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Forum Main>>Questions>> new faction changes - NEED ANSWER PAYING 15M omg
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shaknor

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Posted on Fri Jan 25, 2013 08:38:07
So if a war gets the least bit hard stop attacking and its over. Seems a bit shit to me.

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shaknor

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Posted on Fri Jan 25, 2013 08:39:03
So if a war gets the least bit hard stop attacking and its over. Seems a bit shit to me.

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PolarBear

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Posted on Fri Jan 25, 2013 08:43:33
Well if it only timed out after not doing nothing in 2 days but my experience its timing out alot faster.

The war between Global Intell Center and DropBears is now over.
The war between KMA- Recruiting and DropBears is now over.
The war between Spontaneous Muggers' and DropBears is now over.
The war between Secret Service and DropBears is now over.

We manage To pull 2 100 chains a day.

We did over 300 attacks easy in 4 days. and well over 3 100 chain bonuses on SS yet it wasnt enough is that a joke or what?



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Ekko

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Posted on Fri Jan 25, 2013 11:32:06
25/01/13 6:29:04 AM The war between Regiment Platoon Khas and Misfit Island is now over.
25/01/136:29:03 AM The war between PhayZawGyi and Misfit Island is now over.
25/01/13 6:29:03 AM The war between the blood mafia and Misfit Island is now over.
25/01/13 6:29:03 AM The war between NINJAS IN REHAB and Misfit Island is now over.
25/01/13 6:29:03 AM The war between BD and Misfit Island is now over.
25/01/13 6:29:03 AM The war between Shin-Ra and Misfit Island is now over.

24/01/13 9:51:52 PM Your faction can now Claim Victory over The Other Guys

1 out of 7?
These were all active wars.
Congratulations Ched and Co, I think you've just dampened a lot of player interest in warring.

Last Edited: Fri Jan 25, 2013 11:32:57
Friends, Britanians, Countrymen, lend me your E
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Hot_N_Steamy

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Posted on Fri Jan 25, 2013 14:06:09
I lost a lot of active wars overnight. We chain every other day so we can train and chain and some like to stack E.

Just ruined the system especially with the 31 day NAP.

completely ridiculous. It should be a minimum of 72 hours especially as some do not chain over the weekend!!

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Penicillin

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Posted on Fri Jan 25, 2013 15:01:56
This is very frustrating. We got auto-NAPed on a war 85 minutes after we made a hit into them. This was a ranked war, not some silly mismatched filler war.

25/01/13
5:04:04 AM BlazeChronic hospitalized Nameless
25/01/13
6:29:03 AM The war between The Death Brokers and Just_Fer_Assholes is now over.

Something is really wrong here. Factions are going to say why bother if the rug is just going to get pulled out from under you.

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Hot_N_Steamy

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Posted on Fri Jan 25, 2013 15:42:10
Yeah I agree - its really annoyed me to the point where the warring system has become a joke.

Yes we all like the intense wars BUT they are not commonplace within the game.

It would appear that this "algorithm" has been created to benefit those HoF factions who might not check the factions they are warring before they declare and have their warbases clogged.

Part of the fun was having those crap factions in the warbase and the challenge of warring them out.

I think this needs to be looked at again and would ask the "powers what be" to review it urgently.

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Dimebag

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Posted on Fri Jan 25, 2013 15:46:29
Yea I believe you need a certain amount of hits the faction you're warring. We've had 5 wars end in the last 2 days.

WHAMMY!
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CheekyM0nkey

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Posted on Fri Jan 25, 2013 16:01:26
25/01/13
6:29:05 AM The war between Merc's Inc and Šestructive Anomaly is now over.
25/01/13
6:29:04 AM The war between Evolution and Šestructive Anomaly is now over.


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CheekyM0nkey

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Posted on Fri Jan 25, 2013 16:01:48
Dubble post

Last Edited: Fri Jan 25, 2013 16:02:18

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DaveO

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Posted on Fri Jan 25, 2013 18:51:29


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



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Penicillin

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Posted on Fri Jan 25, 2013 19:20:23
By DaveO [887166]


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



This will work out just fine for the HoF factions that are able to put in around the clock chains when they are in "war on" mode. It absolutely screws the the vast majority of factions who, if they are decently organized, put together 1-2 chains a week. For crews of semi-active players, there is no point in warring at all. The truth is there are 2-3000 players in active factions and the rest are in semi-active or newer factions trying to make their way and enjoy the game. The silent majority has just been shafted.

I have seen the logic in every update that has come along in this game. I'm not saying I 100% agreed with every one of them but I understood why they were done and accepted it. This update defies logic. It will probably shut down the warring system for most factions. What the hell were you guys thinking?

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Exchange

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Posted on Fri Jan 25, 2013 19:23:01
By Penicillin [1517799]
By DaveO [887166]


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



This will work out just fine for the HoF factions that are able to put in around the clock chains when they are in "war on" mode. It absolutely screws the the vast majority of factions who, if they are decently organized, put together 1-2 chains a week. For crews of semi-active players, there is no point in warring at all. The truth is there are 2-3000 players in active factions and the rest are in semi-active or newer factions trying to make their way and enjoy the game. The silent majority has just been shafted.

I have seen the logic in every update that has come along in this game. I'm not saying I 100% agreed with every one of them but I understood why they were done and accepted it. This update defies logic. It will probably shut down the warring system for most factions. What the hell were you guys thinking?


Exactly!

I was actually looking forward to this update, something that'll prevent "some" factions from abusing the system.
But this update is an abuse to the system itself!

