed by the time you arrive.
The cost shouldn't be more than a days worth of points two days max.
Farm - Cow Tipping - trade a job point for increase crime exp (same as existing Music Store/Bootlegging)
- Dawn to Dusk - trade job points for Str, Man or End
Cruise Line - Dockside Contacts - 10-20% off cost for buying Private Yacht property upgrade. Possibly for buying base Private Island property also? Perhaps passive, or say 250 job points for a 24 hr discount period.
Pub &/or Grocery Store - Shotgun Under the Counter - passive 10% increase to Shotgun damage (like the existing Gun Shop suggestion but limited to shotguns)
Sweet Shop - Sweet Disposition - passive bonus to defense
- Sugar High - passive bonus to speed
- Artifical Sweeteners - trade job points to reduce target happiness
Hopefully no repeats was to lazy to read all the comments xd.
Fire Work Stand
Big Finale- Increase your factions respect by 50 for 100(?) job points.
Aromatherapy- Restore your happy bar to full for 50 points.
Wax Tomb- Prevent someone from being revived for 60 minutes for 25(?) job points.
Wax Sculpture- (Passive) When a foe attacks you the first round they miss(Maybe awareness could play a roll?).
Floor Plan- For 150(?) job points, your next mug includes their vault money.
Hairspray Flamethrower- Trade 300 job points for a flamethrower.
Secret Pocket(?)- (Passive) Can equip an additional Temporary Weapon.
Combat Simulation- Trade 50(?) job points, Your next attack is without consequence.
(you don't use ammo, neither you nor you foe get put in hospital(or take damage outside of the 'simulation', doesn't count toward wins/loses, so like it didn't happen. So you can see if you can beat them.)
View Gamerscore- Trade 20 job points to view someones stats(like P.I.).
Grand Performance- Receive 5 random flowers for 15 job points.
Lead Roll- For 100(?) job points during the next hour all attacks your faction makes on another faction appear in their attack log to have been made by you.
Steal a DVD - Trade 75 job points for an Erotic DVD.
Steal a Gas Tanker- Trade 500(?) job points for a *New Item* Gas Tanker. (Gas Tanker could be use like a smaller dirty bomb hospitalizing multiple enemies in a faction)
Party Animal- (Passive) When under the effects of both a 'booster' and a drug you gain a passive +2-5%(?) all stats.
Custom Barrel- (Passive) Increase accuracy with Rifles, Pistols, Shotguns, SMGs, and Machine Guns.
Money Launderer- (Passive) In OC's your a part of increase success rate and money gained (by say 10%, would be stack-able with others in that OC)
Grow Op- Trade 200 job points for 50 Cannabis.
Cattle Prod- Trade 50 job points for a *New* Cattle Prod (Melee weapon that has a 25%(?) chance to stun and is little more damage than a taser).
Rooster- (Passive) Gain 5 energy every day at 6am. TC Time.
Test Spin- Trade job points for happy or nerve or racing xp.(not sure which ha )
Ladies Strip Club (strip club for ladies i'm guessing)
Sweet Talker- (Passive) Females attacking you have decreased accuracy.
Nice Moves- (Passive) Increased dexterity when not wearing armor.
Private Show- Trade 25 job points to give a Female player 250 happy.
Gents Strip Club (Assuming its for men, if not switch the two)
Nice Body- (Passive) Male players attacking you have decreased accuracy.
Body Oil- (Passive) Increased dexterity while not wearing armor.
Private Show- Trade 25 job points to give a male player 250 happy.
dropped Goodies- Trade 5 job points for a random item. Better stuff should be rarer.(stuff people might lose whist riding a coaster, examples: trainers, mp3player, candies(happy and non-happy ones), cans, taser, bandanna, fanny pack, pair of glasses, gift card, blank credit cards, windproof lighter, Glowstick, Prada Sunglasses, Money. You get it.)
Strong Stomach- (Passive) Increase murder crime success.
Loud Battle Music- Trade 150(?) job points increase the number of attacks you can make on your next opponent to 75.
Cruise Line Agency
Hijack a Cruise-liner- Trade 600(?) job points for a *New* Cruise-liner. (Cruise-liner can be used(if you control a Private Island and have private yacht upgrade) to upgrade to Private Cruise-Liner +750happy(replace Private Yacht, if you sell it its like selling the Private Yacht upgrade).
Release the Beasts!- Trade 500(?) job points to have all member in a faction take 20%(?) of their life in damage.
Collect a 'Sample'- Trade 30(?) job points for a bag of poo.
Advertising- Trade 25(?) job points increase the popularity of a company.
Brainwashing- Trade (?) job points to add 'Infamous List'. People on the Infamous list appear at the bottom of all faction warbases, otherwise act like the bounty list.
Grocery store, 10*:
Underpaid Schmuck : trade 500 job points for an empty box.
Seriously people, stop it with trade 100+ job points for monetary things that suck. Keep in mind the specials are competing against 30E per day at a 10* furniture company or 10 half trains (relative to heavy gyms) of strength or defense at a sports team. Those are worth 2-6m per day (assuming cans or fhc's)
Do something interesting with the specials (I like the jail / ground a user, but they need limits to reduce griefing).
Here's one for farm (10 star) : "Hormone-Fortified Milk" Double max life for 24 hours (or reset?) for 50 job points... Perhaps a little higher.