Last Edited: Fri Jan 25, 2013 19:23:45
Faction Recruiting Level 45+ Steadfast VIII , Hermetic VI
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HavokGDI

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Posted on Fri Jan 25, 2013 19:38:32
By DaveO [887166]


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



So what happens when two large factions war each other an one just flys or stays in the hospital? I see this being a horrible way to abuse the new "update" and get out of wars. The peaceful status on factions was removed a few years ago cause we wanted more wars. This just makes warring FAR harder now and you run the risk of working hard as a team and getting a war to 95% and then it just ending if they decide to fly and you not getting a victory, not getting a win bonus, and not getting a new rank if it was a ranked war.

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Hot_N_Steamy

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Posted on Fri Jan 25, 2013 19:39:46
By HavokGDI [133687]
By DaveO [887166]


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



So what happens when two large factions war each other an one just flys or stays in the hospital? I see this being a horrible way to abuse the new "update" and get out of wars. The peaceful status on factions was removed a few years ago cause we wanted more wars. This just makes warring FAR harder now and you run the risk of working hard as a team and getting a war to 95% and then it just ending if they decide to fly and you not getting a victory, not getting a win bonus, and not getting a new rank if it was a ranked war.

I made this exact point on another thread and to Clansy by mail - we had a war we were close to claiming end because they did EXACTLY this!!


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--Slash--

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Posted on Fri Jan 25, 2013 20:21:02
By Hot_N_Steamy [243063]
By HavokGDI [133687]
By DaveO [887166]


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



So what happens when two large factions war each other an one just flys or stays in the hospital? I see this being a horrible way to abuse the new "update" and get out of wars. The peaceful status on factions was removed a few years ago cause we wanted more wars. This just makes warring FAR harder now and you run the risk of working hard as a team and getting a war to 95% and then it just ending if they decide to fly and you not getting a victory, not getting a win bonus, and not getting a new rank if it was a ranked war.

I made this exact point on another thread and to Clansy by mail - we had a war we were close to claiming end because they did EXACTLY this!!


wow that's f**ked

PALESTINE

Need members for my faction with 45nb natural..will provide 1 xanax a day and refills for 75k / point
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DaveO

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Posted on Fri Jan 25, 2013 21:20:49
By Hot_N_Steamy [243063]
By HavokGDI [133687]
By DaveO [887166]


The algorithm for ending wars works like this, it takes in to account the faction with the lowest amount of members, and requires half that amount of hits per day. So if the lowest faction has 8 members, only 4 hits are required per 24 hours of war time.



So what happens when two large factions war each other an one just flys or stays in the hospital? I see this being a horrible way to abuse the new "update" and get out of wars. The peaceful status on factions was removed a few years ago cause we wanted more wars. This just makes warring FAR harder now and you run the risk of working hard as a team and getting a war to 95% and then it just ending if they decide to fly and you not getting a victory, not getting a win bonus, and not getting a new rank if it was a ranked war.

I made this exact point on another thread and to Clansy by mail - we had a war we were close to claiming end because they did EXACTLY this!!


Hmmm reminds me of those days when you had to fly after targets when they ran and hosp them overseas



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Hot_N_Steamy

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Posted on Fri Jan 25, 2013 21:55:38
Yes and I agree in principle with that - however if they fly to say every different country and you have 10 people in your faction....how does one then keep the other wars in the warbase?

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DaveO

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Posted on Fri Jan 25, 2013 21:59:35
By Hot_N_Steamy [243063]
Yes and I agree in principle with that - however if they fly to say every different country and you have 10 people in your faction....how does one then keep the other wars in the warbase?


If they are larger than you only 5 hits would need to be made meaning half your faction would still be in torn. If they are smaller than your faction you would only need to hit half there members leaving you even more members in torn.

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Rick_Diculous

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Posted on Fri Jan 25, 2013 22:14:24
Can you even call it war anymore?

http://www.torn.com/forums.php?forumID=4&ID=14168814

Make it happen Ched
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Booth

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Posted on Sat Jan 26, 2013 03:35:18
So if my faction is losing a war, we just stop attacking and the war is over.... WTF

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Rick_Diculous

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Posted on Sat Jan 26, 2013 05:47:58
By Booth [441408]
So if my faction is losing a war, we just stop attacking and the war is over.... WTF


It's not war.....Its a high school fight that the principal is watching

http://www.torn.com/forums.php?forumID=4&ID=14168814

Make it happen Ched
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Super_Freak

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Posted on Sat Jan 26, 2013 05:51:28
So basically.. if a faction is losing a war, they can just stop fighting and the war will be nulled?

"Savior of the broken, the beaten and the damned"
[flash=150x450]http://fc07.deviantart.net/fs71/f/2013/125/e/a/catastrophic_prophets_member_by_hades_animations-d646v1h.swf[/flash]
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--Slash--

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Posted on Sat Jan 26, 2013 06:10:48
By Super_Freak [453406]
So basically.. if a faction is losing a war, they can just stop fighting and the war will be nulled?


yes just fly away to some country ..tell everyone to do that or jus kick people who dont agree

fly to some country and go offline for 24 hrs..war done .. so good

PALESTINE

Need members for my faction with 45nb natural..will provide 1 xanax a day and refills for 75k / point
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Rick_Diculous

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Posted on Sat Jan 26, 2013 06:21:25
By --Slash-- [220873]
By Super_Freak [453406]
So basically.. if a faction is losing a war, they can just stop fighting and the war will be nulled?


yes just fly away to some country ..tell everyone to do that or jus kick people who dont agree

fly to some country and go offline for 24 hrs..war done .. so good


Actually seen a war end 52 minutes after the last hit, dont even have to go far if you got a small faction lol

http://www.torn.com/forums.php?forumID=4&ID=14168814

Make it happen Ched
Forum Main>>Questions>> new faction changes - NEED ANSWER PAYING 15M omg
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